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Snowman's Land is the tenth course in Super Mario 64 and Super Mario 64 DS.

Layout

Snowman's Land's defining feature is large snowman in the center of the world. The snowman can blow large gusts of winds, capable of sending Mario great distance and causing him to lose his hat. The water in Snowman's Land is dangerously cold, and it acts like lava if Mario touches it. There are some patches of water which have become completely frozen. There are also slabs of ice that are cold enough to knock out a third of Mario's health meter. In one corner of the level there is a canyon that has winds strong enough to push Mario short distances.

Stars

Star 1: Snowman's Big Head

Go right and past the chill bully. Mario will reach the pond there is a snow covered path jump over the hills here and carefully navigate the path upward. From here, Mario will reach an icy pass with a penguin walking on it. Mario should jump on top of the penguin and jump off as he stops or else he'd get blown to the starting point and lose his hat. Once past, Mario should go and navigate up the final slope of the path, then Mario gets the first star of this world. An alternative way to get the star is to walk behind the penguin instead of jumping on its head.

Star 2: Chill With The Bully

Begin by going right as you did for Star 1 you'll see a frozen lake on top of an ice platform and battle the Chill Bully as you did the Big Bully in Lethal Lava Land. Be warned not to land on the frozen lake, though as it is so cold it will knock out 1/3 of your health each time Mario lands on it.

Star 3: In The Deep Freeze 

Go to the ice building behind where you start. Go around to the back, and jump in, then double jump (or wall jump) to the ledge on the right. Jump once more to get to the top, and fall down the hole near where you climbed up to get the star.

Star 3: Yoshi's Ice Sculpture (64DS)

Enter as Yoshi (without any cap) and hit the nearest ? block to get a power flower. Yoshi can now spit fire. Then quickly go to the "ice sculpture" (go the oppoosite way as you did in the first two stars) and make it melt. Get the star.

Star 4: Whirl From The Freezing Pond (SM64)

Go to the pond, and make your way to where two enemies are floating in. Jump on the nearest one (or farthest one) and spin to the ledge. Hit the ? Box on the left to get the star.

Star 5: Shell Shreddin' For Red Coins (SM64)

Return to the area you went to in star five, except, take the ? Box to the left. Hit to get a Koopa Shell, and ride on it to find all eight red coins. The shell will help get the star on some spots like under where the Chill Bully is.

Star 5: Snowman's Sliver Star (64DS)

For this mission, any character can be used. Just travel around the level and pick up the Silver Stars that are seen around.

Star 6: Into The Igloo

Make your way to the bridge on the Snowman's chest. At the end, carefully jump down to get to the Igloo. Alternatively, grab a Koopa Shell and ride up the path with coins, jumping immediately after the shell disappears. Navigate your way through the maze to find a vanish cap. Then, return to where the star is.

Star 7: Red Coins In The House (64DS)

Return to the Igloo and collect all red coins on the ice, in the air, and in the water to get the star.

100 Coins

The goal for this star is the same as other 100 coin star missions. Just collect 100 coins or more in the level (that includes red coins and blue coins). After you collect them, the star will appear above your head. After you collect the star, just grab the collected star from other missions or you can exit the level.

Trivia

  • The course's name, Snowman's Land, is a portmanteau of the word "snowman", referring to the large snowman in the center of the course, and the phrase "no man's land", which often refers to an inhospitable region.
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