Mario Wiki

Vote for a featured article!

READ MORE

Mario Wiki
Advertisement
Mario & Luigi


"I hereby order the defendant to clean this entire page."
JudgePianta This article or section requires cleanup to the quality standards of the Mario Wiki.
The editor who added this tag believes this page should be cleaned up for the following reason:
create subheadings for the Mario & Luigi appearances
You can discuss this in the comments or edit this page to improve it.

The Spin Jump is a recurring move in the Mario & Luigi series. It first appears in Mario & Luigi: Superstar Saga.

Description[]

The Spin Jump is used by Mario and Luigi to cross certain large gaps that they cannot get across wirh a regular jump The Mario Bros. can also Spin Jump into a whirlwind to thrust themselves in any direction.

In Mario & Luigi series[]

Spin Jump MLPiT artwork

Artwork of Mario and Luigi performing a Spin Jump for Mario & Luigi: Partners in Time

The Spin Jump was one of the first Bros. Actions learned in Mario & Luigi: Superstar Saga. It was taught by the Starshade Bros. in the Stardust Fields. It is activated with Mario in the back. It allowed the Bros. to fly through the air for a short period of time. Flying into a mini tornado allows the Bros. to fly further. In Joke's End, the steam rising from the broth can be used to create tornados if a Spin Jump is performed while in it. Spin Jumps can also be used to move up slopes faster than walking. To do the Spin Jump, Mario should be behind Luigi and select the.

Spin Jumps return in Mario & Luigi: Partners In Time, where they are largely similar to their function in Superstar Saga. It is the first move taught by the Toadsworths. It has lost the ability to move up slopes quickly. When the move is taught by the Toadsworths, spinning into a baby will initiate a Baby Spin. In this game due to the fact that Switching was removed, Luigi is now the one on Mario's shoulders and they can now move while stacked too. The move also lasts a tiny bit longer too.

MountPajamajaFI

The Spin Jump in Mario & Luigi: Dream Team

Spin Jumps are in Mario & Luigi: Bowser's Inside Story where they are largely the same as in Partners in Time. The Bros. learn it with the help of Starlow. Once again Mario is the one on Luigi's shoulders in this game.

The Spin Jump returns in Mario & Luigi: Dream Team where Mario and Luigi learn it from Big Massif and Lil' Massif: The Massif Bros. on Mount Pajamaja. Mario can also use a version of the Spin Jump with Dreamy Luigi in Luigi's Dream World where it can also be used to slightly hover higher in the air. The effects of a Spin Jump last longer in this game than in past instalments making it easier to traverse greater gaps.

While the Spin Jump was absent from Mario & Luigi: Paper Jam, it returned in Mario & Luigi: Superstar Saga + Bowser's Minions, the move now lasts it's normal length again and Mario is once again on Luigi's shoulders, also unlike the original they can still moved while stacked.

Mario & Luigi: Brothership has the move reserved for the Mix Tornado Bros. Attack, where after they give Fireballs and Ice Balls to the ring in the first phase, the Bros. spin around in the vortex. There is also a variant where the Bros. merge into a UFO-shaped being with their faces; this version allows them to be more precise, lasting longer despite moving more slowly.

Navigation[]

Advertisement