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Swoops, originally called Swoopers, are bats that first appeared in Super Mario World and since then, Swoops have become recurring enemies, appearing in several other games, including main-stream and spin-off ones. A similar species known as Buckies also appears in Donkey Kong: Jungle Beat.
In Super Mario World, Super Mario 64, New Super Mario Bros., Super Paper Mario, New Super Mario Bros. Wii, New Super Mario Bros. 2, and New Super Mario Bros. U, they hang idly on the ceiling and when the player's character comes near, they fall and fly towards the player, hurting the heroes on contact.
In Super Mario World, Swoops hang from the ceilings of caves upside down, waiting for Mario or Luigi to approach. When they come near, the Swoops fly down and try to hurt Mario or Luigi. They can easily be defeated by with a stomp. They are mainly found in Vanilla Dome.
Swoops were originally going to be blue in this game, but they became green in the final version. However, their blue color scheme would later carry over to all other Mario games after this game.
Super Mario 64
Swoops (called as such for the first time) also appear in Super Mario 64 and its DS remake. They are found only in Hazy Maze Cave, these Swoops are recolored from green with brown wings to blue with purple wings, which would go on to be their color scheme in future appearances. Like in Super Mario World, they hang still on the ceiling waiting for Mario to come, then fall off the ceiling and flutter in place briefly before dashing towards its victim.
New Super Mario Bros.
Swoops appear in New Super Mario Bros., like in Super Mario 64, they hang on the ceiling waiting to attack. A rare one appears in World 2-3 whereas the other 12 appear in World 5-2. They are blue and have purple wings which mostly resembles their design in Paper Mario.
Swoops made their RPG debut in Paper Mario, where they are commonly found in Dry Dry Ruins. They often hang on to ceilings, like they do in Super Mario World. Mario would need to use Quake Hammer or a Dusty Hammer in order to ge them down to fight them normally. Their attack is to simply ram into Mario
Paper Mario: The Thousand-Year-Door
Swoops reappear in the sequel to Paper Mario, where they behave similarily to the previous game. However, they have been given a new ability to where they can suck out Mario's HP. A fighter named Sir Swoop is introduced to take King K.'s place in the Glitz Pit. He is fought like a normal Swoop.
Super Paper Mario
Swoops are found once more in the thrid entry of the Paper Mario series. They are commonly found in Merlee's Mansion Basement, where they hang on to ceiling and drop down to attack when Mario is nearby, similar to what they do in the Super Mario games.
Paper Mario: Sticker Star
Swoops appear once again in the action-adventure title of the series. They are only found in World 2. They are fought identically to Paper Mario. Interestingly, they were some of the few enemies to not be redesigned to there New Super Mario Bros. appearance, as they retain their purple coloring.
Mario & Luigi: Paper Jam
Paper Swoops appear in Mario & Luigi: Paper Jam, being the only enemies in the game to where their 3D counterparts are never fought. They fight in stacks.
Paper Mario: Color Splash
Swoops are once more fought as normal enemies in this entry. They fight almost exactly the same as they do in Paper Mario: Sticker Star. They can also be fought in stacks, similarily to how they are fought in Mario & Luigi: Paper Jam.
Paper Mario: The Origami King
Origami Swoops are set to appear in the upcoming game in the series