This article pertains to the beta elements of Super Mario Kart.
Unused Graphics and Tiles[]
Exclusive Tracks[]
| Image | Course/Track | Description |
|---|---|---|
| N/A | An unused font, which can be found among the graphics for the Item Storage and the Race Time numbers. This was used for several debugging purposes while the game was still in development. | |
| N/A | An alternate version of the big Exclamation Mark, having more detail than the one used in the final game. It was used in the Japanese version for the Match Race and Battle Mode results screen, but goes unused in the international versions. | |
| Mario Circuit | A colored block, which can be found in the tileset from the Mario Circuit courses. It can be driven on, not acting like a normal block, if placed on a course with the game's editor. | |
| Mario Circuit | A smaller treetop which was meant for the background of the Mario Circuit tracks. | |
| Donut Plains | Unused corner tiles that were meant for the edge of the grass in the track. In the final game, only the tile with the corner (being on the down right) was used. | |
| Ghost Valley | Unused edge pieces meant for the diagonal planks, which were used in the prototype version of the game. | |
| Choco Island | A different looking dirt tile, which can be found in any course of Choco Island. Unlike the other used dirt tiles in the final game, this one acts like the snow from Vanilla Lake aside it having a different sound and doesn't make the player too slow when driving over it. | |
| Choco Island 2 | An unused piece of a bumper, which was meant to extend the diagonal bumper that runs from the top right to the bottom left. In the final version of the game, only the small variant of it is used. It was even in the prototype of the game for both Choco Island 2 and (the scrapped race track) Choco Island 3. | |
| Vanilla Lake | A road tile with a single pixel, a narrow piece of the lake and a duplicate water tile that doesn't animate when placed on the track. | |
| Rainbow Road | An alternate version of the coin meant for Rainbow Road, which acts as road and not like a normal coin. It can also be found in the source files, where it was originally placed in the coin graphic of the early tilesets for the object.
|
Any Track[]
Unused Object[]
| Image | Description |
|---|---|
| An unused object, which consists a 4 colored block. This was used in the prototype version of the game to block the middle lane path in Bowser Castle 3. According to the debug menus, which is used in various prototypes of the game, this object is called "KABE" which is the Japanese word for "WALL". |
Unused Track Tile Types[]
Each track tile has an ID that determines how the tile will act (Road, Block, Lava, etc.). Besides some of the unused duplicates, there are some more new and unused variants that can be found as well.
| ID Number | Description |
|---|---|
| 04 | Road, but the player sinks one pixel in when driving over it. |
| 2E | Same as 04, but it stops the player's drift with items leaving item box when it comes in contact with them. |
| 32 | A strange deep water tile. Once the player sinks into it, the character will jump out immediately, leading to a permanent in and out jumping. |
| 2A, 3A | A jumpbar variant where items disappear from the player's item box and comes in contact with with the character. |
| 2C, 3C | The Choco Island bumper variant, where items disappear from the player's item box when it comes in contact with the character. |
| 88 | A variant of the destroyable ice/falling frail blocks. However, this makes the normal wall crash sound when touched. |
Unused Color Pallets[]
Tracks[]
Background[]
Unseen/Hidden Background Parts[]
The background layers are made of tilemaps with a height of 32 pixels. However, in the final game game, they are only visible up to 21 pixels of it's height with the highest piece of the backgrounds never being seen by the player (excluding Rainbow Road). Some have only an empty tile at the unseen space while others have hidden details, such as full gradients and unseen clouds. The background layers, with their full size, are shown below.
External links[]
Super Mario Kart on The Cutting Room Floor.






























