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World 6 - Overworld - New Super Mario Bros

World 6.

World 6 is the sixth world in New Super Mario Bros. Wii. It is a tall mountain range with many pipes and Bullet Bills. The boss here is Morton Koopa Jr. and it also has an airship level.

Levels

World 6-1

You mainly go around the stage climbing on rocks and hanging on ledges. You must try to avoid Bullet Bills and guys that throw spiky balls at you.

World 6-2

This level is underground. You mostly have to avoid Buzzy Beetles, Spinies, and Piranha Plants.

World 6-3

This level is also underground. The level has a green-brown color scheme. Most of the level has water, and some areas need switches to activate water to get to other platforms. The main enemies are Venus Fire Traps.

World 6-4

This level takes place mostly on rocks. Monty Moles pop out of the ground and attack you in some area. You also use Yoshi in this level. There are also areas where you must even out platforms to get to other areas.

World 6-Tower

In the tower, giant black spikes jump out at you. Dry Bones guard the tower. In the boss, you avoid Morton's spell attacks and avoid the giant black spikes. there is quicksand all around the platform. You also must jump when Morton Ground Pounds, or else you will get stunned and stay on the ground for a couple of seconds.

World 6-5

In this level the water rises as you try to avoid a Porcu-Puffer from attacking you.

World 6-6

This level is underground. You must use a platform to travel across water. A switch allows you to use a light to see what you're doing in the dark.

World 6-Castle

The floor is lava and you must jump on swinging platforms to stay alive. Podoboos jump out of the lava and Dry Bones guards the castle. Spiked balls will fall out of the ceiling and roll around on the swinging platforms. In the boss, Morton ground pounds on platforms and two platforms pop out and hit the ceiling. These will probably crush you, so try to not stand on them.

World 6-Airship

On the airship, you must keep up with the camera and multiple circular platforms spin around. Rocky Wrenches pop out of the ground a lot. In the boss, you jump into another Koopa Clown Car like Bowser Jr. is in. You have to charge at each other and try to knock him into an electric field.

Trivia

  • The castle boss in this level is similar to the final boss of the original Sonic the Hedgehog, with objects popping out of the ground and trying to crush you.
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