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Super Mario


Super Mario All-Stars (known as Super Mario Collection in Japan) is a reissue game for the Super Nintendo Entertainment System that has four Super Mario games from the Nintendo Entertainment System merged into one cartridge, the games being Super Mario Bros., Super Mario Bros.: The Lost Levels, Super Mario Bros. 2, and Super Mario Bros. 3, each being remastered into the Super NES' 16-bit specs with some minor tweaks on gameplay, bug fixes, and the ability to save. It was originally released in 1993.

This Mario title is notable for countries outside of Japan finally seeing a release for Super Mario Bros.: The Lost Levels (known in Japan as Super Mario Bros. 2) and getting the name in general. The 1986 original on the Family Computer Disk System, at the time, was deemed too difficult to sell well in Western countries and appeared too similar to Super Mario Bros.. However, that version would not become available worldwide until 2006 with the Wii Virtual Console, 13 years after this game's release.

Super Mario All-Stars - Title Screen

Title screen of the game

The game is critically acclaimed for its improvements over the NES originals and sold 10.5 million copies worldwide, making it the second best-selling Super Mario game on the Super NES and is also the second best-selling over for the console overall (behind Super Mario World). Among fans, it is generally considered the most definitive release of the Super Mario titles of its predecessor, although some criticized a minor gameplay change of Super Mario Bros./Lost Levels where Mario and Luigi, when hitting a Brick Block while in their Super/Fire forms, would continue to bounce up rather than going straight down, making this feature exclusive to the game within the Mario franchise.

Super Mario All-Stars had three re-releases. One was called Super Mario All-Stars + Super Mario World in 1994 with the inclusion of Super Mario World, where the All-Stars version of the latter is identical except Luigi's sprites are corrected to match his official appearance rather than being a palette swap of Mario like the NES counterparts. This version was never released in Japan. There was also a emulated remake for the game called Super Mario All-Stars 25th Anniversary Edition which was released for the Wii in 2010 and had no differences but was included with a Super Mario History booklet and a soundtrack CD. In September 2020, the game is available on the Nintendo Switch Online as part of the 35th anniversary of Super Mario Bros..

Regional differences[]

References to later Mario games and media[]

  • Super Mario World 2: Yoshi's Island - The design for the transformed king of Pipe Maze's transformation in the Super Mario All-Stars version of Super Mario Bros. 3 being a Yoshi (instead of a Piranha Plant in the original) would eventually inspire Yoshi's design for this game.
  • Super Mario Bros. Deluxe - Elements from this game, including Princess Toadstool kissing Mario/Luigi upon being rescued, are reused in this game's versions of Super Mario Bros. and Super Mario Bros.: The Lost Levels.
  • Luigi's Mansion - Whenever the player collects a Stone or Diamond in Luigi's Mansion, a red screen appears in the Game Boy Horror, which shows an icon of Small Luigi jumping under the treasure. This icon is Small Luigi's jumping sprite from the All-Stars version of Super Mario Bros./The Lost Levels.
  • Super Mario Sunshine - The head of the sprite for the idle animation of Small Mario from the Super Mario All-Stars version of Super Mario Bros. and Super Mario Bros.: The Lost Levels is used as an icon to locate Mario's position in Delfino Plaza.
  • Mario Party 5 - The hill and Fortress sprites from Super Mario Bros./The Lost Levels are reused in the minigame Panic Pinball.
  • Mario Party 7 - The ? Block and Brick Block sprites from Super Mario Bros./The Lost Levels in this game are reused in the minigame StratosFEAR!.
  • Super Mario Odyssey - Mario's black top hat in this game is taken from Super Mario All-Stars, though without the "M" emblem.
  • Super Mario Maker 2 - The Super Mario All-Stars arrangements of Super Mario Bros. 3's Desert Hill, Big Island, and Iced Land themes are reused for Desert, Sky, and Snow-themed worlds, respectively, in this game's Super Worlds.
  • Tetris 99 - A theme based on Super Mario All-Stars to celebrate the Super Mario Bros. 35th Anniversary was released for this game.
  • The Super Mario Bros. Movie - Various signs around the Mushroom Kingdom use sprites from Super Mario All-Stars. A barbershop in Brooklyn is styled after the game's version of Super Mario Bros. 3's N-Mark Spade Panel minigame.

Trivia[]

  • Super Mario All-Stars uses the Super Mario World engine for its audio and sound effects.
  • The game's manual suggests that players hold the controller with their right thumb on the B and Y buttons while using Type A controls, even though the A and X Buttons respectively function the same as their parallel ones. This is due to the fact the B and Y Buttons are on the inside area and are the buttons normally used for jumping and attacking respectively in adventure games while the A and X Buttons that are near the outside area are usually used for special commands in most other games.
  • In this game's version of Super Mario Bros. The Lost Levels, if Mario or Luigi were to complete World D-4, Princess Peach can be seen kissing them more than once, which is never seen otherwise in the Mario franchise.

Gallery[]

Hat mario To view Super Mario All-Stars's
image gallery, click here.

External links[]

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