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Spinies (トゲゾー, Togezo) are a recurring enemy in the Mario franchise. They first appear in Super Mario Bros..

Profile[]

Physical description[]

Spinies are quadrupedal Koopas that wear a red shell covered in large, white spikes. In Mario & Luigi: Superstar Saga, their shell color is light-green, and it possesses yellow spikes.

Behavior[]

Spinies usually start off in the form of a Spiny Egg, which Lakitus throw in generally unlimited quantities.

In Super Mario series[]

Spinieis can only be defeated by using Fireballs, Ice Balls, invincibility from a Starman, or a POW Block.

Super Mario Bros.[]

Spiny Egg

Spinies first appeared in the game Super Mario Bros. Here, they were thrown by Lakitus and appear only in levels where Lakitus do. They are much like Green Koopas, as they will walk around a level until they fall off a cliff. They can be defeated by a fireball thrown by Fire Mario, a Koopa Shell, or a Starman. Unlike Koopa Troopas, Spinies cannot be defeated by a hit from below. Defeating a Spiny earns the player 200 points.

Super Mario Bros.: The Lost Levels[]

Spinies return in Super Mario Bros.: The Lost Levels behaving the same as they did before. Once again, they are thrown by Lakitus in the form of Spiny Eggs but they are much more common this time as an additional obstacle to avoid.

Super Mario Bros. 3[]

Spiny SMB3

Spinies are both thrown by Lakitus and can be found on levels without Lakitus. In the game, they act exactly the same as their Super Mario Bros. counterparts: they will walk around until they fall off a cliff or are defeated. This variety can be defeated by a fireball, a shell, a Hammer, a hit from a tail from a Raccoon Suit and/or Tanooki Suit, and a Starman. Defeating a Spiny earns the player 100 points, slightly less than before.

Super Mario World[]

They appear in Super Mario World as enemy thrown by Lakitus. Jumping on them will hurt Mario but spin jumping on them will not damage Mario or the spiny. Lakitus can be defeated with the use of a Fire Flower, Cape Feather, or a Starman. Defeating a Spiny is worth 200 points, the same as in Super Mario Bros..

Super Mario 64 / Super Mario 64 DS[]

Spinies return in Super Mario 64 as enemies tossed down by Lakitus. They can be found in Tiny-Huge Island and Rainbow Ride. They slowly walk around the area they were tossed down at and cannot be defeated. After a few seconds, they disappear. In Super Mario 64 DS, the Spiny's behavior is relatively unchanged but they now also appear in new levels Sunshine Isles and Goomboss Battle. Also, the Spinies have been slightly redesigned and given a more modern appearance. Spinies also appear in the minigame Lakitu Launch.

New Super Mario Bros.[]

Spiny Painting

Spinies return as enemies. Here, they commonly appear in World 2 and World 6. Once again, they are frequently tossed down by Lakitus but this time, they also frequently appear on their own. They behave the same way they did in previous 2D platformers. The use of fireballs, a Starman, Koopa Shells, or a Mega Mushroom can easily defeat a Spiny.

New Super Mario Bros. Wii[]

Spinies make a reappearance, behaving identically as they did before. Spinies are commonly found in World 2, World 6, and World 7. The game also introduces Spinies that can walk on ceilings and drop down and slide into Mario as he gets close. Once again, Shells and Fireballs can defeat them, and Ice Balls can freeze a Spiny into an Ice Block, and Mario or another character can destroy it via a Ground Pound or by tossing the Ice Block against a wall. Spinies can be destroyed when upside down with a ground pound.

The World 2 Enemy Course takes place in an underground cavern with Spinies. Additionally, World 7's enemy course is with a Lakitu which tosses down heaps of Spinies. The game also introduces some Lakitus which toss Coins instead of Spinies.

Super Mario Galaxy 2[]

Spiny Space Galaxy

A Spiny as seen in Super Mario Galaxy 2.

Spinies are enemies commonly found in galaxies such as the Yoshi Star Galaxy and the Starshine Beach Galaxy, and are first encountered in the former galaxy. They are commonly tossed down by Lakitus but some appear on their own. They can only be defeated with the use of the Rainbow Star or Fire Flower. Yoshi can swallow a Spiny and take aim and use one to defeat other enemies and break open hard objects such as metal cages. Giga Lakitu also uses Spinies as his primary weapon during his boss fight but he has much better range than the average Lakitu and can toss the Spiny Eggs from really far away.

Super Mario 3D Land[]

Spinies are enemies commonly seen on the ground, and they are a lot more more aggressive as they chase after Mario whenever he gets close (as Lakitus are absent from the game). Spinies are commonly found in caverns or other areas. A Spiny can be defeated with the use of fireballs, a tail whip, a Starman, White Tanooki, a Boomerang Flower, or a Statue Leaf.

New Super Mario Bros. 2[]

Gold Spiny

The beta model of a Gold Spiny

Gold Spiny's Egg

The beta model of a Gold Spiny Egg.

Spinies are enemies commonly encountered in World 2, World Mushroom, World Flower, World 5, and World Star. They behave the same as they did previously once again as a primary weapon of Lakitu or a marching footsoldier, again, fireballs, a Starman, White Raccoon Mario, and Shells can defeat them. Additionally the use of the Gold Flower can defeat them and earn you 5 bonus coins. Also, the use of the Raccoon Tail can flip one over. Spinies turn into coins when a Gold Ring is activated being one of the few enemies that don't turn golden however Gold Spinies are shown to exist in the game's files.

New Super Mario Bros. U / New Super Luigi U / New Super Mario Bros. U Deluxe[]

Spinies are enemies in all three games. Here, they are once again the main weapon of Lakitu, they are commonly found in Layer-Cake Desert, Rock-Candy Mines, Meringue Clouds, and Superstar Road and behave the same as they did in previous games. The use of fireballs, shells, or a Starman can beat a Spiny. Additionally, Yoshi and Baby Yoshi can also defeat one with ease. These games also introduces a similar new weapon for Lakitu called the Piranha Plant Egg which functions very similarly to the Spiny Egg but they become Piranha Plants upon hitting the ground.

Super Mario 3D World / Super Mario 3D World + Bowser's Fury''[]

Spinies return as enemies, behaving similarly as in Super Mario 3D Land being much more aggressive as Lakitu is absent again. They can be found in a variety of different levels. The use of Fireballs, the Cat Swipe, Boomerangs, the Lucky Bell, a Tail whip, the Starman, or the White Tanooki can easily beat a Spiny.

Super Mario Maker / Super Mario Maker for Nintendo 3DS / Super Mario Maker 2[]

Spinies are placeable enemies in all three games. They can be placed in any level, and they are once again thrown by Lakitu in the form of Spiny Eggs. Spinies can be given wings to turn into a Para-Spiny or a Super Mushroom can be applied to a Spiny to turn it into a Big Spiny. Enemies, Items, and Objects other than Spinies can also be used as "weapons" for Lakitu. Spinies are seen in every theme.

Super Mario Run[]

Spinies reappear as enemies, acting the same as in other Super Mario series installments. They are once again a primary weapon of Lakitu and once again also walk along the ground solo. The are commonly found in deserts.

Super Mario Odyssey[]

Spiny Chase

A Spiny chasing Mario.

Spiny Chase Double

Two Spinies chasing Mario.

Spinies are enemies commonly encountered in kingdoms such as the Luncheon Kingdom, the Snow Kingdom, and Bowser's Kingdom. They can be defeated by capturing a Hammer Bro and throwing frying pans at them, by poking them as a Pokio, and can be blown away by Ty-foos. However, they cannot be captured, and instead, throwing Cappy on them causes them to be knocked backwards in a similar manner to Bullies. This way, though, the Spinies can fall into an abyss, into poison, or into lava. Spinies also appear as enemies in several 8-bit segments, where they can only be defeated by kicking a Koopa shell at them. Spinies cannot be captured unlike most other enemies in this game.

In Mario Bros.[]

While Spinies do not make an appearance in the original release of Mario Bros. for Game Boy Advance, they serve as a replacement to Shellcreepers in every remake of the game (to prevent confusion with Shellcreepers and Koopa Troopas), starting with Super Mario Bros. 3's Battle Mode.

Spinies, like other enemies, can simply be defeated by having the character strike them from underneath, then run up to them to kick them offscreen. If left alone, they will eventually flip back over, change from red to green (green to blue if repeated), and continue moving, but in faster motions. Any Spiny that happens to be the last enemy in a phase will turn blue (regardless of color) and move at its quickest rate.

In Hotel Mario[]

Spiny HM sprite

Spiny are enemies which first appear in Larry's Chillton Hotel, where they are often seen hanging from ceilings. They can be avoided by ducking as they slowly pass by or defeating them by hitting their underbelly from above.

In Mario Kart series[]

Many believe the recurring Blue Shell item to be a blue Spiny Shell, which it is referred to as most of the time.

In Paper Mario series[]

Paper Mario[]

Spinies are encountered as enemies in Flower Fields and the Toad Town Tunnels. During battle, using a POW Block or Quake Hammer can flip a Spiny onto its back, lowering its Defense rating to 0. Because their shell is covered in spikes, Spinies are unaffected by jump attacks, and attempting to jump onto one instead damages Mario. Spinies can only attack by rolling into a ball and charging at Mario, dealing 4 damage to him.

Paper Mario: The Thousand-Year Door[]

Spike Storm

Spike Storm, a Glitz Pit fighting team featuring two Spinies and a Lakitu, in Paper Mario: The Thousand-Year Door

Spinies return as enemies, mainly encountered in levels 23 and 26 of the Pit of 100 Trials. During their turn, a Spiny can decide to curl itself into a ball, protecting it from any type of attack. Spinies and a Lakitu are a fighting team in the Glitz Pit, known as Spike Storm. Spinies received a more powerful variant, Sky-Blue Spinies, which are thrown by Dark Lakitus.

Super Paper Mario[]

Spinies are enemies encountered in the Dotwood Tree, The Overthere, and Flipside Pit of 100 Trials. In the field, Spinies are thrown by Lakitus, and act similarly as in their Super Mario series appearances.

A new variant of Spiny was introduced, Dark Spinies, which are stronger and appear in silhouette form.

Paper Mario: Sticker Star[]

Lakitu and Spiny PMSS field screenshot

Mario standing near a Spiny in Whammino Mountain as a Lakitu prepares to throw a Spiny Egg overhead in Paper Mario: Sticker Star

Spinies are enemies only encountered in World 1, World 2, and in one area of Whammino Mountain. If Mario jumps onto a Spiny, he takes five HP of damage. He cannot jump onto a Spiny unless he uses an Iron Jump or Super Boot Sticker. Spinies also aid Paragoombas, Koopa Troopas and Green Pokeys during battle. Unlike previous Paper Mario installments, Spinies cannot be flipped over using a POW Block. While attacking, a Spiny can interfere with a player's timing by tripping while leaning forward and throwing themselves at Mario while spinning. If Mario is hit during this attack, he becomes dizzy.

Paper Mario: Color Splash[]

Spinies are enemies first encountered in Daffodil Peak, and they also appear in Sunglow Ridge, Kiwano Temple (also featuring a Big Spiny as a mini-boss), and Redpepper Volcano. A Spiny is the first-round opponent in Roshambo Temple 2.

In battle, a Spiny can be flipped using a POW Block, just as in the first three Paper Mario titles. During battle, a Spiny attacks Mario by retreating into its shell and launching itself at him, similarly to a Koopa Troopa. Spinies are unaffected by Jump cards, except for Iron Jumps and Spin Jumps.

In Kiwano Temple, a large group of Spinies fall from the ceiling after using a POW Block, and Mario can use a Starman to instantly take them out. Kiwano Temple also has a mini-boss named Big Spiny.

Paper Mario: The Origami King[]

Spinies are a species encountered in Shangri-Spa and Bowser's Castle.

Attention Mario Wiki users!: This section is short or lacks sufficient information. We would appreciate it if you help the Mario Wiki by expanding it.

In Mario & Luigi series[]

Mario & Luigi: Superstar Saga[]

Spiny countering M&LSS screenshot

Mario about to counter a Spiny in Mario & Luigi: Superstar Saga

Spinies are enemies encountered in the Beanbean Castle Sewers. During battle, a Spiny can attack by approaching Mario or Luigi and then either run into him or enter its shell and spin into him. In either case, a Spiny can be countered using Mario or Luigi's hammer. Like in the Paper Mario games, jumping onto a Spiny results in taking some HP of damage. A Spiny can most commonly be attacked using the Hammer, but the Firebrand/Thunderhand techniques are also effective against them. If Mario or Luigi has a Spiny-Killer Jump badge equipped, they can jump onto a Spiny without taking damage.

Aside from Spinies, the game also introduces a variant named Sharpea, their Beanbean Kingdom equivalent.

Mario & Luigi: Bowser's Inside Story[]

Spinies only appear during the Giant Bowser fight against Bowser's Castle. Here, when the castle door is opened, the Spinies position themselves in front of it in groups of four, preventing Bowser from being able to punch the castle. Bowser has to use his Fire Breath to clear the Spinies out of the way.

Mario & Luigi: Dream Team[]

Several Spinies appear as enemies in Dreamy Driftwood Shore. During battle, Spinies use one of two attacks. One attack involves a group of Spinies jumping before attacking while the others wait. Mario has to move around and jump from the ones that did not move prior to the attack, otherwise he takes damage from a jumping Spiny, which can also cause the DEF-Down status effect. The other attack that Spinies can use is marching toward Mario, with some Spinies following the lead one. Mario must hit the Spiny in front then hit it a second time to knock it back when every other following Spiny lines up with each other. If Mario does not hit one or more Spinies, the rest of them retreat into their shell and run into Mario using their spikes.

To attack a Spiny, Mario has to use his hammer to flip it over. If Mario jumps onto a Spiny while it is flipped, it deals critical damage. As usual, if Mario jumps onto a Spiny while it is standing up, the Spiny's spikes damage him.

Spinies were given another variant, Spiny R, encountered in Dreamy Neo Bowser Castle. Some Spinies are also summoned in Kamek's second battle. They are the same as normal Spinies but attack faster.

Mario & Luigi: Paper Jam[]

Spinies are mainly encountered in Doop Doop Dunes, Doop Doop Dunes Grotto. Spinies were given a distinct paper counterpart, Paper Spiny, representing the Spinies from the Paper Mario series. In addition, a single Spiny is fought in Neo Bowser Castle alongside a Paper Spiny, a Ninji, and a Paper Ninji as one of Bowser's last lines of defense.

A Spiny's first attack involves it curling up into a ball and attacking the targeted Mario Bro directly, but this attack can be countered using the Hammer. The other attack a Spiny can use is positioning itself in front of the Mario Bros. and walking into them. The targeted Mario Bros. have to time their jumps so that they do not land onto their spikes.

Mario & Luigi: Superstar Saga + Bowser's Minions[]

In the remake of the main game, Spinies still wear a green shell with yellow spikes like in the original, but in the Minion Quest: The Search for Bowser campaign, they instead wear their usual red shell.

Spiny M&LSS BM sprite

In Minion Quest: The Search for Bowser, Spinies act as Melee units. Anyone who attacks a Spiny from above takes some minor damage alongside the Spiny's damage. A Spiny's special skill is Spin to Win, which allows it to roll into an enemy three times. Spinies are weak against Lakitus and Lakipeas. Only one Spiny with its Mario & Luigi: Superstar Saga colors makes an appearance, as a spectator to Wendy's cutie battle contest.

Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey[]

In the main game, Spinies retain their role. They also appear in the Bowser Jr.'s Journey campaign.

Attention Mario Wiki users!: This section is short or lacks sufficient information. We would appreciate it if you help the Mario Wiki by expanding it.

In Mario Pinball Land[]

Spinies appear in the Shifting Sands Stage. Here, hitting a Spiny with Mario causes it to flip over, leaving it vulnerable to being defeated from a second attack. Like in other games, Spinies are dropped by Lakitus, and they act as slow-moving obstacles for Mario. A Spiny is worth 2,000 points upon being defeated.

In Mario Party series[]

Spiny has played a minor role in the Mario Party series. They are usually found as obstacles in the mini-games. In Mario Party 5, Spiny appears as a capsule the characters will be able to collect. Spiny also appears as an orb in Mario Party 6 and Mario Party 7.

Item appearances[]

  • Spiny Capsule - Spiny will force the character to spin a roulette wheel to determine the opposing character it will attack. Spiny will then attack the opponent chosen by the roulette wheel, stealing ten coins in the process and giving it to the character that summoned it.
  • Spiny Orb - The Spiny Orb is similar to the capsule that appears in the previous installment. In Mario Party 6, the Spiny Orb took ten coins from any opponents that landed on its space and gave the ten coins to the owner of the space. In Mario Party 7, Spiny was a roadblock orb, and took ten coins from an opposing character that passed the roadblock space.

Mini-game appearances[]

  • Ice Rink Risk - In this mini-game, the characters are in an enclosed ice rink and must avoid the Spiny shells that appear in the rink for sixty seconds. As the mini-game progresses, more Spiny shells will be added to the rink until there are three shells all together. The shells are able to bounce off the walls and other shells, which increases their velocity.
  • Dreadmill - A single character will work their way up a conveyor belt full of Spiny shells. If they touch the Spiny shells, they will be stunned for a brief moment.
  • Daft Rafts - During the daytime portion of this mini-game, Spiny shells will appear on the rafts that are falling off the waterfall. If a character touch one of the Spiny shells, they will be eliminated from the mini-game.
  • Fun Run - As the characters are making their way up the tower, there will be various Spiny shells on the way. If a character touch one of the shells, they will be stunned for a brief moment.
  • Grabbin' Gold - The characters work together as a team to collect as many coins as they can in a basket. However, Spiny shells will be falling down at the same time. If they manage to capture a Spiny shell in their basket, they will not be able to catch coins for a brief moment.
  • Winner or Dinner - As the characters are collecting coins in this mini-game, Spinies will pop out of the vases. If a character touch one of the Spinies, they will not be able to collect coins for a short moment.

In Super Princess Peach[]

Peach Spiny

Spinies return as enemies, and they first appear in the level Hoo's Wood 2-2. Spinies act similarly as in the Super Mario series, but here, they walk a lot slower. They appear walking along the ground in various levels, they are no longer tossed down by Lakitus (Lakitus do toss Spiny Eggs but they don't turn into Spinys upon hitting the ground).

Spinies received a crying variant imbued with the Gloom vibe, Sad Spinies, which move a lot faster than regular Spinies.

Crossover appearances[]

Super Smash Bros. Brawl[]

Lakitu SSBB

Lakitu throwing a Spiny Egg, which becomes a Spiny upon landing, in Super Smash Bros. Brawl

8-bit Spinies make an appearance in Super Smash Bros. Brawl as moving obstacles on the Mario Bros. stage. Additionally, Spinies are thrown by the Lakitu Assist Trophy. Like the Lakitus, the Spinies use their sprite-based appearance from Super Mario Bros., although upscaled, and the Spinies the same behavior from Super Mario Bros. in that they start off as Spiny Eggs but become Spinies upon landing onto the ground.

Lakitu and a few Spinies are also featured together as a single trophy, titled "Lakitu & Spinies."

Super Smash Bros. for Nintendo 3DS / Wii U[]

Spinies are thrown by the Lakitu Assist Trophy, acting similarly as in Super Smash Bros. Brawl. In the Nintendo 3DS version's Smash Run, Spinies appear as enemies thrown by Lakitus. Here, Spinies act mostly the same, but their appearance here is more in line with its other recent appearances around the time rather than having a sprite-based appearance from Super Mario Bros..

Super Smash Bros. Ultimate[]

Both a Spiny and a Lakitu appear together as an Advanced-class Grab-type primary spirit, which decreases the user's weight. In its corresponding spirit battle, Spinies are represented by eight tiny red Bowsers.

Gallery[]

Hat mario To view Spiny's
image gallery, click here.

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