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Super Mario Mario & Luigi Mario Party Super Smash Bros.
Not to be confused with Mushroom, Dash Mushroom, or Super Shroom.

The Super Mushroom is power-up item in the Mario franchise. Traditionally, it is about the size of "small" Mario. It has a white stalk below a red cap with white spots. Originally, it was shaped after a common mushroom, but since Super Mario Bros. 2, it gained a more cartoon-ish shape, with an almost-spherical cap and a stubby stalk. It has two eyes like most other power-ups.

The Mushroom is the most basic Mario power-up, and it is also among the most popular and most seen items. Winning three consecutive Mushroom cards from the slot-machine goal boxes at the end of each level in Super Mario Bros. 3 will earn the player two extra lives. In Mario Kart games, the first (and easiest) tracks belong to the Mushroom Cup.

These mushrooms were originally going to be called Magic Mushrooms. However, they decided that this was not such a good idea after all, since "Magic Mushroom" is the street name for the Psilocybin mushroom, a type of hallucinogenic drug.

Origin[]

Shigeru Miyamoto stated in an interview that the Super Mushroom was created by chance. The first sketches of Mario turned out to be too big, for which they were forced to shrink them. Then the development team thought it would be interesting to have Mario grow and shrink by eating a magic mushroom, like in Alice In Wonderland, where she ate a mushroom to make her grow after poison shrinks her. The mushrooms themselves were inspired by their association with magical worlds.[1]

In Super Mario series[]

Super Mario Bros.[]

For this game they were known as Magic Mushrooms, and the powers they grant to the player would be retroactively applied to the game's title. Super Mushrooms emerge from certain Question Blocks when one is jumped at from are bumped from below. In doing so, the Super Mushroom begins to slide to the right. If Mario or Luigi touch a Magic Mushroom while in their Small form, they turn into their Super form, earning the player 1,000 points. While in their Super form, Mario or Luigi are double the size and can withstand an extra hit. Furthermore, Super Mario or Super Luigi can break bricks by jumping into them from below.

If Mario or Luigi are in their Super or Fire form, any ? Block normally containing a Super Mushroom instead has a Fire Flower, and touching a Magic Mushroom has no effect aside from giving the same number of points as when collected.

Super Mario Bros.: The Lost Levels[]

Magic Mushrooms act similarly as in Super Mario Bros.. However, Magic Mushrooms had their sprite redesigned to now depict a pair of eyes, something that they retain in all subsequent appearances, while still having the yellow cap with red spots like in Super Mario Bros.. The game introduces a variation of Magic Mushrooms, the Poison Mushroom, which has the opposite effect of damaging Mario or Luigi if touched.

Super Mario Bros. 3[]

Since this appearance, they have been named Super Mushrooms. There was also a change in which depending on what side of the block was hit, the Super Mushroom would start moving toward the opposite side. Just as before, Question Blocks with a Super Mushroom yield a different power-up if Mario or Luigi are in their Super form. Given that more powers were introduced, such as Super Leaves, certain Question Blocks instead yield a different power-up while Mario or Luigi are in their Super form.

Super Mushrooms are also an item usable from the inventory in the overworld. Such Super Mushrooms can be obtained from Toad Houses or by matching a pair of two Super Mushroom cards in the N-Mark Spade Panel minigame.

Like in Super Mario Bros., picking up a Super Mushroom is worth 1,000 points.

Super Mario Land[]

Super Mushrooms return as a power-up item, rewarding 1,000 points upon being picked up just like before.

Super Mario World[]

Super Mushrooms also allow Mario to break Spin Blocks by performing a Spin Jump. Since this game, the coloration of Super Mushrooms has been standardized as being a red mushroom cap with white spots. Picking up a Mushroom once again earns the player 1,000 points.

Super Mario Land 2: 6 Golden Coins[]

Super Mushroom SML2 sprite

Super Mushrooms appear as a power-up item once again. Due to the game's absence of a score, Super Mushrooms do not grant any points upon being collected.

Super Mario 64 DS[]

In Super Mario 64 DS, the mushrooms have the qualities of a Mega Mushroom. They can turn a player big and they can then crush enemies or destroy boulders or balls, and earn one ups when they reach the number eight, though it lasts only for a short amount of time. They can be found in Brick Blocks or Stakes in Bob-omb Battlefield, Whomp's Fortress, Hazy Maze Cave, Tall, Tall Mountain, and Tiny-Huge Island.

New Super Mario Bros.[]

Super Mushroom NSMB sprite

Super Mushrooms return, functioning identically as in earlier Super Mario series titles. Unlike in Super Mario World, however, they do not replace higher-tiered power-ups as a Stored Item (like the Fire Flower), and collecting a Super Mushroom earns the player 1000 points.

New Super Mario Bros. Wii[]

Super Mushrooms retain their role from New Super Mario Bros., except the number of Mushrooms that appear out of a blocks depends on how many characters are on-screen, as well as their current forms, as one Super Mushroom appears for every character in either their Small or Mini form. In multiplayer, if none of the characters have a power-up, a higher-tier power-up item, such as a Fire Flower, appears from the block.

Super Mushrooms can also appear in Kamek's boss fight, where he may use his magic to turn platforms into Super Mushrooms.

Super Mario 3D Land[]

This is the first appearance of a Super Mushroom in a 3D Super Mario game, not counting Super Mario 64 DS, which is a remake. Small Mario to Super Mario, just as in the 2D Super Mario games. If Mario collects a Super Mushroom while a power-up item already occupies the item storage, the player earns ten coins instead. Unlike the 2D Super Mario games, the Super Mushrooms are not as much of a necessity because Mario starts out each life in his Super form. A Super Mushroom is sometimes dropped by a Morty Mole.

New Super Mario Bros. 2[]

Super Mushrooms return as power-up items, functioning no differently than in other Super Mario games, specifically earlier New Super Mario Bros. installments.

New Super Mario Bros. U[]

Like in New Super Mario Bros. 2, Super Mushrooms return as power-up items, although they now function the most similarly to their appearance in New Super Mario Bros. Wii.

Super Mario 3D World[]

Super Mushroom Artwork - Super Mario 3D World

Artwork for Super Mario 3D World

Super Mushrooms retain their purpose of being power-up items, from Super Mario 3D Land in particular. Goomba Towers sometimes carry Super Mushrooms, and the player has the option to touch the Wii U GamePad's screen to pop the bubble to get them from the Goomba Towers.

Super Mario Maker / Super Mario Maker for Nintendo 3DS[]

The Super Mushroom is an element in every game style. They can make enemies larger and, after an update, can be stacked on power-ups. Dragging a Super Mushroom on to an already enlarged object can enlarge it further, only to then cough the Super Mushroom out, as enlarged objects cannot get any bigger than they already are.

After clearing the four Nintendo World Championships 2015 courses, shaking a Super Mushroom in the Super Mario Bros. style turns it into a Weird Mushroom, though when playing courses, hitting a block with a Super Mushroom has a 1% chance of a Weird Mushroom appearing instead, regardless of whether or not it has been unlocked.

Super Mario Maker 2[]

Super Mushrooms have the same role as in Super Mario Maker. In the nighttime ground theme, Super Mushrooms bounce away from the player.

Super Mario Bros. 35[]

A Super Mushroom changes Small Mario to Super Mario as usual. However, if a Super Mushroom is collected by either Super or Fire Mario, 15 seconds are added to the timer. The Item Roulette can sometimes grant a Super Mushroom to a character.

Super Mario 3D World + Bowser's Fury[]

Super Mushrooms function identically in main Super Mario 3D World mode. In the added Bowser's Fury campaign, Super Mushrooms sometimes appear in ? Blocks, and they can be added to the item storage if Mario already has a power-up. As of version 1.1.0, when Mario collects 100 coins before leaving Fur Step Island, only Super Mushrooms are awarded, rather than any item.

In Yoshi's Safari[]

Super Mushroom Yoshi's Safari sprite

Power-up Mushrooms, as they are called, are dropped from Flying ? Blocks. When dropped from a yellow Flying ? Block, some of the player's LIFE Meter is recovered, and they earn 1,500 bonus points.

In Donkey Kong (Game Boy)[]

Several Super Mushrooms are used by Donkey Kong shortly before the final battle to transform himself into a giant. A Super Mushroom also briefly appears during the ending when Pauline gives one to Mario, so that he can change his size and catch Donkey Kong when he is falling.

In Hotel Mario[]

HM Super Mushroom

The Super Mushroom neither makes Mario big nor small, unlike other appearances, but it gives him the chance to take a hit without losing a life.

In Mario Party series[]

Mushrooms play a big role throughout the series. They appear in various mini-games, such as Toadstool Titan, though its main role is as an item with numerous variations (such as the Golden Mushroom, Poison Mushroom, and Reverse Mushroom). In the original Mario Party, the Mushroom was part of a Mushroom Space which would either let you roll twice or skip your next move.

The Mushroom debuted as an item in Mario Party 2, and was Mario's item of choice in that game and Mario Party 3. When a character used the Mushroom, they roll 2 Dice Blocks (for a total of 2-20 spaces). If they roll the same numbers, they get 10 coins (20 coins for two "7's"). The Mushroom was replaced by the Mega Mushroom, the Mushroom Capsule/Mushroom Orb, Twice Candy, and Double Dice Set in Mario Party 4, 5, 6, 7, 8, DS, and Superstars.

While the Mushroom returns in Mario Party Superstars, the Superstars version of the Mushroom functions like the Dash and Golden Dash Mushroom (from Mario Party: Island Tour, Star Rush, The Top 100, and Super). (That is, by adding "5" to the player's Dice Block move --for a total of 6-15 spaces.) This is because the Double Dice Set --returning from Mario Party DS and the successor to the Mega Mushroom, Mushroom Capsule/Mushroom Orb, and Thrice Candy (from Mario Party 4 through 8)-- takes the previous function (of rolling 2 Dice Blocks --for 2-20 spaces-- and getting 10 coins for the same numbers).

The Superstars version of the Double Dice Set (which takes the Mushroom's previous function) awards 10 coins for the same numbers. However, there is no special bonus for matching the Dice Blocks with "7's". Two "7's" is now 10 coins (instead of 20 or 30 from previous installments).

In Mario & Luigi series[]

Super Mushrooms are an HP-restoring item featured in every installment. They are a slightly more effective variant of Mushrooms.

In Mario & Luigi: Superstar Saga, Super Mushrooms use the same icon as regular Mushrooms and Max Mushrooms. They restore 50 HP, or 45 HP in the Japanese version. Some Item Shops sell Super Mushrooms for 60 coins each.

In Mario & Luigi: Partners in Time, Super Mushrooms instead heal 40 HP, and they are sold at certain Item Shops for 20 coins.

Attention MarioWiki users!: This section is short or lacks sufficient information. Whether you are commenting or editing, we would appreciate it if you help MarioWiki by expanding it.

In WarioWare series[]

WarioWare: Twisted![]

In the Super Mario Bros. microgame, which is based on its namesake game, it is possible for Mario to obtain Super Mushroom from a ? Block, therefore turning him into his Super form like in the original game.

WarioWare Gold[]

Super Mushrooms return in WarioWare: Twisted!'s Super Mario Bros. microgame, having the same role as before.

WarioWare: Get It Together![]

In the Super Mario Land microgame's second difficulty level, the player's character has to hit a ? Block and collect the Super Mushroom inside to become larger.

In Luigi's Mansion (Nintendo 3DS)[]

LM 3DS Super Mushroom Screenshot

The Super Mushroom in Luigi's Mansion for Nintendo 3DS

If a Mario amiibo is used, a Super Mushroom can be bumped or dumped by vases or ghosts respectively instead of the Poison Mushroom. Collecting a Super Mushroom restores 25 of Luigi's HP.

Crossover appearances[]

Super Smash Bros. series[]

The Super Mushroom is also an item in the Super Smash Bros. series, in which touching one makes the character larger temporarily - increasing their strength and the size of their hitbox as well as lowering the pitch of their sounds. For Mario characters that have their Super form, the size increase is larger than in the Mario franchise. Considering the Mario characters do not use their Small form in the Super Smash Bros. series, this could be considered as an enlargement of their Super forms.

Animal Crossing series[]

The Super Mushroom is a recurring furniture item throughout the Animal Crossing franchise.

In Animal Crossing, the Super Mushroom could be obtained from Tom Nook by inputting the secret code #SbaUIRmw#gwkYBh66qeLMscTY%2, revealed in the May 2003 issue of Nintendo Power. The Super Mushroom has a yellow cap with red spots, like in Super Mario Bros..

In Animal Crossing: Wild World, the Super Mushroom was only available via DS Download Station for a limited time, shortly after the game's release. Like in Animal Crossing, the Super Mushroom reuses its design from Super Mario Bros..

Nintendogs[]

In Nintendogs the Super Mushroom is featured in the form of an item named Rubber Mushroom, an item under the Sports category. Similar to the earlier Animal Crossing games, the mushroom cap uses the same yellow color with red spots as in Super Mario Bros..

Mario & Sonic at the Olympic Games (Nintendo DS)[]

In Dream Basketball, if a Powerup Ball with a Super Mushroom is successfully thrown into a hoop, the character's hoops increase in size temporarily.

In Dream Shooting, a Super Mushroom can be obtained by shooting an Item Box, upon which it is used instantly and grants a larger cursor for a limited amount of time, or until they move forward.

Cameo appearances[]

The Super Mushroom also makes a cameo in World of Warcraft as a picture of a mushroom with a red and white cap and eye-like slits that represents some items.

Trivia[]

  • Mega Mushrooms from New Super Mario Bros. would later use the original color scheme of a Super Mushroom, being yellow with red spots.
  • The sound effect heard when you acquire a Super Mushroom in Super Mario Bros. is actually the "level clear"/flagpole grab music at 500% normal speed.[2]
  • The Super Mushroom bears a strong resemblance to the toxic fly agaric mushroom.

Gallery[]

Hat mario To view Super Mushroom's
image gallery, click here.


References[]


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