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Yoshi
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Super Mario World 2: Yoshi's Island (スーパーマリオワールド2: ヨッシーアイランド Sūpāmariowārudo 2: Yosshīairando?), often simply called Yoshi's Island, is a platform video game developed and published by Nintendo for the Super Nintendo Entertainment System. It was released on August 5, 1995 in Japan, October 4, 1995 in North America and October 6, 1995 in Europe. Instead of playing as Mario as usual, the player take control of various Yoshis including the main character, who themselves help Mario himself appearing as a helpless infant in order to rescue Luigi, who also appears as an infant, and is kidnapped by Kamek the Magikoopa and Baby Bowser, who each made their first appearance in this title. Despite being a sequel to Super Mario World, the game is actually a prequel which takes place before the events in Super Mario Bros.. The game's graphics are known for having a marker-drawn art style, and this was created by scanning hand-drawn pictures and approximating them pixel-by-pixel. It is the final 2D installment for the Super Mario series before its transition to 3D by Super Mario 64 in 1996.

The game is met with widespread critical acclaim and is among the greatest video games of all-time, selling more than 4.1 million copies worldwide. Uniquely, Yoshi's Island makes use of a special enhancement microchip for the Super NES called the Super FX 2 (despite the game's box not explicitly mentioning it unlike other games such as Star Fox), which produces advanced 2D effects such as sprite-scaling, multiple background layers, and rarely, 3D polygons. Therefore, this title is in fact one of the most advanced games ever created for the console.

Super Mario World 2: Yoshi's Island was later released for the Game Boy Advance in 2002 with the title Yoshi's Island: Super Mario Advance 3 as part of the Super Mario Advance series. Later on Nintendo made Yoshi's Island DS (also unofficially called "Yoshi's Island 2") for the Nintendo DS. The original game was also re-released for the Virtual Console, SNES Classic Edition, and Nintendo Switch Online.

Although part of the Mario franchise, specifically the Super Mario series, Yoshi's Island is technically the first title of the Yoshi's Island series and a major release of the Yoshi franchise.

Story[]

Yoshi's Island

Title screen

A Stork is delivering Baby Mario and Baby Luigi to their parents in the Mushroom Kingdom. Meanwhile, Kamek. a certain Magikoopa, looks into the future and sees that the two brothers will grow up to destroy the Koopa family,[1] so he goes out to capture them both to prevent it from occuring. Kamek charges at the stork and steals the bag with Baby Luigi, although Baby Mario is accidentally dropped below. Meanwhile on Yoshi's Island the home of all Yoshis, Yoshi himself is taking a peaceful walk until Baby Mario suddenly lands right onto his back, fortunately unharmed. A map of Yoshi's Island, presumably used by the stork, conveniently drops down from the sky. In need of assistance, Yoshi meets with the other Yoshis to decide what to do with Baby Mario, and they each agree to go on an adventure to deliver him home. When Kamek finds that he only came back with Baby Luigi, he becomes furious, and commands the Toady army to search for Baby Mario.

Gameplay[]

SMW2 gameplay screenshot

Gameplay screenshot of Green Yoshi aiming an egg at a Wild Piranha

Super Mario World 2: Yoshi's Island introduces several unique mechanics not previously found in the Super Mario series. However, like Super Mario World, the first appearance of Yoshi and his species in general, a Yoshi can jump and use his elongated tongue to eat enemies and certain objects. Every Yoshi has the same abilities, regardless of their color. Yoshis were given a lot more abilities, and their existing abilities were expanded upon. When jumping, a Yoshi can perform a Flutter Jump to gain extra height from his jump. Whenever a Yoshi uses their tongue on an enemy, he does not immediately swallow the enemy, but it is stored inside of his mouth. The Yoshi can either convert the enemy into a egg or spit it back out. A Yoshi can carry up to six eggs behind him at a time. With them, a Yoshi can perform the Egg Throw ability, in which they throw an egg at an enemy or other target. Yoshis were also given the ability to Ground Pound, which its last appearance was by Bowser in Super Mario Bros. 3.

For every level, the player controls a different Yoshi. The order in which the Yoshis are played are consistent for each world (e.g. Green Yoshi is always played as in the first level of a World). Baby Mario sits on the back of a Yoshi for the entirety of the level up to the end goal, where the Yoshi transfers Baby Mario on to the back of the next Yoshi. If a Yoshi takes damage from an enemy or an obstacle, Baby Mario falls off his back and becomes trapped in a bubble. The Yoshi has ten seconds to rescue Baby Mario by popping the bubble. In doing so, the timer slowly counts back to ten. By himself, a Yoshi does not take damage or lose a life unless he either falls down a hole, gets burnt by lava, or touches spikes. If Yoshi does not rescue Baby Mario on time, a group of Toadies appear to kidnap Baby Mario, and the Yoshis lose an extra life and will have to restart the level from either the beginning or from the most recently activated Middle Ring, which serve as level checkpoints.

The game introduces its own transformations that turn a Yoshi into a type of vehicle, such as a submarine or a train, for a short period of time. There is also a Super Star power-up that temporarily grants Baby Mario his Powerful Mario form, allowing him to run on the ground while invincible.

There are three items that contribute to a level's completion score: Stars, Red Coins, and Flowers. By default, a Yoshi starts out with 10 Stars in a level, although they can carry up to 30 Stars by acquiring them through various means. Each Star represents a second on the countdown timer, so if Yoshi takes damage, the timer counts down from the number of Stars that he has. Even when the Yoshi rescues Baby Mario, the countdown timer does not exceed 10, so there are at least 20 Stars (if the countdown timer begins from 30 and ends at 10) do not recover automatically. Every level consists of twenty Red Coins and five Flowers. Each Star and Red Coin adds one percent to the level completion score, but each Flower adds ten percent.

Characters[]

Main[]

Enemies[]

Bosses[]

Fort[]

Castle[]

Worlds and Levels[]

Secret levels are only in the Game Boy Advance remake, and do not appear in Super Mario World 2: Yoshi's Island. Every word in a level's title, except the secret levels, are formatted uppercase.

World 1[]

  1. Make Eggs, Throw Eggs
  2. Watch Out Below!
  3. The Cave Of Chomp Rock
  4. Burt the Bashful's Fort
  5. Hop! Hop! Donut Lifts
  6. Shy Guys On Stilts
  7. Touch Fuzzy, Get Dizzy
  8. Salvo The Slime's Castle
  • Secret: Exercise in the Skies
  • Extra: Poochy Ain't Stupid

World 2[]

  1. Visit Koopa And Para-Koopa
  2. The Baseball Boys
  3. What's Gusty Taste Like?
  4. The Bigger Boo's Fort
  5. Watch Out For Lakitu
  6. The Cave Of The Mystery Maze
  7. Lakitu's Wall
  8. The Potted Ghost's Castle
  • Secret: Mystery of the Castle?
  • Extra: Hit That Switch!!

World 3[]

  1. Welcome To Monkey World!
  2. Jungle Rhythm...
  3. Nep-Enut's Domain
  4. Prince Froggy's Fort
  5. Jammin' Through The Trees
  6. The Cave Of Harry Hedgehog
  7. Monkeys' Favorite Lake
  8. Naval Piranha's Castle
  • Secret: Go! Go! Morphing!
  • Extra: More Monkey Madness

World 4[]

  1. GO! GO! MARIO!!
  2. The Cave Of The Lakitus
  3. Don't Look Back!
  4. Marching Milde's Fort
  5. Chomp Rock Zone
  6. Lake Shore Paradise
  7. Ride Like The Wind
  8. Hookbill The Koopa's Castle
  • Secret: Fight Toadies w/ Toadies or Fight Baddies w/ Baddies
  • Extra: The Impossible? Maze

World 5[]

  1. BLIZZARD!!!
  2. Ride the Ski Lifts
  3. Danger - Icy Conditions Ahead
  4. Sluggy The Unshaven's Fort
  5. Goonie Rides!
  6. Welcome To Cloud World
  7. Shifting Platforms Ahead
  8. Raphael The Raven's Castle
  • Secret: Items are fun!
  • Extra: Kamek's Revenge

World 6[]

  1. Scary Skeleton Goonies!
  2. The Cave Of The Bandits
  3. Beware The Spinning Logs
  4. Tap-Tap The Red Nose's Fort
  5. The Very Loooooong Cave
  6. The Deep, Underground Maze
  7. KEEP MOVING!!!!
  8. King Bowser's Castle
  • Secret: Endless World of Yoshis
  • Extra: Castles - Masterpiece Set (titled Ultimate Castle Challenge in Yoshi's Island: Super Mario Advance 3)

Reception[]

Upon release in Japan, Yoshi's Island sold over 1 million copies by late 1995,[2] and went on to sell 1.77 million units in Japan.[3] Internationally, the game has sold over four million copies worldwide,[4] selling 4.12 million units for the Super Nintendo Entertainment System.[5]

Yoshi's Island received critical acclaim. At the time of its 1995 release, Matt Taylor of Diehard GameFan thought Yoshi's Island could be "possibly the best platform game of all time".[6] Nintendo Power also said that the game was "one of the biggest, most beautiful games ever made".[7] Next Generation was also most impressed by the game's "size and playability".[8] Diehard GameFan's three reviewers gave the game a near-perfect score. To wit, Nicholas Dean Des Barres said it was "one of the handful of truly perfect games ever produced", and lamented that the magazine had given Donkey Kong Country, which he felt was a lackluster game in comparison, the extra single point for a perfect score.[6] Casey Loe removed that one point for Baby Mario's "annoying screech".[6] Nintendo Power and Nintendo Life also found Baby Mario's crying sounds annoying.[7][9] Reviewing the SNES release over a decade later, Kaes Delgrego of Nintendo Life said the crying and some easy boss battles, while both minor, were the only shortcomings. Delgrego credited Yoshi's Island with perfecting the genre, calling it "perhaps the greatest platformer of all time".[9]

Both contemporary and retrospective reviewers praised the art,[10][7][9] level design, and gameplay,[11][10][7][12][6] which became legacies of the game.[13][14][15] Some called it "charm".[13][8][9] Delgrego of Nintendo Life would stop mid-game just to watch what enemies would do.[9] Martin Watts of the same publication called it "an absolute pleasure on the eyes and unlike any other SNES game".[16] Others praised the control scheme, technical effects, and sound design.[13][9][17] Nintendo Life's Delgrego felt "goosebumps and tingles" during the ending theme, and marked the soundtrack's range from the lighthearted intro to the "epic grandeur of the final boss battle".[9] GamePro writer Major Mike noted, "[Yoshi's Island] doesn't rely on flashy graphics or jazzy effects to cover an empty game. This is one of the last of a dying breed: a 16-bit game that shows real heart and creativity."[18]

Edge praised the game's balance of challenge and accessibility. The magazine thought that the new power-ups of Yoshi's Island gave its gameplay and level design great range, and that the powers were significant additions to the series on par with the suits of Super Mario Bros. 3 or Yoshi's own debut in Super Mario World.[12] Diehard GameFan's Taylor wrote that there was enough gameplay innovation to make him cry and listed his favorites as the Baby Mario cape invincibility power-up, the machine gun-style seed spitting, and the snowball hill level.[6] Nintendo Life's Watts called the egg stockpiling system "clever" for the way it encourages experimentation with the environment.[16] Edge thought of Yoshi's Island as a "fusion of technology and creativity, each enhancing the other".[12] The magazine considered the game's special effects expertly integrated into the gameplay, and described the developer's handicraft as having an "attention to detail that few games can match".[12]

Fan Reception[]

Despite it technically being a Yoshi game, WatchMojo ranked it as the seventh best Super Mario game in their "Top 10 Mario Games of All Time" list countdown,[19] and they also ranked it as the sixth most hardest game in the series in their "10 HARDEST Super Mario Games" list countdown over on MojoPlays.[20] MojoPlays also placed it at the #4 spot in their "10 BEST Mario Character Spin-Off Games" list countdown in 2024; following behind Luigi's Mansion 3 (#3), Donkey Kong Country: Tropical Freeze (#2), & Paper Mario: The Thousand-Year Door (#1).[21]

References to earlier Mario games[]

  • Mario Bros.: POW Blocks can be hit twice before they disappear, like in this game.
  • Alleyway: Breakable blocks are featured in some levels, and are broken in a similar manner to the ones in the game.
  • Super Mario Bros.: The end of the credits features a rearranged version of this game's "end of level" fanfare. Fire Bars make a return, albeit depicted as swinging three-dimensionally.
  • Super Mario Bros. 2: Shy Guys and Snifits reappear; these enemies also serve as the basis for many of the new enemies in this title. The sub areas attached to enemy-generating Warp Pipes resemble those within Jars. POW Blocks retain their color scheme from this game.
  • Super Mario Bros. 3: Chain Chomps, Donut Blocks, and Nipper Plants return. Spikes return as Mace Penguins. The Ground Pound for Yoshi is reused from the NES game.
  • Super Mario World: The title of the game suggests a connection to this Super Mario series installment. Also, some of Yoshi's sound effects are reused. Expansion Blocks utilize an unused sound effect from this game when they expand. Big Boos, Beach Koopas, and Fishin' Lakitus make a return. Flying Wigglers are based on regular Wigglers. A single Magikoopa returns as Kamek, whose name is derived from the name for the Magikoopa species in Japanese:「カメック」(Kamekku). Gargantua Blarggs and Red Blarggs are named after Blarggs. Piscatory Petes resemble the Cheep Cheep design of Super Mario World, along with the Blurps of the same game. Superstar Mario wears Cape Mario's cape. Dotted-Line Blocks temporarily transform into ! Blocks upon hitting a ! Switch, like how they could be transformed by the big switches of this game. Lakitu's cloud can be ridden, like in this game.
  • Yoshi's Cookie: Yoshi's in-game sprite is based on his sprite from the Super NES version of the game, which was also the basis for his sprite in Super Mario All-Stars.

References to later games[]

Gallery[]

To view Super Mario World 2: Yoshi's Island's
image gallery, click here.

Trivia[]

  • Partway into the development of Yoshi's Island, in 1994, Donkey Kong Country was released, which resulted in its computer-generated graphics becoming the norm for contemporary Super Nintendo Entertainment System games. As it was too late for the graphic designers to incorporate such a style into Yoshi's Island they instead pushed the hand-drawn style further as a way to "fight back". As a compromise, the introductory and ending cutscenes feature a pre-rendered style, contrasting with the rest of the game.
  • By Yoshi's Island's release in 1995, the Mario franchise would not have another mainline 2D title until New Super Mario Bros. in 2006.
  • This remains the most popular Yoshi series installment among the Mario fandom.
  • Star Fox 2, an originally unreleased title of the Star Fox series for the Super NES intended to be available to the public in 1996 but was cancelled very late in development for the Nintendo 64 installment Star Fox 64 replacing it the following year, makes use of the Super FX 2 chip like Yoshi's Island. In comparison, however, this game is in fully 3D polygonal graphics, making it considered arguably the most advanced title of the 16-bit console altogether.
  • Red Coins make their debut in this game.
  • Yoshi's Flutter Jump was introduced in this title.
  • In 2020, a prototype for a platform game with similar graphics to Yoshi's Island was discovered, featuring a new protagonist wearing a pilot suit. The name, Super Donkey, suggests it may have been considered as a new Donkey Kong game before being repurposed for Yoshi.

External links[]

References[]

  1. Super Mario World 2: Yoshi's Island instruction booklet, page 5.
  2. "Virtual Boy in the Red?". Game Players. Vol. 8, no. 12. December 1995. p. 21.
  3. "Japan Platinum Chart Games". The Magic Box. Archived from the original on August 1, 2019. Retrieved February 21, 2021.
  4. "The Nintendo Years". Edge. Future. June 25, 2007. Archived from the original on July 5, 2009. Retrieved April 2, 2015.
  5. Guinness World Records 2016: Gamer's Edition. Vancouver, British Columbia: Jim Pattison Group. September 10, 2015. p. 43. ISBN 978-1-9105610-8-9. Archived from the original on February 7, 2023. Retrieved April 23, 2017.
  6. 6.0 6.1 6.2 6.3 6.4 "Viewpoint: Yoshi's Island". Diehard GameFan. No. 34. October 1995. p. 18. ISSN 1092-7212.
  7. 7.0 7.1 7.2 7.3 "Now Playing". Nintendo Power. No. 77. Nintendo of America. October 1995. p. 80.
  8. 8.0 8.1 "Mario'd with Children". Next Generation. Imagine Media. February 1996. p. 176. Retrieved April 2, 2015.
  9. 9.0 9.1 9.2 9.3 9.4 9.5 9.6 Delgrego, Kaes (July 23, 2009). "Super Mario World 2: Yoshi's Island (Super Nintendo) Review". Nintendo Life. Gamer Network. Archived from the original on April 13, 2012. Retrieved April 2, 2015.
  10. 10.0 10.1 East, Tom (February 24, 2009). "100 Best Nintendo Games - Part Four". Official Nintendo Magazine. Archived from the original on August 31, 2009. Retrieved April 2, 2015.
  11. Harris, Craig (September 24, 2002). "Yoshi's Island: Super Mario Advance 3". IGN. Ziff Davis. p. 1. Archived from the original on February 20, 2014. Retrieved April 1, 2015.
  12. 12.0 12.1 12.2 12.3 "Super Mario World 2: Yoshi's Island Review". Edge. No. 26. Future. November 1995. Archived from the original on April 4, 2013. Retrieved April 18, 2015.
  13. 13.0 13.1 13.2 "The Top 125 Nintendo Games of All Time". IGN. September 24, 2014. p. 8. Archived from the original on September 26, 2014. Retrieved April 1, 2015.
  14. Thomas, Lucas M. (May 24, 2010). "Yoshi: Evolution of a Dinosaur". IGN. p. 4. Archived from the original on March 19, 2016. Retrieved April 2, 2015.
  15. Buchanan, Levi (February 13, 2009). "Is There a Bad Mario Game?". IGN. p. 2. Archived from the original on April 12, 2015. Retrieved April 2, 2015.
  16. 16.0 16.1 Watts, Martin (May 2, 2014). "Super Mario Advance 3: Yoshi's Island (Wii U eShop / Game Boy Advance) Review". Nintendo Life. Gamer Network. Archived from the original on May 4, 2014. Retrieved April 2, 2015.
  17. "Play Back: Revisiting the Classics". Nintendo Power. No. 263. Nintendo of America. November 2011. p. 66.
  18. Mike, Major (November 1995). "Issue 76 ProReview: Super Mario 2: Yoshi's Island". GamePro. IDG.
  19. Richardson, T. (2019, May 21). Top 10 Mario Games of All Time. WatchMojo.
  20. Kline, A. (2023, Feb 5). The 10 HARDEST Super Mario Games. MojoPlays (WatchMojo)
  21. Reynolds, J. (2024, July 29). The 10 BEST Mario Character Spin-Off Games. WatchMojo.
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