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=='''Early Life'''== |
=='''Early Life'''== |
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⚫ | At an early age, Miyamoto had a desire to create things that would amaze the world. At first, he considered puppeteering, painting, and making toys. Finally, he decided to study industrial design at the Kanazawa Munici College of Industrial Arts and Crafts. It took him five years to graduate, because he didn't want to attend all of the classes. |
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− | Miyamoto was born and bred in Sonobe in Japan, near Kyoto (the location for the [[Nintendo]] headquarters). In his youth he spent a large amount of time exploring the surrounding countryside. At one point, he actually discovered a series of caves, and consequently returned with a lantern in his hand. He actually spent almost his entire summer searching them. |
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⚫ | When he was 24 years old, his father contacted his friend, [[Hiroshi Yamauchi]], who worked at [[Nintendo]], which was still a toy company at that time. Yamauchi requested to see some designs. Miyamoto responded by going to Nintendo's headquarters in Kyoto with a bag of goodies. One of these goodies was one of the greatest portfolios Nintendo had ever seen, which resulted in Miyamoto eventually becoming the company's first staff artist in 1977. |
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⚫ | Miyamoto had a desire |
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=='''Career'''== |
=='''Career'''== |
Revision as of 07:34, 14 February 2016
Introduction
Shigeru Miyamoto (Japanese: 宮本 茂 Miyamoto Shigeru) was born in Sonobe, Japan on November 16, 1952. As the "Father of Modern Video Games"[1], he is responsible for creating the Mario, Donkey Kong, The Legend of Zelda, Metroid, and Pikmin series.
Early Life
At an early age, Miyamoto had a desire to create things that would amaze the world. At first, he considered puppeteering, painting, and making toys. Finally, he decided to study industrial design at the Kanazawa Munici College of Industrial Arts and Crafts. It took him five years to graduate, because he didn't want to attend all of the classes.
When he was 24 years old, his father contacted his friend, Hiroshi Yamauchi, who worked at Nintendo, which was still a toy company at that time. Yamauchi requested to see some designs. Miyamoto responded by going to Nintendo's headquarters in Kyoto with a bag of goodies. One of these goodies was one of the greatest portfolios Nintendo had ever seen, which resulted in Miyamoto eventually becoming the company's first staff artist in 1977.
Career
Three years later, in 1980, Nintendo of America was looking for a hit to establish themselves in the arcade market. They ordered a large number of units of an arcade game called Radar Scope. This, however, was a diabolical idea since by the time Nintendo had received them, the interest in them had hit rock bottom. Desperate, Yamauchi called Miyamoto into his office, and interrogated him on his knowledge on this new concept. He claimed to have loved video games in university. After licenses fell through, Donkey Kong was born.
Donkey Kong turned out to be a success. In fact, the success was so epic, that Miyamoto was actually given his own team, which he called R&D4, although today it is known as Nintendo EAD. They would go on to make some of Nintendo's most memorable games.
Current Life
He rides his bike, or walks to work each day, usually with his wife (who he actually met on the job, as she was general manager of Nintendo when he joined). Despite being an influential figure in video games and responsible for the multi-million dollar franchise that is the Mario series, Miyamoto is said to be very humble, insisting on settling for an average income.[2]
References
- ↑ "Shigeru Miyamoto Profile IGN"
- ↑ "I like my work, to be honest with you. I've always been given enough money to spend on my projects. I think I am most fortunate, that I can spend as much money as I want, enjoying what I like doing most. I don't have to show the risk regard to my trade, taking a risk means earning a lot of money, but I don't have to."