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Super Mario

Yoshi's Island 1 (ヨースターとう コース1 Yōsutā Tō Kōsu 1?, Yoster Island Course 1) is one of the first levels of Yoshi's Island from Super Mario World (along with Yoshi's Island 2). It is a plains-themed level featuring a few Banzai Bills.

Layout[]

Yoshi's Island 1 SMA2

Super Mario World: Super Mario Advance 2 screenshot of Mario ducking as a Banzai Bill approaches

The player starts behind a slope. On the slope, there is a blue Beach Koopa that will slide down the slope. Mario or Luigi has avoid it and climb up the slope, then need to jump and get the first Dragon Coin. Then a Banzai Bill will come and Mario has to avoid it. He can then hit the Question Box to get a Super Mushroom (or a Fire Flower if Mario is already Super Mario). Mario then has to go forward and avoid the Rexes. He needs to climb the set of slopes and get the second Dragon Coin. Mario needs to go forward and spin jump on the Rotating Blocks (if he is Super Mario). He then needs to go down the Warp Pipe. There will be another Dragon Coin under three Rotating Blocks. Mario needs to spin jump on them and get the third Dragon Coin. He then needs to go to the Warp Pipe and exit the room. This will make him end up in the Midway Gate.

The player needs to continue and get the fourth Dragon Coin and needs to avoid the second Banzai Bill. They then need to hit the rotating block. A 1-Up Mushroom will come out. Mario needs to avoid the third Banzai Bill and either get to the pit where the 1-Up Mushroom will fall, or jump on the Banzai Bill and get the 1-Up Mushroom on the clouds. He then needs to continue and hit the next Question Box which will give him a power-up. He then needs to avoid the last Banzai Bill, get the last Dragon Coin and get past the Chargin' Chuck to reach the Giant Gate where he will then unlock the Yellow Switch Palace.

Enemies[]

Sprite Name Count Notes

Banzai Bill Sprite - Super Mario World Banzai Bill 4 -
Beach Koopa blue SMW sprite Beach Koopa 1 Specifically the blue color variation
Chargin Chuck SMW sprite Chargin' Chuck 1 Starts off as a Clappin' Chuck but becomes a Lookout Chuck if stomped
JumpPiranhaPlant SMW Jumping Piranha Plant 3 -
Rex SMW sprite Rex 18 -

Dragon Coins[]

At the start of the level, in plain sight. The player has to jump from the slope that the Beach Koopa slid off of.

In plain sight near some Rexes. The player has to jump from the slopes above.

In a blue Warp Pipe blocked off by some Flip Blocks. The player has to spin jump to break them. This will then bring them into a room with some Coins. The Dragon Coin will also be there, being blocked off by some Flip Blocks again. Once again, the player has to spin jump to break them.

After the Midway Gate, to the top of a hill filled with Rexes. The player has to dodge the Rexes to obtain it.

In plain sight right before the Goal Pole. The player has to jump to get it.

Text Boxes[]

-POINT OF ADVICE-

You can hold an extra item in the box at the top of

the screen. To use it, press the SELECT button.

-POINT OF ADVICE-
To pick up a shell, use the X or Y Button. To throw a shell upwards, look up and let go of the button.

Nomenclature[]

Language Name Translation Notes
Chinese (Simplified) 耀西岛 1
Yàoxidǎo 1
Yoshi's Island 1 Used in the iQue release of Super Mario World: Super Mario Advance 2
French Ile de Yoshi 1 Yoshi's Island 1
German Yoshi-Insel 1 Yoshi Island 1
Italian Isola Yoshi 1 Yoshi's Island 1
Japanese ヨースターとう コース1
Yōsutā Tō Kōsu 1
Yoster Island Course 1
Spanish Isla de Yoshi 1 Yoshi's Island 1
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