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This article pertains to the beta elements of Super Mario World: Super Mario Advance 2.

Unused Graphics[]

Image Description
SMA2-LuigiJump
Some unused sprites of Luigi jumping. Since he has a flutter jump in this game, like in Super Mario Bros. 2, these sprites go unused. However, the big Luigi sprite is briefly used in the 96 Exits cutscene when Luigi is kicking Koopa Masks. Interestingly, these sprites seem to be based on the original version (where Luigi was a palette swap of Mario) instead of Luigi's more unique graphics from Super Mario All-Star + Super Mario World.
Sma2 ver
A version stamp, which can be found in the files for the title screen. It was probably a leftover from WIP builds of the game as the "ver." (abbreviation of "Version") didn't exist without an online connection.
Sma2 exit
An exit sign, which can be found in the files for the map screen. It has a similar appearance to the sign seen at the end of a Ghost House.
Sma2 japanesefiller
Two blocks of text. The first is just gibberish, while the second translates to "Block Size Transfer".

Unused Audio[]

Clip Text Description
Here I go, Super Mario! This sample (possibly an earlier sample for the Game Select screen when choosing Super Mario World) doesn't seem to be used. It was possibly replace with Mario saying "Here we go!", along with both Mario and Luigi saying "Super Mario" in the final game.

Unused Levels[]

Image Name Description
SMW GBA NoYoshi
Unused Level Intro One of three unused level intros from the SNES version, called Rope 2. It's basically the same as the original except for the "No Yoshi" sign is much lower.
SMW GBA TestLevel
TEST The same placeholder level as in the original game. However, the background is glitched out.
SMW GBA Intro Level
Intro Stage This is the intro scene here Mario, Luigi, and Peach arrive in from the Hot Air Balloon. However, the said intro stops before the green pipe is seen. The level can be accessed via glitches.
N/A Level 00 (Endless Bonus Game) As it implies, it's a Bonus Game that goes on forever until the timer runs out or the player quits the level. This can be accessed via glitches

External links[]

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