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Super Mario 64 Beta is the original version of Super Mario 64. While the game stays the same in playing, there are some differences in textures and backgrounds, and even had a multi-player function.
Super Mario FX
During an interview by Nintendo Power magazine, Miyamoto stated that he had the idea for a Mario 3D game during Star Fox's development. This led to a rumor that there was a prototype for a 3D Mario Game called Super Mario FX for the SNES, using the Super FX chip. Dylan Cuthbert, who was a contributor to the development of the FX chip and helped Miyamoto with developing Star Fox, stated that "Super Mario FX" was actually the codename for the FX chip itself.
Changes in the game
Beta | Description | Regular |
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Peach's Castle was darker in coloring, and lacked the image of Princess Peach holding the flowers. | ||
Inside Peach's Castle, it was darker in color, with blue walls. The staires leading up to the top of the castle aren't there. | ||
Most levels lacked the coloring that the regular game had. | ||
The penguins had larger heads and smaller bodies. | ||
Big Boo's Haunt had a different feature in the game. It was supposed to hold keys. | ||
Dire, Dire Docks was supposed to be called Wet, Wet Land. | ||
Bowser in the Sky was brighter in color. | ||
One of the secret slides in a level had different graphics. | ||
Items
There were quite a few items that ended up being removed from the game. However, the majority of them are still in the game.
Other Notable Changes
- Luigi was going to be playable in multiplayer, but due to hardware limitations, the developers had to choose between more elaborate levels, or Luigi. This led to both the multiplayer function and Luigi being cut entirely.
- Whomp's Fortress was going to be called Green, Green Hill.
- Mario's HUD used different sprites than the final product, and his voicing appeared to sound more childish and high-pitched.
- The picture frame Mario enters to go to Jolly Roger Bay originally had bubbles on it and appeared to have underwater scenery, but it was altered for international versions of the game. Oddly Japan still kept the same beta sprite for the picture and it was used in all versions (both Japanese and International) of Super Mario 64 DS.