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Steam Gardens (スチームガーデン?) is a location in the Wooded Kingdom in Super Mario Odyssey. The city's main inhabitants are notably Steam Gardeners, a race of robotic watering cans that water and grow flowers throughout the area, especially in their Sky Garden and Secret Flower Field. This area is also home to their prized Soirée Bouquet.

Description

The Staem Gardens is a giant dome that is climate-controlled and apparently self-sufficient, operating with no maintenance since ancient times. Visitors are welcomed not only by the humid air, but worker robots tending the flowers. They're known as Steam Gardeners, longtime residents of the kingdom, while you'll see amazing flowers on any visit, you might be lucky enough to see the famous Steam Gardens Soirée Bouquet.

It doesn't appear on any tours, but there is an area untouched by the machines of the Steam Gardens. Here the trees grow quickly, barely allowing any light through. The Steam Gardeners do not speak of it, but rumor has it they discourage visiting this place because of the danger posed by the giant creatures that call it home.


Quick Facts

  • Population: Automated
  • Area: Deep, Wide
  • Natives: Steam Gardeners
  • Currency: Nut-shaped
  • Industry: Flowers
  • Climate: Average 82°F (28°C)

Notable Locations

  • Iron Road, a set of red iron buildings.
    • Iron Road: Entrance
    • Iron Road: Halfway Point
  • Deep Woods, a spooky-looking dark forest where a T-Rex resides.
  • Sky Garden Tower
  • Forest Charging Station
  • Summit Path
  • Iron Mountain Path, Station 8
  • Secret Flower Field Entrance
  • Observation Deck
  • Iron Cage

History

Super Mario Odyssey

When Mario first visits this kingdom, the Broodals can be found invading the Sky Garden. After traversing through the Iron Road, Mario reaches the top of the Sky Garden Tower, where he encounters Spewart, one of the Broodals. Upon defeating him, Mario will be rewarded with a Multi Moon, which (when collected) causes Torkdrift to appear and wreak havoc in the Secret Flower Field. Mario must then traverse through the area (which is now overrun by Sherms) and reach the entrance to the Secret Flower Field at the far northern reaches of the kingdom. Upon entering the Secret Flower Field, Mario will encounter Torkdrift, who is attempting to steal the flowers. If Mario can successfully defeat Torkdrift, he will be rewarded with another Multi Moon. Collecting this one will restore the Steam Gardens to its former glory, allowing the Steam Gardeners to continue growing flowers and allowing access to more Power Moons. Once Mario collects enough Power Moons, he can access the next kingdom - either the Lake Kingdom (if the player has not yet visited it) or the Cloud Kingdom (if both the Lake and Wooded Kingdoms have been visited).

If Mario falls into the pit below the kingdom's southern region, he lands in the Deep Woods, a dark forest inhabited by a T-Rex. To escape, Mario must plant a seed dispensed by a blue Steam Gardener into one of the glowing pots to grow a beanstalk that leads back to the kingdom's mainland.

Power Moon locations

Regular Power Moons

  • 01: Road to Sky Garden: The player must traverse through the Iron Road and then defeat the Big Poison Piranha Plant at the end in order to receive this Power Moon.
  • 03: Path to the Secret Flower Field: The player must head to the Secret Flower Field and then destroy the cannon blocking the entrance using the nearby Sherms.
  • 05: Behind the Rock Wall: Near the Summit Path checkpoint, the player can find a Sherm next to a rock wall. Mario must capture the Sherm and then destroy the top-left corner of the rock wall in order to reveal a Power Moon.
  • 06: Back Way Up the Mountain: Near the Iron Mountain Path, Station 8 checkpoint, the player can find a low platform with an Uproot and some Rock Blocks. Mario must capture the Uproot and use him to destroy the Rock Blocks located in the corner in order to find a hidden passage with an 8-Bit Pipe. If the player reaches the end of the 8-bit section here, they will receive a Power Moon.
  • 07: Rolling Rock in the Woods: Near the Odyssey, the player can find a rock between four bushes. If Mario destroys this rock, he will receive a Power Moon.
  • 08: Caught Hopping in the Forest!: Near the Odyssey, the player can find a rabbit. If Mario catches the rabbit, he will receive a Power Moon.
  • 09: Thanks for the Charge!: At the Forest Charging Station, the player can find a glowing spot on the right-most charging station. If Mario ground pounds this spot, a Power Moon will appear.
  • 10: Atop the Tall Tree: In the south-eastern corner of the kingdom, the player can find an Uproot next to a tall tree. Mario must capture the Uproot and use it to climb up the tall tree, where a nut can be found. If the player destroys the nut, they will receive a Power Moon.
  • 11: Tucked Away Inside the Tunnel: In the south-eastern corner of the kingdom, the player can find an Uproot next to a tall tree. Mario must capture the Uproot and then return to the river in the opening area of the kingdom. The player must then head upstream and locate a nut located high up on a wall. Using the Uproot, Mario can reach the nut and destroy it, revealing a Power Moon.
  • 12: Over the Cliff's Edge: Near the Summit Path checkpoint, the player should look for a hidden path behind the cliff wall. If Mario traverses this path, he will find a nut, which will reward a Power Moon when destroyed.
  • 13: The Nut 'Round the Corner: Before reaching the Iron Road: Entrance checkpoint, the player should look for a hidden iron path near Talkatoo. Mario should traverse this hidden path to find a nut, which will reward a Power Moon once destroyed.
  • 14: Climb the Cliff to Get the Nut: From the start of the kingdom, the player should look for the river and follow its path upstream. At the top end of the river, the player will find a cave with a lever and door. If Mario activates the lever (by throwing Cappy at it), the door will open, allowing him to access a hidden cliffside with an Uproot. Mario should capture the Uproot and use it to climb up the cliffside and find a hidden nut. Destroying the nut will reward the player with a Power Moon.
  • 15: The Nut in the Red Maze: While traversing through the Iron Road, the player should look for a nut hidden in a corner of the maze. If Mario destroys this nut, he will receive a Power Moon.
  • 16: The Nut at the Dead End: From the "Road to Sky Garden" Power Moon, the player should locate a hidden iron path located underneath that Power Moon's location. If Mario reaches the end of this hidden path, he will find a nut that will reward him with a secret Power Moon once destroyed.
  • 17: Cracked Nut on a Crumbling Tower: Between the Iron Road: Halfway Point and the Sky Garden Tower, the player can find a side path made of collapsing platforms. If Mario can traverse these platforms and reach the end of their path, he will find a nut, which will reward a Power Moon once destroyed.
  • 18: The Nut that Grew on the Tall Fence: Near the Iron Mountain Path, Station 8 checkpoint, the player should head across the nearby iron wall to find a hidden nut, which will reward a Power Moon once destroyed.
  • 19: Fire in the Cave: From the Iron Road: Entrance checkpoint, the player should head through an opening between some iron bars along the left side, where a scarecrow can be found. Mario must throw Cappy at the scarecrow, which will open the nearby door and allow access to the cave behind. In the cave, the player must defeat the Fire Bro, which will reward Mario with a Power Moon.
  • 20: Hey Out There, Captain Toad!: From the Observation Deck, the player must capture Glydon and use him to glide to a distant island to the east. On this island, Mario can find Captain Toad, who will give the player a Power Moon.
  • 21: Love in the Forest Ruins: Near the Forest Charging Station, the player can find a field of Goombas. Mario must capture one of the Goombas and then use it to create a Goomba Tower, which can be used to reach Goombette, who is located on a high platform nearby. If the player uses the Goomba Tower to interact with Goombette, she will give the player a Power Moon.
  • 22: Inside a Rock in the Forest: Near the Summit Path checkpoint, the player can find a Sherm on a lower cliff platform. Mario must capture the Sherm and then head back near the Odyssey, where a dirt rock can be found. If the player destroys this dirt rock, they will receive a Power Moon.
  • 23: Shopping in Steam Gardens: The player can purchase a Power Moon from the Crazy Cap Shop for 100 yellow Coins.
  • 24: Nut Planted in the Tower: Inside the Sky Garden Tower, the player can find a nut planted on the central column. If Mario destroys this nut, he will receive a Power Moon.
  • 25: Stretching Your Legs: Inside the Sky Garden Tower, Mario must capture an Uproot and take it to the top of the central column. At the top, the player must stretch the Uproot in order to reach a Power Moon located high above.
  • 26: Spinning-Platforms Treasure: Near the Secret Flower Field, the player should look off the eastern cliff edge to find some hidden iron platforms below. Mario must jump down to these platforms and then traverse across the rotating platforms here in order to reach a Warp Pipe, which will take the player to a secret room containing a Power Moon.
  • 27: Make the Secret Flower Field Bloom: Within the Secret Flower Field, the player can find three groups of un-bloomed flowers. Mario must throw Cappy at all three groups of flowers in order to bloom them all (before they un-bloom) within a short amount of time. If the player blooms all the flowers, they will receive a Power Moon.
  • 28: Rolling Rock in the Deep Woods: At the southern end of the Deep Woods, Mario can find a rock that he can break. If the player can break this rock, they will receive a Power Moon.
  • 29: Glowing in the Deep Woods: In the Deep Woods, the player can find a scarecrow near the pool of the river. Mario must throw Cappy at the scarecrow, which will cause a Power Moon to temporarily spawn nearby. The player must then collect the Power Moon before it disappears.
  • 30: Past the Peculiar Pipes: Along the eastern wall of the Deep Woods, the player can find a Warp Pipe, which will take Mario to a small pipe maze. If the player can successfully traverse through the pipe maze, they will receive a Power Moon.
  • 31: By the Babbling Brook in Deep Woods: In the Deep Woods, the player can find a T-Rex roaming around. If Mario can lure the T-Rex to charge into a solid wall, it will get knocked out, allowing Mario to capture it. The player must then take it to the north-western corner of the Deep Woods (left of the river's origin) and use it to destroy the large rock here. This will reveal a glowing spot on the ground, which Mario can ground pound to reveal a Power Moon.
  • 32: The Hard Rock in Deep Woods: In the Deep Woods, the player can find a T-Rex roaming around. If Mario can lure the T-Rex to charge into a solid wall, it will get knocked out, allowing Mario to capture it. The player must then take it to the south-eastern corner of the Deep Woods (right of the river's end) and use it to destroy the large rock here. This will reveal a glowing spot on the ground, which Mario can ground pound to reveal a Power Moon.
  • 33: A Treasure Made from Coins: In the Deep Woods, the player should look for a hidden Coin Coffer on a small hill. Mario must capture the Coin Coffer and then take it to the pool of the river. Here, the player can find a small plant sprout surrounded by coins. Mario must shoot the sprout with about 500 coins in order to have it fully bloom into a flower, which will give the player a Power Moon.
  • 34: Beneath the Roots of the Moving Tree: Along the eastern wall of the Deep Woods, the player can find a small pine tree. If the player captures the tree, they can move it out of the way to reveal a glowing spot on the floor. Mario must then ground pound the glowing spot to reveal a Power Moon.
  • 35: Deep Woods Treasure Trap: Near the southern end of the Deep Woods, the player can find a Warp Pipe coming out of a large tree. Mario must enter the pipe to find a room with three treasure chests. If the player opens them in the correct order (center, left, right), they will receive a Power Moon.
  • 36: Exploring for Treasure: At the northern end of the Deep Woods (where the river's origin is located), the player can find a locked door being guarded by a Steam Gardener. In order to enter this door, the player needs to wear both the Explorer outfit and the Explorer hat. Once Mario enters the room, he can find a treasure chest in the center of the room. Opening it will reward the player with a Power Moon.
  • 37: Wooded Kingdom Timer Challenge 1: Next to the Iron Road: Halfway Point checkpoint, the player can find a scarecrow. Mario must throw Cappy onto the scarecrow, which will temporarily reveal some poles and a Power Moon above them. The player must then swing up the poles and collect the Power Moon before it disappears.
  • 38: Wooded Kingdom Timer Challenge 2: At the Forest Charging Station, the player can find a scarecrow on the left-most charging station. Mario must throw Cappy onto the scarecrow, which will temporarily reveal some platforms and a Power Moon above them. The player must then jump up the platforms and collect the Power Moon before it disappears.
  • 39: Flooding Pipeway: Near the Iron Road: Entrance, the player can find a pool of water with a submerged Warp Pipe. Mario should enter this Warp Pipe and then reach the end of the secret area within in order to receive a Power Moon.
  • 40: Flooding Pipeway Ceiling Secret: In the area with the "Flooding Pipeway" Power Moon, the player should look for an opening in the ceiling. Mario must enter this opening in order to find a small alcove with a hidden Power Moon.
  • 41: Wandering in the Fog: Near the Forest Charging Station, the player can find a Mini Rocket on an iron platform. Mario should capture the rocket to be taken to a secret area covered in fog, where he must find and collect five Moon Shards. If he can collect them all, he will receive a Power Moon.
  • 42: Nut Hidden in the Fog: In the area with the "Wandering in the Fog" Power Moon, the player can find a nut hidden behind an iron platform on the northern side of the area. If Mario destroys this nut, he will receive a secret Power Moon.
  • 43: Flower Road Run: From the Summit Path checkpoint, the player should head to the back side of the large sloped ramp, where a hidden door can be found. Mario must enter this door and then reach the end of the secret area within in order to receive a Power Moon.
  • 44: Flower Road Reach: In the area with the "Flower Road Run" Power Moon, the player must capture a Goomba and then use it to create a Goomba Tower. This will allow Mario to reach the hidden Power Moon located on a high iron platform that he could otherwise not reach.
  • 45: Elevator Escalation: At the Summit Path checkpoint, the player should locate a hidden door at the top-right side of the large sloped ramp. Mario should enter this door and then reach the end of the secret area within in order to find a Power Moon.
  • 46: Elevator Blind Spot: In the area with the "Elevator Escalation" Power Moon, the player must capture a Sherm at the start of the area and then use it to shoot and destroy a hidden rock located on the back wall. This will reward Mario with a Power Moon.
  • 47: Walking on Clouds: Near the Secret Flower Field Entrance, the player can find a Steam Gardener that will give a seed once activated. Mario must then carry this seed to the large seed pot on the Observation Deck. This will take him to a secret area in the clouds. If the player reaches the end of this area, they will receive a Power Moon.
  • 48: Above the Clouds: In the area with the "Walking on Clouds" Power Moon, the player must capture an Uproot at the start of the area and use it to reach a hidden Power Moon located high above the platform in the center of the area.
  • 49: Secret Path to the Steam Gardens!: This Power Moon can be found inside the Iron Cage. To reach it, the player must travel through a painting located in a different kingdom:
  • If the player visits the Wooded Kingdom before the Lake Kingdom and visits the Snow Kingdom after the Seaside Kingdom, then the painting can be found on a high cliff ledge at the north end of the starting area in the Snow Kingdom.
  • If the player visits the Wooded Kingdom before the Lake Kingdom and visits the Seaside Kingdom after the Snow Kingdom, then the painting can be found inside the Crystal Palace at the center of the Seaside Kingdom.
  • If the player visits the Wooded Kingdom after the Lake Kingdom, then the painting can be found a ledge hidden directly behind the Odyssey in the Metro Kingdom.
  • 50: Found with Wooded Kingdom Art: Near the Odyssey, the player should look for a picture of the Koopa Troopa hosting the Koopa Trace-Walking mini-game in the Sand Kingdom, along with two bushes north of his location. If the player then returns to the Sand Kingdom, locates these two bushes and ground pounds next to them, they will be rewarded with a hidden Power Moon.
  • 51: Swing Around Secret Flower Field: On the west side on top of the Secret Flower Field gate, Mario can find a golden rod where he can descend to a crumbling walkway in which he must then Long Jump to the red pole ahead. Mario will have to jump to and from a series of poles until he lands on a set of grey Brick Blocks with a Key and P Switch on them. The key will unveil the Power Moon on the east side of the gate, and the P switch activates a flower road that leads Mario directly to the Power Moon.
  • 52: Jammin' in the Wooded Kingdom: By the stream above the waterfall located southeast of the kingdom, the player can find a Music Toad. Should Mario talk to the Toad, he will request that the player play a specific piece of music related to "sky-high coins aplenty". The Toad will reward Mario with a Power Moon if the player selects the "Above the Clouds" theme from the Music List.
  • 53: Wooded Kingdom Regular Cup: At the Forest Charging Station, the player can find the Roving Racers hosting the Koopa Freerunning mini-game. Mario must enter the race and then reach the finish line in first place to be awarded a Power Moon.
  • 54: Peach in the Wooded Kingdom: At the Observation Deck, the player can find Princess Peach and Tiara. Talking to them will reward Mario with a Power Moon.

Moon Rock Moon Locations

  • 55: High Up in the Cave: This moon is located inside the small cave connecting the woods to Steam Gardens proper. Due to its elevation, Mario must either capture an Uproot to stretch toward it, capture a Fire Bro and Jump as a Fire Bro to reach it.
  • 56: Lost in the Tall Trees: There is a tall pine tree in the eastern woods with a wooden platform attached, and a wooden crate on said platform. Mario can either head to the Observation Deck, capture Glydon, and release capture, then ground pound the crate to release the Power Moon, which lands over to the golden rod nearby the Summit Path, or capture a Sherm below the Summit Path and destroy the crate with a Sherm.
  • 57: Looking Down on the Goombas: This moon is inside a nut on top of the tall iron wall nearby where Goombette can be found. It can only be reached by capturing Glydon and flying west to the nut. Afterwards, Mario must then simply break the nut open to obtain the Power Moon.
  • 58: High Up on a Rock Wall: On the Iron Road, there is a nut high above the trio of grey brick blocks nearby the red iron maze. Mario must use an Uproot to stretch to the brick blocks, then stretch to the nut to open it and release the Power Moon.
  • 59: The Nut in the Robot Storeroom: Inside the storeroom with the off-duty Steam Gardeners, there is a nut above both the entrance and two Volbonan tourists. Mario can reach it by stretching toward it as an Uproot. Opening the nut unveils the Power Moon.
  • 60: Above the Iron Mountain Path: West of the Iron Mountain Path, Station 8 checkpoint, there is a small cliff. Traveling north from there across a brittle iron pathway leads to another cliff with a P switch, which when activated, reveals a flower road leading to the Sky Garden Tower. On the way there, the flower path will lead Mario directly to the Power Moon, high above the start of the Iron Road.
  • 61: The Nut Under the Observation Deck: Underneath the northeast corner of the Observation Deck, there is a nut so high up on the wall, that a fully stretched Uproot alone can't reach it. As an Uproot, Mario must find a row of four Hidden Blocks against the wall, allowing Mario to stretch from said blocks up to the nut where the Power Moon lies.
  • 62: Bird Traveling the Forest: This bluebird holding this Power Moon flies around the Iron Road, Sky Garden Tower, and the Forest Charging Station. The player must find a place where the bird flies closest to their footing for the best chance of the player being able to throw Cappy to the bird and revealing the Power Moon.
  • 63: Invader in the Sky Garden: The player must use Goombas to defeat the Yoofoe on top of Sky Garden Tower to obtain this moon.
  • 64: Hot, Hot, Hot from the Campfire: Nearby the lake where Talkatoo is found, a Volbonan tourist set up some firewood but can't start a fire. Mario must find and capture a Fire Bro., then return to the said firewood to light the Volbonan's campfire. A Power Moon appears upon lighting the firewood.
  • 65: Wooded Kingdom Timer Challenge 3: West of the Iron Mountain Path, Station 8 checkpoint, there is a small cliff were Mario must throw Cappy on a scarecrow to temporarily reveals an obstacle course along the the wall heading west. The path consists of two moving lifts and two bars to swing on. The player must reach the end of the course and grab the Power Moon before time runs out.
  • 66: Moon Shards in the Forest: Five Moon Shards are scattered throughout the red iron maze in the Iron Road. Collecting all five reveals the Power Moon right next to the Iron Road: Halfway Point checkpoint flag.
  • 67: Taking Notes: On Top of the Wall: On top the southeast portion of the natural wall surrounding the southern forest, a rainbow treble clef can be found. Touching it reveals a very long trail of Rainbow Notes leading all the way back to the where the Odyssey lands in this kingdom. Due to the rather tight time limit, Mario must roll along the trail to cover more time, but he must also be cautious as the path gets narrower near the end, and could risk falling off course. The Power Moon appears near exactly where the last rainbow note is.
  • 68: Taking Notes: Stretching: Along the northern wall below the Iron Cage, there is another rainbow treble clef. The set of rainbow note revealed vaguely form a "V" shape, and most notes are best reached by stretching upward as an Uproot. The Power Moon revealed can only be reached by an Uproot.
  • 69: Wooded Kingdom Master Cup: At the Forest Charging Station, the player can find a Roving Racers is hosting a hard version of the Koopa Freerunning mini-game against a golden-shelled Koopa Troopa. Mario must enter the race and then reach the finish line in first place to be awarded a Power Moon.
  • 70: I Met an Uproot!: On the northernmost tower of the region, there is a Bonneter who wants to see an Uproot up close for research purposes. Mario must find and capture an Uproot then travel to where the Bonneter awaits where he will reward Mario a Power Moon.
  • 71: Invisible Road: Danger!: To the left of the "Path to the Secret Flower Field" Power Moon, the player can find a Moon Rook Pipe which leads to a bonus area. Mario must walk across an invisible pathway while avoiding Poison Piranha Plants. At the end, he must defeat three Big Poison Piranha Plants to unlock the Power Moon.
  • 72: Invisible Road: Hidden Room:

|In the area with the "Invisible Road: Danger!" Power Moon, the player must go to the part with the invisible rotating platform and find a hidden invisible platform with a small alcove. Inside this alcove is a treasure chest containing the Power Moon.

  • 73: Herding Sheep Above the Forest Fog: Near the Forest Charging Station, the player can find a Moon Rook Pipe which leads to a bonus area. In this bonus area, Mario must lead a Sheep through a short series of obstacles to a circular area which can be reached by climbing a pole. Mario will be rewarded with a Power Moon if done successfully.
  • 74: Herding Sheep on the Iron Bridge: In the area with the "Herding Sheep Above the Forest Fog" Power Moon, the player can find a Warp Pipe in a hidden alcove near the sheep's pen which will take Mario to an area with another sheep and a P Switch. Mario must hit the P Switch and then quickly lead the sheep to the same pen before the P Switch's effect wears off. If done successfully, Mario will be rewarded with another Power Moon.
  • 75: Down and Back Breakdown Road: Near the Iron Road: Entrance, the player can find a Moon Rook Pipe on a wall which leads to a bonus area. In this bonus area, Mario must run across many breakable blocks which can be destroyed by the many Bullet Bills found here. At the end, Mario must collect a key and go back to where he started in the area to collect the unlocked Power Moon. Even in Assist Mode, Mario will die if he falls into the bottomless area, a hard version of Power Moon can be found in the Dark Side area of the Moon Kingdom.
  • 76: Below Breakdown Road: In the area with the "Down and Back Breakdown Road" Power Moon, Mario must get to the end of the area and drop down to the lower level. He must then capture the Banzai Bill found there and fly back to the start into a wall made of breakable blocks where the Power Moon is found.

Multi Moon Locations

  • 02: Flower Thieves of Sky Garden: Obtained after defeating Spewart at the top of Sky Garden Tower.
  • 04: Defend the Secret Flower Field!: Obtained after defeating Torkdrift in the Secret Flower Field.
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