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Super Mario Paper Mario

Sleep is a status effect in several Mario role-playing games. Several characters are vulnerable to getting it, including Mario, his partners, and even enemies. Sleep does not appear in any of the Mario & Luigi games. Sleep first appears in Super Mario RPG: Legend of the Seven Stars.

In Super Mario RPG: Legend of the Seven Stars[]

Sleep is commonly used by mushroom-related enemies. When Mario or his team gets this ailment, they rest for a number of turns unable to attack. Refreshing items and Peach's healing moves are the only ways to cure this.

In Super Mario series[]

In Super Mario 64, Super Mario Sunshine, Super Mario 64 DS, Super Mario Galaxy, Super Mario Galaxy 2, and Odyssey, Mario falls asleep if left idle for long enough.

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In Paper Mario series[]

SleepTTYD

Sleep is common, most notably in Paper Mario, Paper Mario: The Thousand-Year Door, and Super Paper Mario. Whenever Mario or his partners get this ailment, they are put to sleep for a few turns unable to attack. Crazee Dayzees are known for their only attack being to put Mario to sleep and is tough to Guard against. 

Mario himself can put enemies to sleep by using either a Sleepy Sheep, Sleepy Stomp, or using the Lullaby Star Power move. This ailment is greatly needed for the fight against Kent C. Koopa as he will put to Sleep for four turns and the success rate is high.

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