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Spoiler warning: Don't you even dare read the spoiler! Because if you do… Hoo hoo hoo hoo hoooooo… A horrible fate awaits you.
Rage Stage Bowser is an antagonistic character from Super Mario Bros. Wonder who appears as the game's final boss. It makes its only appearance in the level The Final Battle! Bowser's Rage Stage, where Bowser uses it as his final weapon to stop Mario.
Rage Stage Bowser is a massive, sentient weapon that is many times Mario's size, bearing a similar physiology to Andross from the Star Fox franchise. It resembles Bowser's head with a stone-brick exterior and a structure similar to Russian castle tops on its head where Bowser's hair should be and lime green, asymmetrical horns. Disembodied, giant, cloudy clones of Bowser's hands surround it, and their palms have pink sexagonal speakers. Another pink speaker can be seen within Rage Stage Bowser's mouth during its fireball attack. The base of the body is decorated with a large pink button that serves as the weapon's first weak spot.
After Rage Stage Bowser's stone shell has been destroyed, its true form is revealed to be a dark green, cloudy version of Bowser's head, and the top of its body (where Bowser has hair and where the spiral structure was) has another button that serves as the weapon's last weak spot. In all forms, it has lime-green horns.
Personality traits[]
This section is information that has yet to be announced. Once information has been confirmed it shall be added.
Powers and abilities[]
Rage Spage Bowser is able to crush Mario with its disembodied hands, which can be destroyed. It can also breathe fire from its mouth and summon hands to replace the destroyed ones. Later in the fight, it can use its hands as shields to protect the button at the bottom of its body, as well as summoning and tossing spiked balls.
Biography[]
Rage Stage Bowser was summoned to stop Mario after the latter makes his way through Castle Bowser. Bowser speaks through its mouth, promising that his grand finale will make the entire Universe his captive audience, after which it is sicced on Mario. It is later destroyed, leading to its demise and the destruction of the floating fortress after Mario uses the Royal Seeds.
Rage Stage Bowser's arena has a screenwide platform that rises to a certain beat. Mario can boost his jump by jumping when the platform rises, a feature he must exploit to reach the monstrous weapon's weak spots and dodge some attacks. The platforms will glow slightly prior to rising, and Mario can use their glow to time his jumps to get that boost.
Phases 1 through 3[]
When it begins the fight, Rage Stage Bowser sends some fireballs towards Mario from its hands. Mario has to use the platforms to strike the monstrous weapon's weak spot on the bottom. After one hit, it retreats to the background and sends its hands out to the playable plane to smash Mario from above. The hands can be decommissioned prior to their strike if Mario smashes their palms with his fist from jumping, and a hand that attacks will also leave the battlefield. Afterwards, the weapon will move its head towards the foreground, whereupon it can be attacked.
Phase 4[]
After it takes a second hit to the button at the bottom of its "head," Rage Stage Bowser retreats to the background, launching fireballs to one side of the arena. These fireballs must then be dodged, their size and position dictating whether they must be dodged via a normal jump, by not jumping at all, or jumping such that Mario gets an extra boost to his jump from the rising platforms.
Phases 5 through 7[]
At this point, Rage Stage Bowser summons a third hand to the fight, and the floor splits in two, with one half rising to the original beat, and the other half rising half a cycle away. It uses this new hand to protect its weak spot when its head is in the foreground (during phases 5 and 7). Mario has to smash the shielding hand by timing his jump. This otherwise plays like the first three phases.
Phase 8[]
This plays just like Phase 4, but Rage Stage Bowser now launches more fireballs and attacks from both sides.
Phases 9 through 11[]
This phase plays just like the first three phases, but the floor now has six segments, with three of them rising to the original beat and the other three rising to the new beat. Rage Stage Bowser now summons a fourth hand, and it can use these hands to protect its weak spots during its ninth and eleventh phases, and in its tenth phase, the hands can drop spiked orbs that bounce across the arena.
Phase 12[]
After its button is hit the sixth time, the structure on Rage Stage Bowser's head breaks, revealing the weapon's true weak spot, and four more platforms appear around its head. Mario has to use their rhythmic rising to boost his jump and get to the button on top of rage Stage Bowser's head, though it will breath dark-green fireballs from its mouth in a last-ditch effort to protect its weak spot, and its hands will try to smash Mario's skull as he makes his way up the platforms. After one last hit, Rage Stage Bowser is defeated and destroyed, being shown feeling its head after it takes the final blow only to realise it is bald. It attempts one last attack on Mario, only to fritz out and fall to its demise before its attack can launch.
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