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Yoshi's Story (Japanese: ヨッシーの物語 Yosshī no monogatari) (ヨッシーストーリー Yosshī Sutōrī, Yoshi Story) previously known in beta as Yoshi's Story 64, is an Nintendo 64 sidescrolling game starring the Yoshis. Yoshi's Story is part of the Yoshi franchise, and it is first Yoshi platformer not part of the Yoshi's Island series. However, Bowser does appear as a baby once more.

Story[]

Yoshis on storybook

The Yoshis on top of the storybook

Yoshis live in harmony on Yoshi's Island, and their ultimate source of happiness is provided by the Super Happy Tree. Baby Bowser becomes jealous of their happiness and steals the Super Happy Tree, crushing their happiness, and then performs a spell to turn the entire island into a pop-up picture book.

Six Baby Yoshis hatch on the island and learn of what Baby Bowser has done, and thus, they set out to retrieve the tree. They venture through six "pages" of the island, until eventually fighting him at the end and retrieving the Super Happy Tree.

Gameplay[]

Yoshi's Story is played much like Super Mario World 2: Yoshi's Island, although a few aspects were tweaked or removed, such as the timer that counted down for Baby Mario when a Yoshi was hit and a Yoshi's ability to morph. To complete a level, the Baby Yoshis have to eat exactly 30 fruits scattered through the level. Before starting a level, the player has to select a Baby Yoshi. Each Yoshi has different taste when it comes to fruits and Shy Guys, and it recovers more health (and scores more points) if it eats a fruit or a Shy Guy that is of its own color. The top left corner of the screen has a flower that serves as the life bar called the Smile Meter; the flower's petals fall off as a Yoshi loses health, and its facial expression also changes accordingly (happy when full, sad when dying). Certain characters aid the Yoshis in various ways, including Miss Warps, who can teleport the Yoshis to different parts of the level, and Poochy, who can find hidden objects from far away.

If a Baby Yoshi is defeated within the level, that Baby Yoshi is taken to Bowser's Castle by Baby Bowser's Toadies. If all of the Baby Yoshis are kidnapped, the game is over. However, any lost Baby Yoshi (aside from the secret, unlockable Black and White Yoshis) can be saved by finding a White Shy Guy and finishing the level with it. When the player starts a game in either Story Mode or Trial Mode, the game randomly selects a Lucky Fruit. Said Lucky Fruit automatically heals all of a Yoshi's life, even if the Yoshi is not supposed to like the fruit.

Each world has four different levels to choose from; once a level is beaten, the player moves on to the next world without visiting the other three levels. This means to play through every single level, the player must play through the game at least four different times, going to the unvisited levels in each world. The game has four difficulty levels: Novice, Easy, Medium, and Hard.

Yoshis' moves[]

The Baby Yoshis can perform various moves to complete their adventure. Most of these moves were taken from Yoshi's Island, although some were tweaked or now have a new function.

Jumping and fluttering[]

By pressing the A button, the player can make a Yoshi jump; by pressing the A button again and holding it, the player can make a Yoshi flutter-jump. This helps the player get to higher places. It is possible to flutter longer by holding down the A button after a Yoshi grunts. While fluttering, a Yoshi can do so even higher if the player presses Up on the Control Stick.

Swallowing[]

To swallow an object, the Baby Yoshis have to lick with their tongues. It is possible to control the direction of the tongue with the Control Stick. Unlike in Yoshi's Island, a Yoshi automatically ingests the things he eats with his tongue.

Throwing eggs[]

When a Yoshi eats an enemy, it can turn into an egg. A Yoshi can aim the egg he made at various things when the player presses and holds either the Z button or one of the C buttons, and he can throw it when the player releases the button. If the player wants to cancel throwing an egg, they should push the B button. Eggs can also be thrown to collect coins and Special Hearts. Even if a thrown egg does not hit anything, it explodes where the cursor was placed, and any enemies or bubbles in the explosion can be defeated or popped, respectively. The explosion's size changes depending on how happy the Yoshi is, although an egg thrown by the Black Yoshi or White Yoshi has more of an explosive impact. Black-spotted eggs explode only when the Black Yoshi or White Yoshi throws them. A thrown egg might simply fall offscreen after hitting some targets, such as bosses. Thrown eggs can also ricochet off walls. Eggs cannot be thrown underwater, however.

Ground Pound[]

For a Baby Yoshi to utilize this move, the player must jump and quickly press Down on the Control Stick. The Yoshi pounds the ground. A Ground Pound can be used to reveal a few items hidden in the ground or to defeat enemies.

Sniffing[]

Being a move exclusive to this game, sniffing is helpful in finding objects hidden in the ground. To execute it, the player must press the R button. If a Baby Yoshi is near an object, a "!" will appear next to the Baby Yoshi's head. If the Baby Yoshi is standing on a hidden item, he will wave at the player. Any objects hidden in the ground can be revealed by ground-pounding them. In a few levels, the player can find Poochy, who sniffs for the Yoshi clan.

Game Modes[]

Story Mode[]

As the main portion of the game, Story Mode contains 24 levels (four per world), but only six can be played during a single playthrough (the game jumps directly to the next world after a level is completed). The player can choose which of the four levels on the first page they wish to start on. However, the choice of levels in later worlds is determined by the number of Special Hearts collected in the previous level. To finish each level, the Yoshis must eat 30 different fruits scattered throughout the level. Whenever a level is completed, the Baby Yoshis start singing and a text appears to explain what happened in the level.

Trial Mode[]

Trial Mode is a mode that allows the player to play any stage that they have beaten in Story Mode. In order to unlock all the stages, the player must play Story Mode at least four times and get all the Special Hearts from the stage that they were playing. This mode was created to save the player's highest score of the levels. To quit a stage, both the Z and the Start buttons should be pressed together. Also, the player cannot use the Black Yoshi or White Yoshi; both are playable only in Story Mode.

Eating nothing but melons is the most efficient method of increasing one's high score, although it can be difficult to perform in some stages. If this is done, a marker appears at the end of the level. In order to eat all the melons from the stage, the player needs to sniff all the time to find hidden objects in the ground.

Also, if the player waits for two minutes and ten seconds, "Totaka's Song" is heard.

Practice[]

Practice mode consists of an exclusive level in which the various controls and techniques of the game are explained. This level is the only one that does not have 30 melons in it.

Stages[]

Page 1[]

Page 2[]

Page 3[]

  • Cloud Cruising
  • Tall Tower
  • Poochy and Nippy
  • Frustration

Page 4[]

  • Jungle Hut
  • Jungle Puddle
  • Piranha Grove
  • Neuron Jungle

Page 5[]

  • Lots'O'Jellyfish!
  • Lots'O'Fish!
  • Shy Guy Limbo
  • Shy Guy's Ship

Page 6[]

Characters[]

Playable characters[]

The playable characters in Yoshi's Story consist initially of six Yoshis, each with their own respective color: Green, Light Blue, Blue, Yellow, Red, and Pink. Throughout the game, the Yoshis can find eggs that reveal unlockable White and Black Yoshis.

Enemies[]

Bosses[]

Trivia[]

  • The beta title for Yoshi's Story is "Yoshi's Island 64".

Gallery[]

Hat mario To view Yoshi's Story's
image gallery, click here.

External links[]

Navigation[]

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