Super Mario RPG: Legend of the Seven Stars
Super Jump first appears in this game as one of Mario's special moves. He can learn this move once he reaches Level 6 and costs 7 FP to use. Super Jump is a rather effective move as Mario can jump on a single enemy as many times until the player misses the command.
Super Paper Mario
Super Jump returns in this game as Luigi's special move. By holding down on the Wii Remote, Luigi will charge up his jump and will be able to spring up high. This will allow Luigi to reach higher places that none of the other heroes can reach. Super Jump can even deal double damage to those that get hit from it. This makes Super Jump a very useful move for dealing with enemies in the air or bosses like Bonechill.