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Yoshi's Island 1 is one of the first levels of Yoshi's Island from Super Mario World (along with Yoshi's Island 2). It's an overworld level with many Banzai Bills.

Layout

The player starts behind a slope. On the slope, there is a Blue Koopa Troopa (without a shell) it will slide down the slope. The player needs avoid it and climb up the slope, they need to jump and get the first Dragon Coin. Then a Banzai Bill will come and Mario has to avoid it. He can then hit the Question Box to get a Super Mushroom (or a Fire Flower if Mario is already "Super Mario"). Mario then has to go forward and avoid the Rexes. He needs to climb the set of slopes and get the second Dragon Coin. Mario needs to go forward and spin jump on the Rotating Blocks (if he is "Super Mario"). He then needs to go down the Warp Pipe. There will be another Dragon Coin under three Rotating Blocks. Mario needs to spin jump on them and get the third Dragon Coin. He then needs to go to the Warp Pipe and exit the room. This will make him end up in the Midway Gate.

The player needs to continue and get the fourth Dragon Coin and needs to avoid the second Banzai Bill. They then need to hit the rotating block. A 1-Up Mushroom will come out. Mario needs to avoid the third Banzai Bill and either get to the bottomless pit where the 1-Up Mushroom will fall, or jump on the Banzai Bill and get the 1-Up Mushroom on the clouds. He then needs to continue and hit the next Question Box which will give him a power-up. He then needs to avoid the last Banzai Bill, get the last Dragon Coin and get past he Chargin' Chuck to reach the Giant Gate where he will then unlock the Yellow Switch Palace.

Enemies


Dragon Coins

At the start of the level, in plain sight. The player has to jump from the slope that the Beach Koopa slid off of.

In plain sight near some Rexes. The player has to jump from the slopes above.

In a blue Warp Pipe blocked off by some Flip Blocks. The player has to spin jump to break them. This will then bring them into a room with some Coins. The Dragon Coin will also be there, being blocked off by some Flip Blocks again. Once again, the player has to spin jump to break them.

After the Midway Point, to the top of a hill filled with Rexes. The player has to dodge the Rexes to obtain it.

In plain sight right before the Goal Pole. The player has to jump to get it.

Text Boxes

-POINT OF ADVICE-

You can hold an extra item in the box at the top of

the screen. To use it, press the SELECT button.

-POINT OF ADVICE-
To pick up a shell, use the X or Y Button. To throw a shell upwards, look up and let go of the button.