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Unlike other Mario games, which take place in the Mushroom Kingdom, Super Mario Land is set in Sarasaland and drawn in line art. Mario pursues Princess Daisy, in her debut, rather than the series standard damsel in distress, Princess Peach. When jumped on Koopa shells explode rather than slide, Mario throws bouncing balls rather than fireballs, 1-Up Mushroom power-ups are depicted as hearts, and the level-end flagpoles are replaced with a platforming challenge. Compared to ''Super Mario Bros''., which contains 32 levels subdivided into 8 "worlds" with 4 levels each, ''Super Mario Land'' is smaller, with 12 levels subdivided into 4 "worlds" with 3 levels each, and the boss at the end of each "world" is different every time. Some elements recur from previous Mario games, such as blocks suspended in midair, pipes that lead to other areas, and Goomba enemies. After the player has completed the game they may play through again on a harder mode, in which the levels are the same apart from enemies being more numerous; if the player completes the harder mode, the game allows the player to start another play on any level in the game.
 
Unlike other Mario games, which take place in the Mushroom Kingdom, Super Mario Land is set in Sarasaland and drawn in line art. Mario pursues Princess Daisy, in her debut, rather than the series standard damsel in distress, Princess Peach. When jumped on Koopa shells explode rather than slide, Mario throws bouncing balls rather than fireballs, 1-Up Mushroom power-ups are depicted as hearts, and the level-end flagpoles are replaced with a platforming challenge. Compared to ''Super Mario Bros''., which contains 32 levels subdivided into 8 "worlds" with 4 levels each, ''Super Mario Land'' is smaller, with 12 levels subdivided into 4 "worlds" with 3 levels each, and the boss at the end of each "world" is different every time. Some elements recur from previous Mario games, such as blocks suspended in midair, pipes that lead to other areas, and Goomba enemies. After the player has completed the game they may play through again on a harder mode, in which the levels are the same apart from enemies being more numerous; if the player completes the harder mode, the game allows the player to start another play on any level in the game.
   
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== Trivia ==
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* In Super Mario Land Not Feature The Toad Rescue From World 1-3, 2-3, And 3-3 But Is Changed To Princess Daisy And Text Said "Thank You Mario Oh! Daisy" And Daisy Is Changed To Some Monster
 
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Revision as of 00:23, 27 July 2019


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Template:Game infobox Super Mario Land is a platforming game developed by Nintendo, and released in 1989 for the Game Boy. It is Mario's first appearance in a handheld game. This game wasn't created by Shigeru Miyamoto - the creator of the Mario series - himself; it was developed by his mentor. The game is also available for the Virtual Console of the Nintendo 3DS, for US $4.99.

Plot

In the distant land of Sarasaland, an alien named Tatanga kidnapped Princess Daisy. Mario travels to the four different kingdoms, Birabuto, Muda, Easton, and Chai, to rescue her. Mario finally rescues Daisy after defeating Tatanga. Daisy thanked Mario for saving her. They walk together the and ride on the Sky Pop.

Gameplay

As a side-scrolling platform game and the first in the Super Mario Land series, Super Mario Land is similar in gameplay to its forebears: as Mario, the player advances to the end of the level by moving to the right and jumping across platforms to avoid enemies and pitfalls. In Super Mario Land, Mario travels to Sarasaland to save Princess Daisy from Tatanga, an evil spaceman. Two of the game's twelve levels are "forced-scrolling" Gradius-style shooters where Mario helms a submarine or airplane and fires projectiles towards oncoming enemies and bosses. Levels end with a platforming challenge to reach an alternative exit located above the regular exit. The former leads to a bonus minigame that awards extra lives or a fire flower power-up.

Unlike other Mario games, which take place in the Mushroom Kingdom, Super Mario Land is set in Sarasaland and drawn in line art. Mario pursues Princess Daisy, in her debut, rather than the series standard damsel in distress, Princess Peach. When jumped on Koopa shells explode rather than slide, Mario throws bouncing balls rather than fireballs, 1-Up Mushroom power-ups are depicted as hearts, and the level-end flagpoles are replaced with a platforming challenge. Compared to Super Mario Bros., which contains 32 levels subdivided into 8 "worlds" with 4 levels each, Super Mario Land is smaller, with 12 levels subdivided into 4 "worlds" with 3 levels each, and the boss at the end of each "world" is different every time. Some elements recur from previous Mario games, such as blocks suspended in midair, pipes that lead to other areas, and Goomba enemies. After the player has completed the game they may play through again on a harder mode, in which the levels are the same apart from enemies being more numerous; if the player completes the harder mode, the game allows the player to start another play on any level in the game.

Trivia

  • In Super Mario Land Not Feature The Toad Rescue From World 1-3, 2-3, And 3-3 But Is Changed To Princess Daisy And Text Said "Thank You Mario Oh! Daisy" And Daisy Is Changed To Some Monster