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Snowman's Land is the 10th course in Super Mario 64 and Super Mario 64 DS. It can be reached after Mario defeats Bowser in the course, Bowser in the Fire Sea, and obtains the second Golden Key. First, go up the steps from the Basement to reach Floor 1. Next, go up the staircase in the center of the room and insert the key to open the door. The staircase curves to the left and leads to Floor 2. From there, head to the right until you reach a door with a small star on it. Inside is the Hall of Mirrors. Head left, and jump through the yellow wall in the center to reach the course.

Layout

The defining feature of Snowman's Land is the gigantic, climbable snowman in the center of the course, similar to that of Banjo-Kazooie. Additionally, the snowman is bald, has two giant blue eyes and a blue mouth, and features an igloo at the base that Mario can crawl in.

Hazards

The course's four major hazards are:

  • The snowman regularly blows large wind gusts, which are capable of throwing Mario a very far distance, causing him to lose his hat.
  • In the canyon close to where Mario fights the Chill Bully, there is another wind gust that can fling Mario a short distance.
  • The platform where the Chill Bully is standing on features frozen water underneath that acts like the lava in Lethal Lava Land.
  • The snowman's base features a shallow, frozen pond that Mario can swim in, but at the expense of his health meter. In addition, the moving slabs of ice can push Mario into the pond if he doesn't triple jump to reach the platform that leads to the first star.

Stars

Star 1: Snowman's Big Head

Go right past the Chill Bully (he is similar to Big Bully of Lethal Lava Land and Chief Chilly in Super Mario 64 DS). Mario will reach the pond there is a snow covered path jump over the hills here and carefully navigate the path upward. From here, Mario will reach an icy pass with a penguin walking on it. Mario should jump on top of the penguin and jump off as he stops or else he'd get blown to the starting point and lose his hat. Once past, Mario should go and navigate up the final slope of the path, then Mario gets the first star of this world. An alternative way to get the star is to walk behind the penguin instead of jumping on its head.

Star 2: Chill With The Bully

Begin by going right as you did for Star 1 you'll see a frozen lake on top of an ice platform and battle the Chill Bully as you did the Big Bully in Lethal Lava Land. Be warned not to land on the frozen pond, as its iciness will make Mario jump and knock out 1/3 of his health each time he lands on it.

Hint: In Super Mario 64 DS, Yoshi or Wario can break the Power Flower Box to reveal a Power Flower. Once Yoshi grabs it, he can breathe fire. Alternatively, Wario can grab the flower to become Metal Wario. Yoshi can use this transformation to shoot fire at the Big Bully, while Wario can push him with his added bulk. Either strategy can be used to easily knock him off the platform.

Star 4: Whirl From The Freezing Pond

Go to the pond, and make your way to where two enemies are floating in. Jump on the closer one, which will make Mario tornado jump. Make sure you land on the ledge that is above the pond. Hit the left ? Box to get the star.

Star 6: Into The Igloo

Make your way to the bridge on the Snowman's chest. At the end, carefully jump down to get to the Igloo. Alternatively, grab a Koopa Shell and ride up the path with coins, jumping immediately after the shell disappears. Navigate your way through the maze to find a vanish cap. Then, return to where the star is.

Super Mario 64-Exclusive Stars

Star 3: In The Deep Freeze

Go to the ice building behind where you start. Go around to the back, and jump in, then double jump (or wall jump) to the ledge on the right. Jump once more to get to the top, and fall down the hole near where you climbed up to get the star.

Star 5: Shell Shreddin' For Red Coins

Return to the area you went to for Star 4, except this time, hit the right ? Box. A green Koopa Shell will pop up. Ride on it to collect all eight red coins.

Hint: The shell will help to get the red coins that are underneath the platform the Chill Bully is on.

Super Mario 64 DS-Exclusive Stars

Star 3: Yoshi's Ice Sculpture

Enter as Yoshi (without any cap) and hit the nearest ? block to get a power flower. Yoshi can now spit fire. Then quickly go to the "ice sculpture" (go the oppoosite way as you did in the first two stars) and make it melt. Get the star.

Star 5: Snowman's Silver Star

For this mission, any character can be used. Just travel around the level and pick up the Silver Stars that are seen around.

Star 7: Red Coins In The House

Return to the Igloo and collect all red coins on the ice, in the air, and in the water to get the star.

100-Coin Star

(Star 7 in Super Mario 64 and Star 8 in Super Mario 64 DS)

The goal is to have a coin total of at least 100. Each gold coin will add 1, while a red coin will add 2, and a blue coin will add 5 to the coin total. Upon completion, the Power Star will appear directly above Mario's head. Make sure to collect it and save before exiting the course.

Trivia

  • The course's name, Snowman's Land, is a portmanteau of the word "snowman," referring to the large snowman in the center of the course, and the phrase "no man's land," which often refers to an inhospitable region.
  • This is only one of three courses where Mario can lose his hat. The other two are found in Shifting Sand Land and Tall, Tall Mountain.
    • In the former, after Mario kicks Klepto to drop a Power Star, the vulture will continue to chase after Mario and attempt to steal his hat.
    • In the latter, after Mario reaches an area with a waterfall and a giant, rolling log, there is an Ukiki. If Mario holds him, he will steal Mario's hat.
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