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Super Mario World (スーパーマリオワールド, Sūpāmariowārudo) subtitiled as Super Mario Bros. 4 in its original Japanese release (re-released as Super Mario Advance 2 in Japan and Super Mario World: Super Mario Advance 2 internationally), is a platform game for the Super Nintendo Entertainment System. It was released from 1990 to 1992 (depending on the region) and was one of the most popular games for the SNES (due to being bundled along with the console). A remake of the game called Super Mario Advance 2: Super Mario World was released from 2001 to 2002 (depending on the region) and included a mini-game called Mario Bros.. Mario rode and utilized Yoshi for the first time in this game.
- 1 Plot
- 2 Gameplay
- 3 Worlds and Levels
- 4 Items and Power-Ups
- 5 Trivia
- 6 See also
- 7 Gallery
- 8 External Links
After saving the Mushroom Kingdom, brothers Mario and Luigi agree to take a vacation to a place called Dinosaur Land, where there are many types of dinosaurs. While resting on the beach, however, Princess Toadstool disappears. When Mario and Luigi wake up they try to find her and, after hours of searching, come across a giant egg in the forest. It suddenly hatches and out of it comes a young dinosaur named Yoshi, who then tells them that his dinosaur friends have also been imprisoned in eggs by evil turtles. Mario and Luigi soon realize that it must be the evil Bowser and his Koopalings.
Mario, Luigi, and Yoshi set out to save Princess Toadstool and Yoshi's dinosaur friends, exploring Dinosaur Land for Bowser and his Koopalings. To aid him, Yoshi gives Mario a cape as they begin their journey. Mario and Luigi continue to follow Bowser defeating the Koopalings in the process and save all of Yoshi's dinosaur friends. They eventually make it to Bowser's castle in the Valley of Bowser, where they fight him in a final battle. They defeat Bowser and save the Princess, restoring peace to Dinosaur Land.
Super Mario World is a two-dimensional platform game in which the player controls the on-screen protagonist (either Mario or Luigi) from a third-person perspective.
The game shares similar gameplay mechanics with previous titles in the series—Super Mario Bros., Super Mario Bros.: The Lost Levels, and Super Mario Bros. 3—but introduces several new elements. In addition to the running and jumping moves found in the past games, the player can float with the aid of special items and execute new types of jumps such as the spin jump.
The player navigates through the game via two game screens: an overworld map and a level playfield. The overworld map displays an overhead representation of the current world and has several paths leading from the world's entrance to a castle. Paths connect to action panels, fortresses and other map icons, and allow players to take different routes to reach the world's goal. Moving the on-screen character to an action panel or fortress will allow access to that level's playfield, a linear stage populated with obstacles and enemies. The majority of the game takes place in these levels, with the player traversing the stage by running, jumping, and dodging or defeating enemies. Completing stages allows the player to progress through the overworld map and to succeeding worlds. Each world features a final castle tower with a boss to defeat; the first six worlds feature Castle towers controlled by one of the Koopalings, while the player battles Bowser in his castle in the seventh world after defeating Larry Koopa. The game is beatable however, without defeating all the Koopalings, by use of shortcuts.
In addition to special items from previous games like the Super Mushroom, Fire Flower, and the Starman, new power-ups are introduced that provide the player with new gameplay options. The new suit in the game is the Cape Feather, which gives Mario or Luigi a cape to be able to fly and float for a limited amount of time, similar to the Super Leaf.
Super Mario World includes a multiplayer option that allows two players to cooperatively play the game by taking turns at navigating the overworld map and accessing stage levels; the first player controls Mario, while the other controls Luigi.
The game introduces Yoshi, a dinosaur companion whom Mario can ride and can eat most enemies. This game also introduces a new saving system in which Mario is not allowed to save at any time he wishes, but only at key points such as the end of a Ghost House, a fortress, a Koopaling battle, clearing a switch palace or completing the even number levels in the Special Zone.
Worlds and Levels
The game takes place in the 9 sections of Dinosaur Land:
- Yoshi's House (bonus area)
- Yoshi's Island 1
- Yellow Switch Palace
- Yoshi's Island 2
- Yoshi's Island 3
- Yoshi's Island 4
- #1 Iggy's Castle
- Donut Plains 1
- Donut Plains 2
- Donut Ghost House
- Donut Plains 3
- Donut Plains 4
- Green Switch Palace
- Top Secret Area (bonus area)
- Donut Secret 1
- Donut Secret House
- Donut Secret 2
- #2 Morton's Castle
- Vanilla Dome 1
- Vanilla Dome 2
- Vanilla Ghost House
- Vanilla Dome 3
- Vanilla Dome 4
- Red Switch Palace
- Vanilla Secret 1
- Vanilla Secret 2
- Vanilla Secret 3
- Vanilla Fortress
- #3 Lemmy's Castle
- Forest of Illusion 1
- Forest of Illusion 2
- Forest of Illusion 3
- Forest Ghost House
- Blue Switch Palace
- Forest of Illusion 4
- Forest Secret Area
- Forest Fortress
- #5 Roy's Castle
- Chocolate Island 1
- Choco-Ghost House
- Chocolate Island 2
- Chocolate Island 3
- Chocolate Fortress
- Chocolate Island 4
- Chocolate Island 5
- Chocolate Secret
- #6 Wendy's Castle
- Sunken Ghost Ship
- Valley of Bowser 1
- Valley of Bowser 2
- Valley Ghost House
- Valley of Bowser 3
- Valley of Bowser 4
- Valley Fortress
- #7 Larry's Castle
- Front Door (part of Bowser's Castle)
- Back Door (part of Bowser's Castle)
Items and Power-Ups
- - Cape Feather - A feather gives Mario or Luigi the ability to fly by way of a cape. 1000 points awarded.
- - Super Mushroom - A mushroom makes Mario or Luigi get bigger and stronger. 1000 points awarded.
- Fire Flower - A fire flower gives Mario or Luigi the power to throw fireballs. 1000 points awarded.
- - Yoshi Egg - A Yoshi Egg allows Mario or Luigi the ability to ride on a Yoshi. Yoshi can also eat certain Koopas to grant him certain powers. i.e., eating a yellow Koopa allows him to ground pound, eating a red Koopa allows him to shoot three podoboo-like fireballs, and eating a blue Koopa allows him to fly. If Yoshi eats a flashing shell, he can use all three powers. If the player is already using Yoshi and finds another Yoshi egg, a 1-up mushroom will appear.
- - Starman - Gives Mario or Luigi invincibility for a short amount of time. 1000 points awarded. Enemies defeated while invincible count towards points eventually becoming 1-Ups or 2-Ups, depending on the enemy.
- - P-Balloon - When Mario or Luigi touch the balloon, they will inflate like one and can float around to get to new or secret areas for a short time. No points collected upon collecting the item.
- - 1-up Mushroom - Gives Mario or Luigi an extra life. 100 coins collected. These mushrooms may also come from Eggs if Mario or Luigi is already riding Yoshi as they find them from a block/pass them by.
- - 3-Up Moon - Gives Mario or Luigi three extra lives.
- Key and Keyhole - If Mario or Luigi find a key and put it into a keyhole, they will go to a secret level.
- P-Switches - If Mario or Luigi touch the blue P-Switch, it will turn Exclamation Blocks into coins or vice versa. Touching the silver P-Switch will turn all enemies except Lakitu into silver coins. But only for a short time for both.
- Dragon Coin - Collecting 5 of them earns Mario or Luigi an extra life.
- Coin - Collecting 100 of them gives Mario or Luigi an extra life.
- ? Ball - Make Mario or Luigi jump on top of this item to automatically clear the Sunken Ghost Ship level and open up the entrance to the Valley of Bowser stage.
- In the Japanese version, it is possible for Yoshi to eat the dolphins. This was scrapped in the American version, and also led to people blaming Nintendo for starting the abuse of dolphins.
- The instruction manual claims that the B Button is the only button to confirm selections on the title screen, in spite of the A Button also working that way.
- The 2D graphics with linear transformations in this game would later be reused for Super Mario World 2: Yoshi's Island and Wario Land 4. Additionally, the Mario, Luigi, and Yoshi sprites were reused in the NES and SNES versions of Mario is Missing! and Mario's Time Machine.
- The level themes have a similar melody despite others with a different tempo and minor keys.
- The item physics are similar to those of Super Mario Bros., where getting hit with any power up turns the player small.
Boxarts and logos
Title screens and Screenshots