A Shine Sprite is an object that made its first and main appearance Super Mario Sunshine, but has since had many appearances in other Nintendo games. Shine Sprites bear a close resemblance to the sun and emit a strong yellow light that is said to act as a power source. They act as the guardians of Isle Delfino.
In Super Mario Sunshine[]
Shine Sprites make their first appearance in Super Mario Sunshine. They are the main collectible item and feature, much like with Power Stars in Super Mario 64. Furthermore, there are a total of 120 Shine Sprites to collect, the same total number of Power Stars in the original Super Mario 64.
Shine Sprites power the island of Isle Delfino and bathe in sunlight. After Shadow Mario polluted the island with graffiti and goop using his Magic Paintbrush, every Shine Sprite left the island. After Mario was blamed for Shadow Mario's crimes, he had to travel all over Isle Delfino to find and retrieve them. The game has a total of 120 Shine Sprites, but only 50 are needed for the final boss fight against Bowser, although an alternative ending becomes available when every Shine Sprite has been collected.
In Mario Kart series[]
Mario Kart: Double Dash!![]
This is the first appearance of Shine Sprites in the series. Here, they are the feature of their own battle mode, Shine Thief, in which up to four racers compete to find and hold onto a Shine Sprite until the timer reaches zero. Weapons can be used to remove the Shine Sprite from the others' control. Whoever holds on to the Shine Sprite by the time the match ends is ranked the winner.
Mario Kart DS[]
Shine Sprites are featured in a different battle mode game titled Shine Runners. The only difference in objective from Shine Thief is that racers have to collect the most Shine Sprites within the time rather than just one. They can hold up to nine Shine Sprites at a time. The rankings at the end of a match are determined based on who has the most Shine Sprites. Similarly, the overall results at the end feature rankings based on each character's added total number of Shine Sprites from each match.
Mario Kart 8 Deluxe[]
A Shine Sprite returns in the battle mode Shine Runners, although its objective was made the same as the Shine Thief mode in Mario Kart: Double Dash!!, with there being only one Shine Sprite.
In Paper Mario: The Thousand-Year Door[]
Shine Sprites have more of a minor role. Shine Sprites are scattered across the game in little boxes, and if Mario collects three, he can get one of his partners to learn a new move. If the player finds the second orb in Hooktail's Castle, they can power up their partner a second time. There are a total of forty-two shine sprites in the game, enough to power Mario's partners up twice.
Profiles[]
Super Mario Sunshine[]
- Guide Book: The revered symbols of Isle Delfino normally gather at the Shine Gate. Their collective power sustains the island.