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Super Mario


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Snowman's Land is the tenth course in Super Mario 64 and Super Mario 64 DS, its remake. It is the second ice-themed level in the game (the first being Cool-Cool Mountain). It can be accessed after Mario defeats Bowser the second time, in the course Bowser in the Fire Sea, and obtains the second Golden Key. Snowman's Land can be entered by jumping to the wall on the left of the Mirror Room on the second floor.

The course itself is rather similar to Cool, Cool Mountain. It contains several snow-filled slopes and a section with wind. In the center of the course resides the Giant Snowman which makes the mountain of the course. It is widely populated by Mr. Blizzards, Spindrifts, and Moneybags. The frigid Chill Bully also resides here on a platform above a pool of extremely cold water which acts much like lava. On the side of the mountain is a pool of icy water which can deplete health as you swim in it along with an ice machine which spews triangular icy hills down the straightway to avoid. After this section are several platforms leading to the Snowman's head, the coldhearted Snowman will attempt to blow away anyone who tries to climb him. (If this happens, your character (except Yoshi who doesn't possess a cap) will lose their cap and will have to retrieve it from the nearby Mr. Blizzard). There is a Penguin endlessly pacing on the Snowman's bridge which can be used to safely cross. The course also contains a Koopa Shell which is necessary for obtaining the course's Red Coins (Silver Stars in the remake). Additionally, in the DS remake, there is a tree near the Chill Bully's platform which Hoot the Owl rests in which can be used to obtain the first Star easier.

The course also contains a hidden Igloo which houses one of the Stars (two in the DS remake). The igloo contains a large maze with several ice walls which stash Coins and other treasures. The Igloo is overrun by several Goombas and Spindrifts which can be defeated for bonus coins. A Bob-omb Buddy can also be found here. Also, there are several Blue ! Blocks which are necessary for getting the Power Star with the Vanish Cap. In the DS remake, the Igloo has been redesigned significantly, the maze has been replaced with a large icy lake with several ice platforms, swimming in the lake will cause you to lose health. Additionally, there a several Spindrifts dawdling about, the Blue ! Blocks have been replaced with Red ? Blocks, there are still plenty of Coins and 1-Up Mushrooms and the Bob-omb Buddy is still here. The Star has now been moved below a mesh ground near the igloo's entrance, additionally the 8 Red Coins from outside have all been moved inside the igloo.

To access this course, Yoshi, Mario, Luigi, or Wario will have to acquire the second of the castle's keys, and go to the floor directly above the lobby. Inside the mirror room, there will be a blank wall to the left of the room but if you were to look at the wall as it appears in the mirror, it will show the picture from the level Cool, Cool Mountain jump inside, and you will reach Snowman's Land. A cannon appears in this level but the purpose of it is unknown (however it can be used as an alternative, and possibly easier, method to complete the "Snowman's Big Head" and "In the Deep Freeze" Levels). Even stranger, the Bob-omb Buddy who opens it is inside the igloo, so it is impossible to see it opening. A similar case appears in Tiny-Huge Island where the cannon must be opened from the tiny island.

In the DS version, there is a Wario painting behind the mirror; to get to it you will need to use Luigi (others can be used via glitches), for when he enters the room, Power Flowers will appear. Also, the door behind the mirror leads to a secret Power Star. It is also possible to grab the maximum amount of 255 coins, as going in and out of the igloo creates more enemies inside the igloo all over again.

Layout[]

The defining feature of Snowman's Land is the gigantic, climbable snowman in the center of the course, similar to that of Banjo-Kazooie. Additionally, the snowman is bald, has two giant blue eyes and a blue mouth, and features an igloo at the base that Mario can crawl in.

Hazards[]

The course's four major hazards are:

  • The snowman regularly blows large wind gusts when walking on the icy bridge, which are capable of throwing Mario a very far distance, causing him to lose his hat.
  • In the canyon close to where Mario fights the Chill Bully, there is another wind gust that can fling Mario a short distance.
  • The platform where the Chill Bully is standing on features frozen water underneath that acts like lava.
  • The snowman's base features a shallow, frozen pond that Mario can swim in, but at the expense of his health meter. In addition, the moving slabs of ice can push Mario into the pond if he doesn't triple jump to reach the platform that leads to the first star.
  • There are continuous slabs of ice that slide down the lane near the frozen water. If Mario is hit by one, he will fall into the ice water below, and slowly start to lose health until he gets back on land.
  • Found in this level is the mini-boss named Chill Bully.
  • The only enemies in this level are Spindrifts and Mr. Blizzards.

Stars[]

Star 1: Snowman's Big Head[]

Mario64pic

Go right past the Chill Bully (he is similar to Big Bully of Lethal Lava Land and Chief Chilly in Super Mario 64 DS). Mario will reach the pond there is a snow covered path jump over the hills that slide out of the machine here and carefully navigate the path upward. From here, Mario will reach an icy pass with a Penguin walking on it. Mario should walk next to, behind the Penguin, or just stand on top of it. The Snowman here is blowing out strong gusts of wind which can blow Mario off the mountain. The Mr. Blizzard will also grab Mario's Cap forcing him to defeat the Snowman to retrieve it. Once past the bridge, Mario should go and navigate up the final slope of the path, and collect his first Star of this world.

In the DS remake, there is a way to get this Star a lot easier. Hoot the Owl is found in one of the trees near the Chill Bully's platform, you can use him to fly directly up to the Star.

Star 2: Chill With The Bully[]

Chillman

Begin by going right as you did for Star 1 and you'll see an ice platform above a frozen lake, holding a Chill Bully. Battle it as you did the Big Bully in Lethal Lava Land. Be careful not to land on the frozen pond, as its iciness will make Mario bounce off the water (clenching the seat of his pants, no less) and knock off 1/3 of his health each time he lands on it.

Hint: In Super Mario 64 DS, Yoshi or Wario can break the Power Flower Box to reveal a Power Flower. Once Yoshi grabs it, he can breathe fire. Alternatively, Wario can grab the flower to become Metal Wario. Yoshi can use this transformation to shoot fire at the Chill Bully, while Wario can push him with his added bulk. Either strategy can be used to easily knock him off the platform.

Star 4: Whirl From The Freezing Pond[]

SM64DS Snowmans Land Star 4

Go to the pond, and make your way to where two Spindrifts are floating in. Jump on the closer one, which will make Mario tornado jump. Make sure you land on the ledge that is above the pond and hit the left ? Box to get the Star. In the original, this is a single-shot star while in the DS remake, this Star can be gotten a lot easier with Luigi's backflip.

Star 6: Into The Igloo[]

Igloo

Make your way to the bridge on the Snowman's chest. At the end, carefully jump down to get to the Igloo. Alternatively, grab a Koopa Shell and ride up the path with coins, jumping immediately after the shell disappears. Navigate your way through the maze to find a Vanish Cap (or a Power Flower Box in Super Mario 64 DS). Then, return to where the Star is. In the original, the Star is located in a glass seal above the maze requiring you to find a vanish cap to get it, in the DS remake, the maze has been removed and the Star is now below a mesh flooring. Grab the Power Flower from the nearby ? Block and then head for the Star.

Super Mario 64-Exclusive Stars[]

Star 3: In The Deep Freeze[]

DeepFreeze64

Go to the ice building behind where you start. Go around to the back, and jump in, then double jump (or wall jump) to the ledge on the right. Jump once more to get to the top, and fall down the hole near where you climbed up to get the Star.

Star 5: Shell Shreddin' For Red Coins[]

Shreddin Shell

Return to the area you went to for Star 4, except this time, hit the right ? Box. A green Koopa Shell will pop up. Ride on it to collect all eight Red Coins which are located along the path.

Hint: The shell will help to get the Red Coins that are underneath the platform the Chill Bully is on.

Super Mario 64 DS-Exclusive Stars[]

Star 3: Yoshi's Ice Sculpture[]

SM64DS Snowmans Land Star 3

Enter as Yoshi (without any cap) and hit the nearest ? block to get a Power Flower. Yoshi can now spit fire. Then quickly go to the "ice sculpture" (go the opposite way as you did in the first two Stars) and make it melt so you can grab your Star! Alternatively, you can also use the fire near the Goombas to melt the ice.

Star 5: Snowman's Silver Stars[]

SM64DS SSS SL

For this mission, any character can be used. Just travel around the level with the Shell and pick up the Silver Stars that are scattered around. The Silver Stars are all along the general path of the Shell just like the Red Coins in the original.

Star 7: Red Coins In The House[]

Red Coins in the House

Return to the Igloo and collect all the Red Coins on the ice, in the air, and in the water to get the Star.

100-Coin Star[]

(Star 7 in Super Mario 64 and Star 8 in Super Mario 64 DS)[]

The goal of this Star is to have a coin total of at least 100. Each yellow coin will add one to the coin total, a Red Coin will add two, and a blue coin will add five. Upon completion, the Power Star will appear directly above Mario's head. Make sure to collect it and save before exiting the course.

Enemies Encountered[]

Trivia[]

  • The Giant Snowman's face resembles a Shy Guy, it's resemblance is more noticeable in the remake.
  • The music for this world is a remix of the music used for The Princess's Secret Slide, as well as the music for Bob-omb Battlefield.
  • The course's name, Snowman's Land, is a portmanteau of the word "snowman," referring to the large snowman in the center of the course, and the phrase "no man's land," which often refers to an inhospitable region.
  • Snowman's Land is one of the levels in the game that doesn't contain a true painting leading to the level, the others being Big Boo's Haunt, Dire, Dire Docks, Shifting Sand Land and Rainbow Ride.
  • This is one of only three courses (four in the DS version) where Mario can lose his hat. The other two are Shifting Sand Land and Tall, Tall Mountain.
    • In the DS remake, Mario, Luigi, or Wario can also lose their cap in Tiny-Huge Island.
    • In the former, after Mario kicks Klepto to drop a Power Star, the vulture will continue to chase after Mario and attempt to steal his hat.
    • In the latter, after Mario reaches an area with a waterfall and a giant, rolling log, there is an Ukiki. If Mario holds him, he will steal Mario's hat.
    • And in the DS remake for Sunshine Isles and Tiny-Huge Island Klepto is added and will once again try to swoop Mario to try and steal his hat.
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