MarioWiki

Vote for a featured article!

READ MORE

MarioWiki
No edit summary
(+ zh)
(45 intermediate revisions by 19 users not shown)
Line 1: Line 1:
 
{{For|the actual second game in the New Super Mario Bros. series, rather than the given title|New Super Mario Bros. Wii}}{{Italic Title}}
{{Broken Links}}
 
  +
{{For|the actual second game in the New Super Mario Bros. series, rather than the given title|New Super Mario Bros. Wii}}
 
  +
{{Infobox Game
{{Italic Title}}
 
 
|title = ''New Super Mario Bros. 2''
{{Game infobox
 
|title = New Super Mario Bros. 2
 
 
|image = [[File:New Super Mario Bros. 2 - North American Boxart.png|250px]]
 
|image = [[File:New Super Mario Bros. 2 - North American Boxart.png|250px]]
|caption = The North American boxart.
+
|caption = North American boxart
 
|developer = [[Nintendo EAD]]
 
|developer = [[Nintendo EAD]]
 
|publisher = [[Nintendo]]
 
|publisher = [[Nintendo]]
 
|distributor =
 
|distributor =
 
|designer =
 
|designer =
|series = ''[[New Super Mario Bros. (series)]]''
+
|series = ''[[New Super Mario Bros. (series)|New Super Mario Bros.]]''
 
|engine =
 
|engine =
 
|picture_format =
 
|picture_format =
 
|release = {{Vgrelease|JP=July 28, 2012|EU=August 17, 2012|NA=August 19, 2012|AUS=August 18, 2012}}
 
|release = {{Vgrelease|JP=July 28, 2012|EU=August 17, 2012|NA=August 19, 2012|AUS=August 18, 2012}}
 
|genre = Plaformer
 
|genre = Plaformer
|modes = Single player, Multiplayer
+
|modes = Single-player, Multiplayer
 
|ratings = '''ACB''': General<br>'''CERO''': All ages<br>'''DEJUS''': General audience<br>'''ESRB''': Everyone<br>'''PEGI''': Three years and older<br>'''USK''': All ages
 
|ratings = '''ACB''': General<br>'''CERO''': All ages<br>'''DEJUS''': General audience<br>'''ESRB''': Everyone<br>'''PEGI''': Three years and older<br>'''USK''': All ages
 
|platforms = [[Nintendo 3DS]]
 
|platforms = [[Nintendo 3DS]]
Line 22: Line 21:
 
|requirements =
 
|requirements =
 
|input =
 
|input =
|pregame = ''[[New Super Mario Bros. Wii]]''
+
|pregame = ''[[New Super Mario Bros. Wii]]'' (2009)
|nxtgame = ''[[New Super Mario Bros. U]]''}}
+
|nxtgame = ''[[New Super Mario Bros. U]]'' (2012)
  +
}}
'''''New Super Mario Bros. 2''''' (often called '''NSMB2''') is a game for the [[Nintendo 3DS]], by [[Nintendo]]. Though it is considered the sequel of ''[[New Super Mario Bros.]]'', it is actually the third (''[[New Super Mario Bros. Wii]]'' preceding from it as the second) but this game takes place directly after ''New Super Mario Bros.''. It is the thirteenth game in the ''Super Mario'' series and the eighth in the ''Super Mario Bros.'' series. This was also the first retail game to be available as a digital download in the Nintendo Eshop.
 
  +
 
'''''New Super Mario Bros. 2''''' (often abbreviated to '''''NSMB2''''') is a game for the Nintendo 3DS, by Nintendo. It is the sequel to the 2006 [[Nintendo DS]] game ''[[New Super Mario Bros.]]'' and a follow-up to the 2009 [[Wii]] game ''New Super Mario Bros. Wii'' (which is a follow-up the 2006 game). It is the thirteenth game in the ''Super Mario'' series and the eighth in the ''Super Mario Bros.'' series. This was also the first retail game to be available as a digital download in the Nintendo Eshop. Several Mario & Luigi's voice clips are reused from New Super Mario Bros. Wii & Several Peach's voice clips are reused from the Super Mario Galaxy series. A follow-up to this game, ''New Super Mario Bros. U'' (which is a sequel to the 2009 game), was also released in 2012 for the [[Wii U]].
   
 
==Story==
 
==Story==
Description from the American website:
+
'''Description from the American website:'''
  +
"Trouble always seems to find its way to the Mushroom
 
  +
"''Trouble always seems to find its way to the Mushroom Kingdom! Just as Mario™ and Luigi™ go off on a coin hunt in the sky, their beloved Princess Peach™ is kidnapped by the dastardly Koopalings. The brothers have to venture through over 80 stages to rescue her, grabbing endless deluge coins across the land, water, air, ice and snow along the way.''"
Kingdom! Just as Mario™ and Luigi™ go off on a coin hunt in
 
the sky, their beloved Princess Peach™ is kidnapped by the
 
dastardly Koopalings. The brothers have to venture through
 
over 80 stages to rescue her, grabbing an endless deluge
 
coins across land, water, air, ice and snow along the way."
 
   
 
==Gameplay==
 
==Gameplay==
The gameplay is very similar to previous the ''New Super Mario Bros.'' games. However, ''New Super Mario Bros. 2'' focuses on collecting Coins, with many and varied ways to collect many coins at once, such as golden items that award the player many coins. Like ''New Super Mario Bros.'', the bottom screen displays a kind of map, showing the length of the level and where the player is. There are 9 Worlds, 6 main worlds and three special worlds. The item storage reappears too. Each world contains a random number of levels, including [[Ghost House]]s, Fortresses and [[Castle]]s. [[Reznor]]s and [[Koopaling]]s are found at the end of each fortress and castle, respectively.
+
The gameplay is very similar to the previous ''New Super Mario Bros.'' games. However, ''New Super Mario Bros. 2'' focuses on collecting Coins, with many and varied ways to collect many coins at once, such as golden items that award the player many Coins. Like ''New Super Mario Bros.'', the bottom screen displays a kind of map, showing the length of the level and where the player is. There are 9 Worlds, 6 main worlds and three special worlds. The item storage reappears too. Each world contains a random number of levels, including [[Ghost House]]s, Fortresses and [[Castle]]s. [[Reznor]]s and [[Koopaling]]s are found at the end of each fortress and castle, respectively.
   
 
A two-player mode is available, and the second player plays as Luigi, normally through the stages alongside Mario. This mode can only be played with two Nintendo 3DS consoles and two game cards. Another mode, the [[Coin Rush]], challenges the player to collect the most coins they can in three randomly-selected levels through three different options. The Mushroom option will choose three levels from the starter worlds and a special world, the Fire Flower option chooses three levels from the middle worlds and the Star option choose three levels from the final worlds. In other words, Mushroom is the easy difficulty choice, Fire Flower is the medium choice and Star is the hard choice.
 
A two-player mode is available, and the second player plays as Luigi, normally through the stages alongside Mario. This mode can only be played with two Nintendo 3DS consoles and two game cards. Another mode, the [[Coin Rush]], challenges the player to collect the most coins they can in three randomly-selected levels through three different options. The Mushroom option will choose three levels from the starter worlds and a special world, the Fire Flower option chooses three levels from the middle worlds and the Star option choose three levels from the final worlds. In other words, Mushroom is the easy difficulty choice, Fire Flower is the medium choice and Star is the hard choice.
   
Also, Coin Rush records can be exchanged via Streetpass and challenged. Beating another player's record results in getting a Crown Coin (worth 1000 coins).<ref>http://iwataasks.nintendo.com/interviews/#/3ds/nsmb2/0/5</ref> SpotPassing allows the player to put their total into the Worldwide Coin Total.<ref>http://newsupermariobros2.nintendo.com/play-together/</ref>
+
Also, Coin Rush records can be exchanged via StreetPass and challenged. Beating another player's record results in getting a Crown Coin (worth 1000 coins).<ref>http://iwataasks.nintendo.com/interviews/#/3ds/nsmb2/0/5</ref> SpotPassing allows the player to put their total into the Worldwide Coin Total.<ref>http://newsupermariobros2.nintendo.com/play-together/</ref>
   
 
The game's overall objective is to collect a million coins. The reward for collecting 1 million coins is a new title screen featuring a [[Gold Mario]] statue.<ref>http://www.nintendo.co.jp/3ds/abej/coin/index.html</ref> Downloadable content will be available just after the launch of the game.
 
The game's overall objective is to collect a million coins. The reward for collecting 1 million coins is a new title screen featuring a [[Gold Mario]] statue.<ref>http://www.nintendo.co.jp/3ds/abej/coin/index.html</ref> Downloadable content will be available just after the launch of the game.
   
 
==Enemies==
 
==Enemies==
*[[Amp]]
+
*[[Amp]]
 
*[[Baby Blooper]]
 
*[[Baby Blooper]]
 
*[[Banzai Bill]]
 
*[[Banzai Bill]]
Line 54: Line 51:
 
*[[Big Dry Bones]]
 
*[[Big Dry Bones]]
 
*[[Big Piranha Plant]]
 
*[[Big Piranha Plant]]
*[[Big Thwomp]]
+
*[[Big Thwomp]]
 
*[[Big Venus Fire Trap]]
 
*[[Big Venus Fire Trap]]
*[[Big Whomp]]
+
*[[Big Whomp]]
 
*[[Bill Blaster]]
 
*[[Bill Blaster]]
*[[Blooper]]
+
*[[Blooper]]
*[[Blooper Nanny|Blooper Nanny]]
+
*[[Blooper Nanny]]
*[[Bob-omb]]
+
*[[Bob-omb]]
 
*[[Boo]]
 
*[[Boo]]
 
*[[Boomerang Bro]]
 
*[[Boomerang Bro]]
*[[Bone Goomba|Bone Goomba]]
+
*[[Bone Goomba]]
*[[Boulder]]
+
*[[Boulder]]
*[[Bullet Bill]]
+
*[[Bullet Bill]]
*[[Buzzy Beetle]]
+
*[[Buzzy Beetle]]
*[[Chain Chomp]]
+
*[[Chain Chomp]]
 
*[[Cheep Cheep]]
 
*[[Cheep Cheep]]
*[[Cheep Chomp]]
+
*[[Cheep Chomp]]
 
*[[Climbing Koopa]]
 
*[[Climbing Koopa]]
*[[Coin Coffer]]
+
*[[Coin Coffer]]
*[[Crowber]]
+
*[[Crowber]]
*[[Deep Cheep]]
+
*[[Deep Cheep]]
 
*[[Dry Bones]]
 
*[[Dry Bones]]
 
*[[Dry Piranha Plant]]
 
*[[Dry Piranha Plant]]
 
*[[Firebar]]
 
*[[Firebar]]
 
*[[Fire Bro]]
 
*[[Fire Bro]]
*[[Flame Chomp]]
+
*[[Flame Chomp]]
*[[Fire Snake]]
+
*[[Fire Snake]]
*[[Fishbone]]
+
*[[Fishbone]]
*[[Fuzzy]]
+
*[[Fuzzy]]
*[[Gold Goomba]]
+
*[[Gold Goomba]]
 
*[[Goomba]]
 
*[[Goomba]]
 
*[[Goomba Tower]]
 
*[[Goomba Tower]]
*[[Grinder (obstacle)|Grinder]]
+
*[[Grinder (obstacle)|Grinder]]
*[[Hammer Bro|Hammer Bros]]
+
*[[Hammer Bro]]s
 
*[[Koopa Troopa]]
 
*[[Koopa Troopa]]
 
*[[Koopa Paratroopa]]
 
*[[Koopa Paratroopa]]
 
*[[Lakitu]]
 
*[[Lakitu]]
*[[Fuzzy|Mega Fuzzy]]
+
*[[Fuzzy|Mega Fuzzy]]
 
*[[Micro-Goomba]]
 
*[[Micro-Goomba]]
 
*[[Para-bomb]]
 
*[[Para-bomb]]
Line 97: Line 94:
 
*[[Piranha Plant]]
 
*[[Piranha Plant]]
 
*[[Podoboo]]
 
*[[Podoboo]]
*[[Porcu-Puffer]]
+
*[[Porcupuffer]]
*[[Pokey]]
+
*[[Pokey]]
 
*[[Rocket Engine]]
 
*[[Rocket Engine]]
 
*[[Scuttle Bug]]
 
*[[Scuttle Bug]]
 
*[[Sledge Bro.|Sledge Bro]]
 
*[[Sledge Bro.|Sledge Bro]]
 
*[[Spike Top]]
 
*[[Spike Top]]
*[[Spiked Ball]]
+
*[[Spiked Ball]]
*[[Spiny|Spiny]]
+
*[[Spiny]]
 
*[[Spiny Cheep-Cheep|Spiny Cheep Cheep]]
 
*[[Spiny Cheep-Cheep|Spiny Cheep Cheep]]
*[[Swooper]]
+
*[[Swooper]]
 
*[[Thwomp]]
 
*[[Thwomp]]
*[[Urchin]]
+
*[[Urchin]]
 
*[[Venus Fire Trap]]
 
*[[Venus Fire Trap]]
 
*[[Volcanic Debris]]
 
*[[Volcanic Debris]]
*[[Whomp]]
+
*[[Whomp]]
*[[Wiggler]]
+
*[[Wiggler]]
   
 
==Characters==
 
==Characters==
 
===Playable===
 
===Playable===
{|align=center cellspacing="1" cellpadding="1" border="1" style="text-align: center; width: 90%; margin: 0 auto; border-collapse: collapse; background-color: white; color: black;"
+
{| align="center" cellspacing="1" cellpadding="1" border="1" style="text-align: center; width: 90%; margin: 0 auto; border-collapse: collapse; background-color: white; color: black;"
 
|- style="background-color:whitesmoke;"
 
|- style="background-color:whitesmoke;"
 
| width="1%" |'''Image'''
 
| width="1%" |'''Image'''
Line 124: Line 121:
 
|[[File:MarioNSMB2.png|140px]]
 
|[[File:MarioNSMB2.png|140px]]
 
|'''[[Mario]]'''
 
|'''[[Mario]]'''
|[[Mario]] is the main character of the game. He has been saving [[Princess Peach]] from [[Bowser]] for a long time, and has agreed to save her again traveling through various worlds.
+
|Mario is the main character of the game. He has been saving [[Princess Peach]] from [[Bowser]] for a long time and has agreed to save her again travelling through various worlds.
 
|-
 
|-
 
|[[File:LuigiNSMB2.png|180px]]
 
|[[File:LuigiNSMB2.png|180px]]
 
|'''[[Luigi]]'''
 
|'''[[Luigi]]'''
|[[Luigi]] is also a playable character in this game, playable both in Multiplayer and Single player. However, the player cannot play as him in Single player until the [[Bowser]] is defeated for the final time in the game. Once done, the player can hold the L and R buttons at the same time and select a file. When the file is loaded, [[Luigi]] will be playable.
+
|Luigi is also a playable character in this game, playable both in Multiplayer and Single player. However, the player cannot play as him in Single player until the Bowser is defeated for the final time in the game. Once done, the player can hold the L and R buttons at the same time and select a file. When the file is loaded, Luigi]will be playable. He is the same as Mario apart from visual differences.
 
|}
 
|}
   
Line 136: Line 133:
   
 
==Bosses==
 
==Bosses==
{| class="wikitable" width=87% style="text-align:center;background-color: white;color:black"
+
{| class="wikitable" width="87%" style="text-align:center;background-color: white;color:black"
 
|- style="background-color:grey;"
 
|- style="background-color:grey;"
 
| width="1%" |'''Name'''
 
| width="1%" |'''Name'''
| width=10% |'''Description'''
+
| width="10%" |'''Description'''
 
| width="1%" |'''Encountered'''
 
| width="1%" |'''Encountered'''
 
|-
 
|-
! rowspan=6 |[[Reznor]]
+
! rowspan="6" |[[Reznor]]
|[[Reznor|Reznors]] are dinosaurs that are on a rotating platform. They will breath out [[Fireball|Fireballs]] at the player. The player will have to hit them from under to defeat each one. After taking out half of the [[Reznor|Reznors]], the bridge will break making it harder in the battle.
+
|[[Reznor]]s are dinosaurs that are on a rotating platform. They will breathe out [[Fireball]]s at the player. The player will have to hit them from under to defeat each one. After taking out half of the Reznors, the bridge will break making it harder in the battle.
|[[World 1-Fortress (New Super Mario Bros. 2)|World 1-]][[File:FortressIcon.png]]
+
|[[World 1-Fortress (New Super Mario Bros. 2)|World 1-]]
  +
[[File:FortressIcon.png]]
 
|-
 
|-
|[[Reznor|Reznors]] appear once again as the fortress boss of [[World 2 (New Super Mario Bros. 2)|World 2]]. Unlike their first battle, the battle now features four [[Reznor|Reznors]]. These [[Reznor|Reznors]] must be defeated by hitting them from underneath. After taking out half of the [[Reznor|Reznors]], the bridge will break making it harder in the battle.
+
|[[Reznor]]s appear once again as the fortress boss of [[World 2 (New Super Mario Bros. 2)|World 2]]. Unlike their first battle, the battle now features four Reznors. These Reznors must be defeated by hitting them from underneath. After taking out half of the Reznors, the bridge will break making it harder in the battle.
|[[World 2-Fortress (New Super Mario Bros. 2)|World 2-]][[File:FortressIcon.png]]
+
|[[World 2-Tower (New Super Mario Bros. 2)|World 2-]]
  +
[[File:FortressIcon.png]]
 
|-
 
|-
|[[Reznor|Reznors]] are the fortress boss of [[World 3 (New Super Mario Bros. 2)|World 3]]. Once again, four [[Reznor|Reznors]] are fought. They each must be defeated by hitting them from underneath. After taking out half of the [[Reznor|Reznors]], the bridge will break making it harder in the battle.
+
|Reznors are the fortress boss of [[World 3 (New Super Mario Bros. 2)|World 3]]. Once again, four Reznors are fought. They each must be defeated by hitting them from underneath. After taking out half of the Reznors, the bridge will break making it harder in the battle.
|[[World 3-Fortress (New Super Mario Bros. 2)|World 3-]][[File:FortressIcon.png]]
+
|[[World 3-Tower (New Super Mario Bros. 2)|World 3-]]
  +
[[File:FortressIcon.png]]
 
|-
 
|-
|[[Reznor|Reznors]] once again appear as the [[World 4 (New Super Mario Bros. 2)|World 4]] fortress boss. This battle has four [[Reznor|Reznors]], but two wheels. They each must be defeated by hitting them from underneath. After taking out half of the [[Reznor|Reznors]], the bridge will break making it harder in the battle.
+
|Reznors once again appear as the [[World 4 (New Super Mario Bros. 2)|World 4]] fortress boss. This battle has four Reznors, but two wheels. They each must be defeated by hitting them from underneath. After taking out half of the Reznors, the bridge will break making it harder in the battle.
|[[World 4-Fortress (New Super Mario Bros. 2)|World 4-]][[File:FortressIcon.png]]
+
|[[World 4-Tower (New Super Mario Bros. 2)|World 4-]]
  +
[[File:FortressIcon.png]]
 
|-
 
|-
|[[Reznor|Reznors]] serve as the fortress boss of [[World 5 (New Super Mario Bros. 2)|World 5]]'s fortress. Similar to the previous battle, these [[Reznor|Reznors]] are fought on two wheels. They each must be defeated by hitting them from underneath. After taking out half of the [[Reznor|Reznors]], the bridge will break making it harder in the battle.
+
|Reznors serve as the fortress boss of [[World 5 (New Super Mario Bros. 2)|World 5]]'s fortress. Similar to the previous battle, these Reznors are fought on two wheels. They each must be defeated by hitting them from underneath. After taking out half of the [[Reznor]]s, the bridge will break making it harder in the battle.
|[[World 5-Fortress (New Super Mario Bros. 2)|World 5-]][[File:FortressIcon.png]]
+
|[[World 5-Tower (New Super Mario Bros. 2)|World 5-]]
  +
[[File:FortressIcon.png]]
 
|-
 
|-
|[[Reznor|Reznors]] are fought for the last time as the fortress boss of [[World 6 (New Super Mario Bros. 2)|World 6]]. These [[Reznor|Reznors]] are fought on a giant 8-blocked wheel, but features four [[Reznor|Reznors]]. They each must be defeated by hitting them from underneath. After taking out half of the [[Reznor|Reznors]], the bridge will break making it harder in the battle.
+
|Reznors are fought for the last time as the fortress boss of [[World 6 (New Super Mario Bros. 2)|World 6]]. These Reznors are fought on a giant 8-blocked wheel but features four Reznors. They each must be defeated by hitting them from underneath. After taking out half of the Reznors, the bridge will break making it harder in the battle.
|[[World 6-Fortress (New Super Mario Bros. 2)|World 6-]][[File:FortressIcon.png]]
+
|[[World 6-Tower (New Super Mario Bros. 2)|World 6-]]
  +
[[File:FortressIcon.png]]
 
|-
 
|-
 
![[Roy Koopa]]
 
![[Roy Koopa]]
|[[Roy Koopa]] appears as the first castle boss. [[Roy Koopa|Roy]] will perform a Shoulder Bash toward the player. To defeat [[Roy Koopa|Roy]], the player must stomp him three times. Stomping him the first two times will cause him to retreat into his shell. After retreating out of his shell, [[Roy Koopa|Roy]] will shoot a Magic Bolt at the player.
+
|Roy Koopa appears as the first castle boss. Roy will perform a Shoulder Bash toward the player. To defeat Roy, the player must stomp him three times. Stomping him the first two times will cause him to retreat into his shell. After retreating out of his shell, Roy will shoot a Magic Bolt at the player.
|[[World 1-Castle (New Super Mario Bros. 2)|World 1-]][[File:CastleIcon.png]]
+
|[[World 1-Castle (New Super Mario Bros. 2)|World 1-]]
  +
[[File:CastleIcon.png]]
 
|-
 
|-
 
![[Iggy Koopa]]
 
![[Iggy Koopa]]
|[[Iggy Koopa]] appears as the castle boss of [[World 2 (New Super Mario Bros. 2)|World 2]]. [[Iggy Koopa|Iggy]] appears riding a [[Chain Chomp]], while uncommonly shooting Magic Bolts. The player must stomp [[Iggy Koopa|Iggy]] three times to defeat him. Although being stomped will make the [[Chain Chomp]] angry, and will charge upward or downward.
+
|Iggy Koopa appears as the castle boss of [[World 2 (New Super Mario Bros. 2)|World 2]]. Iggy appears riding a [[Chain Chomp]], while uncommonly shooting Magic Bolts. The player must stomp Iggy three times to defeat him. Although being stomped will make the Chain Chomp angry, and will charge upward or downward.
|[[World 2-Castle (New Super Mario Bros. 2)|World 2-]][[File:CastleIcon.png]]
+
|[[World 2-Castle (New Super Mario Bros. 2)|World 2-]]
  +
[[File:CastleIcon.png]]
 
|-
 
|-
 
![[Wendy O. Koopa]]
 
![[Wendy O. Koopa]]
|[[Wendy O. Koopa|Wendy]], as well as the rest of the [[Koopalings]], reappears in ''New Super Mario Bros. 2'' as the boss of [[World 3 (New Super Mario Bros. 2)|World 3]]'s castle. She throws her wand and performs a twirl before catching the wand, like in the previous game, before battling [[Mario]] once again. Much like in ''[[New Super Mario Bros. Wii]]'', her battle once again takes place underwater, although this time, there are four blue [[Warp Pipe|pipes]] (two on each wall) where groups of three [[Cheep Cheep|Cheep Cheeps]] swim out when [[Wendy O. Koopa|Wendy]] jumps through the water. Two [[Cheep Cheep|Cheep Cheeps]] also jump from the water while she attacks in her shell. She also needs to whistle in order to fill the room up with water and to get rid of it. After a short period of time, the water disappears, but it comes back again if [[Wendy O. Koopa|Wendy]] is stomped on. After three stomps on her head, [[Wendy O. Koopa|Wendy]] is defeated, leaving behind the key to [[World 4 (New Super Mario Bros. 2)|World 4]].
+
|Wendy, as well as the rest of the Koopalings, reappears in ''New Super Mario Bros. 2'' as the boss of [[World 3 (New Super Mario Bros. 2)|World 3]]'s castle. She throws her wand and performs a twirl before catching the wand, like in the previous game, before battling [[Mario]] once again. Much like in ''New Super Mario Bros. Wii'', her battle once again takes place underwater, although this time, there are four blue [[Warp Pipe|pipes]] (two on each wall) where groups of three [[Cheep Cheep]]s swim out when Wendy jumps through the water. Two Cheep Cheeps also jump from the water while she attacks in her shell. She also needs to whistle in order to fill the room up with water and to get rid of it. After a short period, the water disappears, but it comes back again if Wendy is stomped on. After three stomps on her head, Wendy is defeated, leaving behind the key to [[World 4 (New Super Mario Bros. 2)|World 4]].
|[[World 3-Castle (New Super Mario Bros. 2)|World 3-]][[File:CastleIcon.png]]
+
|[[World 3-Castle (New Super Mario Bros. 2)|World 3-]]
  +
[[File:CastleIcon.png]]
 
|-
 
|-
 
![[Morton Koopa Jr.]]
 
![[Morton Koopa Jr.]]
|[[Morton Koopa Jr.|Morton]] reappears in ''New Super Mario Bros. 2''. This [[Koopalings|Koopaling]] is fought similarly to [[Roy Koopa|Roy]] in the predecessor. He is fought in the castle of [[World 4 (New Super Mario Bros. 2)|World 4]] and will stomp his foot and growl at [[Mario]], like he did in the previous game. In his battle, he will create [[Spiked Ball|Spiked Balls ]]using his wand during the battle and use [[Ground Pound (move)|Ground Pounds]] to stun all players that are on the floor. Just like the other battles with the [[Koopalings]], the player has to jump on him to defeat him. Unlike the other [[Koopalings]], because of the nature of his boss fight with [[Mario]], he doesn't spend a limited amount of time in his shell upon being stomped, as he requires a [[Warp Pipe|pipe]] upon being stomped on to return to his position. After three stomps, [[Morton Koopa Jr.|Morton]] is defeated, leaving the key to [[World 5 (New Super Mario Bros. 2)|World 5]].
+
|Morton reappears in ''New Super Mario Bros. 2''. This [[Koopalings|Koopaling]] is fought similarly to [[Roy Koopa|Roy]] in the predecessor. He is fought in the castle of [[World 4 (New Super Mario Bros. 2)|World 4]] and will stomp his foot and growl at [[Mario]], as he did in the previous game. In his battle, he will create [[Spiked Ball]]s with his wand during the battle and use [[Ground Pound|ground-pounds]] to stun all players that are on the floor. Just like the other battles with the Koopalings, the player has to jump on him to defeat him. Unlike the other Koopalings, because of the nature of his boss fight with Mario, he doesn't spend a limited amount of time in his shell upon being stomped, as he requires a pipe upon being stomped on to return to his position. After three stomps, Morton is defeated, leaving the key to [[World 5 (New Super Mario Bros. 2)|World 5]].
|[[World 4-Castle (New Super Mario Bros. 2)|World 4-]][[File:CastleIcon.png]]
+
|[[World 4-Castle (New Super Mario Bros. 2)|World 4-]]
  +
[[File:CastleIcon.png]]
 
|-
 
|-
 
![[Ludwig von Koopa]]
 
![[Ludwig von Koopa]]
|[[Ludwig von Koopa|Ludwig]], alongside the other [[Koopalings]], reappears in ''New Super Mario Bros. 2''. He is the [[World 5 (New Super Mario Bros. 2)|World 5]] castle boss. He'll once again look away and snicker before battling [[Mario]]. In his battle, [[Ludwig von Koopa|Ludwig]] uses his [[Flutter Jump]] ability to grab one of the five chains hanging from the ceiling to attack [[Mario]] with three blue fireballs, while [[Mario]] has to use the five grey [[Warp Pipe|pipe]] cannons on the floor to blast himself against [[Ludwig von Koopa|Ludwig]] fast enough. After that, [[Ludwig von Koopa|Ludwig]] falls onto the floor and gets dizzy. Then [[Mario]] can jump on his head. After stomping him once, he starts to shoot four fireballs. After two stomps, the chain [[Ludwig von Koopa|Ludwig]] hangs on starts to swing, making it harder for [[Mario]] to hit him but still shoots four fireballs. After another stomp, [[Ludwig von Koopa|Ludwig]] is defeated, leaving the key to [[World 6 (New Super Mario Bros. 2)|World 6]].
+
|Ludwig, alongside the other Koopalings, reappears in ''New Super Mario Bros. 2''. He is the [[World 5 (New Super Mario Bros. 2)|World 5]] castle boss. He'll once again look away and snicker before battling Mario. In his battle, Ludwig uses his [[Flutter Jump]] ability to grab one of the five chains hanging from the ceiling to attack Mario with three blue fireballs, while Mario has to use the five grey pipe cannons on the floor to blast himself against Ludwig fast enough. After that, Ludwig falls to the floor and gets dizzy. Then Mario can jump on his head. After stomping him once, he starts to shoot four fireballs. After two stomps, the chain Ludwig hangs on starts to swing, making it harder for Mario to hit him but still shoots four fireballs. After another stomp, Ludwig is defeated, leaving the key to [[World 6 (New Super Mario Bros. 2)|World 6]].
|[[World 5-Castle (New Super Mario Bros. 2)|World 5-]][[File:CastleIcon.png]]
+
|[http://World 5-Castle (Super Mario 3D Land) World 5-]
  +
[[File:CastleIcon.png]]
 
|-
 
|-
 
![[Lemmy Koopa]]
 
![[Lemmy Koopa]]
|[[Lemmy Koopa|Lemmy]] is fought at the end of [[World Flower (New Super Mario Bros. 2)|World Flower]]'s castle. This battle is similar to his first encounter in ''[[New Super Mario Bros. Wii]]''. The stage is now a conveyor-belt, and on the ceiling is a button that switches its direction. If the conveyor is going in the direction towards [[Lemmy Koopa|Lemmy]] after he summons three balls, he will change the direction by summoning another ball that hits the switch. After three stomps, [[Lemmy Koopa|Lemmy]] is defeated and falls off the stage.
+
|Lemmy is fought at the end of [[World Flower (New Super Mario Bros. 2)|World Flower]]'s castle. This battle is similar to his first encounter in ''New Super Mario Bros. Wii''. The stage is now a conveyor-belt, and on the ceiling is a button that switches its direction. If the conveyor is going in the direction towards [[Lemmy Koopa|Lemmy]] after he summons three balls, he will change the direction by summoning another ball that hits the switch. After three stomps, [[Lemmy Koopa|Lemmy]] is defeated and falls off the stage.
|[[World Flower-Castle (New Super Mario Bros. 2)|World Flower-]][[File:CastleIcon.png]]
+
|[[World Flower-Castle (New Super Mario Bros. 2)|World Flower-]]
  +
[[File:CastleIcon.png]]
 
|-
 
|-
 
![[Larry Koopa]]
 
![[Larry Koopa]]
|[[Larry Koopa]] appears as the castle boss of [[World Mushroom (New Super Mario Bros. 2)|World Mushroom]]. [[Larry Koopa|Larry]]'s battle takes place in a room with four stone pillars, with two coming out each time. [[Larry Koopa|Larry]] will bounce around the course, and will shoot Magic Bolts that bounce off of the walls. [[Larry Koopa|Larry]] must be stomped three times to be defeated. After the first two hits, [[Larry Koopa|Larry]] will retreat into his shell and slide around the course.
+
|Larry Koopa appears as the castle boss of [[World Mushroom (New Super Mario Bros. 2)|World Mushroom]]. Larry's battle takes place in a room with four stone pillars, with two coming out each time. Larry will bounce around the course and will shoot Magic Bolts that bounce off of the walls. Larry must be stomped three times to be defeated. After the first two hits, Larry will retreat into his shell and slide around the course.
|[[World Mushroom-Castle (New Super Mario Bros. 2)|World ]][[File:MushroomIcon.png|18px]][[World Mushroom-Castle (New Super Mario Bros. 2)|-]][[File:CastleIcon.png]]
+
|[[World Mushroom-Castle (New Super Mario Bros. 2)|World ]]
  +
[[File:MushroomIcon.png|18px]][[World Mushroom-Castle (New Super Mario Bros. 2)|-]][[File:CastleIcon.png]]
 
|-
 
|-
![[Bowser]]
+
!Bowser
  +
|Bowser appears as the boss of World 6-Castle. Is battle is similar to ''New Super Mario Bros. Wii'', but this time, he throws sledgehammers. After pressing the switch behind him, the bridge collapses, causing Bowser to fall.
|
 
|[[World 6-Bowser's Castle (New Super Mario Bros. 2)|World 6-Bowser's Castle]]
+
|[[World 6-Castle (New Super Mario Bros. 2)|World 6-Bowser's Castle]]
 
|-
 
|-
 
![[Dry Bowser]]
 
![[Dry Bowser]]
Line 210: Line 220:
 
==Levels==
 
==Levels==
 
''New Super Mario Bros. 2'' has nine worlds, six of which are part of the game's story mode and three of which are secret.
 
''New Super Mario Bros. 2'' has nine worlds, six of which are part of the game's story mode and three of which are secret.
*'''[[World 1 (New Super Mario Bros. 2)|World 1]]''': The first world of the game is a grassland world. It has five normal levels, a secret level, a tower, a castle, and a cannon shooting to World Mushroom.
 
*'''[[World 2 (New Super Mario Bros. 2)|World 2]]''': The second world of the game is a desert world. It has five normal levels, a ghost house, two secret levels, a tower, and a castle.
 
*'''[[World Mushroom (New Super Mario Bros. 2)|World Mushroom]]''': The first secret world of the game is accessed by using the cannon in World 1. Its levels have a mix of themes.
 
*'''[[World 3 (New Super Mario Bros. 2)|World 3]]''': The third world of the game is a mix of a beach and a jungle. It has five normal levels, a ghost house, two secret levels, a tower, a castle, and a cannon shooting to World Flower.
 
*'''[[World 4 (New Super Mario Bros. 2)|World 4]]''': The fourth world of the game is a snow world. It has five normal levels, a ghost house, three secret levels, a tower, and a castle.
 
*'''[[World Flower (New Super Mario Bros. 2)|World Flower]]''': The second secret world of the game is accessed by using the cannon in World 3. Its levels have a mix of themes.
 
*'''[[World 5 (New Super Mario Bros. 2)|World 5]]''': The fifth world of the game is a sky world. It has six normal levels, a ghost house, a secret level, a tower, and a castle.
 
*'''[[World 6 (New Super Mario Bros. 2)|World 6]]''': The sixth world of the game is a volcano world. It has five normal levels, a ghost house, two secret levels, a tower, and Bowser's Castle.
 
*'''[[World Star (New Super Mario Bros. 2)|World Star]]''': The third secret world of the game is accessed by completing World 6 and collecting 90 Star Coins to access the courses. Its levels have a mix of themes.
 
   
 
*'''World 1''' - The first world of the game is a grassland world. It has five normal levels, a secret level, a tower, a castle, and a cannon shooting to World Mushroom.
==Items and Power Ups==
 
 
*'''World 2''' - The second world of the game is a desert world. It has five normal levels, a ghost house, two secret levels, a tower, and a castle.
 
*'''World Mushroom''' - The first secret world of the game is accessed by using the cannon in World 1. Its overworld has a holographic red mushroom motif; its levels have a mix of themes.
 
*'''World 3''' - The third world of the game is a mix of a beach and a jungle. It has five normal levels, a ghost house, two secret levels, a tower, a castle, and a cannon shooting to World Flower.
 
*'''World 4''' - The fourth world of the game is a snow world. It has five normal levels, a ghost house, three secret levels, a tower, and a castle.
 
*'''World Flower'' - The second secret world of the game is accessed by using the cannon in World 3. Its overworld has a holographic green flower motif; its levels have a mix of themes.
 
*'''World 5''' - The fifth world of the game is a sky world. It has six normal levels, a ghost house, a secret level, a tower, and a castle.
 
*'''World 6''' - The sixth world of the game is a volcano world. It has five normal levels, a ghost house, two secret levels, a tower, and Bowser's Castle.
 
*'''World Star''' - The third secret world of the game is accessed by completing World 6 and collecting 90 Star Coins to access the courses. Its overworld has a holographic blue star motif; its levels have a mix of themes.
  +
 
==Items and Power-Ups==
 
*[[Super Mushroom]]
 
*[[Super Mushroom]]
 
*[[Fire Flower]]
 
*[[Fire Flower]]
Line 235: Line 246:
 
*[[Gold Mushroom]]
 
*[[Gold Mushroom]]
   
== Trivia ==
+
==Trivia==
* The theme you heard during the trailer is reused from ''[[New Super Mario Bros. Wii]],'' albeit with being slower and a piano sound could be heard during the theme.
+
*The theme heard during the trailer is reused from ''New Super Mario Bros. Wii'', albeit with being slower and a piano sound could be heard during the theme.
* This is the first [[List of Mario games|Mario game]] to feature [[Coin Rush|Coin Rush mode]].
+
*This is the first [[List of Mario games|''Mario'' game]] to feature [[Coin Rush|Coin Rush mode]].
* This is the only ''[[New Super Mario Bros. (series)|New Super Mario Bros.]]''[[New Super Mario Bros. (series)| game]] to be released only the ''[[Nintendo 3DS]].''
+
*This is the only ''New Super Mario Bros.'' game to be released only the Nintendo 3DS.
  +
*This is also the only New Super Mario Bros. game not to include Bowser Jr. or [[Broozer]]s.
  +
*If you max up the coin counter in this game (9,999,999 Coins), instead of a Gold Mario statue, there will be a Gold Tanooki Mario statue on the title screen instead.
  +
*In each of the worlds, if you chronologically end a level in each of the respective worlds, you will unlock a secret Rainbow level. For example, in World 1, you would have to finish a level at X11, X22 in World 2, and so on.
   
 
==Gallery==
 
==Gallery==
 
===Logos===
 
===Logos===
 
<gallery position="center" captionalign="center">
 
<gallery position="center" captionalign="center">
new-super-mario-bros-2-prev.png|2D logo
+
new-super-mario-bros-2-prev.png|2D logo.
File:Logo - New Super Mario Bros. 2.png|3D logo
+
File:Logo - New Super Mario Bros. 2.png|3D logo.
 
</gallery>
 
</gallery>
   
===Screenshots===
+
===Screenshots and artworks===
 
<gallery position="center" captionalign="center">
 
<gallery position="center" captionalign="center">
screen1.png|An early screenshot of ''New Super Mario Bros. 2''
+
screen1.png|An early screenshot of ''New Super Mario Bros. 2''.
screen2.png|An early screenshot displaying the new [[Gold Mario]] power-up
+
screen2.png|An early screenshot displaying the new [[Gold Mario]] power-up.
screen3.png|Screenshot displaying golden enemies
+
screen3.png|Screenshot displaying golden enemies.
screen4.png|A jungle level with [[Scuttlebug]]s and climbable webs
+
screen4.png|A jungle level with [[Scuttlebug]]s and climbable webs.
File:Reznor Battle - E3 2012 Demo - New Super Mario Bros. 2.png|[[Reznor]]
+
File:Reznor Battle - E3 2012 Demo - New Super Mario Bros. 2.png|Reznors.
File:Gaming_new_super_mario_bros_2_14.jpg
+
File:Gaming new super mario bros 2 14.jpg
File:387px-Koopalings-NSMB2.png|The [[Koopalings]]
+
File:387px-Koopalings-NSMB2.png|The Koopalings.
 
Nsnb2bigboo-300x134.png
 
Nsnb2bigboo-300x134.png
326px-Dry_Piranha_Plant.png
+
326px-Dry Piranha Plant.png
 
ReznorNSMB2.png
 
ReznorNSMB2.png
  +
NSMB2 TheWalkingDeadGoomba 2.jpg
NSMB2_TheWalkingDeadGoomba_2.jpg
 
480px-NSMB2_Paratroopa.jpg
+
480px-NSMB2 Paratroopa.jpg
  +
NSMB2 Intro Koopalings.png|The Koopalings in the intro.
Dorrie.png
 
 
</gallery>
 
</gallery>
   
Line 288: Line 302:
 
==References==
 
==References==
 
{{Reflist}}
 
{{Reflist}}
  +
[[es:New Super Mario Bros. 2]]
 
  +
==External links==
  +
*[https://www.mobygames.com/game/new-super-mario-bros-2 Title at Moby Games]
  +
*[https://gamefaqs.gamespot.com/3ds/667819-new-super-mario-bros-2 Title at Gamefaqs]
  +
  +
[[da:New Super Mario Bros. 2]]
 
[[de:New Super Mario Bros. 2]]
 
[[de:New Super Mario Bros. 2]]
 
[[es:New Super Mario Bros. 2]]
  +
[[fi:New Super Mario Bros. 2]]
  +
[[fr:New Super Mario Bros. 2]]
  +
[[it:New Super Mario Bros. 2]]
  +
[[nl:New Super Mario Bros. 2]]
  +
[[no:New Super Mario Bros. 2]]
  +
[[pl:New Super Mario Bros. 2]]
  +
[[pt-br:New Super Mario Bros. 2]]
  +
[[zh:新超級馬里奧兄弟2]]
 
[[Category:Nintendo 3DS games]]
 
[[Category:Nintendo 3DS games]]
 
[[Category:Super Mario series]]
 
[[Category:Super Mario series]]

Revision as of 10:55, 3 August 2020

For the actual second game in the New Super Mario Bros. series, rather than the given title, see New Super Mario Bros. Wii.


New Super Mario Bros. 2 (often abbreviated to NSMB2) is a game for the Nintendo 3DS, by Nintendo. It is the sequel to the 2006 Nintendo DS game New Super Mario Bros. and a follow-up to the 2009 Wii game New Super Mario Bros. Wii (which is a follow-up the 2006 game). It is the thirteenth game in the Super Mario series and the eighth in the Super Mario Bros. series. This was also the first retail game to be available as a digital download in the Nintendo Eshop. Several Mario & Luigi's voice clips are reused from New Super Mario Bros. Wii & Several Peach's voice clips are reused from the Super Mario Galaxy series. A follow-up to this game, New Super Mario Bros. U (which is a sequel to the 2009 game), was also released in 2012 for the Wii U.

Story

Description from the American website:

"Trouble always seems to find its way to the Mushroom Kingdom! Just as Mario™ and Luigi™ go off on a coin hunt in the sky, their beloved Princess Peach™ is kidnapped by the dastardly Koopalings. The brothers have to venture through over 80 stages to rescue her, grabbing endless deluge coins across the land, water, air, ice and snow along the way."

Gameplay

The gameplay is very similar to the previous New Super Mario Bros. games. However, New Super Mario Bros. 2 focuses on collecting Coins, with many and varied ways to collect many coins at once, such as golden items that award the player many Coins. Like New Super Mario Bros., the bottom screen displays a kind of map, showing the length of the level and where the player is. There are 9 Worlds, 6 main worlds and three special worlds. The item storage reappears too. Each world contains a random number of levels, including Ghost Houses, Fortresses and Castles. Reznors and Koopalings are found at the end of each fortress and castle, respectively.

A two-player mode is available, and the second player plays as Luigi, normally through the stages alongside Mario. This mode can only be played with two Nintendo 3DS consoles and two game cards. Another mode, the Coin Rush, challenges the player to collect the most coins they can in three randomly-selected levels through three different options. The Mushroom option will choose three levels from the starter worlds and a special world, the Fire Flower option chooses three levels from the middle worlds and the Star option choose three levels from the final worlds. In other words, Mushroom is the easy difficulty choice, Fire Flower is the medium choice and Star is the hard choice.

Also, Coin Rush records can be exchanged via StreetPass and challenged. Beating another player's record results in getting a Crown Coin (worth 1000 coins).[1] SpotPassing allows the player to put their total into the Worldwide Coin Total.[2]

The game's overall objective is to collect a million coins. The reward for collecting 1 million coins is a new title screen featuring a Gold Mario statue.[3] Downloadable content will be available just after the launch of the game.

Enemies

Characters

Playable

Image Name Description
MarioNSMB2 Mario Mario is the main character of the game. He has been saving Princess Peach from Bowser for a long time and has agreed to save her again travelling through various worlds.
LuigiNSMB2 Luigi Luigi is also a playable character in this game, playable both in Multiplayer and Single player. However, the player cannot play as him in Single player until the Bowser is defeated for the final time in the game. Once done, the player can hold the L and R buttons at the same time and select a file. When the file is loaded, Luigi]will be playable. He is the same as Mario apart from visual differences.

Supporting

Bosses

Name Description Encountered
Reznor Reznors are dinosaurs that are on a rotating platform. They will breathe out Fireballs at the player. The player will have to hit them from under to defeat each one. After taking out half of the Reznors, the bridge will break making it harder in the battle. World 1-

FortressIcon

Reznors appear once again as the fortress boss of World 2. Unlike their first battle, the battle now features four Reznors. These Reznors must be defeated by hitting them from underneath. After taking out half of the Reznors, the bridge will break making it harder in the battle. World 2-

FortressIcon

Reznors are the fortress boss of World 3. Once again, four Reznors are fought. They each must be defeated by hitting them from underneath. After taking out half of the Reznors, the bridge will break making it harder in the battle. World 3-

FortressIcon

Reznors once again appear as the World 4 fortress boss. This battle has four Reznors, but two wheels. They each must be defeated by hitting them from underneath. After taking out half of the Reznors, the bridge will break making it harder in the battle. World 4-

FortressIcon

Reznors serve as the fortress boss of World 5's fortress. Similar to the previous battle, these Reznors are fought on two wheels. They each must be defeated by hitting them from underneath. After taking out half of the Reznors, the bridge will break making it harder in the battle. World 5-

FortressIcon

Reznors are fought for the last time as the fortress boss of World 6. These Reznors are fought on a giant 8-blocked wheel but features four Reznors. They each must be defeated by hitting them from underneath. After taking out half of the Reznors, the bridge will break making it harder in the battle. World 6-

FortressIcon

Roy Koopa Roy Koopa appears as the first castle boss. Roy will perform a Shoulder Bash toward the player. To defeat Roy, the player must stomp him three times. Stomping him the first two times will cause him to retreat into his shell. After retreating out of his shell, Roy will shoot a Magic Bolt at the player. World 1-

CastleIcon

Iggy Koopa Iggy Koopa appears as the castle boss of World 2. Iggy appears riding a Chain Chomp, while uncommonly shooting Magic Bolts. The player must stomp Iggy three times to defeat him. Although being stomped will make the Chain Chomp angry, and will charge upward or downward. World 2-

CastleIcon

Wendy O. Koopa Wendy, as well as the rest of the Koopalings, reappears in New Super Mario Bros. 2 as the boss of World 3's castle. She throws her wand and performs a twirl before catching the wand, like in the previous game, before battling Mario once again. Much like in New Super Mario Bros. Wii, her battle once again takes place underwater, although this time, there are four blue pipes (two on each wall) where groups of three Cheep Cheeps swim out when Wendy jumps through the water. Two Cheep Cheeps also jump from the water while she attacks in her shell. She also needs to whistle in order to fill the room up with water and to get rid of it. After a short period, the water disappears, but it comes back again if Wendy is stomped on. After three stomps on her head, Wendy is defeated, leaving behind the key to World 4. World 3-

CastleIcon

Morton Koopa Jr. Morton reappears in New Super Mario Bros. 2. This Koopaling is fought similarly to Roy in the predecessor. He is fought in the castle of World 4 and will stomp his foot and growl at Mario, as he did in the previous game. In his battle, he will create Spiked Balls with his wand during the battle and use ground-pounds to stun all players that are on the floor. Just like the other battles with the Koopalings, the player has to jump on him to defeat him. Unlike the other Koopalings, because of the nature of his boss fight with Mario, he doesn't spend a limited amount of time in his shell upon being stomped, as he requires a pipe upon being stomped on to return to his position. After three stomps, Morton is defeated, leaving the key to World 5. World 4-

CastleIcon

Ludwig von Koopa Ludwig, alongside the other Koopalings, reappears in New Super Mario Bros. 2. He is the World 5 castle boss. He'll once again look away and snicker before battling Mario. In his battle, Ludwig uses his Flutter Jump ability to grab one of the five chains hanging from the ceiling to attack Mario with three blue fireballs, while Mario has to use the five grey pipe cannons on the floor to blast himself against Ludwig fast enough. After that, Ludwig falls to the floor and gets dizzy. Then Mario can jump on his head. After stomping him once, he starts to shoot four fireballs. After two stomps, the chain Ludwig hangs on starts to swing, making it harder for Mario to hit him but still shoots four fireballs. After another stomp, Ludwig is defeated, leaving the key to World 6. 5-Castle (Super Mario 3D Land) World 5-

CastleIcon

Lemmy Koopa Lemmy is fought at the end of World Flower's castle. This battle is similar to his first encounter in New Super Mario Bros. Wii. The stage is now a conveyor-belt, and on the ceiling is a button that switches its direction. If the conveyor is going in the direction towards Lemmy after he summons three balls, he will change the direction by summoning another ball that hits the switch. After three stomps, Lemmy is defeated and falls off the stage. World Flower-

CastleIcon

Larry Koopa Larry Koopa appears as the castle boss of World Mushroom. Larry's battle takes place in a room with four stone pillars, with two coming out each time. Larry will bounce around the course and will shoot Magic Bolts that bounce off of the walls. Larry must be stomped three times to be defeated. After the first two hits, Larry will retreat into his shell and slide around the course. World

MushroomIcon-CastleIcon

Bowser Bowser appears as the boss of World 6-Castle. Is battle is similar to New Super Mario Bros. Wii, but this time, he throws sledgehammers. After pressing the switch behind him, the bridge collapses, causing Bowser to fall. World 6-Bowser's Castle
Dry Bowser World Star-Castle
Description First Encounter
Goomba Goombas are fungi-related creatures that use to reside in the Mushroom Kingdom. Goombas are very common enemies, that only walk around. Their weakness? They're pretty much vulnerable to anything harmful. World 1-1

Levels

New Super Mario Bros. 2 has nine worlds, six of which are part of the game's story mode and three of which are secret.

  • World 1 - The first world of the game is a grassland world. It has five normal levels, a secret level, a tower, a castle, and a cannon shooting to World Mushroom.
  • World 2 - The second world of the game is a desert world. It has five normal levels, a ghost house, two secret levels, a tower, and a castle.
  • World Mushroom - The first secret world of the game is accessed by using the cannon in World 1. Its overworld has a holographic red mushroom motif; its levels have a mix of themes.
  • World 3 - The third world of the game is a mix of a beach and a jungle. It has five normal levels, a ghost house, two secret levels, a tower, a castle, and a cannon shooting to World Flower.
  • World 4 - The fourth world of the game is a snow world. It has five normal levels, a ghost house, three secret levels, a tower, and a castle.
  • 'World Flower - The second secret world of the game is accessed by using the cannon in World 3. Its overworld has a holographic green flower motif; its levels have a mix of themes.
  • World 5 - The fifth world of the game is a sky world. It has six normal levels, a ghost house, a secret level, a tower, and a castle.
  • World 6 - The sixth world of the game is a volcano world. It has five normal levels, a ghost house, two secret levels, a tower, and Bowser's Castle.
  • World Star - The third secret world of the game is accessed by completing World 6 and collecting 90 Star Coins to access the courses. Its overworld has a holographic blue star motif; its levels have a mix of themes.

Items and Power-Ups

Trivia

  • The theme heard during the trailer is reused from New Super Mario Bros. Wii, albeit with being slower and a piano sound could be heard during the theme.
  • This is the first Mario game to feature Coin Rush mode.
  • This is the only New Super Mario Bros. game to be released only the Nintendo 3DS.
  • This is also the only New Super Mario Bros. game not to include Bowser Jr. or Broozers.
  • If you max up the coin counter in this game (9,999,999 Coins), instead of a Gold Mario statue, there will be a Gold Tanooki Mario statue on the title screen instead.
  • In each of the worlds, if you chronologically end a level in each of the respective worlds, you will unlock a secret Rainbow level. For example, in World 1, you would have to finish a level at X11, X22 in World 2, and so on.

Gallery

Logos

Screenshots and artworks

Videos

References

External links