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Super Effects are a mechanic in Mario + Rabbids Kingdom Battle and Mario + Rabbids Sparks of Hope. They are a series of status effects that can be applied to heroes and enemies during battle.

Description[]

Mario + Rabbids Kingdom Battle[]

In Mario + Rabbids Kingdom Battle, Super Effects are accessible to heroes through their arsenals of weapons; many of the weapons in each hero's lineup have a specific Super Effect attuned to them, as well as a set probability to apply that Super Effect when attacking an enemy. If a hero's attack manages to land a successful critical hit, the attack does extra damage and applies the Super Effect to the enemy. Likewise, starting from Sherbet Desert onwards, each Rabbid enemy type has a Super Effect attuned to their attacks, giving them a chance to apply their Super Effect on your heroes when attacking them.

The Super Effects featured in this game are as follows:

  • Push: Knocks the target back a moderate distance, sending them rolling across the ground. While rolling, the Pushed target bounces off walls and can inflict the Push effect on any other character they collide with.
  • Bounce: Knocks the target high in the air, sending them flying a great distance across the battlefield. If a Bounced target falls off the battlefield, they tale extra damage before respawning.
  • Burn: Sets the target on fire, causing them to run around randomly for a few seconds and take damage over time before extinguishing themselves. While running, Burned targets can inflict the Burn effect on any other character they collide with.
  • Vamp: Heals the attacker for 50% of the damage they dealt to the target. Afterwards, the Vamp effect lingers for the rest of the turn and any other character that attacks the Vamped target is also healed.
  • Honey: Prevents the target from moving for one turn.
  • Ink: Prevents the target from using their weapons for one turn.
  • Freeze: Prevents the target from using their techniques for one turn, and also pauses the cooldowns for the target's techniques until the Freeze wears off.
  • Stone: Prevents the target from doing anything at all for one turn.

Mario + Rabbids Sparks of Hope[]

In Mario + Rabbids Sparks of Hope, Super Effects are now made available to heroes through the Sparks, which bestow elemental powers onto the heroes when equipped. Super Effects no longer have a probability tied to them and can be applied to enemies simply by activating a Spark's power. Some Sparks let heroes inflict Super Effects by dashing into enemies, while others let them apply the Super Effects through their weapon attacks, and others still are capable of triggering special attacks that cover a wide range and apply a Super Effect to every foe within range. On top of this, equipping a Spark to a hero makes the hero immune to whichever Super Effect the Spark embodies. In a similar vein, most enemies can be immune to some Super Effects, but weak to others, making it necessary to use the right combination of Sparks in order to exploit each enemy's Super Effect weakness.

The Super Effects featured in this game are as follows:

  • Burn: Sets the target on fire, causing them to run around randomly for a few seconds and take damage over time before extinguishing themselves. While running, Burned targets can inflict the Burn effect on any other character they collide with.
  • Shock: Electrocutes the target, damaging them many times over a few seconds. The Shock also chains to other targets if they're close enough to the affected target.
  • Ooze: Poisons the target for three turns, causing them to take damage at the start of each turn until the Ooze wears off.
  • Frostbite: Prevents the target from moving for one turn.
  • Splash: Knocks the target high in the air, sending them flying a great distance across the battlefield. If a Splashed target falls off the battlefield, they tale extra damage before respawning. Afterwards, the Splash lingers for the rest of the turn, and if the target takes any more damage, they'll get knocked into the air again.
  • Gust: Knocks the target back a moderate distance, sending them rolling across the ground. While rolling, the Gusted target bounces off walls and can inflict the Gust effect on any other character they collide with. Afterwards, the Gust lingers for the rest of the turn, and if the target takes any more damage, they'll get knocked back again.
  • Lifesteal: Heals the attacker for 30% of the damage they dealt to the target.
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