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Shiveria (パウダーボウル , lit. Powderbowl?), also known as "the warmest community in the coldest land," is a location in the Snow Kingdom in Super Mario Odyssey. Its name and environment are based on the real world location of Russia, and Scandinavia. The city's main inhabitants are notably the Shiverians.

The primary currency of the Snow Kingdom are purple Snowflakes, however they also accept regular gold coins.


Description

The land of Shiveria is a world of ice and snow that freezes the body, but dazzles the eyes. Stay alert, one bad step can drop you into the dangerously frigid sea. Despite the cold, the huge excavated settlement beneath the ice is famous for its warm hospitality, and on clear days, the view can't be matched. When the weather is clear, you might spot a few animals making the best of the cold. Be sure to keep an eye out!

Culture/Economy

The sporting event is the Bound Bowl Grand Prix. Only Shiverians are allowed to participate, but when you watch a race, you COULD participate. Beyond racing, Shiverians are known for elaborate baked goods. Especially renowned is the Frost-Frosted Cake, which is very popular at weddings. By tradition, only the Shiverian Elder is allowed to make this extraordinary confection.

Quick Facts

  • Population: Middling
  • Area: Deep, Wide
  • Natives: Shiverians
  • Currency: Snowflake
  • Industry: Cakes, Racing
  • Climate: Average 14°F (-10°C)

Notable Locations

  • Shiveria Town
  • Icicle Cavern
  • Hollow Crevasse
  • Wind-Chill Cavern
  • Snowy Mountain
  • Snowline Circuit
  • Iceburn Circuit
  • Sky Tornado Area

History

Super Mario Odyssey

When Mario first visits this kingdom, there is a blizzard occurring outside the town area, and the entrance to the Bound Bowl Grand Prix race area is blocked off. Mario must help the Shiverians open the entrance to the race area by collecting the four Power Moons located in the rooms around the race area's entrance. Once Mario collects all four of these Power Moons, the race area opens up, allowing Mario and the Shiverians to enter. Upon entering the race area, the player discovers that one of the racers is still in the waiting room. Mario goes to find the racer and captures him, allowing the player themselves to participate in the Bound Bowl Grand Prix race.

If Mario successfully gets first place in the race, he will receive a Multi Moon, which (when collected) restores the Snow Kingdom to its former glory, getting rid of the blizzard outside the town, allowing the Shiverians to race on their race course peacefully and granting access to more Power Moons. Once Mario collects enough Power Moons, he can access the next kingdom - either the Seaside Kingdom (if the player has not visited it yet) or the Luncheon Kingdom (if both the Seaside and Snow Kingdoms have been visited).

Power Moon locations

Regular Moon Locations

  • 01: The Icicle Barrier: The player can find this Power Moon at the end of the Icicle Grotto area.
  • 02: The Ice Wall Barrier: The player must collect all five Moon Shards in the Hollow Crevasse area in order to receive this Power Moon.
  • 03: The Gusty Barrier: The player must defeat all the Spinies on the last platform of the Wind-Chill Cavern area in order to receive this Power Moon.
  • 04: The Snow Mountain Barrier: The player must defeat Rango on top of the Snowy Mountain area in order to receive this Power Moon.
  • 06: Entrance to Shiveria: The player can find this Power Moon on top of some boxes at the entrance to the Shiverian town.
  • 07: Behind Snowy Mountain: The player can find this Power Moon on a hidden path located behind the Snowy Mountain.
  • 08: Shining in the Snow in Town: In Shiveria Town, the player can find a pole that they must climb to a higher level proceeded by three lamps that Mario can climb. In the snow after these three lamps, Mario can find a glowing spot in the top left corner that he must ground pound to make the Power Moon appear.
  • 09: Atop a Blustery Arch: In the Wind-Chill Cavern, Mario must ground pound an x-shaped indent on top of the wooden archway that has a moving block inside it.
  • 10: Caught Hopping in the Snow!: Southeast of the Odyssey, the player can find a rabbit that they must catch in order to obtain the Power Moon.
  • 08: The Shiverian Treasure Chest: Near the "Shining in the Snow in Town" Power Moon, Mario can find a hole past it that leads to a pathway to a treasure chest containing this Power Moon.
  • 12: Treasure in the Ice Wall: In the Hollow Crevasse, the player must make it to the top of the area with the last Bitefrost. They can find a small indent that allows Mario to climb on the wall and can climb to the far right side to find a treasure chest containing the Power Moon.
  • 13: Snow Kingdom Timer Challenge 1: In the northeast of the outside area near the "Corner of the Freezing Sea" checkpoint, Mario can find a scarecrow that he can throw Cappy on. He must quickly make it across several small circular platforms to reach this Power Moon.
  • 14: Snow Kingdom Timer Challenge 2: In the middle of the southeast of the outside area, Mario can find a scarecrow that he can throw Cappy on. He must quickly climb two tall poles to the top where he can find the Power Moon.
  • 15: Moon Shards in the Snow: In the outside area, the player must find five Moon Shards throughout the area after which he will be rewarded with the Power Moon.
  • 16: Taking Notes: Snow Path Dash: To the northwest of the Above the Ice Well checkpoint the player can find a rainbow treble clef. After touching it, Mario must collect three different lines of rainbow notes in order to obtain this Power Moon.
  • 17: Fishing in the Glacier!: To the far east of the Odyssey, the player can find a pool of water with a Fishin' Lakitu. Mario must capture the Lakitu and reel in the bigger shadow to make a Cheep Cheep appear as well as the Power Moon.
  • 18: Ice-Dodging Goomba Stack: In the Icicle Cavern, Mario must capture and create a Goomba Tower consisting of at least four Goombas and find a Goomba button with a number "4" to a higher platform on the right, which will cause a hole in the wall open up containing the Power Moon.
  • 19: Captain Toad is Chilly!: In the outside area at the far north, the player can find a hole with snow in it that Captain Toad is hiding in. Mario must talk to him and he will give Mario the Power Moon.
  • 20: I'm Not Cold!: In the Shiveria Town, the player must purchase the Boxer Shorts from the Crazy Cap shop. After the player exits the shop they will immediately see a Shiverian that they must talk to, who will reward Mario with the Power Moon.
  • 21: Shopping in Shiveria: In the Shiveria Town, the player must purchase a Power Moon from the Crazy Cap shop for 100 gold coins.
  • 22: Walking on Ice!: In front of the Corner of the Freezing Sea checkpoint the player can find a door which leads to a Koopa Troopa inside an ice cave. Mario must talk to him and earn 80 or more points in the Koopa Trace-Walking minigame to obtain this Power Moon.
  • 23: Snowline Circuit Class S: The player will receive this Power Moon upon getting first place in the Snowline Circuit Class S race.
  • 24: Dashing Over Cold Water!: In the west in the outside area the player can find a door covered in a pile of snow which leads to a bonus area. In this bonus area, Mario must capture many Rocket Flowers across freezing water while avoiding Moonsnakes.
  • 25: Dashing Above and Beyond!: In the area with the "Dashing Over Cold Water" Power Moon, the player must dash past the Power Moon and the Warp Pipe up the steep hill to find the Power Moon and a Shiverian at the very top.
  • 26: Jump 'n' Swim in the Freezing Water: A little bit north of the Odyssey, the player can find a door that can only be opened by throwing Cappy on the scarecrow, which leads to a bonus area. In this bonus area, Mario must make it through many moving blocks of freezing water without Cappy while avoiding Goombas wearing Santa hats.
  • 27: Freezing Water Near the Ceiling: In the area with the "Jump 'n' Swim in the Freezing Water" Power Moon, Mario must jump on top of the last block of freezing water. This block leads up to a series of swinging poles going to the left side into a floating block of freezing water which contains the Power Moon.
  • 28: Blowing and Sliding: The player must capture one of the Ty-Foos and float over to a block hidden behind a cliff in the east side of the outside area. Mario must blow the block off to the side to reveal a hidden door, which leads to a bonus area. In this bonus area, Mario must blow the two blocks into the correct order in order to create a staircase up to the Power Moon and unlock it.
  • 29: Moon Shards in the Cold Room: In the Shiverian Town, the player must purchase the Snow Hood and Snow Suit from the Crazy Cap shop. Mario must then climb up the pole on the right side near the bounding track entrance to a Shiverian on the upper level. Mario must talk to the Shiverian who will open the door to a bonus area. In this bonus area, Mario must collect Moon Shards inside an 8-Bit section while avoiding Spinies.
  • 30: Slip Behind the Ice: In the area with the "Moon Shards in the Cold Room" Power Moon, Mario can find a few hidden blocks above the platform near the entrance/exit pipe. Mario must jump on top of these blocks into a hidden alcove with the Power Moon found at the very left side.
  • 31: Spinning Above the Clouds: Near the Above the Ice Well checkpoint, the player can find a large seed frozen in a small piece of ice. The player must plant the seed in the small patch of dirt near the Odyssey, which causes a large beanstalk to grow, which leads to a bonus area. In this bonus area, Mario must make it across multiple Hat Trampolines while being blown upwards by gusts of wind.
  • 32: High-Altitude Spinning: In the area with the "Spinning Above the Clouds" Power Moon, the player must make it to the extra tall gust of wind and float over to a lone Hat Trampoline on the left side, which has the Power Moon above it.
  • 33: Secret Path to Shiveria!: This Power Moon can be found on top of the Snow Kingdom Clifftop. To reach it, the player must travel through a painting located in a different kingdom:
  • If the player visits the Snow Kingdom before the Seaside Kingdom, then the painting can be found between some trees near the Odyssey in the Mushroom Kingdom.
  • If the player visits the Snow Kingdom after the Seaside Kingdom, then the painting can be found behind the left building at the Main Courtyard Entrance in Bowser's Kingdom.
  • 34: Found with Snow Kingdom Art: When the player falls down into the Shiveria Town, they should walk to the left side to find a piece of Hint Art. The Hint Art shows Poochy sitting on a glowing spot in the Lost Kingdom. Mario must travel back to the Lost Kingdom and find the glowing spot that is shown on the Hint Art.
  • 35: Snow Kingdom Regular Cup: At the northwest corner of the kingdom, the player can find a Roving Racer hosting the Koopa Freerunning mini-game. Mario must enter the race and then reach the finish line in first place to be awarded a Power Moon.
  • 36: Hat-and-Seek in the Snow: At the Snowline Circuit, the player can find a Bonneter on the head of one of the Shiverians. After speaking to the Bonneter, Mario will be rewarded with a Power Moon.
  • 37: Peach in the Snow Kingdom: In the Shiveria Town on the left side near the entrance to the bounding track, Peach and Tiara can be found. If Mario talks to Peach, she will reward him with a Power Moon.

Moon Rock Moons Locations

  • 38: Shining on High: This Power Moon is found floating above near the Odyssey. Mario can grab it simply by jumping on top of the Odyssey and long jumping to it.
  • 39: Above the Freezing Fish Pond: To the south of the Corner of the Freezing Sea checkpoint, the player can find the Power Moon floating above near a pool of water on a thin part of the hill.
  • 40: Ice Floe Swimming: Near the "Above the Freezing Fish Pond" Power Moon, the player can find this Power Moon in a long hole underwater, which can be grabbed easier by capturing a nearby Snow Cheep Cheep.
  • 41: Icy Jump Challenge: In the Wind-Chill Cavern, the player can find this Power Moon floating above the path of one of the blocks that are being blown around by the Ty-foos. Mario must jump on the moving block and quickly jump up to grab the Power Moon.
  • 42: Forgotten in the Holding Room: In the waiting room that is used by the capturable Shiverian for the bounding races, the player can find this Power Moon hidden among one of the stacks of Crates.
  • 43: It Popped Out of the Ice: Near the Above the Ice Well checkpoint, the player can find this Power Moon on top of one of the tall blocks of ice. The Power Moon is hidden by a glowing spot, which Mario must ground pound to make it appear.
  • 44: Deep in the Cold, Cold Water: In the deep pool of water found to the left of the Corner of the Freezing Sea checkpoint, the player can find a glowing spot on the very bottom of it which Mario must ground pound to make the Power Moon appear.
  • 45: Water Pooling in the Crevasse: In the Hollow Crevasse, the player can find a glowing spot on the right side underwater, which Mario must ground pound in order for the Power Moon to appear.
  • 46: Squirming Under Ice: In the Snowy Mountain area where Mario previously fought Rango, the player can find this Power Moon at the very top by ground pounding a moving bump in the ground. Mario can throw Cappy at it to stun it.
  • 47: Snow Kingdom Timer Challenge 3: Near the Corner of the Freezing Sea checkpoint, the player can find a P Switch that is underwater near a Snow Cheep Cheep. The player must press the P Switch and quickly make their way over to the Power Moon before the P Switch's effect wears off.
  • 48: Stacked-Up Ice Climb: In the Icicle Cavern, Mario must capture and create a Goomba Stack consisting of at least ten Goombas and make it to the top of the area onto a Goomba button with a number "10". The Power Moon will appear high in the air and can be obtained simply by jumping while still controlling the Goomba Stack.
  • 49: I Met a Snow Cheep Cheep!: To the west of the Above the Ice Well checkpoint, the player can find a Bonneter near a small pool of water. The player must capture a Snow Cheep Cheep and bring it to the Bonneter who will reward Mario with a Power Moon.
  • 50: Even More Walking on Ice!: The player must go to the same area as the "Walking on Ice!" Power Moon, but this time Mario must earn 90 or more points after which Mario will be rewarded with a Power Moon.
  • 51: Snow Kingdom Master Cup: At the northwest corner of the kingdom, the player can find a Roving Racers is hosting a hard version of the Koopa Freerunning mini-game against a golden-shelled Roving Racer. Mario must enter the race and then reach the finish line in first place to be awarded a Power Moon.
  • 52: Iceburn Circuit Class A: Behind the Corner of the Freezing Sea checkpoint the player can find a hidden doorway where the Moon Rock originally was. The player must get in first place in the Iceburn Circuit Class A race track.
  • 53: Iceburn Circuit Class S: The player must get in first place in the Iceburn Circuit Class S race track, which is in the same place as Iceburn Circuit Class A race track.
  • 54: Running the Flower Road: Near the Above the Ice Well checkpoint, the player can find a Moon Pipe which leads to a bonus area. In this bonus area, Mario must throw Cappy at multiple scarecrows to make flower paths appear. The enemies that appear in this area include Moonsnakes and Banzai Bills.
  • 55: Looking Back on the Flower Road: In the area with the "Running the Flower Road" Power Moon, this Power Moon can be found behind the first Banzai Bill Cannon.

Multi Moon locations

  • 05: The Bound Bowl Grand Prix: The player will receive a Multi Moon upon getting first place in the Snowline Circuit Class A race.
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