- For the identically-named move in the Mario & Luigi series, see Spin Jump (Mario & Luigi series).
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The Spin Jump is a move able to be performed in various Mario games. It was introduced in the game Super Mario World and has been featured in several other games since.
Appearances[]
Super Mario World[]
Spin Jumps were introduced in Super Mario World. They could be used to bounce off of certain enemies that couldn't be jumped on with a normal jump (like Spinies and Piranha Plants) or destroy others in one hit (like Rexs and Dino Rhinos). If in Super Mario or Luigi form, it can destroy Flip blocks. If in Fire Mario or Luigi form, fireballs will be thrown in both directions while spinning. If a Cape Feather has been obtained, the cape will swing during the jump.
Super Mario Sunshine[]
A spin jump can be performed by spinning the analog stick, then jumping. It could also be performed by spinning the control stick while in mid-air. The former provides greater heights than most jumps. In addition, spinning will get rid of Goop stuck to Mario. Mario can squirt water in many directions while Spin Jumping.
Super Mario Galaxy/Super Mario Galaxy 2[]
The spin jump returns in Super Mario Galaxy and Super Mario Galaxy 2. Once Mario can Star Spin, he is able to spin jump. To perform a spin jump, Mario must jump and star spin. The spin propels him higher than a normal jump. It is essential that a spin jump is used in several scenarios within the game. Star Bunnies first tell Mario how to do a Spin Jump in the second star of the Space Junk Galaxy in the Fountain observatory. If he spin jumps and then Ground Pounds while spinning, the spin he does right before ground pounding will be at a slight tilt, and when he lands, instead of being on the ground, he does a small bow on his feet.
Super Mario 3D World[]
The Spin Jump returns in Super Mario 3D World and is executed by rotating the left thumb stick or the directional pad 360 degrees in either direction or pressing the jump button. This can be performed by all characters.