SM wiki icon.png

"Can everyone please stop telling jokes and start actually helping?!"
BJJ Wendy O Koopa and Captains.png Wendy O. Koopa is not happy. She has spotted broken links on this article. You can make her proud by helping MarioWiki editors create pages!
This page is under construction.
800px-SMM2 Mario and Luigi artwork.png This article is currently under construction, and is incomplete as of this moment. It is expected to be finished. Feel free to help Mario and Luigi by editing this article to improve MarioWiki! (edit)

"This... is my Magic Brush. When I draw with this, all my wishes come true!"
This page requires a rewrite ‎This page requires a revision. The reason for this is because insert reason here.

Super Mario 3D Land is a single-player 3D platformer for the Nintendo 3DS, developed and published by Nintendo in November 3, 2011. It is the first Mario installment overall for the Nintendo 3DS console and the second. The gameplay of Super Mario 3D Land for 3DS is similar to previous 3D Super Mario games, which include Super Mario 64 and its DS remake, Super Mario Sunshine, Super Mario Galaxy, and Super Mario Galaxy 2. In "The Official Nintendo Magazine," the magazine, as its name implies, states there are plenty of references to Super Mario Bros. 3, such as the Tanooki Suit, Boom Boom, Airships and plenty more too.

This game combines two and three-dimensional gameplay, thus making it unique. It also has sold over six million copies worldwide as of June 2012. It also has a game with a similar title some people consider a sequel called Super Mario 3D World released for the Wii U in November 22, 2013.


Super Mario 3D Land was described by the game designer, Shigeru Miyamoto (also creator of Mario), as a "3D Mario that plays as a 2D Mario game." Just as Miyamoto said, "Super Mario 3D Land combines the elements of traditional side-scrolling Mario titles with those of the modern open world Mario titles, with are much more three dimensional."[1]

Much like the classic side-scrolling Mario titles, the goal of every stage is to get to the flagpole located at the end before you run out of time. The game has a similar health system to other Mario games, in which Mario shrinks after being hit or touched by enemies or hazards, and damage while "small" results in losing a life. The game offers a number of traditional items, like the Super Mushroom, Fire Flower, and Starman, along with some new power-ups that give Mario a special suit that grants him new abilities. Some revealed power-ups are the Super Leaf that Originally appeared in Super Mario Bros. 3, which allows him to turn into Tanooki Mario and attack with his raccoon-like tail and float in the air, and the Statue Leaf, which allows Mario to turn into a statue,[2] and also the Propeller Box, which acts similarly to the Propeller Block and the Propeller Mushroom from New Super Mario Bros. Wii, allowing Mario to reach high places.[3] Also revealed is the Boomerang Flower that lets Mario transform into Boomerang Mario, allowing him to throw boomerangs.[4][5] Later revealed was the Question Box, a suit which has an appearance similar to the Question Blocks, which allow Mario to collect coins by walking around while he wears it.[6] Much like the Super Guide feature in previous Mario titles, certain items can be made available if the player is having a difficult time on a certain level. The Invincibility Leaf, which appears after the player loses five lives in a level, gives Mario invincibility and Tanooki Suit abilities, whilst the P-Wing, which appears after the player loses ten lives in a level, sends the player right to the end of the level.[7]

Super Mario 3D Land uses the Nintendo 3DS autostereoscopic technology, allowing players to perceive depth when looking at the game screen. While the game is designed not to require the 3D effect, some obstacles or points of interest are much more noticeable or easier when the 3D is turned on.[1] Super Mario 3D Land also uses the 3DS gyroscope for binoculars that allow players to look for Toads and earn additional power-ups.[1] The game also features StreetPass, allowing players to exchange mystery boxes containing bonus items.[8] Luigi also appears in the game as a playable character, but having different handling from Mario.[2]


A tree that is on Princess Peach's castle grounds is stripped of all its leaves during a heavy storm. The leaves, which turn out to be Super Leaves, are blown across the Mushroom Kingdom, bestowing Tanooki tails on all living things they touch.[9] When Mario and the Toads go to inspect the tree the next day, they discover a letter from Bowser, learning that he has kidnapped Princess Peach once again. Mario sets off in pursuit to find and rescue the princess. Mario then must go through eight worlds and defeat Bowser. After this, in the special worlds, Luigi has been kidnapped, once you save him you can play as Luigi.


In November 2010, Shigeru Miyamoto announced that both 2D and 3D Mario games were in the works for the Nintendo 3DS.[10] He also described this particular game as "completely original" and it was a cross between Super Mario Galaxy and Super Mario 64,[11] and revealed that the game will use the 3DS gyroscope.[12] The game is being developed by Nintendo EAD Tokyo, which had developed Super Mario Galaxy and Super Mario Galaxy 2.[13]

Satoru Iwata pointed out that the game's tentative logo sports a tail, and stated that its purpose would be revealed at the Electronic Entertainment Expo 2011.[14] Miyamoto later stated that "it's what you think it is."[15] While no exact release date was announced, Miyamoto stated that he hoped to release the game during 2011.[16]

The game was showcased at Nintendo's press conference at E3 2011, where a 2011 release date was confirmed, along with the appearance of the Tanooki Suit, a power-up originally from Super Mario Bros. 3.[17] The power-up allows Mario to float down gently, but unlike in Super Mario Bros. 3, he can no longer fly.[18]

Director Yoshiaki Koizumi said Mario will have access to a number of his famous suits. While only the Tanooki Suit was revealed at E3, Koizumi told Official Nintendo Magazine UK: "I can't reveal the actual number of power-ups in the game right now, but suffice to say that we do try to include enough so that people can enjoy a variety of different kinds of play experiences in the title. But I can say that we will definitely have some more familiar suits than just the Tanooki Suit."[19]


Super Mario 3D Land received mostly critical acclaim. The game sold over 343,000 copies in the first week in Japan and helped move over 145,000 Nintendo 3DS units in doing so.[20] Famitsu awarded Super Mario 3D Land a score of 38/40, praising level design, accessibility for beginners and the use of 3D.[21] IGN gave the game a 9.5 and an Editor's Choice award, saying it was "brilliant and addictive", and stating that "3D gaming has never been fully realized before this."[22] GamesRadar gave the game a score of 9/10, praising its wealth of content, although criticising the inclusion of a run button and some easy difficulty.[23] Game Informer gave 3D Land a 9.5/10, saying "it lives up to the level of quality set by previous entries and is easily the best reason to own a 3DS", and enjoying both the use of a run button and the 3D effects, while criticizing the fact that there was a "lack of variety in boss battles".[24] PETA has created a game called Mario Kills Tanooki, criticizing Mario for wearing Tanooki fur.[25][26]


Super Mario 3D Land has a total of sixteen worlds, which include eight normal worlds and eight special worlds, the latter of which are unlocked by defeating Bowser in World 8-Bowser's Castle. Each world contains four and/or five normal levels and one boss level. World 8 is an exception, containing six normal levels and two boss levels.

World 1

World 2

World 3

World 4

World 5

World 6

World 7

World 8

Special 1

Special 2

Special 3

Special 4

  • Special 4-1
  • Special 4-2
  • Special 4-3
  • Special 4-4
  • Special 4-5
  • Special 4-Airship

Special 5

  • Special 5-1
  • Special 5-2
  • Special 5-3
  • Special 5-4
  • Special 5-5
  • Special 5-Castle

Special 6

  • Special 6-1
  • Special 6-2
  • Special 6-3
  • Special 6-4
  • Special 6-5
  • Special 6-Airship

Special 7

  • Special 7-1
  • Special 7-2
  • Special 7-3
  • Special 7-4
  • Special 7-5
  • Special 7-Castle

Special 8

  • Special 8-1
  • Special 8-2
  • Special 8-3
  • Special 8-4
  • Special 8-5
  • Special 8-Castle
  • Special 8-Crown


Main Characters


Not Playable:



  • False Bowser (world 1 and world 5 castles)
  • Boom Boom (world 2, 3, and 7 airships and special 4, Special 6 airships and Special 8 crown.)
  • Pom Pom (world 4, 6 and 7 airships + special 4 airship and Special 8 crown.)
  • Bowser (world 8 castle 1 and world 8 castle 2)
  • Dry Bowser (special 1, special 5 and special 8 castles)






  • This game's logo is related to Super Mario Bros. 3's logo.
  • The main overworld theme has portions of the Super Mario Bros. 3 overworld theme in it.
  • In World 5-2, there is a task where the player will need to light two fire torches. The Legend of Zelda music for whenever Link discovers something will play upon completion.
  • This is the first Mario platformer game since Super Mario Land 2: 6 Golden Coins where Mario cannot perform a Double Jump or a Triple Jump.
  • This is the first 3D Mario game to have Mario slide down a flagpole. The second is Super Mario 3D World.
  • Special 8-Crown is a secret level that can be unlocked by getting all the Star Coins in all the levels, playing all levels with both Mario and Luigi, hitting the golden tops of the flagpoles in all the levels, and beating all the levels in the game.
  • This is the second 3D Mario game on a handheld console, the first was Super Mario 64 DS.
  • This is the first 3D Mario game that is a 3D platformer and not an open world platformer, the second is Super Mario 3D World.
  • Super Mario 3D Land is the 3rd Best-Selling Mario Game on the Nintendo 3DS, right behind New Super Mario Bros. 2 & Mario Kart 7. It is also the 7th Best-Selling Nintendo 3DS game overall.


  1. 1.0 1.1 1.2 George, Richard (September 13, 2011). TGS: Super Mario 3D Land - Regaining What Was Lost. IGN.
  2. 2.0 2.1
  3. Mario 3DS: Out with the new and in with the old.... ComputerAndVideoGames.
  4. Gilbert, Henry. Super Mario 3D Land has Boomerang Suit (and 75 new screens). GamesRadar.
  5. Totilo, Stephen. Super Mario Honors Zelda in His Next Game by Tossing a Boomerang. Kotaku.
  6. ニンテンドー3DS|社長が訊く『スーパーマリオ 3Dランド』|Nintendo.
  9. Hansen, Steven. Boomerang action in Super Mario 3D Land. Destructoid.
  10. Super Mario 3DS games on the way in 2D and 3D, says Shigeru Miyamoto. Video Games Blogger (5 November 2010).
  11. Nathan Brown (April 21, 2011). Miyamoto Reveals More On Mario 3DS. Edge Magazine. Retrieved on 2011-04-21.
  12. Hoggins, Tom (5 May 2011). Shigeru Miyamoto interview. The Daily Telegraph. Retrieved on 6 May 2011.
  13. Reilly, Jim (2 March 2011). GDC: Super Mario 3DS Revealed. IGN.
  14. Gilbert, Henry (2 March 2011). Nintendo reveals new Super Mario for 3DS. GamesRadar.
  15. Pereira, Chris. Super Mario 3DS Combines Galaxy and Mario 64, Will be at E3. 1up.
  16. Plunkett, Luke (21 April 2011). Super Mario 3DS Might Be Out This Year?. Kotaku.
  17. Moriarty, Colin (7 June 2011). E3 2011: You'll Play Super Mario 3DS This Year. IGN.
  18. Super Mario 3D - Preview. EuroGamer (20 June 2011).
  19. Ivan, Tom (4 July 2011). More famous suits planned for Super Mario 3DS. CVG.
  21. "Super Mario 3D Land at Wikipedia"
  22. Cite error: Invalid <ref> tag; no text was provided for refs named Super Mario 3D Land at Wikipedia
  23. Cite error: Invalid <ref> tag; no text was provided for refs named Super Mario 3D Land at Wikipedia;;
  24. Vore, Bryan. "Super Mario 3D Land Review." Game Informer. November 9, 2011.
  25. Cite error: Invalid <ref> tag; no text was provided for refs named Super Mario 3D Land at Wikipedia

External links