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Yoshi Super Mario Mario Party

Red Coins are a special type of Coin featured in several Mario games. They first appeared in Super Mario World 2: Yoshi's Island, as a Yoshi item, and were also made a Mario item shortly afterward, with the release of Super Mario 64.

Description[]

Red Coins generally have a consistent role of being featured in a set within a level or an area, where collecting all of them (usually 8) yields a reward. In a majority of spinoff games except Mario Pinball Land, Red Coins have a higher value than regular Coins, and are usually worth either three Coins or five Coins, depending on the appearance.

In Yoshi franchise[]

Yoshi's Island series[]

Red Coin YIDS artwork

Yoshi's Island DS artwork

In Super Mario World 2: Yoshi's Island, Yoshi's Island DS, and Yoshi's New Island, every level has a set of 20 Red Coins. A Red Coin has the same appearance as regular coins unless Yoshi collects the Red Coin, upon which its red color is shown. Red Coins are usually found amongst regular coins. Upon completing a level, any Red Coins that have been collected contribute to the score, with each Red Coin being worth one point.

In Super Mario World 2: Yoshi's Island, the Magnifying Glass can be used within a level to easily identify the Red Coins.

Yoshi Touch & Go[]

Red Coin YT&G sprite

Red Coins are one of the items, and collecting one yields four points. Unlike in Super Mario 64, Red Coins have a higher value than Blue Coins, which are only worth two coins.

Yoshi's Crafted World[]

Red Coins reappear as items. A difference from before is that, aside from obvious color difference, Red Coins can spin counterclockwise, unlike Coins, which spin clockwise. Unlike other Yoshi games, Red Coins have an imprint of a Yoshi Egg.

In Super Mario series[]

Super Mario 64[]

Red Coin SM64 artwork

Super Mario 64 artwork

Unlike the Yoshi's Island games, Red Coins are featured in sets of eight instead of 20. All fifteen courses feature a mission in which eight Red Coins must be collected for a Power Star. Several secret courses also have a hidden Power Star that can be obtained by collecting every Red Coin; this includes The Secret Aquarium, the three Bowser courses, Cap Switch courses, and Wing Mario Over the Rainbow. Regardless, once all eight Red Coins are collected, the Power Star spawns over the Star Marker. In total, 23 Power Stars are obtained by collecting 8 Red Coins in the respective location. A total of 184 Red Coins appear in the game.

Red Coins are worth 2 Yellow Coins, so they can contribute to obtaining a 100-Coin Stars. Each Blue Coin has an even higher value of 5 coins.

Super Mario Bros. Deluxe[]

SMBDX Red Coin Challenge

A Red Coin in World 1-1 in Super Mario Bros. Deluxe

Red Coins appear in Challenge Mode where five of them, along with a Yoshi Egg, appear in every level. Completing a level after discovering its five Red Coins earns the player that level's Red Coin Medal.

Red Coins are not a recolor of a Coin sprite, but are instead round with a circular imprint. The Album Book has an artwork of a Red Coin with Mario's face.

Super Mario Sunshine[]

Red Coins retain their role from Super Mario 64, being worth 2 yellow coins, although they now have a sunshine engraved within them to suit the game's theme, and yield a Shine Sprite reward if all eight are collected.

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Super Mario 64 DS[]

Red Coins return from Super Mario 64. In addition to the returning Red Coin missions, the remake adds four more Secret Stars that can be obtained by collecting all eight Red Coins in Goomboss Battle, Big Boo Battle, Chief Chilly Challenge, and Courtyard respectively, making for 27 Power Stars that can be obtained from collecting eight Red Coins and a total of 216 Red Coins in the game.

Most areas with eight Red Coins have a Bob-omb Buddy whom the player's character can talk to to reveal the locations of the Red Coins. The only exception is the Courtyard, where each Boo carries a Red Coin, as the area is small and every Boo is near one another.

New Super Mario Bros.[]

Red Coin NSMB sprite

Red Coins are now spawned temporarily if Mario or Luigi goes through a Red Coin Ring. They are still in groups of eight, and the temporary appearance of the Red Coins is indicated from a timer-like countdown sound, which buzzes before expiring, followed by the Red Coins disappearing. The prize for collecting all eight Red Coins is not a mandatory collectible but rather either a 1-Up Mushroom or a common power-up, such as a Fire Flower, depending on the location.

New Super Mario Bros. Wii[]

Red Coin NSMB Wii sprite

Red Coins and Red Rings act near identically as in New Super Mario Bros., but when two to four players are playing, collecting all eight Red Coins spawns a power-up item over every playable character, except for those offscreen or inside a bubble.

Unlike in New Super Mario Bros. Wii, a playable character's reward for collecting all eight Red Coins corresponds to their power-up status, so a character in their Small form receives a Fire Flower or another equivalent power-up, and fully-powered form, such as Fire Mario, spawns a 1-Up Mushroom reward instead.

Super Mario 3D Land[]

Red Coins later appear along with Red Rings, retaining the same purpose as in the New Super Mario Bros. games, except only five Red Coins are spawned from a Red Ring instead of eight.

New Super Mario Bros. 2[]

Red Coins parachute NSMB2

Artwork of two Red Coins, each with a parachute attached to them, for New Super Mario Bros. 2

Like in previous New Super Mario Bros. games, Mario or Luigi has to collect eight Red Coins after jumping through a Red Ring to earn a power-up item or a 1-Up Mushroom, depending on his current form, similarly to New Super Mario Bros. Wii in particular. Some Red Coins now drop from parachutes.

In Coin Rush mode, a Gold Mushroom is the reward for collecting every Red Coin.

New Super Mario Bros. U / New Super Mario Bros. U Deluxe[]

Red Coins, along with Red Rings, retain their function from previous New Super Mario Bros. games, but especially New Super Mario Bros. Wii.

The similar Green Coins and Green Rings make their first appearance. Unlike Red Coins, five sets of three Green Coins must be collected instead of eight, and Green Coins also disappear more quickly.

Super Mario 3D World / Super Mario 3D World + Bowser's Fury[]

Red Coins and Red Rings function similarly as in the New Super Mario Bros. games, although collecting all eight Red Coins always awards the highest tier power-up, even when a character is in a fully powered form such as Fire, Boomerang, or Cat.

The Red Coin jingle was slightly changed in Super Mario 3D World: Bowser's Fury.

Super Mario Run[]

Red Coin SMR

Red Coins make a reappearance, and similarly to Super Mario 3D Land, five of them can be temporarily spawned from a Red Ring. The reward for collecting all five Red Coins is a Super Star.

In Mario Party series[]

Mario Party-e[]

The minigame Waluigi's Reign features Red Coins as one of the collectibles, the other being regular coins. Similarly to other appearances, Red Coins are worth more than regular coins, specifically five points for the minigame.

Mario Party DS[]

In bonus mini-games, Coin Bags (from the previous 8 installments --the original Mario Party through Mario Party 8) got replaced by Red Coins. Red Coins function exactly the same as Coin Bags. And each Coin Bag is worth five Coins. Bonus mini-games have fewer Red Coins than Coins.

Mario Party: Star Rush[]

Red Coins can be obtained in any of the Coin Chaos minigames. They do not appear in Level 1 minigames unless an amiibo is used, but they can occasionally appear in Level 2, and very often in Level 3. With the Coin Bag item, five Red Coins appear. Unlike Mario Party DS, each Red Coin has a slightly lower value of being worth three regular Coins, but with the Double Medal item, the value of each Red Coin is doubled to six Coins.

If a character uses a Lava Bubble item, any coins and items on-screen burn up, including Red Coins, although they can still reappear on the board.

Super Mario Party[]

Red Coins --in Super Mario Party-- again replace Coin Bags (from the previous 8 installments --from the original game through Mario Party 8). But they only appear in Partner Party. And again, they are worth 5 coins (like Coin Bags). In the minigame Strike It Rich, if a character times a jump perfectly, a Red Coin is produced from a ? Block, but here, a Red Coin is worth three Coins like in Mario Party: Star Rush.

In Mario Golf: Toadstool Tour[]

Red Coins appear in the Coin Shoot mode, and are worth 10 coins if the ball is nearby.

In Mario Pinball Land[]

If Mario hits a Red Switch with enough force, eight Red Coins pop out and land in most areas within the current stage. Mario has to find the eight Red Coins around the level within the time limit, similarly to certain Red Coin missions in Super Mario Sunshine. Once Mario obtains all of the Red Coins in time, he obtains a Star. However, if time runs out, the Red Coins disappear, and Mario has to hit the Red Switch again to retry at collecting every Red Coin. Collecting a Red Coin grants 5,000 points, but unlike regular appearances, a Red Coin has the value of one regular coin.

In Mario Power Tennis[]

Red Coins appear in the mini-game Coin Collectors, designed as 8-bit sprites with a Mario Bros. aesthetic. Each Red Coin is worth fifty points when collected.

In Mario Hoops 3-on-3[]

Rainbow Ship MH3O3

Mario Hoops 3-on-3 screenshot of Mario earning a Red Coin from dribbling onto a ? Panel

For this appearance, they are named 10 Coins, with the name stating their value directly. 10 Coins are found in ? Panels if the player's character manages to combo the dribbling of acquiring the coins without interruption.

Aside from an obvious different in color, Red Coins have a star imprint unlike regular Coins.

In Luigi's Mansion: Dark Moon[]

Some missions have hidden challenges where Luigi must collect eight Red Coins within a time limit to reveal a treasure chest, an objective inspired from collecting eight Red Coins for a reward in the New Super Mario Bros. games.

In ScareScraper mode, Red Coins appear as upgrade bonuses, and whenever a floor is cleared, four Red Coins appear. Whoever collects the most Red Coins has a greater chance of obtaining an upgrade.

In Mario & Luigi: Dream Team[]

Red Coins appear exclusively in the Dream World as a time-based challenge. In locations such as Dreamy Somnom Woods or Dreamy Wakeport, hitting a Red Coin Block spawns eight Red Coins in a specific area. Mario and Dreamy Luigi must collect every Red Coin in order to progress.

In Mario Kart Tour[]

MKT Red Coin

Mario Kart Tour screenshot of Metal Mario approaching a Red Coin during a Ring Race in 3DS Rock Rock Mountain

Red Coins appear in the Coin Rush mode and in bonus challenges. When a driver with the Coin Box special item upgrades to level 4, the item becomes Coin Box+ and has a possibility of spitting Red Coins in place of normal coins. Each Red Coin has a value of two coins, like in Super Mario 64.

Crossover appearances[]

Super Smash Bros. series[]

In Super Smash Bros. for Nintendo 3DS and Super Smash Bros. Ultimate, eight Red Coins appear in the Golden Plains stage when a fighter passes through a Red Ring. Each Red Coin is worth five normal Coins, similarly to many of the Mario Party games.

Gallery[]

Hat mario To view Red Coin's
image gallery, click here.


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