Mario Wiki

Vote for a featured article!

READ MORE

Mario Wiki
Advertisement
Paper Mario


"I hereby order the defendant to clean this entire page."
JudgePianta This article or section requires cleanup to the quality standards of the Mario Wiki.
The editor who added this tag did not elaborate a reason to what can improve.
You can discuss this in the comments or edit this page to improve it.


"Can everyone please stop telling jokes and start actually helping?!"
BJJ Wendy O Koopa and Captains Wendy O. Koopa is not happy. She has spotted broken links on this article. You can help her by creating some of the articles!

Paper Mario: Sticker Star (ペーパーマリオスーパーシール Pēpā Mario Sūpā Shīru, lit. Paper Mario: Super Seal) is a Mario game for the Nintendo 3DS. It is the first handheld game in the Paper Mario series. The game was developed by Intelligent Systems and published by Nintendo in 2012.

Gameplay

Paper Mario returns to the turn-based system from the first two installments. However, Mario actually lacks the ability to Jump or Hammer alone in battle and must use Hammer and Jump related stickers in battle. Outside of battle, Mario can peel off Stickers and others off of walls and off the ground. With his partner Kersti, he can use a unique ability called Paperize where they actually flatten the screen in order to place certain types of Stickers into place. Mario holds his Stickers in his Sticker Album where it can hold up to 20 stickers per page.

However, certain Thing stickers and big stickers can actually take up four regular sticker spaces or more at one time. Mario gets Album Pages every time he defeats a boss (with the exception of one that is given by a Toad in the third level Water's Edge Way). Mario can still use his hammer and Jump attacks to get First Strikes against enemies.

Mario can buy stickers from Sticker Shops located in Decalburg, the end of Whammino MountainOutlook Point, Shaved-Ice Cave, and Rumble Volcano. As for HP, Mario must find items called HP-Up Hearts in order to increase his HP count. As Mario progress through the game, his attack power will also increase though there are no direct signs that point out his enhanced strength.

In battle, Mario must have Stickers in order to battle. There are many different types of Stickers that Mario can use to damage enemies. Remember, Mario can only damage the closest enemy first before he can get to the rest (unless he is using a multi-hit sticker) The command for Jump stickers is similar to the first to Paper Mario games, however, Mario can jump on a single enemy up to five times.

For his Hammer stickers, Mario must wait about 3 seconds to get an "Excellent" for max damage, and the shockwave can even hit enemies behind the one closest. Stickers also have stronger ranks which are known as Shiny, Flashy, Big Shiny, and Megaflash. Mario can also use a technique called the Battle Spinner where he must pay three coins to spin the wheel. If he matches two or three pictures, then he can use that many stickers that many times in the same turn. Note, he can also pay 15 coins each time to automatically match two pictures.

The Battle Spinner is very helpful when fighting bosses and a bunch of enemies. Also, note that the Battle Spinner always spins at the start of boss battles (without Mario having to pay three coins first). There are also new battle aliments known as Soggy and Crumbled with only Poison returning from the past series. When Mario or the enemy is Soggy or Crumbled, then they cannot attack for a number of turns along with getting dealt extra damage. If they are Poisoned, then their vision is impaired making attacks miss sometimes.

Mario can still guard which has slight changes in the game. Mario can Guard with A but it actually takes off half the damage from enemies. For example, if Mario takes direct damage from a Goomba, then he will take two damage (since the Goomba's attack is 2). If Mario guards against the attack, then he will only take one damage. Lastly, Mario can still run from his battles (which is actually required against Chain Chomps since they're undefeatable in this game).

Plot

Ghostt Spoiler warning : Don't you even dare read the spoiler! Because if you do… Hoo hoo hoo hoo hoooooo… A horrible fate awaits you.

Prologue

BowserRoyalSticker

Bowser getting a Royal Sticker at the Sticker Fest.

One night in the Mushroom Kingdom, Princess Peach is telling the story of the legendary Sticker Comet from the Sticker Star during the Sticker Fest event. However, Bowser soon appears from behind and tries to take the Sticker Comet. Many Toads tried to stop the Koopa King but to no success.

Bowser then touched the Sticker Comet and was given one of the Royal Stickers in which he gave the other 5 to his followers. Mario jumps in action but a great big light engulfs the area and Mario soon finds himself crumbled up in Decalburg. He uncrumples himself but then he hears a voice telling him to come over.

Mario heads towards the voice and peels off a talking sticker whose name is Kersti. Kersti explains to Mario that the Sticker Comet was broken up into six Royal Stickers and urges Mario to find them. She quickly realizes that they must get out of Decalburg first with help from the Toads. Mario searches all over town and peels off every Toad where they unroll the main plaza of Decalburg. However, Mario encounters three Goombas who aren't allowed to let the plumber hero leave so easily. Mario defeats them using his Stickers and Mario and Kersti head south to officially begin their journey.

Chapter 1

Mario and Kersti stumble on Warm Fuzzy Plains to begin their search for the Royal Stickers. They are met up with a Toad who appears to be running away from someone and gives Mario the Scissors thing sticker. The Toad runs away and his purser turns out to be Bowser Jr.. The Prince wants Mario's rare sticker and gets into a fight with him. Mario easily takes out Bowser Jr. with the Scissors leaving him angry in defeat. Bowser Jr. uses an ability called Paperize to crumble up the bridge and throws the scrap away. Mario and Kersti eventually find the Bridge scrap and Kersti introduces Mario to her version of Paperize and they manage to put the bridge back into place.

They eventually reach the end and Mario grabs a unique item called the Comet Piece which ends his current level. Mario arrives in Bouquet Gardens where he fights Koopa Troopas for the first time. He encounters a Toad crying over how his plants are ruined because of a strong wind. Mario has to press on forward until he finds a giant Fan blowing strong wind. He turns off the Fan and adds it to his Thing stickers collection. With that, he goes back to the Toad and Paperizes a Fire Flower, Ice Flower, and Shiny Fire Flower stickers into place and he is awarded with a HP-Up Heart which brings his current HP up by five.

Mario then heads back in the opposite direction to find a Toad being bullied by two Goombas. He fights them (or gives them 20 coins) and they run away with the Toad giving Mario the Cat-o-Luck thing sticker and Mario completes the level soon after. At Water's Edge Way, Mario runs into another Toad running from someone. The Toad gives Mario an Album Page

Kamek (Paper Mario Sticker Star)

Mario about to fight Kamek.

and Mario soon finds himself meeting with Kamek. Kersti comes out angry that Kamek is causing trouble and Kamek says he will stop the two from processing any further. Mario then fights and defeats Kamek easily with the use of the Battle Spinner but Kamek isn't done yet.

He Paperizes the Comet Piece out of sight and flies away leaving Mario and Kersti to hunt for the Comet Piece themselves. They eventually find it and head off into the next level. The two soon reach Hither Thither Hill where they notice a flat Windmill. Mario then Paperizes the Fan to make the Windmill turn but inside, he needs a password to get any further.

Mario soon heads underground fighting off Buzzy Beetles until he meets a Toad scared of the enemies. Mario then escorts the Toad back to Decalburg and the Toad gives Mario a helpful hint. The Toad said he kept hearing the Goombas chanting "Forwon twothree" which Mario quickly knows this is the code needed for the Windmill. He heads back into Hither Thither Hill and hits the blocks in order: 4, 1, 2, and 3. A Warp Pipe appears and he heads down it only to be stopped by a Big Buzzy Beetle.

With the use of the Battle Spinner, Mario defeats the Big Buzzy Beetle and grabs the Comet Piece to end the level. Mario then heads into Whammino Mountain where he encounters the prickly Spinys for the first time. Mario heads further into the mountains battling enemies and peeling off Stickers until he reaches the end. Before leaving, Mario could stock up on more stickers at the Whammino Mountain Sticker Shop before leaving into the next level. Finally, Mario reaches Goomba Fortress and Kersti could sense the Royal Sticker nearby. Mario fights his way through the many Goombas and Bob-ombs until he reaches the boss of the whole level: Megasparkle Goomba. Mario defeats the Megasparkle Goomba and earns his first Royal Sticker. Mario's journey has only just begun.

Chapter 2

Paper-mario-sticker-star-6

The Tower Power Pokey, waiting to fight Mario.

After collecting the first Royal Sticker, Mario treads into the hot deserts of World 2. Mario first makes his way through Drybake Desert battling through new enemies such as Sombrero Guys. He eventually finds a Toad (actually the same Toad from earlier) being bullied by five Paragoombas. Mario defeats them all and the Toad is grateful and gives him a Shiny Mushroom. Mario eventually crosses the desert and heads off toward the Yoshi Sphinx. At the Yoshi Sphinx, Mario fights many more enemies and comes across with Kamek again much to Kersti's displeasure. Kamek insures victory this time by turning Mario's Stickers into Sandals using his Sandal Spell. Kamek is defeated again and Mario and Kersti pick up the Tablet Piece scrap leave the Yoshi Sphinx to continue their search for the Royal Stickers.

They end up in Sandshifter Ruins which the level itself is like a maze. They navigate through the sandy maze until they reach the end. Mario eventually takes a break at Damp Oasis but notices a large sandstorm happening. Using the Vacuum thing sticker, Mario sucks up the dust tornado and clears up the area. Mario notices a Toad near the dried-up oasis who is in need of water. Mario uses the Faucet thing sticker to pour in water and suddenly turn the area into a nice, spring oasis.

Mario then takes the Tablet Piece hiding in the nearby house and leaves the level. Mario finally ends up at Drybake Stadium where Kersti says that a Royal Sticker is nearby. However, there is nothing there. Using the three Tablet Piece scraps he has gathered earlier in his quest, Mario brings the large structure to life heading inside. After fighting through many enemies including the unique Mural Goombas and Mural Koopas, Mario finally reaches the top of the stadium where the Tower Power Pokey emerges from the ground. Kersti spots the Royal Sticker on its head, and they get into a fight. Using the Bat thing sticker, Mario defeats the Tower Power Pokey and earns the second Royal Sticker.

Chapter 3

Mario and Kersti continue their search for the remaining Royal Stickers by venturing into a rather unpleasant forest. They spot a sleeping Wiggler which Kersti tries everything to wake it up. Mario then uses the Trumpet

Pmssguide85

Mario waking up Wiggler with the Trumpet Thing Sticker.

thing sticker to wake up the Wiggler. The Wiggler turns out to be young and friendly and asks for Mario and Kersti's help. The Wiggler explains to them that the forest has recently been polluted with poison and he cannot eat any leaves. Mario and Kersti agree to help, and the Wiggler is happy to lead them to his house.

Unfortunately, the Wiggler is captured by Poison Bloopers and Mario and Kersti have to find their way out on their own. They make their way out of the first part of the forest and soon find themselves at The Bafflewood. They make their way out of the maze-like forest and finally end up at Wiggler's Tree House.

However, Kamek appears again and separates the poor Wiggler into five different segments. As Mario and Kersti finally make their way into Wiggler's room, the Wiggler explains that his four missing Wiggler Segments have begun running loose throughout the forest. Mario and Kersti once again agree to the Wiggler's plea and head out to search for the segments. They first travel into Strike Lake where they find one of the Wiggler Segments. However, it runs away making Mario and Kersti chase after it.

After many chases later, the Wiggler Segment finally decides to join Mario and Kersti and they leave Strike Lake. Unfortunately, the Wiggler Segment decides to run off to the next level Loop Loop River forcing Mario and Kersti to follow it there. They eventually meet up with the Wigger Segment again where it actually begins to fight. Mario defeats the Wiggler Segment, and it decides to stay with him feeling bad about its behavior. Mario and Kersti return the first Wiggler Segment back to the Wiggler and they head back out into the polluted forest (not before taking a quick rest break at Outlook Point).

Things get tense quickly as Mario and Kersti follow the next Wiggler Segment into Rustle Burrow. It falls down through the web and into the and Mario jumps in after it. Unfortunately for him, Mario loses all of his current Stickers and even his Hammer as he takes the nasty fall down below. After he wakes up, Mario notices Kersti has been captured by the vile Scuttlebugs and they take her away. Without his Hammer nor the ability to Paperize, Mario heads through the burrow alone fighting the Scuttlebugs in the way.

He soon encounters the Big Scuttlebug where he must defeat it using distant Stickers such as Fire Flowers. Mario defeats it and presses on forward. He notices the Wiggler Segment behind a web but without his hammer, he must leave it for now. He soon finds Kersti trapped in a stump and he frees her. Mario soon finds his hammer again and is able to free the Wiggler Segment and get out of the nasty burrow. The Wiggler Segment's game doesn't end as it runs off into Tree Branch Trail.

Mario and Kersti follow it yet again fighting through more spider webs and Scuttlebugs. They catch up to the Wiggler Segment and it decides to have a round with Mario. Mario defeats the Wiggler Segment with it joining him and returning to the Wiggler. Mario and Kersti soon head onto Gauntlet Pond where they spot another Wiggler Segment nearby on a lone platform. They go toward it but it runs off further into the level. The tread through the dangerous pond where they finally find the Wiggler Segment again and it joins them. As soon Mario and Kersti leave Gauntlet Pond, the Wiggler Segment runs off to the Stump Glade.

Mario enters the stump and soon finds himself a contestant on a gameshow called Snifit or Whiffit. The Snifit host explains the rules to Mario and shows that the grand prize is the Wiggler Segment. Mario competes in the game of survival and wins the Wiggler Segment and leaves. However, the Wiggler Segment runs into The Bafflewood having Mario and Kersti to tread back into the maze-like forest again. They find the Wiggler Segment at the end of a path and Mario defeats it taking it back to the Wiggler.

After a brief bowling game at Strike Lake, Mario and Kersti tend to capture the final Wiggler Segment at Holey Thicket. They find one but unfortunately, it gets taken away by Poison Bloopers off into a different level. Mario and Kersit decide to tread through the level (also helping out a Toad) and soon find themselves on Whitecap Beach. The Wiggler Segment, covered with poison goop and teaming up with the Poison Bloopers fight Mario to a losing effort. The Wiggler Segment is angry at its loss and heads all the way to Surfshine Harbor. Mario and Kersti befriend the Wiggler Segment and take it back to the Wiggler.

Mario and Kersti Paperize the Wiggler Segments back into the Wiggler and the Wiggler is finally back together. Excited, the Wiggler tells Mario and Kersti to meet him at Whitecap Beach. The trio meets up and the Wigger points out the source of the poison. He then takes Mario and Kersit over the poisonous ocean to which Kersti now knows that Kamek had split up the Wiggler knowing he could cross the toxic ocean. Mario and Kersti end up on an island where they finally encounter the cause for all of the pollution: Gooper Blooper who is wearing a Royal Sticker. Mario defeats Gooper Blooper using the Sponge thing sticker and earns the third Royal Sticker. With the third Royal Sticker in hand, Mario and Kersti leave the third world with the Wiggler overjoyed now the forest is pollution-free.

Chapter 4

After Mario and Kersti's third Royal Sticker earn, they now set off toward the next world. However, it is way

HarbourBoat

The boat about to leave Surfshine Harbor.

across the ocean and they must acquire a boat first. They head to Surfshine Harbor where they cut a boat free to use but then is suddenly stopped by a Big Cheep-Cheep. Mario heads out and defeats the oversized fish and Mario can officially sail to the next world.

Mario and Kersti land off in the cold of Snow Rise to begin the search for the next Royal Sticker. Mario treads through the snow (and enjoying a brief song from Birdo) and heads off even further. Mario then steps onto the slippery road of Ice Flow avoiding the many Cooligans in the way.

Mario completes the level with him noticing The Enigmansion in the background. Mario decides to head toward the mansion where he meets the owner of it sitting out in the cold. Kersti wants to know what's happening and the owner says that many "terrors" have been released into his mansion. He then gives Mario the Book of Sealing giving him no choice to go into the mansion. Mario and Kersti eventually figured out that the "terrors" of the mansion are Boos and Mario then must defeat 100 of them to seal them away.

Mario hunts throughout the mansion and manages to capture all 100 Boos and then places the Book of Sealing into the basement. However, Kamek shows up again where he revealed to Mario and Kersti that he opened the book by accident looking for rare stickers and that he has been hiding off waiting for the two to capture every single Boo. He then casts a spell on the Book of Sealing combining all 100 Boos into one Big Boo. Mario defeats the Big Boo riding the mansion of the ghosts. The Steward is very pleased and allows Mario to come back to his mansion anytime.

Mario leaves the warm mansion and heads back into the cold snow. Mario decides to take a brief stop at Shaved-Ice Cave where he stocks up on more Stickers if needed. He then heads out into Whiteout Valley where he enjoys a rather unpleasant ski-lift ride to the top. After avoiding many Fuzzys, Paragoombas, and Ice Bros., Mario reaches the end and finally makes it to Bowser's Snow Fort. Kersti could sense the Royal Sticker nearby and Mario heads on inside the cave. After fighting through the many Shy Guys and Snifits to reach the end (or using a Secret Door sticker), Mario gets on the mine cart heading further into the cave, dodging several perilous pitfalls and spines.

He eventually reaches the end and crashes into the large Bowser Statue and it comes alive. Mario then battles the Bowser Snow Statue using many fire-related Stickers where he eventually destroys it revealing the true boss: Mizzter Blizzard. Mario defeats Mizzter Blizzard and the snowman explains that he only used the Royal Sticker to keep himself cold so he will stay alive. Mizzter Blizzard disappears hoping Mario could build him again leaving Mario to acquire the fourth Royal Sticker.

Pmssguide2091

Mario encountering Spear Guys near a piece of the Sticker Comet.

Chapter 5

After getting the fourth Royal Sticker, Mario and Kersti head off into the jungle of World 3. They first go through Shy Guy Jungle where they encounter the troublesome Spear Guys. Mario and Kersti eventually reach the end but three Spear Guys have made off with the bridge pieces forcing Mario to trap them and defeat them.

Mario leaves the jungle and heads off to Jungle Rapids where he rides a raft down the long river. Unfortunately for him, many Spear Guys and even Fishbones attempt to knock him into the water. Mario evades and knocks them all away where he reaches the end. Mario isn't out of the waters yet as he continues to sail on a raft in Long Fall Falls. Suddenly, a large Cheep Chomp attempts to knock the plumber away.

Mario avoids the monster and heads off toward the end of the level. Mario finally arrives at Chomp Ruins to continue on with the Royal Sticker search. After solving many puzzles, Mario encounters a large Chain Chomp which is invincible. Kersti recommends hammering it's peg while it's asleep which Mario does so. The Chain Chomp then goes crashing into the wall revealing the Comet Piece which Mario uses to complete the level. Things start to flare up as Mario ends up a Rugged Road where he encounters lava. Mario uses the Shaved Ice thing sticker to freeze the first area where he continues on.

Mario eventually reaches the end and finally ends up in Rumble Volcano. However, Kersti is soon eaten by Petey Piranha which Mario notices the Royal Sticker on his head and he flies off onto a faraway platform. Mario uses his own skills to tread through the Volcano and reaches Petey Piranha where the two old rivals get into another fight. Mario comes out on top and rescues Kersti and earns the fifth Royal Sticker. With that, Mario is finally able to challenge Bowser for the final Royal Sticker.


Chapter 6

As Mario and Kersti sail toward Gate Cliff, Kersti notices a light on the wall. Mario then Paperizes the Royal Stickers into place which reveals Bowser's Castle. However, it is up high in the clouds and recommends finding someone who could help. Mario gets an idea and heads to Wiggler's Tree House (not before running into Bowser Jr. again and defeating him). The Wiggler is now a full, grown Flutter and would be glad to take Mario and Kersti up to Bowser's Castle.

As the Flutter is taking the two up for the final showdown, Bowser Jr. arrives again and attempts to stop the three with his battleship. Kersti has about enough of the young Prince and urges Mario to defeat him. Mario boards the battleship and takes down Bowser Jr. Mario and Kersti finally fly up to Bowser's Sky Castle to fight in the final battle. However, Kamek appears for the last time attempting to ensure Mario and

Pmssguide255

Kersti urging Mario to use her as a sticker.

Kersti's defeat. Mario defeats Kamek and he curses Mario that Bowser will defeat him once and for all. Kamek then burns away in ashes and Mario heads toward Bowser. Mario spots Princess Peach on the wall and Bowser jumps in from out of nowhere. The two old rivals get into the final battle with Mario having to endure many phases with several enemies and attacks requiring several different Thing stickers and a Tail sticker to counter them.

Eventually, Mario manages to knock back a small Chain Chomp back at Bowser knocking him off the platform looking like he has won. Kersti notices that Bowser was still wearing the Royal Sticker and he comes out of the ground much larger than before. Mario battles Bowser again but his attacks are barely doing any damage at all.

Feeling bad for dragging Mario into all of this, Kersti urges Mario to use her as a Sticker since she says that the only way to stop the Royal Sticker is with the caretaker of them which he does. Mario now has the power of the Super Battle Spinner and much more attack power. Mario finally defeats Bowser, rescues Princess Peach, and gets the sixth and final Royal Sticker. Peach asks Mario what is wish is and a great light covers Mario making his wish.

The next night Sticker Fest, Peach thanks Mario for saving the day. Bowser attempts to touch the Sticker Comet again but Kersti suddenly pops out yelling at Bowser for trying to cause trouble again. Kersti thanks Mario for wishing her back alive but she thinks about a different career leaving Mario, Peach, and even Bowser laughing. The parade begins (with Luigi leading it) and Mario and Peach celebrate the rest of Sticker Fest.

Ghostt Spoiler ends here: You looked! Even if I told you not too!

Characters

Heroes

Partners

Other

Enemies

Paper Mario: Sticker Star has over 60 enemies as listed below, each enemy is divided into several categories. Names in brackets were used in the PAL regions.

Basic Enemies

Basic enemies are the main variety of an enemy. They usually have stronger/upgraded varieties found throughout the game.

Common Enemies

Enemies that appear in at least two levels.

Image(s) Enemy Name HP Attacks/Moves Immunities/Weaknesses Location(s)
Goomba PMSS Goomba 5 Headbonk N/A Decalburg (briefly)
Warm Fuzzy Plains
Bouquet Gardens
Water's Edge Way
Hither Thither Hill
Whammino Mountain
Goomba Fortress
Drybake Desert
Yoshi Sphinx
Sandshifter Ruins
Damp Oasis
Leaflitter Path
Bowser Jr.'s Flotilla
Paper Cone Goomba PMSS Paper-Cone Goomba 7 Dart The top of their head is pointy which prevents jump attacks (except for Iron Jumps) from working on them Warm Fuzzy Plains (breifly)
Bouquet Gardens
Water's Edge Way
Paragoomba PMSS Paragoomba 6 Head Bounce Their wings prevent all Hammer-based attacks (except Hurlhammers) from working on them. Goomba Fortress
Drybake Desert
Yoshi Sphinx
Sandshifter Ruins
Damp Oasis
Koopa Troopa PMSS Koopa Troopa 8 Shell Slide If hit with a POW Block, the Koopa Troopa will be flipped over thus causing later attacks to do double damage. Bouquet Gardens
Water's Edge Way
Hither Thither Hill
Whammino Mountain
Yoshi Sphinx
Sandshifter Ruins
Drybake Stadium
Paratroopa PMSS Paratroopa 10 Flying Shell Slam Their wings prevent all ground-based attacks from working on them (this includes all Hammers except the Hurlhammer). Yoshi Sphinx
Sandshifter Ruins
Drybake Stadium
Spiny PMSS Spiny 8 Charge
Roll
Their spikes will counter all jump based attacks (except Iron Jumps). Whammino Mountain
Drybake Desert
Yoshi Sphinx
Sandshifter Ruins
Drybake Stadium
Buzzy Beetle PMSS Buzzy Beetle 7 Shell Slide Buzzy Beetles have a defense point which causes all damage done (except from thing stickers) to do one less damage, they also have an immunity to fire, they can be flipped over on their backs with a POW Block which not only removes their defense but also removes their fire immunities and makes all attack do twice the normal damage. Hither Thither Hill
Drybake Desert
Drybake Stadium
Bob-omb PMSS Bob-omb 7 Ram
Ignite
Ram and Explode
When the Bob-omb's fuse is ignited, any later attacks will cause it to explode and any direct attacks will damage you. Goomba Fortress
Bowser's Snow Fort
Bowser Jr.'s Flotilla
Pokey PMSS Pokey 16 Topple Slam Their spikes counter all jump-based attacks (except for the Iron Jump). Drybake Desert
Yoshi Sphinx
Sandshifter Ruins
Damp Oasis
Drybake Stadium
Green Pokey PMSS Green Pokey 20
8 (Tower Power Pokey battle)
Topple Slam N/A Drybake Desert
Yoshi Sphinx
Sandshifter Ruins
Damp Oasis
Drybake Stadium
Swooper PMSS Swooper (Swoop) 9 Flight Drop Being flying enemies, they cannot be hit by any ground-based attacks as well as all Hammers (except the Hurlhammer). Drybake Desert
Yoshi Sphinx
Sandshifter Ruins
Bowser's Sky Castle
Spike PMSS Spike 16 Spiked Ball toss
Ground Pound
When a Spike is holding a Spiked Ball over it's head, it is considered a spiked enemy and all jump-based attacks (except the Iron Jump) will hurt you. Sandshifter Ruins
Drybake Stadium
Bowser's Sky Castle
Dry Bones PMSS Dry Bones 13 Bone Toss
Bone Transformation
They are immune to all fire-based attacks, when beaten in battle, they will merely break apart only to reassemble soon after, a Dry Bones can only permanently be beaten by dropping something on it. Yoshi Sphinx
Sandshifter Ruins
Rumble Volcano
Bowser's Sky Castle
Sombrero Guy PMSS Sombrero Guy 15 Sombrero Toss
Guitar Solo (either doubles enemy attack power or heals all enemies HP depending on the song that is played)
Flee
Sombrero Guys have a tendency to jump into any initiated battles whilst also running away as well. Drybake Desert
Yoshi Sphinx
Sandshifter Ruins
Drybake Stadium
Ninji PMSS Ninji 9 Shiruken Transformation
Hop Attack
Ninjis are capable of dodging certain attacks depending on how they're moving. If a Ninji is standing still, it will dodge any jump-based attack while if a Ninji is jumping, it will dodge any hammer-based attack. If a Ninji is low on HP, it loses the ability to dodge attacks. Leaflitter Path
The Bafflewood
Strike Lake
Loop Loop River
Tree Branch Trail
Gauntlet Pond
Holey Thicket
Snifit PMSS Snifit 16 Ball Spit
Triple-Ball Spit
When battled in Poisoned Water or Toxic Gas, Snifits are immune to the effects of the Poison. Leaflitter Path
The Bafflewood
Strike Lake
Loop Loop River
Tree Branch Trail
Gauntlet Pond
Stump Glade
Holey Thicket
Bowser's Snow Fort
Shy Guy Jungle
Shy Guy PMSS Shy Guy 12 Slap
Trip (no damage)
N/A Leaflitter Path
The Bafflewood
Strike Lake
Loop Loop River
Bowser's Snow Fort
Shy Guy Jungle
Piranha Plant PMSS Piranha Plant 25 Bite
Poison Breath
Ground Hide
The Piranha Plant is facing upwards meaning it's teeth count as spikes and will cause damage if stomped on (unless the attack is an Iron Jump), the can also (rarely) hide in the ground to hide from attackers (although Thing stickers can still affect them in this state), if a Piranha Plant is sleeping, jump based attacks will work. The Bafflewood
Loop Loop River
Holey Thicket
Shy Guy Jungle
Chomp Ruins
Bowser's Sky Castle
Poison Blooper PMSS Poison Blooper 14 Floating Ram
Poison Ink Squirt
Poison Retrieve (after using Poison)
Poison Bloopers are immune to Poisoned Water (obviously), after using their poison, they become dry and weak and when they headbonk you, they will retrieve the Poison. The Bafflewood (background only)
Strike Lake
Gauntlet Pond
Holey Thicket
Whitecap Beach
Scuttlebug PMSS Scuttlebug 11 Leap Attack
Web Shoot
Web Dropdown (while on web)
Height change (while on web)
When the Scuttlebug is high on it's web, Hammer-based attacks (except for Hurlhammers) and all ground-based attacks won't work. When damaged, a webbed Scuttlebug will lose it's web. Rustle Burrow
Tree Branch Trail
Spear Guy PMSS Spear Guy 12 Spear Poke
Spear Toss
Spear Guy Army Call (Jungle Rapids only)
When the Spear Guy is pointing it's spear forward, it will counter all hammer-based attacks while if the Spear is pointing upward, all jump-based attacks will be countered. While Spear Guys are asleep, their spears are no pointed in a specific direction making all attacks effective. The Spear Guys can also call armies of Spear Guys in the background to attack (although the only Spear Guys that have this ability are the two in Jungle Rapids who were bullying the Traveling Toad). Shy Guy Jungle
Jungle Rapids
Chomp Ruins
Fire Bro PMSS Fire Bro. 26 Fireball Toss The Fire Bros. have two defense points which cause all damage dealt (unless it was with a thing sticker) to deal two less damage. Fire Bros. are also immune to all fire-based attack but take twice the damage from ice-based attacks. Rugged Road
Rumble Volcano
Bowser Jr.'s Flotilla
Bowser's Sky Castle
Hammer Bro PMSS Hammer Bro. 22 Hammer Toss
Hammer Throw
N/A Yoshi Sphinx
Sandshifter Ruins
Shy Guy Jungle
Chomp Ruins
Bowser Jr.'s Flotilla
Bowser's Sky Castle
Boomerang Bro PMSS Boomerang Bro. 24 Boomerang Toss The Boomerang Bros. have two defense points which cases all damage dealt (unless it was with a thing sticker) to deal two less damage. Leaflitter Path
Strike Lake
Loop Loop River
Holey Thicket
Shy Guy Jungle
Bowser Jr.'s Flotilla
Bowser's Sky Castle
Ice Bro PMSS Ice Bro. 26 Ice Ball Toss The Ice Bros. have two defense points which cause all damage dealt (unless it was with a thing sticker) to deal two less damage. Ice Bros. are also immune to all ice-based attack but take twice the damage from fire-based attacks. Ice Flow
Whiteout Valley
Rugged Road
Bowser Jr.'s Flotilla
Bowser's Sky Castle

One-Level Enemies

Enemies that appear in only one level.

Image(s) Enemy Name HP Attacks/Moves Immunities/Weaknesses Location(s)
Mural Goomba 13 Ram N/A Drybake Stadium
Mural Koopa 13 Ram N/A Drybake Stadium
Cheep Cheep 8 Leap Attack
Water Spew
N/A Whitecap Beach
Boo 18 Slap
Fright
N/A The Enigmansion
Scaredy Rat 10 Ram
Leap/Sticker Steal
Flee (only after stealing a Sticker)
Upon stealing a Sticker, the Scaredy Rat will turn around and if left alone/not killed in that turn, it will flee with the Sticker it took. The Enigmansion
Fuzzy 6 Leap Attack
Duplicate (if damaged and not killed)
If a Fuzzy is damaged, it can duplicate itself. Whiteout Valley
Rocky Wrench 15 Wrench Toss
Shifter Spanner Toss
Hole Hide
Rocky Wrenches can periodically hide in their holes which prevents attacks from reaching it. Bowser Jr.'s Flotilla

Rare Enemies

Single-level Enemies that you fight in a battle in only one spot.

Image(s) Enemy Name HP Attacks/Moves Immunities/Weaknesses Location(s)
5-Fold Paragoomba 40 Wheel Roll
Cyclone Spin
N/A Drybake Desert
Shy Guy (powered-up) 120 Trail Run
Duplicate Trip
After powering up, it's abilities become upgraded variations to that of a standard Shy Guy. Bowser's Snow Fort
Broozer 21 Punch
Barrel Slam
Arm Swing (counterattack move used once damaged)
When damaged, a Broozer will start swinging it's arms for a couple turns which allows it to counterattack any direct attacks. Bowser Jr.'s Flotilla
Magikoopa 5 Wand Slap
Broom Stomp
Magic Blast
Sleepy Magic
Dark Magic (destroys Stickers)
Move upward (used to avoid damage)
Two Magikoopas are summoned by Kamek during his third and final battle to distract Mario, when they hover in the air, they cannot be hit. Bowser's Sky Castle
Whomp 50 Double Punch
Whomp Slam
All damage dealt to the Whomp is reduced to one. To defeat the Whomp quickly use a Hammer-based sticker (preferably the Eekhammer) to knock it over and then use a cutting-based thing sticker (such as the Scissors) to finish it off. Bowser's Sky Castle
Podoboo Drop Attack Bowser will periodically order the Podoboos to attack and when they do, they deal heavy damage. They can be frozen with a cold-based thing sticker (such as the Refrigerator) and once frozen, they remain in this state for the remainder of the battle, they can be unfrozen with a wind-based thing sticker (such as the Fan) which causes them to land on Bowser thus dealing enough damage to him to move him onto the next phase. Bowser's Sky Castle
Chain Chomp Bounce Attack
Spin and Launch
The Chain Chomp is immune to all attacks, it can only be beaten by using a Tail sticker and swinging it into Bowser. Bowser's Sky Castle

Variations

Variations on previously-fought enemies.

Common enemies

Image(s) Enemy Name HP Attacks/Moves Immunities/Weaknesses Location(s)
2-Fold Goomba 10 Paper Bite N/A Bouquet Gardens
Water's Edge Way
Clip Guy (Paperclip Guy) 12 Paperclip Shove Once the Clip Guy uses it's Paperclip, it becomes a standard Shy Guy. Leaflitter Path
The Bafflewood
Strike Lake
Loop Loop River
Paint Guy 12 Paint Bucket Shove Once the Paint Guy uses it's Paint Bucket, it becomes a standard Shy Guy. Leaflitter Path
The Bafflewood
Strike Lake
Loop Loop River
Snow Spike 18 Snowball Toss
Ground Pound
Large Snowball Toss (ejects you from battle)
The Snow Spikes can hold Snowballs above their heads like a regular Spike but the Snowball doesn't counter jumps however it can eject you from the battle if used. Snow Spikes are immune to ice-based attacks but take twice the damage from fire-based attacks. Snow Rise
Ice Flow
Fire Piranha 25 Bite
Flame Smoke Breath
Fireball Spit
Like Piranha Plants, Fire Piranhas can also burrow underground and their teeth can counter any jump-based attacks (except Iron Jumps) unless asleep. They possess the abilities of a basic Piranha Plant with some fire-based abilities as well. Rugged Road
Rumble Volcano
Spike Top 13 Shell Slide Spike Tops have a defense point which makes them able to counter all jump-based attacks (except for Iron Jumps), they also have a defense point meaning they take one point of damage less and on top of all that, they are also immune to fire-based attacks. If a Spike Top is flipped over with a shaking item such as a POW Block, not only are all these strengths removed but it also takes twice the typical damage. Rustle Burrow
Holey Thicket
Chomp Ruins
Bowser's Sky Castle
Bony Beetle 13 Spike Slam Bony Beetles have a defense point, have retractable spikes which enables them to counter all jump-based attacks (except for Iron Jumps) and are also immune to fire-based attacks, despite this, ground-shaking items can still flip them over which removed all these abilities as well as making them critically vulnerable to double damage. Rugged Road
Rumble Volcano

Rarities

Image(s) Enemy Name HP Attacks/Moves Immunities/Weaknesses Location(s)
Maraca Guy (Maracas Guy) 15 Maraca Shake (All Marichi Guys in the area will toss their Sombreros simultaneously)
Sombrero Toss
N/A Yoshi Sphinx
Accordion Guy 15 Accordion Solo (Heals all enemies in the area)
Sombrero Toss
N/A Yoshi Sphinx

Shiny Enemies

Shiny enemies are shiny variations of the enemies typically found on the northern islands. They are usually stronger than their basic counterparts and take half the typical damage.

Image(s) Enemy Name HP Attacks/Moves Immunities/Weaknesses Location(s)
Shiny Goomba 7 Shiny Headbonk Their shiny powers increase their defensive measures making all attacks (except for thing stickers) deal only half the damage they normally would. Snow Rise
Ice Flow
Whiteout Valley
Bowser Jr.'s Flotilla
Shiny Paragoomba 7 Shiny Head Bounce Their shiny powers increase their defensive measures making all attacks (except for thing stickers) deal only half the damage they normally would. They can also dodge all hammer-based attacks (except for the Hurlhammer). Snow Rise
Ice Flow
Whiteout Valley
Shiny-Cone Goomba 8 Shiny Dart Their shiny powers increase their defensive measures making all attacks (except for thing stickers) deal only half the damage they normally would. Additionally, they are also spiked which makes them able to counter all jump-based attacks (except for those of the Iron Jump). Ice Flow
Shiny Koopa Troopa 9 Shiny Shell Slide Their shiny powers increase their defensive measures making all attacks (except for thing stickers) deal only half the damage they normally would. They can be flipped over on their back with a POW Block to deal twice the damage. Ice Flow
Rugged Road
Bowser Jr.'s Flotilla
Shiny Paratroopa 11 Shiny Flying Shell Slam Their shiny powers increase their defensive measures making all attacks (except for thing stickers) deal only half the damage they normally would. They can also evade all ground-based attacks (including all Hammers except for the Hurlhammer). Rugged Road
Shiny Buzzy Beetle 8 Shell Slide Their shiny powers increase their defensive measures making all attacks (except for thing stickers) deal only half the damage they normally would. They are also immune to all fire-based attack however if flipped on it's back with a ground shaking item, their defensive measures will not only be removed but they also take double the damage. Rumble Volcano
Shiny Bob-omb 8 Ram
Ram and Explode
Their shiny powers increase their defensive measures making all attacks (except for thing stickers) deal only half the damage they normally would. They can also ignite their fuses and self destruct, when their fuse is ignited, all direct attacks will no only destroy it but also cause damage to you. Bowser's Snow Fort

Field Enemies

Enemies that only appear on the field and are never fought in battles.

Image(s) Enemy Name How to Defeat Attacks/Moves Type Location(s)
Lakitu N/A As you enter the Lakitu's area, it will toss Spiny Eggs down at you which emerge as fast-moving Spinies Enemy Spawner Whammino Mountain
Parabomb Engage in battle As you traverse the area, Parabombs come raining down, some may land on the main path and become regular Bob-ombs Background enemy that becomes a regular enemy Goomba Fortress
Snifit Intern (Young Snifit) Hammer During two minigames of Snifit or Whiffit, you will need to whack a number of these guys to win the challenge. Part of Snifit or Whiffit. Stump Glade
Cooligan Stomp on it as it's sliding / Use the Radiator to melt the snow slop (Snow Rise only) They slide down snowy hills and run along/slide along icy terrain acting as an obstacle to avoid. Hazardous Obstacle Snow Rise
Ice Flow
Carnivorous Flower Hammer it to temporarily stun it and hop along it (temporary) They sit in between gaps waiting for anyone to walk along them, if you walk on one, you will be swallowed then spat out thus losing HP, hammer it to temporarily stun it to walk along it without an issue. Hazardous Platform Shy Guy Jungle
Fishbone Hammer it to knock it away. They leap and jump at your log raft biting away at the wood segments. If they successfully bite it for long enough, the raft will lose a segment. Knock them away with your hammer. Hazardous Hinderance Jungle Rapids
Cheep Chomp N/A (make it to the end of the river) The Cheep Chomp will make attempts to charge at your raft or jump at it, if it gets a successful hit, it will knock away a segment of the raft. It periodically does actions that buy you time like recharging it's propellor or making leaps in one spot. If you are in the center of the Cheep Chomp's attack raidus, you will be swallowed and killed. There's no way to beat the Cheep Chomp but once you make it to the end of the river, it flies away, once the Comet Piece that unlocks Chomp Ruins is obtained, the Cheep Chomp will become much more aggressive on future visits. Giant Obstacle Long Fall Falls
Bomp N/A Bomps emerge from the walls periodically and will push you off the ledge if you're in their way, you can use the Bomps as temporary platforms as they poke their heads out. Obstacle/Platform Chomp Ruins
Lava Fireball N/A (destroyed upon hitting the ground) Lava Fireballs rain down on your location, avoid them at all costs, you can lure them into landing on cracked earth, this typically can be used to reveal hidden areas. Obstacle that can be used to break things. Rugged Road
Bullet Bill Hammer Bullet Bills are fired from Bill Blasters, they can either be avoided or whacked away with a Hammer. Obstacle Bowser Jr.'s Flotilla
Banzai Bill N/A Banzai Bills are massive and deal heaps of damage, due to their large size, they cannot be destroyed however their cannon can be deactivated by flipping it with Paperization. Obstacle Bowser Jr.'s Flotilla

Mini-Bosses

Image(s) Enemy Name HP Attacks/Moves Immunities/Weaknesses Location(s)
Bowser Jr. 20 (1st battle)
100 (2nd battle)
300 (3rd battle)
Junior Clown Car Slam
Bob-omb toss
Spiked Ball/Fireball barrage
HP Heal
Bowser Jr. has two defense in all his fights making all damage deal two less the normal damage (unless said damage was cause by a thing sticker). In the first fight, he can only be beaten with the Scissors as he will heal if you damage him in any other way, in his third and final fight, he has a defense shield which renders almost all direct attacks useless, you must either use thing stickers (which ignore defensive measures) or use tails to whack the projectiles he tosses back at him. Bowser Jr. also rides a Junior Clown Car which makes him immune to hammers (except for Hurlhammers) and all ground-based attacks. Warm Fuzzy Plains
Decal Channel
Bowser Jr.'s Flotilla
Kamek 20 (1st and 2nd battles)
10 (3rd battle)
Broom Stomp
Wand Slap
Magic Blast
Sleepy Magic
Dark Magic (destroys Stickers)
In the second and third fights, Kamek will turn all your stickers into Sandals which only deal a bit of damage, whenever he hovers, he cannot be hit by one of your attacks as the sandal attacks are ground-based. In the second fight, the Sandals still retain their shiny and flashy traits (if they were shiny and/or flashy prior to their transformation) however in the last fight, they're all basic sandals making it harder to remember which sticker was what. In the first fight, Kamek flies high on his broom making all ground-based attacks and hammers (except for the Hurlhammer) useless on him. Water's Edge Way
Yoshi Sphinx
Bowser's Sky Castle
Big Buzzy Beetle 40 Shell Slide The Big Buzzy Beetle's sturdy shell makes him immune to all attacks (except for thing stickers) and when flipped over he will immediately get back up, to beat him (without the use of things), get at least a two on the Battle Spinner and use an attack (or POW Block) to flip him over to remove his defensive measures and then use any attacks to beat him. Hither Thither Hill
Paratroopa Squadron 14 (each) Flying Shell Slam The Paratroopas cannot be hit by any Hammers (aside from Hurlhammers) or any ground-based attacks. Yoshi Sphinx
Wiggler Segment 15 (all four) Jump Attack (first and fourth Segments)
Running Ram (second and fourth Segments)
Somersault Roll (third and fourth Segements)
The Wiggler Segments are very agile and will dodge most attacks very frequently, typically projectile-based attacks or thing stickers are required to take them down. If the Wiggler Segment dodges too many attacks, it's likelihood to dodging attacks lessens. Loop Loop River (Segment 1)
Tree Branch Trail (Segment 2)
The Bafflewood (Segment 3)
Whitecap Beach (Segment 4)
Big Scuttlebug 16 Leap Attack
Crumple and Bite (If the web is attacked directly (counterattack))
The Big Scuttlebug starts the battle on it's web. This web keeps it safe from direct attacks, you will need to use projectile-based stickers to destroy the web as you don't have your Hammer at this time and while jump-based attacks do damage to the web, they will cause you to get stuck in the web allowing Big Scuttlebug to get a free counterattack. After the web is destroyed, the battle can begin for real. Rustle Burrow
Big Cheep Cheep 88 Leap Attack
Water Squirt (while in the water)
Inflate (after being reeled from the water)
Self Destruct (after inflating to a certain amount or by using certain thing-stickers on it)
After taking a certain number of damage (in the battle's first phase, the Big Cheep Cheep's HP cannot get below 20 (this is done to prevent the next two phases from being skipped)), the Big Cheep Cheep will head for water healing all damage dealt to it, in the water, no attacks are able to reach it. To get it out of the water, use a Fishhook to reel it in, once the Big Cheep Cheep is back on land, it will start inflating with every turn, after it has reached a certain size, it will blow up in a kamikaze attack dealing 99 damage to you thus killing you. If you use a Spike Helmet or spike-based things, this will blow it up sooner thus causing less damage to you. You can also finish it off traditionally with basic attacks. Surfshine Harbor
Crumpled Boo 1 Struggle (doesn't attack) This Boo is crumpled and doesn't attack, everytime it's turn comes, it will merely struggle without doing much else. Any attack will be able to finish it off. The Enigmansion
Boo Stack 82 (1 HP for each Boo) Roll Attack These Boos are stacked together and each have their own HP-bar. Due to this, all damage dealt to the stack is reduced to one (even those of things). The best way to deal with a Boo Stack is to use a Flashy Infinijump, this should end the fight in a single turn. If you're not as experienced with these stickers, Hopslippers can also be used to achieve similar results. The Enigmansion
Gold Boo 18 Slap
Fright
The Gold Boo rewards more Coins upon defeat but despite this, doesn't behave much differently from a regular Boo. The Enigmansion
Big Boo 100 Swallow and Bite
Invisibility (when lights turn on)
A Flashy Infinijump can end the fight in a single turn. Whenever the lights go out, use a water-based thing sticker (such as the Soda) to douse out the lights to reveal the Boo again. The Enigmansion
Big Chain Chomp 99 Bite Attack
Ram Attack
The Big Chain Chomp is immune to all attacks (except for First Strike attacks) so you don't directly fight it. If a Big Chain Chomp is asleep when you approach it, pound the stake behind it before engaging it in battle. If a Big Chain Chomp is awake when you approach it, use a Bahammer or a sleep-based thing to put it to sleep then Flee from the battle and pound it's stake before reengaging. When it's stake is gone and it wakes up, it will immediately lunge at you exiting the battle, unless you woke up the Big Chain Chomp with a noise-based thing sticker (such as the Trumpet), you are unable to block it as it exits the fight. Chomp Ruins
Rumble Volcano

Bosses

Image(s) Enemy Name HP Attacks/Moves Immunities/Weaknesses Location(s)
Megasparkle Goomba 90 Headbonk
Jump Attack
Roll Attack
Dart Attack
When the Megasparkle Goomba starts out as a mob of Goombas, all damage deal will do half the typical damage (unless it was with a thing sticker). If you have a Cat-o-Luck, consider using it here, upon getting to a certain level of HP, the Goombas will form as a massively shiny wall that quarters all damage dealt to it (and halves all thing sticker damage), it's cone form is also immune to all jump-based attacks (except the Iron Jump), when the Goombas start flipping, their thing sticker defenses are dropped and all damage dealt does half again so either use the Scissors or the Fan to knock down the wall and whale on the fallen Goombas. Goomba Fortress
Tower Power Pokey 300 Head Spin
Tower Topple
Flower Heal
Green Pokey Summon
The Tower Power Pokey's defensive measure allow it to quarter all damage (except for thing sticker damage) dealt to it. The Flashy Clone Jump is very useful during this fight (one can be found in the Sandshifter Ruins) and when all it's segments have emerged, use the Bat to knock the segments away, once they're knocked away, the Tower Power Pokey will be dizzy thus removing it's defense making all damage do the regular damage for a turn. Once a segment takes 50 damage, it is destroyed. Drybake Stadium
Gooper Blooper 300 Tentacle Slash
Poison Spew
Gooper Blooper's defensive measures allow it to quarter all damage (except for thing sticker damage) dealt to it. When Gooper Blooper turns purple, it is about to spew a gush of poison out, use a defense-based thing sticker (such as the Sponge) to block the attack and squirt the poison back at Gooper Blooper to poison him. While he's poisoned, all his attacks will miss and all your's deal the regular damage. If you are hit by the Poison, all your attacks will miss as well, if this happens, use a flood-based thing sticker (such as the Faucet) the cleanse away the Poison thus removing the status effect. Whitecap Beach
Bowser Snow Statue 400 Stomp
Ice Breath
Snow Dump
The Bowser Snow Statue's defensive measures allow it to quarter all damage (and half all thing sticker damage). While it is durable, it is critically vulnerable to heat/fire-based stickers and these deal high damage to it, be sure to use a lot of hot-based thing stickers. Avoid using ice-based stickers on it as it can actually heal from these attacks. Bowser's Snow Fort
Mizzter Blizzard 100 Snowball Toss Mizzter Blizzard isn't anywhere near as impressive as the Bowser Snow Statue but all damage dealt to him is halved (except for things which deal the normal damage). Fire/Heat-based things such as Flashy Fire Flowers and Burnhammers can be used to take him out. Avoid using cold-based stickers (such as Ice Flowers and Chillhammers) as they can heal Mizzter Blizzard. Bowser's Snow Fort
Petey Piranha 300 Goop Spit
Flight Ground Pound
Spin Attack
Bite Melee
Petey Piranha's defensive measures allow him to quarter all damage (except for thing sticker damage) dealt to it. Using a POW Block can flip him over immediately or attacking him while he's dizzy (from his spin attack) can lower his defense to zero and deal double the damage. Hopslippers and other things are very critical here. Once Petey's HP gets below 100, he barfs Kersti out allowing you to use the Battle Spinner again, if you haven't freed Kersti from Petey Piranha, his HP, won't be able to go below 1. If you flee the fight and come back after freeing Kersti, he will start out normal rather than obese. Rumble Volcano
Bowser 400 Ground Pound
Fire Breath
Shell Slam
Bowser's Royal Sticker makes him immune to all jump-based attacks (except for Iron Jumps) and his defensive measures allow him to quarter all damage (except for thing sticker damage) dealt to him. In the final phase, the way to beat Bowser is to whack the Chain Chomp into him with a Tail sticker. Bowser's Sky Castle
Bowser 500 Power Slap
Omega Fire Breath (can destroy stickers if not blocked)
Super Ground Pound (causes debris to fall)
All damage dealt to Bowser in his giant state only deals 1 damage (even thing sticker damage). When his HP drops to a certain amount, Kersti will enter your album. Once the Kersti sticker is used, you become shiny and can deal double the damage to Bowser despite his Royal Sticker (as the battle progresses, Bowser's arms also fall off) however with powerful stickers (such as Flashy Infinijumps and Iron Jumps), it is possible to beat Bowser without ever using Kersti. Bowser's Sky Castle

Levels

Hubtowns

Main Levels

World 1 World 2 World 3
1-1: Warm Fuzzy Plains
1-2: Bouquet Gardens
1-3: Water's Edge Way*
1-4: Hither Thither Hill
1-5: Whammino Mountain
1-6: Goomba Fortress
2-1: Drybake Desert
2-2: Yoshi Sphinx
2-3: Sandshifter Ruins*
2-4: Damp Oasis
2-5: Drybake Stadium
3-1: Leaflitter Path
3-2: The Bafflewood
3-3: Wiggler's Tree House**
3-4: Strike Lake*
3-5: Loop Loop River*
3-6: Outlook Point
3-7: Rustle Burrow
3-8: Tree Branch Trail
3-9: Gauntlet Pond
3-10: Stump Glade
3-11: Holey Thicket*
3-12: Whitecap Beach
World 4 World 5 World 6
4-1: Snow Rise*
4-2: Ice Flow
4-3: The Engimansion
4-4: Shaved-Ice Cave
4-5: Whiteout Valley
4-6: Bowser's Snow Fort
5-1: Shy Guy Jungle
5-2: Jungle Rapids
5-3: Long Fall Falls*
5-4: Chomp Ruins
5-5: Rugged Road
5-6: Rumble Volcano
6-1: Gate Cliff
6-2: Bowser Jr.'s Flotilla
6-3: Bowser's Sky Castle

(*) = Level with a secret exit. (**) = Level with two secret exits.

List of Stickers

Main article: Stickers

Similarities between the other Paper Mario games

Paper Mario

  • In both games, the first major boss is a species of Goomba (Goomba King and Megasparkle Goomba respectively).
  • In both games, Chapter 2 takes place in a desert.
  • In both games, Bowser is the main antagonist.
  • In both games, the Chapter 5 boss is fought in a volcano and is a species of Piranha Plant (Lava Piranha and Petey Piranha respectively).

Paper Mario: The Thousand-Year Door

  • In both games, trouble can be caused (although in Sticker Star, Mario must help people in order to become more powerful).

Super Paper Mario

  • In both games, each Chapter is divided into sections.
  • In both games, a floating cartoony creature with superpowers aids Mario in his quest as a main character.
  • In both games, Chapter 6 is very short.
  • In both games, at several points, Mario temporarily loses his partner(s).

Paper Mario: Color Splash

  • In both games, Mario must acquire a certain thing in order to battle (Stickers and Battle Cards).
  • In both games, Mario's partner gives him a Battle Spinner.
  • In both games, Mario only has one partner.
  • In both games, Bowser has found power through the final objective of the game.
  • In both games, Kamek does something to mess up Mario's Stickers/Battle Cards.

Differences from the rest of the Paper Mario games

  • Unlike the other Paper Mario games, Sticker Star has only six Chapters rather than the traditional eight (though they're divided into Worlds).
  • Mario can only increase his HP by finding HP-Up Hearts at certain levels.
  • Additionally, Mario's attack power increases as he progresses through the game.
  • Stickers replace Mario's main methods of attacking meaning if he doesn't have any stickers to battle with, he must flee from battle/get more stickers.
  • There is no playable cutscene after Mario completes a Chapter/World.
  • The boss battle count has been reduced dramatically to a little under or over 10 different fights.
  • Mario can run from enemy fights without losing coins.
  • Even though enemies can hurt Mario outside of battle, they cannot get First Strikes against him.
  • Mario's House isn't seen at all in this game.
  • This is the only Paper Mario game where Mario's HP starts off at 20 rather than 10.
  • There is no unique boss or bosses in this game. All of the bosses are just powered-up versions of regular enemies found throughout the Mario series.
  • This is the only Paper Mario game where Mario can run from boss fights (not counting Tubba Blubba and Doopliss).
  • Luigi plays a much more minor role in this game, unlike the past games.
  • Princess Peach isn't playable at all in this game, unlike the past games.
  • There are no chapter intermissions in this game.

Trivia

  • This is the fourth Paper Mario game of the series.
  • This is the first Paper Mario game to be on a Nintendo handheld system.
  • This is the 8th Mario RPG game overall.
  • This game goes back to the traditional rules with a turn based system.
    • However, this is the first Paper Mario game where you can only level up by doing missions and side-quests rather than from defeating enemies and earning experience.
  • This is the only Mario RPG game not to include any experience points of any sort. This will later continue into Paper Mario: Color Splash and Paper Mario: The Origami King.
  • This is the first game since Super Mario Sunshine where Petey Piranha and Gooper Blooper appeared in the same game as bosses.
  • The levels Hither Thither Hill, Bowser's Sky Castle, and the boat are featured as stages in Super Smash Bros. for Nintendo 3DS.
  • Whenever a new character is introduced, the game pauses to show the player their name, similar to Super Smash Bros. Brawl.
  • All the bosses except for Bowser says "Shiny" at least once, since Bowser does not have a speaking role.
  • No matter how many enemies are beaten, the maximum coin bonus Mario can get at the end of a level is 300.
  • Luigi only makes cameos at certain levels in this game making Paper Mario: Sticker Star Luigi's smallest role in the Paper Mario series.
  • This is the first Paper Mario game for Princess Peach to not be playable in.

Reception

Sticker Star received "generally favorable reviews", gaining an aggregate score of 75/100 on Metacritic.[1] The game sold 402,000 copies in Japan in 2012.[2] As of March 31, 2013, the game has 1,970,000 worldwide sales.[3] The Academy of Interactive Arts & Sciences chose Sticker Star as the "Best Handheld Game of the Year" during their 16th Annual D.I.C.E. Awards ceremony.[4]

The introduction of stickers received mixed reception by critics; critics liked the strategy of managing stickers on hand.[5][6][7] Philip Kollar of Polygon called the combat engaging, and like how each battle had its own gimmick that invoked logic deduction.[8] Jeremy Parish of 1UP praised Sticker Star's playability by saying, "The sheer playability of Sticker Star goes a long way to offset the moments at which your forward momentum grinds to a halt and you're forced to traipse through old haunts for some arbitrary fetch quest."[9] The use of Things received negative reception, criticized for being out of place and their function in game being a necessity.[7][5] They were considered one of the game's weaknesses, criticized for inevitable backtracking and only having one solution for each puzzle.[10][11] Jeff Grubb of VentureBeat criticized the use of stickers due to a lack of inventory space, being forced to hold onto certain stickers for later, and constant backtracking to retrieve unobtainable stickers.[12] Graphics and worldbuilding were praised, and was compared to the likes of Super Mario 3D Land.[7][6] The game was noted as being just as unique as previous games in the franchise, with Electronic Gaming Monthly stating how the "3D-effect only enhances the visuals further".[10][13] The characters were also praised for their charm and "offbeat" naturalism,[11][12] however they were also criticized for lack of variety in visual design as well as the abundance of Toads instead of the diverse fictional races the series had been known for.[14]

Many critics were negative towards the removal of multiple role-playing game (RPG) elements, of which a lack of character progression, such as experience points (XP).[11][15][16] GamesRadar+ liked the change from traditional RPG content, but believed there was "not enough of an RPG for genre buffs".[17] Additionally, critics were disappointed in the loss of a proper story,[6] but the comedic writing was praised;[12][18] Paste reviewer Casey Malone believed the game "stands out as genuinely funny compared to most other games".[19]

Other complaints came from a lack of difficulty in standard combat.[11][10] Critics found regular encountered battles to have little to no difficulty at all, with Eurogamer reviewer Rich Stanton believing that they "don't think I was killed by a normal enemy once".[10] On the contrary, boss battles were considered overly difficult, being called a "nightmare",[10] "ridiculous",[11] and "inevitable".[18]

Gallery

Hat mario To view Paper Mario: Sticker Star's
image gallery, click here.

External links

References

  1. "Paper Mario: Sticker Star for 3DS Reviews". Metacritic. Archived from the original on November 17, 2012. Retrieved November 14, 2012.
  2. Handrahan, Matthew (January 28, 2013). "Pokémon tops 2012 software chart in Japan". GamesIndustry. Gamer Network. Archived from the original on April 11, 2013. Retrieved April 21, 2013.
  3. "Top Selling Software Units – Nintendo 3DS Software". Nintendo. March 31, 2013. Archived from the original on January 23, 2017. Retrieved April 24, 2013.
  4. "Handheld game of the year Paper Mario Sticker Star". Archived from the original on April 26, 2013. Retrieved February 23, 2013.
  5. 5.0 5.1 "Paper Mario: Sticker Star Review". Nintendo World Report. November 7, 2012. Archived from the original on October 31, 2018. Retrieved November 27, 2017.
  6. 6.0 6.1 6.2 "Paper Mario Sticker Star review". Nintendo Life. November 6, 2012. Archived from the original on November 9, 2012. Retrieved November 6, 2012.
  7. 7.0 7.1 7.2 "Paper Mario 3DS Review". Desructoid. Archived from the original on November 9, 2012. Retrieved November 6, 2012.
  8. Kollar, Philip (November 6, 2012). "Paper Mario: Sticker Star Review: Stuck To You". Polygon. Archived from the original on February 9, 2021. Retrieved December 24, 2020.
  9. Jeremy Parish (November 6, 2012). "Paper Mario: Sticker Star Review: Scrapbooking Evolved". Archived from the original on February 21, 2023. Retrieved March 6, 2022.
  10. 10.0 10.1 10.2 10.3 10.4 Stanton, Rich (November 13, 2012). "Paper Mario: Sticker Star review". Eurogamer. Archived from the original on October 31, 2018. Retrieved May 4, 2018.
  11. 11.0 11.1 11.2 11.3 11.4 Shea, Cam (November 6, 2012). "Paper Mario: Sticker Star Review". IGN. Archived from the original on November 10, 2012. Retrieved November 10, 2012.
  12. 12.0 12.1 12.2 Grubb, Jeff (November 6, 2012). "Paper Mario: Sticker Star fails to justify its gimmick (review)". VentureBeat. Archived from the original on November 12, 2020. Retrieved December 15, 2020.
  13. Carsillo, Ray (November 6, 2012). "EGM Review: Paper Mario: Sticker Star". Electronic Gaming Monthly. Archived from the original on August 6, 2017. Retrieved November 13, 2012.
  14. "Paper Mario Sticker Star review". Nintendo Life. November 6, 2012. Archived from the original on November 9, 2012. Retrieved November 6, 2012. The supporting cast is mostly made up of Toads, with virtually no sign of anyone more interesting, which is disappointing for a series that has otherwise proven itself quite fresh.
  15. Cork, Jeff (November 6, 2012). "Mario's Latest RPG-lite Adventure Has Dimension". Game Informer. Archived from the original on November 9, 2012. Retrieved November 13, 2012.
  16. Schreier, Jason (November 6, 2012). "Paper Mario: Sticker Star: The Kotaku Review". Kotaku. Archived from the original on June 3, 2020. Retrieved December 15, 2020.
  17. Cork, Jeff (November 6, 2012). "Mario's Latest RPG-lite Adventure Has Dimension". Game Informer. Archived from the original on November 9, 2012. Retrieved November 13, 2012.
  18. 18.0 18.1 "Paper Mario: Sticker Star Review". GamesRadar. November 2, 2012. Archived from the original on February 15, 2019. Retrieved November 27, 2017.
  19. Malone, Casey (November 12, 2012). "Paper Mario: Sticker Star Review (3DS)". Paste. Archived from the original on July 23, 2021. Retrieved December 24, 2020.
Advertisement