This article pertains to the beta elements of Super Mario All-Stars.
All-Stars (General)[]
Unused Graphics[]
Unused Logo and Pause Screen[]
Placeholder Text[]
Before | After | JPN Translation |
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(プレイヤー) Player; (パワ床) POW Block; (スイショウ) Crystal; (フラス) Flask |
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(プレイヤー) Player |
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"Mario, Luigi" |
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(BGカキカエ エリア) BG Transfer Area |
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Player |
Unused Sounds[]
Basically, every single unused sound was imported directly off of Super Mario World (such as Yoshi sound effects). Although these were all leftovers, they did eventually get used in Super Mario All-Stars + Super Mario World.
Unused Spiny Egg Behavior[]
In Super Mario Bros. and Super Mario Bros. The Lost Levels, the Spiny eggs are thrown by Lakitu in a simple way, with no horizontal movement whatsoever. However, this was not the intended behavior as it's actually the result of a bug! Originally, the eggs were supposed to be thrown out relative to the player's speed and position, along with Lakitu's speed and a pseudo-random value, as well as a bounce off of any blocks or walls that they hit on the way down.
Super Mario Bros.[]
Unused Graphics[]
Unused Pallets[]
Unused Text[]
Text | Description |
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Thank you Mario!
Your quest is over. We present you a new quest. Push Button Y to start a Ura-World. |
Although used in the original game, it's not used here. In the final game, the player can choose the world he/she want to play through again. The "Ura-World" was possibly scrapped sometime during development. |
Super Mario Bros. The Lost Levels[]
Unused Graphics[]
Unused Text[]
Text | Description |
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We present Fantasy World,
Let's try "9 World" with one game. |
This was used in the original FDS version when the player successfully beats the first eight worlds without using warps, which unlocks the secret World 9. However, this doesn't appear in-game as the player is then taken straight to World 9-1. |
You're a Super Player!
We hope we'll see you again. Mario and Staff. |
This was used when dying in World 9 in the FDS version but, again, doesn't appear in-game. |
Thank you Mario!
Peace is paved with Kingdom saved. Hurrah to Mario, our only hero. This ends your trip of a long friendship. 100000 PTS added for each player left. |
The original ending text of the FDS version when the player beats World 9. Even so, the game doesn't give each player a 100,00 point bonus likely because the game's save function includes the player's current life count (being capped at 128) and goes level-by-level, which would make it rather easy to get an absurdly-high score. |
Super Mario Bros. 2[]
Unused Graphics[]
Unused Music[]
Clip | Description |
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An unused fanfare, almost sounding identical to the Slot Machine game. It was later used in Super Mario Advance 4: Super Mario Bros. 3 for when the player wins the picture slots minigame. |
Super Mario Bros. 3[]
Unused Graphics[]
Unused Spade Game Behavior[]
Just like in the original game, the Spade game has an unused counter variable which controls how many times the player gets to play. By setting the variables, the game will allow the player to keep trying until he/she either wins or the having counter reaching to zero.
Unused Levels[]
Most of the unused levels from the Original game have also made it's way to this game too.
External links[]
Super Mario All-Stars on The Cutting Room Floor.