This artificial pertains to the beta elements of Super Mario Bros. 2.
Unused Graphics[]
Doki Doki Panic Leftovers[]
Image | Description |
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A magic lamp. In the final game, it became a the potion to a secret door to enter the Subspace as they both have the same effect. |
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This heart was the equivalent to the Mushrooms found in the Subspace. In the instruction manual, one page mentions that the Subspace has hearts in certain places despite having just introduced the Mushroom on the previous page. |
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A lock and a metal platform, used in the ending of Doki Doki Panic for the cage where Wart kept the two children he kidnapped in the prologue. Neither of these objects nor the cage (nor the children either) have any equivalent in Super Mario Bros. 2. |
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The original Albatoss sprite where it no longer used the animation like in the original game as a new and more elaborate set of sprites was later made for it this enemy. The first half of the first sprite is duplicated 8 times in the graphical data for the playable characters. |
Miscellaneous Graphics[]
Unused Animations[]
The animated tiles, (POW Blocks, Cherries, ect.) have eight frames of animation. However, due to a bug, only the first seven frames are displayed in the final game. The player can fix this by setting the correct numbers in the game to $FAF5 ($1FB05 in the ROM's files) to $28 or use Game Genie code AXNYSZTX.
Unused Text[]
ZELDA: It seems that Nintendo copied the PRG footer/vector table from The Legend of Zelda and simply forgot to change the title.
Unused Sound Effect[]
External links[]
Super Mario Bros. 2 on The Cutting Room Floor.