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"Stop pretending to be me! Everyone knows you are Mimi!"
SPM Merlees This article has been plagiarized from the Super Mario Wiki. While its contents share the compatible CC-BY-SA license (like Wikipedia), users are advised to redo the content to not only adhere to this wiki's Manual of Style, but also to make this wiki's content more original. Remove this tag once the article has become completely original to this wiki.

The Water Vellumental Shrine is a location in Paper Mario: The Origami King, a shrine found on Autumn Mountain dedicated to the Water Vellumental, who is fought at the end. As such, most of the temple is water-themed, with a couple of sliding tile puzzles along the way.

History[]

There are some tiles of the doors are closed to the shrine, each requiring to stand on them. Mario must find an Bob-omb down in Chestnut Valley and bring him to the temple, allowing both Mario and Bob-omb to enter. However, Bob-omb decides to wait for Mario and Olivia, claiming he is tired from standing on the switch, not really wanting to enter the temple.

As soon as they enter it, Olivia notes the large stone dragon representing the Water Vellumental. After he finishes both of the sliding tile puzzles in the surrounding rooms, the head is jerked open, allowing them to enter the area where the Water Vellumental is found. When Mario steps into the arena, the surrounding water starts to swirl about, causing the bridge to sink, preventing to escape.

The Water Vellumental appears, also corrupted by the power of origami. Like the Earth Vellumental, Mario must defeat the Water Vellumental to obtain a Bibliofold teaching Olivia the powers of the Vellumental. This gives her the power to fill herself to the brim with water, allowing themselves to fill the pond and continue down the river.

Layout[]

The first room of Water Vellumental Shrine is ambling, with an wheel in the center allowing Mario to head any direction. However, the wheel is stuck, only allowing Mario to head north or west. Even then, there is only a Save Block and a blocked-off exit to the north, leaving no choice but to continue west. The first room to the west of the temple, has a Sidestepper, three Brick Blocks, and two ? Blocks - one contains a bag of confetti and the other contains Shiny Iron Boots. To the left is a set of stairs leading up to the next room, with Sidesteppers coming in and out of the cracks in the walls at intervals.

The next room of the temple is the first sliding tile riddle, which a bit easier than the other as there are couple of tiles. One of the tiles is missing, preventing him from completing the puzzle. To fix this puzzle, he must enter the room on the left, a section with Sidesteppers coming in and out of the walls. There is one blue Sidestepper carrying the Groovy Panel. However, whenever Mario approaches one end of the area, it is likely to start to appear at the other end. Fortunately, there is a POW Block at the north end Mario can hit the POW Block when the blue Sidestepper appears to stun it. He is then able to put the panel into the grid, allowing him to complete it, creating and redirecting an path to the stone dragon head. It will makes a path for the water to reach to the main room and halfway open the mouth. Completing this puzzle also drops a ring of coins with a Fire Flower in the middle.

the gears below the wheel start to spin with the mouth of the stone dragon now partly open. The wheel starting to rotate, opening and closing three of the gates at a time. Mario is now able to head east to another room. This room is made up of breakable blocks with a few Sidesteppers moving in pattern. Notably, there are a few treasures in the area, such as coins and ? Blocks, which only can be reached if certain blocks are not broken. If Mario exits and enters the room, the blocks reset, allowing him to try it out again. The door at the north end of this section leads to the next room, featuring another stone dragon head with water coming out of its mouth. Mario must use one tunnel on either side and walk up to the head of the dragon. Mario must hammer the dragon to redirect the water coming out of its mouth to come out of the eyes.

It will opens the door to the next room, featuring the other tile puzzle, which is also missing a tile. Mario must hammer the crack in the northwest corner of the room to create a path to a small cavern area. It will leads to a seemingly empty area with the Groovier Panel in the middle. However, as Mario picks it up, several cracks form in the wall, revealing numerous Sidesteppers Mario must defeat. The steps in this room lead up to the door to a coffee shop. Mario can walk in, place and order for 100 coins to initiate a conversation between a Koopa Troopa, a Goomba, and a Shy Guy.

Mario can walk back into the tile room and place the panel into the grid. This puzzle is now harder, as it features nine tiles. If the player is having trouble figuring it out, they can use coins to get a hint or have the game solve it for them. It will drops down several rings of coins with Fire Flowers and Super Mushrooms by completing the puzzle. This also opens up a pipe leading back to the main room, where the mouth of the stone dragon is now completely open, revealing a set of stairs leading to the battle with the Water Vellumental.

Hidden Toads[]

There is a Red Toad disguised as a red beetle in the southwest corner of the main room, climbing on the wall above a Not-Bottomless Hole.
There is a Blue Toad in a window below the wheel.
There is another Blue Toad in a window in the room with the smaller stone dragon head. Mario must use the tunnel in the east wall and walk up to the window and hammer it on the outside to drop it down, then hammer it to reveal the Toad.

Not-Bottomless Holes[]

There is a Not-Bottomless Hole in the ground in the southwest corner of the main room.
There is a Not-Bottomless Hole in the stairs leading up to the room with the easier tile puzzle.
There is a Not-Bottomless Hole in the ground in the southeast corner of the main room.
There is a Not-Bottomless Hole below the wheel, guarded by Swoops.
There are two Not-Bottomless Holes in the breakable block section. They are both in the walls on the opposite sides of the room. Mario must be careful not to break certain blocks, make it to the end of the section, and walk along the top of the blocks to reach them.
There are two Not-Bottomless Holes beneath one of the blocks in this section, closer to the entrance.
There is a Not-Bottomless Hole in the wall in the northeast corner of the room with the smaller stone dragon head.
There is a Not-Bottomless Hole in the right side of the cavern area.
There is a Not-Bottomless Hole on the other side of the cavern in the shape of a mushroom, revealed to be the door to a coffee shop when filled in.

Collectible Treasures[]

Mario must head down below the wheel and continue to the southwest corner to find the chest containing Collectible Treasure #37: Restaurant Fridge.
Mario must hammer around the northwest area below the wheel to find a small set of Hidden Blocks allowing him to enter a tunnel leading to the chest containing Collectible Treasure #38: MAX UP Heart.
Mario must destroy certain blocks in the block section and keep others, allowing him to hop along them to a small overhead tunnel at the entrance with a chest containing Collectible Treasure #39: POW Block.

? Blocks[]

There is a ? Block on the west side of the wheel in the main area.
There are two ? Blocks in the first room west of the main area. One contains a bag of confetti, while the other contains Shiny Iron Boots.
There is a ? Block on the east side of the wheel in the main area.
There is a set of four Hidden Blocks creating a ledge down below the wheel.
There is a ? Block on a ledge in the southeast corner of the block section, right in front of a Not-Bottomless Hole.
There is a ? Block near the exit of the block section.
There is a ? Block on the left side of the cavern.
There is a ? Block on the right side of the cavern.
There is a ? Block on the right side of the cavern.
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