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|textcolor = ffffff}}'''Power Shell''' is a special move used by both [[Kooper]] and [[Koops]] in the games ''[[Paper Mario]]'' and ''[[Paper Mario: The Thousand-Year Door]]''. It requires 3 [[Flower Point|FP]] to use in both games.
 
|textcolor = ffffff}}'''Power Shell''' is a special move used by both [[Kooper]] and [[Koops]] in the games ''[[Paper Mario]]'' and ''[[Paper Mario: The Thousand-Year Door]]''. It requires 3 [[Flower Point|FP]] to use in both games.
   
==Usage==
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==History==
 
With Power Shell, Kooper and Koops can attack all ground-based enemies on the screen for damage. To use this move, the player must hold back on the control stick and let go once the meter is full. This is similar to the [[Shell Toss]] move except that the bar fills much faster. Power Shell is extreamly useful against a group of ground enemies but practically useless against flying or ceiling enemies.
 
With Power Shell, Kooper and Koops can attack all ground-based enemies on the screen for damage. To use this move, the player must hold back on the control stick and let go once the meter is full. This is similar to the [[Shell Toss]] move except that the bar fills much faster. Power Shell is extreamly useful against a group of ground enemies but practically useless against flying or ceiling enemies.
   

Revision as of 22:34, 17 June 2020

Power Shell is a special move used by both Kooper and Koops in the games Paper Mario and Paper Mario: The Thousand-Year Door. It requires 3 FP to use in both games.

History

With Power Shell, Kooper and Koops can attack all ground-based enemies on the screen for damage. To use this move, the player must hold back on the control stick and let go once the meter is full. This is similar to the Shell Toss move except that the bar fills much faster. Power Shell is extreamly useful against a group of ground enemies but practically useless against flying or ceiling enemies.