World 4-Airship is a level in World 4 which appears in New Super Mario Bros. Wii. It is the final level of World 4.
Overview[]
This is the first airship level for New Super Mario Bros. Wii.
Walkthrough[]
The level begins near some crates, followed by a section where Mechakoopas and Rocket Engines that rotate 180 degrees are found. Two ? Blocks are also found, with one containing a power-up. The player then enters a section with Rocket Engines on the ceiling. To the left of the area, another ? Block is found, along with a crate containing a 1-Up Mushroom near a Rocket Engine. The midway point is next, along with a large amount of crates, one of which contains a power-up. Another Mechakoopa is found, along with another Rocket Engine. A group of Warp Pipes, a Red Ring, and another Mechakoopa follow. The next section contains Cannons and pipes that release Bob-ombs. Their are stationary Rocket Engines on the ground, causing the Bob-ombs to explode if they touch the flames. A POW Block is found, along with two more ? Blocks. More cannons releasing Bob-ombs are found, along with rotating Rocket Engines. Two more Warp Pipes releasing Bob-ombs are found, along with a Warp Pipe that the player can enter. The player enters an area where Propeller Blocks are found, allowing them to reach the boss area.
The boss of the airship is Bowser Jr. in his Junior Clown Car. This battle is arther easier, all you need to do is propel up with Propeller Blocks, or as Propeller Mario, and stomp on his head three times. The Propeller Blocks can also be utilized as weapons, dealing damage equal to a single stomp when thrown at Bowser Jr., during the battle, Bowser Jr. will attempt to scorch you by breathing down fireballs at you which you must avoid. If you're under the effects of an Ice Flower or Penguin Suit, these fireballs can be dissipated. After Bowser Jr. is hit three times, he is defeated, Kamek flies up with Bowser Jr. They then eject Mario and gang from the Airship, which flies away, forcing Mario to chase it to World 5.
Enemies[]
- Rocket Engines - 4
- Mechakoopas - 9
- Cannons - 18
- Bob-ombs - Infinite spawning from Cannons and Warp Pipes
- Bowser Jr. (boss)
Star Coins[]
- Star Coin 1: The first Star Coin is in a small alcove in the ground, next to the first long Rocket Engine. Mario and co. should wait for the Rocket Engine to turn to the left, then go for the Star Coin.
- Star Coin 2: Shortly after the Checkpoint Flag is a Green Pipe covered by Crates. Mario and co. must Ground Pound through a Crate and into the Pipe to be taken to an area below decks with two screw rides. The second Star Coin is floating over the second one.
- Star Coin 3: The third Star Coin is to the bottom-left of the Yellow Pipe leading to Bowser Jr., blocked off by a Crate. Mario and co. must destroy the Crate with a Bob-omb, a frozen enemy, or by sliding into it as Penguin Mario to make the Star Coin accessible.