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===Stages===
 
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Revision as of 20:15, 14 July 2010

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Super Smash Bros. Brawl is a gaming crossover fighting game published by Nintendo for the Wii console.

As with its predecessors, Super Smash Bros. Brawl is a departure from traditional fighting games, notably in its simplified move commands and its emphasis on ring outs over knockouts. This installment also includes a deeper single-player mode than its predecessors known as The Subspace Emissary, this mode is a plot-driven, side-scrolling beat 'em up game featuring Brawl's playable characters. Super Smash Bros. Brawl supports multiplayer battles with up to four combatants, and is the first game of its franchise to support online battles through Nintendo Wi-Fi Connection.

Gameplay

A new battle technique is the Final Smash, which can be only be used by collecting a Smash Ball. Also, players are able to walk and jump while using some specific shooting items, like the Super Scope.

Some characters can crawl. The following are: Bowser, Diddy Kong, Ivysaur', Lucario, Luigi, Pikachu, Sheik, Solid Snake, Squirtle, Wario, Yoshi, Mario and Zero Suit Samus.

Another new feature for this game is Slipping. Any character can slip. This feature has no upside for the player that slips, only creating their opponents a chance to batter them. Players can slip when running, going down slopes, or slipping on a Banana Peel.

This game also features three different Taunt's every character, while the past games only featured one taunt. Snake is the only character that has all types of taunts.

Stages

Stage
Super Smash Bros. Brawl: Battlefield
Final Destination
Delfino Plaza
Mushroomy Kingdom
Mario Circuit
Rumble Falls
Bridge of Eldin
Norfair
Frigate Orpheon
Yoshi's Island
Halberd
Lylat Cruise
Pokémon Stadium 2
Port Town Aero Dive
Castle Siege
WarioWare, Inc. (stage)
Distant Planet
Smashville
New Pork City
Summit
Skyworld
PictoChat
Shadow Moses Island
Hyrule Temple
Yoshi's Island (SSBM)
Onett
Corneria
Rainbow Cruise
Brinstar

Unlockable Stages

In addition to the above stages, there are several stages that must be unlocked to play on.

Stage Description Songs
File:LMansionBrawl.jpg Luigi's Mansion: Luigi's Mansion File:Mario Bros. Emblem.gif A stage based on the game Luigi's Mansion. If players attack the four poles suspending the roof, the mansion will collapse. After a certain time, it will rebuild itself, however. This stage can be unlocked by playing 3 matches as Luigi.
  • Luigi's Mansion Theme
  • Tetris: Type A
  • Tetris: Type B
  • Airship Theme (Super Mario Bros. 3)
  • Castle / Boss Fortress (Super Mario World / SMB 3)
File:Pirate ship.jpg The Legend of Zelda: The Wind Waker: Pirate Ship File:Legend of Zelda Emblem.gif A ship on the ocean of The Legend of Zelda: The Wind Waker, Toon Link's Stage. The stage is unlocked once Toon Link has been unlocked.
  • Great Sea
  • Dragon Roost Island
  • Molgera Battle
  • Gerudo Valley
  • Tal Tal Heights
  • Song of Storms
  • Termina Field
  • Link's Awakening / Oracles Overworld
  • Village of the Blue Maiden
File:Spear Pillar.jpg Pokémon: Spear Pillar File:Pokémon Emblem.gif The stage takes place at the top of Spear Pillar, located on Mt. Coronet in Pokémon Diamond and Pearl. Palkia appears and does Spacial Rend, doing damage. Dialga appears as well, to use Roar of Time, along with Cresselia, using Psycho Cutter. It is unlocked by beating event #25.
  • Dialga / Palkia Battle at Spear Pillar!
  • Victory Road
  • Team Galactic Battle!
  • Wild Pokémon Battle! (Diamond / Pearl)
  • Route 209
75m Donkey Kong: 75m File:Donkey Kong Emblem.gif
A stage based on the third stage of Donkey Kong. This stage is unlocked by playing 20 VS. Matches as Donkey Kong.
File:MBBrawl.jpg Mario Bros.: Mario Bros. File:Mario Bros. Emblem.gif A stage resembling the Mario Bros.: Mario Bros. game. This stage is unlocked by beating Event Match #19.
  • Mario Bros.
  • Famicom Medley
  • Gyromite
  • Power-Up Music
  • Douchuumen (Nazo no Murasamejo)
File:Flatzone2.jpg Game & Watch: Flat Zone 2 File:BrawlGandW.gif An enhanced version of Flat Zone, with references to Game & Watch games, which are Fire, Chef, Oil Panic and Lion. It is unlocked by unlocking Mr. Game and Watch, and is located in Superflat World.
File:Electroplankton.jpg Electroplankton: Hanenbow File:Electroplankton Emblem.gif A leafy stage, with water at the bottom. There are Hanenbows (species of Electroplankton) that fly around the stage and can knock players. The stage is unlocked after completing the event match #28, "Flowers Bloom in The Echoes".

None

File:SSBB Green Hill Zone.jpg Sonic the Hedgehog: Green Hill Zone File:Sonic Emblem.gif Inspired by Sonic the Hedgehog's first level, this course features a gentle, sloping dip. As the dip takes damage from fighter attacks, parts of it fall away, creating holes in the course until the stage regenerates. The stage is automatically unlocked once Sonic is unlocked.
  • Angel Island Zone
  • Sonic Boom
  • Live & Learn
  • Sonic Heroes
  • Seven Rings in Hand
  • Green Hill Zone
  • Super Sonic Racing
  • Scrap Brain Zone
  • Emerald Hill Zone
  • Open Your Heart
  • Right There, Ride On
  • HIS WORLD (Instrumental)
File:Jungle Japes.jpg Donkey Kong Country: Jungle Japes File:Donkey Kong Emblem.gif An exact replica of the stage from Super Smash Bros. Melee. The stage is unlocked by playing in Melee stages 10 times.
  • Jungle Japes (Melee)
  • Kongo Jungle (Melee)
File:Green Greens.jpg Kirby's Dream Land: Green Greens File:Kirby Emblem.gif An exact replica from Super Smash Bros. Melee. It is unlocked by playing 20 matches as Kirby.
  • Green Greens (Melee)
  • Fountain of Dreams (Melee)
File:Big Blue.jpg F-Zero: Big Blue File:F-Zero Emblem.gif An exact replica of the stage from Super Smash Bros. Melee. It is unlocked by playing 10 matches as Captain Falcon.
  • Big Blue (Melee)
  • Mute City (Melee)
File:Pokemon Stadium.jpg Pokémon: Pokémon Stadium File:Pokémon Emblem.gif
An exact replica of the stage from Super Smash Bros. Melee. It is unlocked by playing 10 matches on Pokémon Stadium 2.
  • Pokémon Stadium (Melee)
  • Battle Theme (Melee)
  • Poké Floats (Melee)

Group

In addition to the standard multiplayer mode "Brawl", Super Smash Bros. Brawl features other multiplayer modes and options in Group mode.

Special Melee from the previous game returns as Special Brawl. In this mode, players are able to battle in matches using special rules for a greater level of customization. Whereas previously standard options such as "Giant Melee" or "Invisible Melee" were limited to only one feature per match, players may now select as many options as they like for a single match.[1]

Another returning game type, Tourney mode, formerly Tournament mode, enables players to create an elimination-based tournament with a large number of CPU or human opponents.[2]

Previously only available in Tournament mode, Brawl features a multiplayer option called Rotation. Rotation allows up to 16 players to compete in sequence by switching out winners or losers after each round.

Solo

Keeping consistent with its predecessors, Brawl includes various modes of play from the previous game designed for a single player. In Classic mode, the player goes through a number of semi-randomly generated matches. Each match features an arena or opponent from a particular series, such as The Legend of Zelda or Pokémon. Several matches also have a unique battle condition, such as a metal opponent or a two-on-two team battle.[3]

As in the previous game, Brawl has Events, which are matches with predetermined battle conditions. These conditions include defeating opponents within a time limit or using a specific move on opponents. New to the mode, each of the sixty-two Events has three difficulties, with a high score recorded for each.[4] In addition to the normal set of forty-one Events played with a single player, a smaller set of twenty-one two-player Co-op Events is included.[5]

Also returning from Melee, Brawl features objective-oriented minigames in Stadium Mode. The Home-Run Contest mode is one of these features. In Home-Run Contest, the player must beat the Sandbag to deal as much damage as possible in ten seconds, then strike it with a Baseball bat to send it as far as possible. Returning from the two previous games is the Target Smash! minigame, in which the player must break 10 targets as quickly as possible. Departing from previous incarnations of this mode, players can access five different maps with any character, whereas the previous Super Smash Bros. games featured one unique map per character. In addition, items are also now available.[6] Updated from Melee, some Stadium Mode minigames feature cooperative or competitive multiplayer.[5][7]

Adventure Mode: The Subspace Emissary

Super Smash Bros. Brawl features a new Adventure Mode titled "The Subspace Emissary". This mode features unique character storylines along with numerous side scrolling levels and multiple Boss to fight, as well as CG cut scenes explaining the storyline. "The Subspace Emissary" features a new group of antagonists called the Subspace Army, who are led by the Ancient Minister. Some of these enemy characters appeared in previous Nintendo video games, such as Petey Piranha from the Super Mario Bros. and a squadron of R.O.B.s based on classic Nintendo hardware. "The Subspace Emissary" also boasts a number of original enemies, such as the Roader, a robotic unicycle; the Bytan, a one-eyed ball-like creature which can replicate itself if left alone; and the Primid, enemies that come in many variations.[8] Though primarily a single-player mode, "The Subspace Emissary" allows for cooperative multiplayer. This mode also features a unique power-up mechanism in the form of collectible Stickers that can be applied to the base of the player's character trophies.[9] Every stage accessible within "The Subspace Emissary" can be played on five different difficulty levels.[10]

Unlike other game modes, "The Subspace Emissary" has a team system for the characters. The player begins with a limited choice of characters. Others join the team as the game progresses, while some characters may leave the team.[11] Once one character loses a life, another character on the team can take his or her place until the stock count, of which each stage has a set number, runs out. The character order can be changed to the player's liking.[10]

Masahiro Sakurai claims that this mode will be more "fleshed out" than the single-player modes in previous Smash Bros. titles.[12] Shigeru Miyamoto has explained that Sakurai always wanted to have a very deep single-player game, but he wanted Sakurai to focus more on the multiplayer aspects in the previous titles since there were already many single-player games of this kind. With the development time allotted for Brawl, both were possible.[13] In order to put together a plotline for the mode, Sakurai enlisted the help of Kazushige Nojima, a scenario writer known for his work on the Final Fantasy series.[14]

Nintendo Wi-Fi Connection

Super Smash Bros. Brawl allows players to play against distant opponents through the use of Nintendo Wi-Fi Connection. Online multiplayer games can be played either with registered friends or with other randomly selected participants. The players' nicknames will be displayed during multiplayer matches. Additionally, players can converse with up to four phrases that are set by the player beforehand. The four phrases correspond to the characters' taunts and will appear in speech bubbles above the characters. It has been stated that these names and phrases will not be displayed in random-player matches. A Spectator mode allows players to watch matches from players who have enabled the 'Allow Spectators' option, and bet on the outcome using coins earned within the game. The winner of the bet receives a jackpot of coins.[15] While waiting for a match to start online, players may practice fighting against Sandbag. Some other gameplay modes, such as the Home-Run Contest, can also be played using Nintendo Wi-Fi Connection.[16]

In addition, snapshots may be taken during battles or in certain other modes. These snapshots can be sent to friends or submitted to Nintendo through Nintendo Wi-Fi Connection.[17] Video replay footage can also be captured in specific game modes, including Brawl and Target Smash! modes, and sent to friends in the same manner.[6]

Vault

Returning from Melee are trophies, statuettes of video game characters and objects that can be collected in the game. These trophies give brief histories or descriptions of their subjects.[18] A mini-game, the Coin Launcher, replaces the lottery machine from Melee as the primary method of obtaining trophies. The Coin Launcher is a machine that uses coins as projectiles to shoot trophies and counter incoming dangers such as missiles.[19] Coins, earned by completing stages in the Classic mode, can also be used to bet on the victor of online battles via Spectator Mode.[15]

Some trophies which are unavailable in Coin Launcher mode are obtained by using an item called the Trophy Stand on weakened enemy characters and bosses within The Subspace Emissary single-player mode. Trophies obtained in this manner may contain information on the backstory of the game.[20]

In addition to trophies, players can now collect stickers of video game artwork.[21] Players can place stickers and trophies onto virtual backgrounds and record snapshots, which can be sent to other players via Nintendo Wi-Fi Connection. Stickers can also be applied to characters to power up their abilities during The Subspace Emissary.[9][18][21] CDs can also be collected, which offer new music choices for playable stages.[22]

New to Brawl is the Challenges menu, an interactive display which catalogs unlocked features and items in gridded windows. Once a window has been broken and its contents are unlocked, horizontally adjacent windows display the conditions necessary to unlock their contents.[23] This system is similar to the Checklist feature of the Nintendo GameCube game Kirby Air Ride.

Super Smash Bros. Brawl contains demo versions of classic Nintendo titles, known as Masterpieces within the game, allowing players to relive defining moments of the characters' pasts. These titles utilize Virtual Console technology to emulate classic hardware. The demos have time constraints, and some utilize save data to allow the player to play a certain scenario or level.[24]

Playable characters

The cast of characters includes various returning characters from Super Smash Bros. Melee and a variety of newcomers. Some returning characters have been updated or refined since their last appearance, either in terms of appearance, fighting capabilities, or both. For example, Link and Fox McCloud have taken on new designs from more recent titles, while Samus Aran has gained the ability to change into a new form, "Zero Suit Samus".

Some characters also took on a weight change due to in-game physics. Link falls faster in Super Smash Bros. Brawl that he did in Melee. Most other characters only took on a minor weight change or no change at all.

Some previously represented series have had more characters added to Brawl. Diddy Kong from the Donkey Kong (series) series and Ike from the Fire Emblem series will make their first appearance in the Smash Bros. series. Other newcomers are the first to represent their series. These include characters such as Pit, representing the Kid Icarus series for the first time since the 1991 Game Boy game Kid Icarus: Of Myths and Monsters, and Wario, from Nintendo's highly successful WarioWare and Wario Land series and an occasional antagonist of Mario's. Solid Snake, the main protagonist of Konami's Metal Gear franchise, from Nintendo's former rival Sega are the first third-party characters to appear in a Super Smash Bros. game.

List of Characters

For the full article, please read List of Characters in the Super Smash Bros. Series.

With 35 playable characters, Super Smash Bros. Brawl has 10 more characters than the previous installment. 21 characters are available from the start, while the other 14 need to be unlocked to become playable. Their Special Moves and Final Smash are listed on the right-side column.

Development

The game was designed by Masahiro Sakurai, who also created the other Super Smash Bros. games, and developed by a team especially created for it. The game uses a game engine called Havok that mainly focuses on the game physics.

Reception and sales

Super Smash Bros. Brawl has received positive reviews thus far. The editors of Famitsu, who awarded a perfect score[25], praised the variety and depth of the single-player content, the unpredictability of Final Smashes, and the dynamic fighting styles of the characters.[25] Chris Slate of Nintendo Power also awarded Brawl a perfect score in the March 2008 issue, calling it "one of the very best games that Nintendo has ever produced". GameSpot praised the simplicity of the game, noting that "its simple controls and gameplay make it remarkably accessible to beginners yet still appealing to Smash Bros. veterans",[26] while 1UP concluded "For the Nintendo fanatic, Super Smash Bros. Brawl is like manna from heaven."[27]

IGN critic Matt Casamassina noted that although Brawl is "completely engrossing and wholly entertaining," it suffers from "long loading times" and "uninspired enemies" in the Subspace Emissary adventure mode. The review also gave a mixed response to the quality of the graphics, and described them as "an enhanced version of Super Smash Bros. Melee" with improved character models and backgrounds that "lack detail in areas."[28] Similarly, GameSpy claimed the graphics "looks like the GameCube game."[29] NGamer points to the franchise's lack of innovation with the verdict, "Smash Bros risks growing too familiar. It never breeds contempt, but it doesn't quite muster that Galaxy magic."

In Japan, Brawl sold over 500,000 units on launch day,[30] 820,000 units in its first week,[31] and about 1.3 million units total as of March 2, 2008.[32]

References

  1. Special Brawl. Smash Bros. DOJO!!. Smashbros.com (2007-09-13). Retrieved on 2007-09-13.
  2. Tourney Mode. Smash Bros. DOJO!!. Smashbros.com (2007-09-28). Retrieved on 2007-09-28.
  3. Classic. Smash Bros. DOJO!!. Smashbros.com (2007-10-30). Retrieved on 2007-10-17.
  4. Events. Smash Bros. DOJO!!. Smashbros.com (2007-11-29). Retrieved on 2007-11-29.
  5. 5.0 5.1 Co-op Events. Smash Bros. DOJO!!. Smashbros.com (2007-12-17). Retrieved on 2007-12-17.
  6. 6.0 6.1 Sakurai, Masahiro (2007-10-24). STADIUM: Target Smash!. Smash Bros. DOJO!!. Smashbros.com. Retrieved on 2007-10-24.
  7. STADIUM: Home-Run Contest. Smash Bros. DOJO!!. Smashbros.com (2007-10-16). Retrieved on 2007-10-17.
  8. http://www.smashbros.com/en_us/gamemode/modea/modea06.html
  9. 9.0 9.1 http://www.smashbros.com/en_us/gamemode/modea/modea12.html
  10. 10.0 10.1 http://www.smashbros.com/en_us/gamemode/modea/modea07.html
  11. http://www.smashbros.com/en_us/gamemode/modea/modea04.html
  12. http://www.smashbros.com/en_us/gamemode/modea/modea02.html
  13. http://www.eurogamer.net/article.php?article_id=64601&page=2
  14. http://us.wii.com/iwata_asks/ssbb/vol4_page2.jsp
  15. 15.0 15.1 Sakurai, Masahiro (2007-11-16). Spectator. Smash Bros. DOJO!!. Smashbros.com. Retrieved on 2007-11-16.
  16. Anoop Gantayat (2007-10-09). Nintendo Conference 2007 Fall. IGN. Retrieved on 2007-10-10.
  17. Taking Snapshots. Smash Bros. DOJO!!. Smashbros.com (2007-10-12). Retrieved on 2007-10-12.
  18. 18.0 18.1 Trophies. Smash Bros. DOJO!!. Smashbros.com (2007-09-24). Retrieved on 2007-10-24.
  19. Coin Launcher. Smash Bros. DOJO!!. Smashbros.com (2007-12-27). Retrieved on 2007-10-27.
  20. Trophy Stands. Smash Bros. DOJO!!. Smashbros.com (2007-12-26). Retrieved on 2007-12-30.
  21. 21.0 21.1 Stickers. Smash Bros. DOJO!!. Smashbros.com (2007-08-15). Retrieved on 2007-10-24.
  22. My Music. Smash Bros. DOJO!!. Smashbros.com (2007-09-07). Retrieved on 2007-10-28.
  23. Challenges. Smash Bros. DOJO!!. Smashbros.com (2008-01-14). Retrieved on 2008-01-19.
  24. Masahiro Sakurai (2008-01-25). Masterpieces. Smash Bros. DOJO!!. Retrieved on 2008-01-25.
  25. 25.0 25.1 http://wii.ign.com/articles/845/845816p1.html
  26. Template:Citation
  27. Template:Citation
  28. http://uk.wii.ign.com/articles/856/856580p1.html
  29. Template:Citation
  30. http://www.jeuxvideo.com/news/2008/00024224-demarrage-canon-pour-super-smash-bros-brawl.htm
  31. http://kotaku.com/351603/500000-copies-of-brawl-sell-in-one-day
  32. http://gonintendo.com/?p=37106

External links