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Not to be confused with Mario World or Super Mario 3D World.

Super Mario World (スーパーマリオワールド, Sūpā Mario Wārudo) subtitled Super Mario Bros. 4 in its original Japanese release, is a platform game in the Mario series, published by Nintendo for the Super Nintendo Entertainment System, as a launch title. It was released from 1990 to 1992 (depending on the region) and was one of the most popular games for the SNES (due to being bundled along with the console). It was later included in the compilation title, Super Mario All-Stars + Super Mario World. A remake of the game for the Game Boy Advance called Super Mario World: Super Mario Advance 2 was released from 2001 to 2002 (depending on the region) and included a mini-game called Mario Bros.. Mario rode and utilized Yoshi for the first time in this game, including special new power-ups and more.

In 1991, DIC Entertainment had created a cartoon series simply titled Super Mario World, following after both The Super Mario Bros. Super Show! and The Adventures of Super Mario Bros. 3.


After saving the Mushroom Kingdom, brothers Mario, Luigi and Princess Peach (Toadstool) agree to take a vacation to a place called Dinosaur Land, where there are many types of dinosaurs. While resting on the beach, however, our favorite fungus princess disappears. When Mario and Luigi wake up they try to find her and, after hours of searching, the brothers hit a ? Block and come across a giant egg on top while they were wandering through the forest. It suddenly hatches and out of it comes a young dinosaur named Yoshi, who then tells them that his dinosaur friends have also been imprisoned in eggs by evil turtles. Mario and Luigi soon realize that it must be the work of the evil Bowser and his Koopalings.

Going through many challenges along the way, Mario, Luigi and Yoshi set out to save Princess Peach and Yoshi's dinosaur friends, exploring Dinosaur Land for Bowser and his Koopalings. To aid him, Yoshi gives Mario a cape as they begin their journey. Mario and Luigi continue to follow Bowser defeating the Koopalings in the process and save all of Yoshi's dinosaur friends. They eventually make it to Bowser's castle in the Valley of Bowser, where they fight the big brute himself in a final anticlimactic battle. They defeat Bowser and save the Princess, restoring peace to Dinosaur Land. And with that, the friends go back to their vacation.



Mario and Yoshi in Yoshi's Island 2, one of the first levels

Super Mario World is a two-dimensional platform game in which the player controls the on-screen protagonist (either Mario or Luigi) from a third-person perspective.

The game shares similar gameplay mechanics with previous titles in the series—Super Mario Bros., Super Mario Bros.: The Lost Levels, and Super Mario Bros. 3—but introduces several new elements. In addition to the running and jumping moves found in the past games, the player can float with the aid of special items and execute new types of jumps such as the spin jump. As with the tradition, Mario starts off in his Small form where touching an enemy or a hazard causes him to lose a life. Should he take damage while in a power-up form, he'll revert to his Small form. Mario can also lose a life if he either falls into a bottomless pit, touches lava or runs out of time. Upon losing all lives, the game is over, but the player can choose to either continue playing or go back to the title screen.

The player navigates through the game via two game screens: an overworld map and a level playfield. The overworld map displays an overhead representation of the current world and has several paths leading from the world's entrance to a castle. Paths connect to action panels, fortresses and other map icons, and allow players to take different routes to reach the world's goal. Moving the on-screen character to an action panel or fortress will allow access to that level's playfield, a linear stage populated with obstacles and enemies. The majority of the game takes place in these levels, with the player traversing the stage by running, jumping, and dodging or defeating enemies, where the goal is to find the Giant Gate at the end. If Mario touches the vertically moving pole between the gate, he'll earn Bonus Stars depending on its position. If he gets 100 of them, he can play a bonus game that grants him extra lives. Some stages feature Midway Gates that not only turns Mario into Super Mario, but also activates a checkpoint, where should the plumber lose a life, he'll respawn from that point. Completing stages allows the player to progress through the overworld map and to succeeding worlds. Each world features a final castle tower with a boss to defeat; the first six worlds feature Castle towers controlled by one of the Koopalings, while the player battles Bowser in his castle in the seventh world after defeating Larry Koopa. The game is beatable however, without defeating all the Koopalings, by use of shortcuts.

In addition to special items from previous games like the Super Mushroom, Fire Flower, and the Starman, new power-ups are introduced that provide the player with new gameplay options. The new suit in the game is the Cape Feather, which gives Mario or Luigi a cape to be able to fly and float for a limited amount of time, similar to the Super Leaf.

Super Mario World includes a multiplayer option that allows two players to cooperatively play the game by taking turns at navigating the overworld map and accessing stage levels; the first player controls Mario, while the other controls Luigi.

The game introduces Yoshi, a dinosaur companion whom Mario can ride and can eat most enemies. Yoshi can also eat certain Koopas to grant him certain powers; eating a yellow Koopa allows him to ground pound, eating a red Koopa allows him to shoot three Podoboo-like fireballs, and eating a blue Koopa allows him to fly. If Yoshi eats a flashing shell, he can use all three powers. If the player is already using Yoshi and finds another Yoshi egg, a 1-up Mushroom appears. If Mario takes damage, he'll automatically dismount off Yoshi's back and the dino companion will start running away, in which the player can jump on and ride Yoshi again before he disappears.

This game also introduces a new saving system in which Mario is not allowed to save at any time he wishes, but only at key points such as the end of a Ghost House, a fortress, a Koopaling battle, clearing a switch palace or completing the even number levels in the Special Zone.



Sprite Name Level debut Description
Amazing Flyin' Hammer Brother Amazing Flyin' Hammer Brother Donut Plains 4 It stands on a swooping Flying Platform, where it tries to throw hammers at Mario or Luigi to attack them. It can be defeated by hitting the bottom of its Flying Platform.
Banzai Bill Sprite - Super Mario World Banzai Bill Yoshi's Island 1 A giant, slow-moving variation of Bullet Bills.
BigBoo SMW Big Boo Donut Secret House It is a giant variation of a Boo Buddy.
Blargg SMW sprite Blargg Vanilla Dome 1 A lava dinosaur at first only visible by its eyes before dipping back into the lava and then lunging at Mario or Luigi.
Blurp SMW sprite Blurp Donut Secret 1 A green, goggles-wearing fish that behaves similarly to Cheep Cheeps.
Bob-omb SMW sprite Bob-omb Vanilla Secret 2 It is a walking bomb with a short fuse. Mario or Luigi can stomp a Bob-omb to stop it from moving, also allowing them to pick it up.
Bony Beetle SMW sprite Bony Beetle spiked SMW sprite Bony Beetle Vanilla Fortress A mummified Buzzy Beetle that retreats into its shell at regular intervals, during which it sticks out its spikes.
Boo Buddy SMW sprite Boo Buddy Donut Ghost House A shy ghost that only moves while Mario and Luigi are not facing it. A Boo Buddy is invulnerable to fireball and cape attacks, nor can it be stomped, but Mario or Luigi can bounce off of it using a Spin Jump.
Bbblock Boo Buddy Block Choco-Ghost House It is a Boo Buddy variant that turns into a tangible block when Mario or Luigi looks at it. A Boo Buddy Block cannot be stomped on while in its Boo form.
Boo Buddy Snake sprite Boo Buddy Snake Choco-Ghost House A chain of Boo Buddies that bounce around the room nonstop. Like Boo Buddies, they are unaffected by fireball or cape attacks, nor can they be jumped on.
Boo Buddy Swarm SMW sprite Boo Buddy Swarm Donut Ghost House They are usually semi-transparent which is when they are harmless, but turn opaque to dive at Mario or Luigi in an attempt to damage him.
Bound Fires Bound Fire Outrageous A jumping ball of fire that jumps around, leaving fire behind in the process. A Bound Fire cannot be stomped on, but it can be bounced off with a Spin Jump.
Bullet Bill SMW sprite Pidgit Bill SMW Bullet Bill Vanilla Dome 4 Slow-moving bullets that are shot from Turtle Cannons and travel in a single direction. They are unaffected by fireballs. When it is Fall, every Bullet Bill becomes a Pidgit Bill.
Buzzy Beetle SMW sprite Buzzy Beetle Donut Plains 2 A quadrupedal turtle that wears a shell that protects it from fireball attacks.
Chargin Chuck SMW sprite Chargin' Chuck Yoshi's Island 1 Chargin' Chucks are turtles dressed in football gear. They vary in behavior, with the Mario Mania book specifically naming their behavioral types, but a consistency is that they charge at Mario or Luigi. A Chargin' Chuck can be defeated after being jumped onto three times, regardless of behavioral type.
Cheep-Cheep SMW sprite Cheep Cheep Yoshi's Island 4 A basic fish enemy that slowly swims back and forth. Cheep Cheeps can also be found in bubbles, and popping a bubble containing a Cheep Cheep causes it to flop around.
Circling Boo Buddies portion SMW sprite Circling Boo Buddies Donut Secret House These consist of several Boo Buddies flying in a circle formation.
Climbing Koopa green SMW sprite Climbing Koopa red SMW sprite Climbing Koopa #1 Iggy's Castle A Koopa Troopa that climbs around on fences. The red type moves around faster than the green type.
Dino Rhino SMW sprite Dino-Rhino Chocolate Island 1 It is a slow-moving, turquoise dinosaur. If Mario or Luigi jump onto a Dino Rhino, it turns into a Dino-Torch.
Dino Torch SMW sprite Dino-Torch Chocolate Island 1 A smaller variant of Dino-Rhino with the ability to breathe a stream of fire from its mouth.
Disappearing Boo Buddies SMW sprite Disappearing Boo Buddies Sunken Ghost Ship They are vary similar to Boo Buddy Swarms, but they can freely move around, alternating between a state of being transparent and opaque.
Dry Bones SMW sprite Dry Bones #2 Morton's Castle A Koopa Troopa skeleton that falls apart if Mario or Luigi stomps on it. However, a Dry Bones regenerates its body after a short time. It can attack by throwing bones at Mario or Luigi.
Eerie SMW sprite Eerie Vanilla Ghost House A ghost that moves in zigzag patterns in midair.
Fishbone SMW sprite Fishbone Vanilla Fortress Skeletal fish that dart around underwater. It is invulnerable to fireballs, like with Dry Bones.
Fishin Boo Fishin' Boo Choco-Ghost House A ghost variation of Fishin' Lakitu that carries a fishing rod with a blue flame at the end of its line.
Fishin Lakitu SMW sprite Fishin' Lakitu Forest of Illusion 4 It is a Lakitu that carries a that carries a fishing rod with a 1-Up Mushroom for bait. If Mario or Luigi obtains the item, Fishin' Lakitu turns into a normal Lakitu.
Winged Goomba SMW sprite Flying Goomba Donut Plains 4 A variant of Goomba that sports a pair of wings.
Fuzzy SMW sprite Fuzzy Donut Plains 3 A black fur ball moves around on tracks. It cannot be stomped on, but it can be bounced off using a Spin Jump.
Goomba SMW sprite Goomba Donut Plains 4 A round enemy that Mario or Luigi can stomp, carry for a short distance, and throw. Some Goombas arrive floating in a bubble.
Hothead SMW Hothead #6 Wendy's Castle A giant spark that slowly circles a platform. It cannot be stomped on, but it can be bounced off using a Spin Jump.
JumpPiranhaPlant SMW SMW Jumping Pumpkin Plant Jumping Piranha Plant / Jumping Pumpkin Plant Yoshi's Island 1 A carnivorous plant with a repeated pattern of jumping out of a pipe, shooting straight upward, then re-entering in. A Jumping Piranha Plant cannot be stomped on, but it can be bounced off using a Spin Jump. In Fall, they become Jumping Pumpkin Plants.
Jumping Venus Fire Trap Jumping Venus Fire Trap Cookie Mountain A variant of Jumping Piranha Plants that shoot out two fireballs every time it shoots out and upward. During Fall, it is reskinned as a Jumping Fire Pumpkin Plant, although still retains its behavior.
Koopa Paratroopa green SMW sprite Koopa Paratroopa red SMW sprite Koopa Paratroopa yellow SMW sprite Koopa Paratroopa Yoshi's Island 3 (green)
Donut Secret 2 (red)
Awesome (yellow)
A variant of Koopa Troopa with wings. They appear in green, red, and yellow color varieties, each having a difference in behavior. Stomping onto a Koopa Paratroopa turns it into a Koopa Troopa of the same color. The green Koopa Paratroopas jump around, the red ones fly around in a set pattern, and the yellow ones do not fly but jump over shells headed their way. During Fall, they become Masked Koopa Paratroopas.
Koopa Troopa SMW sprite Koopa Troopa red SMW sprite Koopa Troopa yellow SMW sprite Koopa Troopa blue SMW sprite
Mask Koopa green SMW sprite Mask Koopa red SMW sprite Mask Koopa yellow SMW sprite Mask Koopa blue SMW sprite
Koopa Troopa / Mask Koopa Yoshi's Island 3 (green)
Yoshi's Island 2 (red)
#3 Lemmy's Castle (yellow)
Donut Plains 3 (blue)
They are bipedal turtles present in green, red, yellow, and blue color varieties. Stomping a Koopa causes it to retreat into its shell, which it comes out of after a while. A Koopa can be defeated from a fireball attack or knocked upside-down into its shell from a cape attack. During Fall, all Koopas become Masked Koopas. Aside from these consistencies, the four Koopa Troopa color variations differ in behavior: the green type walks off the edge of a platform; the red type does not walk off an edge; the blue type moves faster than the green and red types, also being mindful of edges like the red type; and the yellow type walks in Mario or Luigi's direction.
Beach Koopa green SMW sprite Beach Koopa red SMW sprite Beach Koopa yellow SMW sprite Beach Koopa blue SMW sprite Koopa without a Shell Yoshi's Island 2 (green and red)
Yoshi's Island 1 (blue)
Donut Plains 4 (yellow)
A variant of Koopa Troopa that does not wear a Koopa Shell Like with Koopa Troopas, Koopas without a Shell appear in four color variations: green, red, yellow, and blue. The green and red types act the same as the Koopa Troopas of the respective color, but the yellow and blue type acts differently than them: the yellow type can jump into a Yellow Shell to turn it into a Flashing Shell, while the blue type, unlike the other Koopas without a Shell, does not re-enter its shell of the same color but instead kicks it at Mario or Luigi.
Lakitu SMW sprite Lakitu Forest of Illusion 4 A turtle that rides in a cloud to throw Spiny Eggs down at Mario or Luigi. If Mario or Luigi hits a Lakitu with either a throwable object or spins their cape into it, he can ride in his cloud for a limited time. However, if a Lakitu is stomped on, the cloud disappears.
Pipe Lakitu Lakitu in a Pipe Vanilla Secret 2 A variant of Lakitu found in a pipe, where it throws Spiny Eggs at Mario or Luigi.
Li'lSparky SMW Lil Sparky #6 Wendy's Castle It is a little spark that circles a platform, much like Sparks do in Super Mario Bros. 2.
Magikoopa SMW sprite Magikoopa #3 Lemmy's Castle It is a Koopa sorcerer that wears a blue robe. A Magikoopa uses its magic to turn Rotating Blocks into various enemies and items, and it has the ability to teleport.
Mechakoopa SMW Mechakoopa Front Door A mechanical Koopa toy that Mario or Luigi can stomp to then pick it up and throw it.
MegaMole Mega Mole Chocolate Island 4 A giant variant of Monty Mole that lives underground. Its back is large enough to allow for Mario or Luigi to ride on it.
Monty Mole SMW sprite Monty Mole Yoshi's Island 2 These moles pop out of mountains and the ground to then chase after Mario or Luigi.
Muncher SMW sprite Muncher Donut Secret 2 It is a invincible black plant that continuously snaps back and forth.
Ninji SMW sprite Ninji Front Door It is a black, star-shaped creature that repeatedly jumps up and down.
Para-bomb SMW sprite Para-bomb Vanilla Secret 2 A variant of Bob-omb that descends from a parachute.
Para-Goomba SMW sprite Para-Goomba Donut Plains 4 A variant of Para-Goomba that descends using a parachute.
Piranha Plant SMW sprite Piranha Plant / Pumpkin Plant Vanilla Dome 3 A carnivorous plant that lives in a pipe. It cannot be stomped, but a Piranha Plant can be bounced off using a Spin Jump. A Piranha Plant can be defeated either from a fireball, cape spin, Yoshi. When it is Fall, Piranha Plants turn into Pumpkin Plants.
PodobooSMW Podoboo #1 Iggy's Castle An invincible ball of lava encountered in castle levels, where they usually jump in and out of lava.
Pokey SMW Pokey Yoshi's Island 4 A cactus made up of a spiked head and three spiked body segments. If Mario or Luigi is riding Yoshi, a Pokey has five body sections instead of three, and Yoshi can eat up the individual sections. Pokeys are among the enemies that cannot be stomped onto but can still be bounced off using a Spin Jump.
Porcu-Puffer Sprite - Super Mario World Porcu-Puffer Vanilla Secret 3 A fat spiny fish that swims around underwater. A Porcu-Puffer cannot be stomped on, but like most other enemies, Mario or Luigi can bounce off a Porcu-Puffer using a Spin Jump.
Rex SMW sprite Rex Yoshi's Island 1 A blue dinosaur that requires two stomps to defeat, with the first stomp only squishing the Rex to half its size and causing it to move faster.
Rip Van Fish sleeping SMW sprite Rip Van Fish Donut Secret 1 A sleeping fish that chases after Mario or Luigi upon being awakened.
Spike Top SMW sprite Spike Top Donut Plains 2 It is a red turtle with a spike on its spike. A Spike Top climbs around walls and platforms. Like with Buzzy Beetles, Spike Tops are unaffected by fireballs. They cannot be stomped on, but they can be bounced off using a Spin Jump.
Spiny SMW sprite Spiny Vanilla Secret 2 A turtle with a spiked shell that protects it from jump attacks. A Spiny is born from a Spiny Egg the instant it touches the ground.
Spiny Egg SMW sprite Spiny Egg Vanilla Secret 2 Spiny Eggs are thrown by a Lakitu, and they hatch into a Spiny the instant they touch they ground.
Sumo Bro SMW sprite Sumo Brother Cookie Mountain A large turtle that stomps the ground and sets fire to everything below him.
Super koopa-green Super koopa-red Super koopa-blue Super Koopa flashing cape SMW ani Super Koopa Donut Plains 1 (red, green, flashing)
Butter Bridge 2 (blue)
A flying Koopa without a Shell that wears a cape. They have three color varieties, indicated from their shoe color: green, red, and blue. Both the green and red Super Koopas swoop down at Mario or Luigi when they approach before rising back up, while the blue type starts on the ground and takes off, flying forward. Some blue Super Koopas have a flashing cape, and if Mario or Luigi stomps this type, the flashing cape is dropped as a Cape Feather.
Swooper SMW sprite Swooper Donut Plains 2 A green bat found in various cave levels, where they swoops at Mario or Luigi when they approach.
Thwimp SMW sprite Thwimp #2 Morton's Castle It is a tiny stone that hops around.
Thwomp SMW sprite Thwomp #2 Morton's Castle A large stone that drops from the ceiling when Mario or Luigi approaches.
Torpedo Ted SMW sprite Torpedo Ted Soda Lake A slow-moving torpedo and a variant of Bullet Bill launched from Skull Boxes.
Urchin SMW sprite Urchin Forest of Illusion 2 It is a spiked creature that follows a set path underwater.
Volcano Lotus Volcano Lotus Donut Plains 1 It is a lotus plant that spits out fireballs. A Volcano Lotus cannot be jumped on, but although either a fireball, a cape attack, or Yoshi can defeat it.
Wiggler SMW sprite Wiggler Forest of Illusion 1 A yellow caterpillar that initially walks around peacefully, but if Mario or Luigi jumps onto a Wiggler's head, it turns red and moves faster.
Zigzag Podoboo SMW sprite Zigzag Podoboo #1 Iggy's Castle A Podoboo variant always found in the air, bouncing off any walls it touches while attempting to hurt Mario or Luigi.


Sprite Name Located Description
Reznor SMW sprite Reznor Fortress levels These are fire-spitting, gray triceratops encountered in groups of four at the end of every fortress level.
BigBoo SMW The Big Boo Donut Secret House Different from the other Big Boos in that it is a boss and has a unique behavior of moving around the room while invisible before suddenly reappearing.
SMWIggyKoopaSprite Iggy Koopa #1 Iggy's Castle The boss of Yoshi's Island, Iggy's battle consists of him triyng to push Mario or Luigi into a pool of lava while sending fireballs at him.
SMW MortonKoopaJr Morton Koopa Jr. #2 Morton's Castle The boss of Donut Plains, Morton's battle involves him running up the walls of his room, trying to drop onto Mario or Luigi.
SMWLemmyKoopaSprite Lemmy Koopa #3 Lemmy's Castle The boss of Vanilla Dome, Lemmy's battle involves him popping out of seven pipes at random, along with two decoys of himself.
SMWLudwigvonKoopaSprite Ludwig von Koopa #4 Ludwig's Castle The boss of Twin Bridges, Ludwig's battle involves him spinning in his shell around the room and shooting fireballs.
SMWRoyKoopaSprite Roy Koopa #5 Roy's Castle The boss of the Forest of Illusion, Roy's battle, like Morton's, involves him running up the walls of his room, trying to drop onto Mario or Luigi.
SMWWendyO.KoopaSprite Wendy O. Koopa #6 Wendy's Castle The boss of Chocolate Island, Wendy's battle, like Lemmy's, involves her popping randomly out of seven pipes along with two decoys of herself.
SMWLarryKoopaSprite Larry Koopa #7 Larry's Castle The penultimate boss, located in the Valley of Bowser, Larry's battle is similar to Iggy's: he tries to push Mario or Luigi into a pool of lava while sending fireballs his way.
Bowser SMW sprite Bowser Front Door or Back Door The final boss, Bowser's battle involves him using his Koopa Clown Car, from which he drops Mechakoopas, Big Steelies, and Flames. Like Larry, Bowser is fought in the Valley of Bowser.


Sprite Name Level debut Description
Ball n Chain SMW sprite Ball 'n' Chain #2 Morton's Castle It is a large spiked ball attached to a chain. While the chain is harmless, the spiked ball part damages Mario or Luigi.
Big Bubble SMW sprite Big Bubble Vanilla Ghost House A slow-moving green bubble encountered exclusively in a few Ghost House levels. Mario or Luigi can Spin Jump onto a Big Bubble without taking damage.
Big Steely Big Steely Front Door It is a giant metal ball thrown by Bowser during his battle.
Bill Blaster SMW sprite Turtle Cannon Sunken Ghost Ship A cannon that shoots an endless number of Bullet Bills if Mario or Luigi are not near it.
Chainsaw Chain Saw Cheese Bridge Area A saw blade that follows a designated path on a track A Chain Saw can be safely bounced off using either a Spin Jump or from Yoshi stomping onto it.
SMW Lemmy decoy SMW Wendy decoy Decoy #3 Lemmy's Castle Decoys are harmful objects respectively designed after Lemmy and Wendy, and they appear in their respective boss battles. Decoys always come in pairs and can be stomped on.
FallingSpikeSMW Falling Spike Vanilla Fortress These are spiked obstacles that fall from the ceiling.
Flame SMW sprite Flame Front Door Fire dropped by Bowser during his boss battle.
Rainbowshell Flashing Shell (Fall) SMW ani Flashing Shell Donut Plains 4 This is what a Yellow Shell becomes when a yellow Koopa without a Shell enters it, and the Flashing Shell spins around and dashes toward Mario or Luigi.
Mine SMW Floating Mine Yoshi's Island 4 A floating spiked mine often found in aquatic areas.
Grinder SMW sprite Grinder Forest Fortress A round, spinning saw blade that moves along a track.
Haunted Hole SMW Haunted Hole Choco-Ghost House It is a gap in the platform that moves left and right.
Lava SMW sprite Lava chocolate SMW sprite Lava #1 Iggy's Castle (regular)
Chocolate Fortress (chocolate)
Molten rock that instantly causes Mario or Luigi to lose a if they touch it, even if they are invincible. A chocolate variation appears in a few Chocolate Island levels but is functionally no different.
Pillar SMW sprite Pillar #1 Iggy's Castle Emerges slowly from a surface for a few seconds, revealing itself, before suddenly smashing in a given direction. Some seconds later, the Pillar retracts to where it emerged from. If Mario or Luigi touches a Pillar, he takes damage.
Pit SMW screenshot Pit Yoshi's Island 1 Pits vary in length, depending on where they appear, but falling into one always causes Mario or Luigi to lose a life.
Sand tide sprite Sand tide Donut Plains 2 A sandy yellow platform that usually moves up and down, crushing Mario or Luigi if he is on it while this occurs. Some sand tides simply sink upon him landing on one.
Skull Box SMW sprite Skull Box Soda Lake It takes out Torpedo Teds that are invulnerable to all available forms of attack.
Spike SMW obstacle sprite Spike #1 Iggy's Castle A pointed obstacle that damages Mario or Luigi upon contact with it.
Spike SMW object Spike Chocolate Fortress Another obstacle named Spike, this one moves down from the ceiling or up from the floor. Most spikes do not retract all the way, leaving their point exposed.
Spike Pillar SMW sprite Spike Pillar #6 Wendy's Castle A moving object that moves up and down, similarly to a Spike, except it is wider.
Water SMW graphic Water tide Mondo A Water tide constantly rises and lowers, forcing Mario or Luigi to swim while also pushing him back. This is one of the only obstacles that cannot damage Mario or Luigi.



Sprite Name Description
SMW Feather Cape Feather A feather gives Mario or Luigi the ability to fly by way of a cape. Collecting one is worth 1,000 points.
SMW Fire Flower Fire Flower Grants Mario or Luigi the ability to throw fireballs. Collecting one is worth 1,000 points.
SMW Balloon P-Balloon When Mario or Luigi touch the balloon, they will inflate like one and can float around to get to new or secret areas for a short time. No points collected upon collecting the item.
SMWStar Starman Gives Mario or Luigi invincibility for a short amount of time. Enemies defeated while invincible count towards points eventually becoming 1-Ups or 2-Ups, depending on the enemy. Collecting a Starman is worth 1,000 points.
SMW Mushroom Super Mushroom Turns Small Mario or Small Luigi into their Super form. Collecting one is worth 1,000 points.


Sprite Name Description
SMW 1-up Mushroom 1-up Mushroom Gives Mario or Luigi an extra life. These mushrooms may also come from Eggs if Mario or Luigi is already riding Yoshi as they find them from a block/pass them by.
3upMoonSprite 3-Up Moon Grants Mario or Luigi three extra lives
Coin SMW sprite Coin Collecting 100 of them gives Mario or Luigi an extra life.
Dragon Coin (Super Mario World) Dragon Coin There are five of these in a level, and collecting all five earns Mario or Luigi an extra life.


Sprite Name Description
Gray P-Switch SMW sprite Gray P Switch Turns all enemies except Lakitu into Silver Coins temporarily.
Key SMW sprite Keyhole SMW sprite Key and Keyhole If Mario or Luigi find a key and put it into a keyhole, they unlock a Secret Exit to a different level.
Magic Ball SMW sprite Magic Ball Mario or Luigi can jump on top of this item to automatically clear the Sunken Ghost Ship level and open up the entrance to the Valley of Bowser stage.
Switch Block SMW sprite Switch Block If Mario or Luigi touch the blue Switch Block, it will turn Exclamation Blocks into coins or vice versa.
SMW Yoshi Egg Yoshi Egg A Yoshi Egg allows Mario or Luigi the ability to ride on a Yoshi.

Attention Mario Wiki users!: This section is short or lacks sufficient information. We would appreciate it if you help the Mario Wiki by expanding it.

Worlds and levels[]

The game takes place in the nine sections of Dinosaur Land:

Yoshi's Island[]

Donut Plains[]

Vanilla Dome[]

Twin Bridges[]

Forest of Illusion[]

Chocolate Island[]

Valley of Bowser[]

Star World[]

Special World[]


Nintendo has sold 20.61 million copies of the game worldwide, making it the best-selling game for the SNES.[1][2] In the United States, Super Mario Advance 2 for the Game Boy Advance sold 2.5 million copies and earned $74 million in revenue by August 2006. During the period between January 2000 and August 2006, it became the second highest-selling portable game in the United States.[3]

Super Mario World received critical and commercial acclaim. In December 2019, review aggregator GameRankings ranked Super Mario World as the 78th highest-rated game of all time, with an aggregate score of 94% based on nine reviews.[4]

The visuals and presentation were two of the most praised aspects of the game.[5][6][7] After its release, Rob Swan of Computer and Video Games noted that the graphics were an excellent example of what the then-new SNES was capable of, while in the same review, Paul Glancey similarly remarked that the visuals were stunning, and he was grateful the game came free with the console.[5] Four reviewers echoed this in Electronic Gaming Monthly, but commented that the game took little advantage of the SNES's capabilities compared to other games available for the system.[8] Retrospective reviewers agreed the game's visuals were still of a high quality. Karn Bianco from Cubed3 enjoyed the game's relaxed visual style, and praised Nintendo for keeping everything "nice and simple" designing a game perfect for children.[9] IGN's Lucas Thomas heralded the game as a significant leap over the visuals of the 8-bit era, but in retrospect felt it did not distinguish itself from being a graphically-upgraded continuation of its predecessor, Super Mario Bros. 3.[10] In contrast, Frédéric Goyon of thought the game brought out the full potential of the SNES (albeit less so than Donkey Kong Country),[11] and Nadia Oxford from USGamer also felt the game was a less rigid version of its predecessor.[12] AllGame's Skyler Miller and Alex Navarro of GameSpot both praised the game's well-drawn characters, colourful visuals and pleasing animation.[13][6] Morgan Sleeper of Nintendo Life said Super Mario World was the "graphical holy grail" that retro-styled games aspire to, and he insisted that its design holds up well today.[7]

Critics commended the game's replay value and unique gameplay in comparison to older Super Mario games.[14][10][7] Four reviewers in Electronic Gaming Monthly praised the game's number of secrets and diversity among its levels, expressing appreciation that Nintendo did not recycle assets from Super Mario Bros. 3.[8] Swan and Glancey enjoyed the addictive gameplay and the vast number of levels,[15] while Dan Whitehead of Eurogamer lauded the game's divergence from linear platforming and asserted that Super Mario World was an evolutionary leap for gaming in general.[14] Likewise, Goyon appreciated the option of being able to finish the game by using alternative routes.[11] Bianco opined that the game was "one of the smoothest platformers in existence" while Thomas thought its "masterful" and innovative level design enhanced the overall experience.[10][9] Navarro similarly felt the game featured some of the best and most challenging levels the series has offered thus far, saying "nothing about the game feels out of place or superfluous".[6] Miller considered the game's overall length to be its strongest aspect,[13] while Oxford thought Super Mario World's gameplay could be both straightforward and complex, owing to the myriad of secrets the game contained.[12] In retrospect, Sleeper believed the game's biggest achievement was its level design, calling it an "unrivalled master class" with a constant sense of momentum.[7]

The game's audio was also well received by critics.[10][7][16] Swan believed the game utilised the SNES' PCM chip to its fullest potential, and both he and Glancey agreed that the game's sound effects were "mindblowing".[5] Thomas labelled the soundtrack "another one of Koji Kondo's classics," but in hindsight remarked that it was not as memorable as his earlier work.[10] Goyon praised the originality of the game's soundtrack, and thought the technical contribution of the SNES allowed players to enjoy a "globally magnificent" composition. Both Goyon and Jason Schreier of Kotaku felt its rhythmic sound effects were important and helped to reinforce the game's atmosphere.[11][16] Miller liked Super Mario World's upbeat music, and particularly enjoyed the echoing sound effects heard when Mario was underground – a sentiment shared by other reviewers.[10][7] Both Sleeper and Navarro wrote that the game featured the best music in the entire Super Mario series,[6] with Sleeper praising Kondo's "timeless" soundtrack and memorable melodies.[7]

Fan Reception[]

WatchMojo ranked Super Mario World as the fourth best Super Mario game in their "Top 10 Mario Games of All Time" list countdown (following behind Super Mario Odyssey (#3), Super Mario 64 (#2), & Super Mario Bros. 3 (#1)).[17] WatchMojo also ranked it as the eighth most hardest game in the series in their "10 HARDEST Super Mario Games" list countdown over on MojoPlays.[18]


  • In the Japanese version, it is possible for Yoshi to eat the dolphins. This was scrapped in the American version, and also led to people blaming Nintendo for starting the abuse of dolphins.
  • The instruction manual claims that the B Button is the only button to confirm selections on the title screen, in spite of the A Button also working that way.
  • The 2D graphics with linear transformations in this game would later be reused for Super Mario World 2: Yoshi's Island and Wario Land 4. Additionally, the Mario, Luigi, and Yoshi sprites were reused in the NES and SNES versions of Mario is Missing! and Mario's Time Machine.
  • The level themes have a similar melody despite others with a different tempo and minor keys.
  • The item physics are similar to those of Super Mario Bros., where getting hit with any power up turns the player small.
  • This is the second game in the series to use the Overworld map system, first game being Super Mario Bros. 3.
  • There's an interesting glitch in the game. If it is performed correctly, you will receive a glitched "power-up" known in the game as "P.S. 38", (Power State Thirty-Eight,) or "Disco Mario"; a name affectionately given by fans.[19]

See also[]


Hat mario To view Super Mario World's
image gallery, click here.

External links[]


  1. O'Malley, James (11 September 2015). "30 Best-Selling Super Mario Games of All Time on the Plumber's 30th Birthday". Gizmodo. Univision Communications. Archived from the original on 28 February 2017. Retrieved 23 April 2017.
  2. "The Nintendo Years: 1990". Edge. Future plc. 25 June 2007. p. 2. Archived from the original on 20 August 2012. Retrieved 27 June 2007.
  3. Keiser, Joe (2 August 2006). "The Century's Top 50 Handheld Games". Next Generation. Archived from the original on 10 October 2007.
  4. "Super Mario World for SNES". GameRankings. CBS Interactive. Archived from the original on 9 December 2019. Retrieved 11 April 2009.
  5. 5.0 5.1 5.2 Glancey, Paul (March 1991). "Super Mario World review". Computer and Video Games. Bath: Future plc (112): 48–50. Retrieved 12 September 2017.
  6. 6.0 6.1 6.2 6.3 Navarro, Alex (6 February 2007). "Super Mario World review". GameSpot. Archived from the original on 9 February 2007. Retrieved 3 May 2022.
  7. 7.0 7.1 7.2 7.3 7.4 7.5 7.6 Sleeper, Morgan (4 May 2013). "Review: Super Mario World (Wii U eShop / SNES)". Nintendo Life. Gamer Network. Archived from the original on 12 September 2017. Retrieved 12 September 2017.
  8. 8.0 8.1 Harris, Steve (August 1991). "Reviews crew: Super Mario Bros 4". Electronic Gaming Monthly. No. 25. Lombard: EGM Media. p. 18. Retrieved 12 September 2017.
  9. 9.0 9.1 Bianco, Karn (15 October 2003). "Super Mario World (Super Nintendo) review". Cubed3. Archived from the original on 12 September 2017. Retrieved 12 September 2017.
  10. 10.0 10.1 10.2 10.3 10.4 10.5 Thomas, Lucas (5 February 2007). "Super Mario World Virtual Console review". IGN. Ziff Davis. Archived from the original on 20 April 2010. Retrieved 14 April 2010.
  11. 11.0 11.1 11.2 Goyon, Frédéric (30 April 2007). "Test Super Mario World sur SNES". (in French). Webedia. Archived from the original on 12 September 2017. Retrieved 12 September 2017.
  12. 12.0 12.1 Oxford, Nadia (7 July 2017). "Super NES Classic Reviews Game by Game #1: Super Mario World". USgamer. Eurogamer Network. Archived from the original on 12 September 2017. Retrieved 12 September 2017.
  13. 13.0 13.1 Miller, Skyler. "Super Mario World review". Allgame. All Media Network. Archived from the original on 16 February 2010. Retrieved 13 July 2009.
  14. 14.0 14.1 Whitehead, Dan (9 June 2007). "Virtual Console roundup". Eurogamer. Eurogamer Network. p. 2. Archived from the original on 12 September 2017. Retrieved 12 September 2017.
  15. Glancey, Paul (March 1991). "Super Mario World review". Computer and Video Games. Bath: Future plc (112): 48–50. Retrieved 12 September 2017.
  16. 16.0 16.1 Schreier, Jason (5 September 2013). "Super Mario World: The Kotaku Review". Kotaku. Archived from the original on 12 September 2017. Retrieved 12 September 2017.
  17. Richardson, T. (2019, May 21). Top 10 Mario Games of All Time. WatchMojo.
  18. Kline, A. (2023, Feb 5). The 10 HARDEST Super Mario Games. MojoPlays (WatchMojo).