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Supermario64beta2

The Beta opening

Super Mario 64 Beta is the original version of Super Mario 64. While the game stays the same in playing, there are some differences in textures and backgrounds, and even had a multi-player function.

Super Mario FX

During an interview by Nintendo Power magazine, Miyamoto stated that he had the idea for a Mario 3D game during Star Fox's development. This led to a rumor that there was a prototype for a 3D Mario Game called Super Mario FX for the SNES, using the Super FX chip. Dylan Cuthbert, who was a contributor to the development of the FX chip and helped Miyamoto with developing Star Fox, stated that "Super Mario FX" was actually the codename for the FX chip itself.

Changes in the game

Beta Description Regular
Supermario64beta5 Peach's Castle was darker in coloring, and lacked the image of Princess Peach holding the flowers. Peach's Castle - Overview - Super Mario 64
Supermario64beta9 Inside Peach's Castle, it was darker in color, with blue walls. The staires leading up to the top of the castle aren't there.
Princess Peachs Castle - Inside
Supermario64beta3 Most levels lacked the coloring that the regular game had. N64 Super Mario 64 whomp fortress
Supermario64beta10 The penguins had larger heads and smaller bodies.
5-cool-cool-mountain-super-mario-64
Supermario64beta11 Big Boo's Haunt had a different feature in the game. It was supposed to hold keys. BigBoosHaunt
Supermario64beta12 Dire, Dire Docks was supposed to be called Wet, Wet Land. Dire,DireDocks
Supermario64beta4 Bowser in the Sky was brighter in color. Bowser in the Sky - Tail Flinging - Super Mario 64
Supermario64beta8 One of the secret slides in a level had different graphics.
PrincessesSecretSlide-0

Items

There were quite a few items that ended up being removed from the game. However, the majority of them are still in the game.

Beta Flower (Super Mario 64)

This unused flower was found in the data for Lethal Lava Land

Other Notable Changes

Supermario64beta13

Some of Super Mario 64's creators playing the beta game

  • Luigi was going to be playable in multiplayer, but due to hardware limitations, the developers had to choose between more elaborate levels, or Luigi. This led to both the multiplayer function and Luigi being cut entirely.
  • Whomp's Fortress was going to be called Green, Green Hill.
  • Mario's HUD used different sprites than the final product, and his voicing appeared to sound more childish and high-pitched. 
  • The picture frame Mario enters to go to Jolly Roger Bay originally had bubbles on it and appeared to have underwater scenery, but it was altered for international versions of the game. Oddly Japan still kept the same beta sprite for the picture and it was used in all versions (both Japanese and International) of Super Mario 64 DS.
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