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Super Mario


"Stop pretending to be me! Everyone knows you are Mimi!"
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World 5-NSMB2-Ghost House Course IconGhost House is the Ghost House of World 5, in the game New Super Mario Bros. 2. This level features masses of blocks forming a platform that rocks back and forth.

This level can be accessed by completing the Secret Exit In World 5-1. completing the Normal Exit in this level unlocks World 5-3 while completing the Secret Exit unlocks World 5-A.

Layout[]

The level begins near a group of three ? Blocks, with either a Super Mushroom or a Super Leaf in the middle ? Block. A Swooper is found, along with stairs that disappear and reappear. A Boo is found, along with a group of Hidden Coins and a Swooper. A swinging platforms made of Used Blocks is found, along with another platform with Hidden Coins above it. After another Swooper, a group of swinging platforms and a Boo are found. A Warp Door is then found. This leads to more swinging platforms, with poles leading to platforms found above. A group of coins around a Hidden Block containing a 1-Up Mushroom is in the area reached by the last pole. A Warp Door is at the end of the area.

The Warp Door leads to an area with a group of ? Blocks and Brick Blocks, followed by a Big Boo. Hidden Blocks can be used to reach a group of swinging platforms. A Warp Door is found at the top of the area, and leads the player outside. Two Boos and some poles are found, followed by the Goal Pole.

Star Coins[]

  • Star Coin 1: At the second group of swinging platforms, Mario/Luigi must ride the lowest platform to lead him toward the first Star Coin.
  • Star Coin 2: In the second area, the player must climb the second pole and follow the trail of coins that leads to the second Star Coin.
  • Star Coin 3: In the second area, the player must climb the third pole and climb the staircase to grab the third Star Coin, or climb the fourth pole and wall jump until Mario reaches the Star Coin.

Secret Exit[]

The path to the secret exit (which leads to World 5-A) starts with a small opening in the ceiling near the end of the first room, before the first door, above the right extent of the second swinging platform. An invisible block containing a Vine is located directly below it. Alternately, Raccoon Mario can fly up through the opening. Through the opening and up a flight of stairs, a door leads to another room with a series of swinging platforms and ropes. At the end of this room is a yellow ? Switch and a Big Boo. When the player hits the switch, four doors appear. The correct door is at the top-right, behind the Big Boo which must be lured out of the way; there is no time limit to reach the door. If White Raccoon Mario tries to access the secret exit, it will show a path to the normal exit.

Enemies[]

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