Mii Gunner is one of the many playable characters in the Super Smash Bros. series.
Super Smash Bros. 4
Mii Gunner debuted in the game alongside the Brawler and Swordfighter. Mii Gunner is currently unranked on the tier list, but was 54th out of 58 characters on the third tier list, making them the highest ranking Mii Fighter. Mii Gunner's positives include their fast-starting attacks, wide range of projectiles (including a projectile-based forward aerial) making them very versatile in different situations, fast grab, and above-average range due to their arm cannon.
However, they have some noticeable flaws. If using their default size and height, their overall mobility is very unimpressive, which gives problems with approaching and escaping pressure. Despite being a long-ranged fighter, they have a surprisingly ironic lack of long-ranged KO options, with their strongest moves being effective at close range; this is further emphasized by their moves having a high amount of ending lag. Their fast grab is also heavily outweighed by their very poor grab game, with their throws dealing very low damage, and being unable to combo or KO reliably.
Of the three types of Mii Fighters, Gunners are the slowest runners, and their jump height is between that of the Mii Swordfighter and the Mii Brawler. Their walking speed and gravity are average, they have slightly above average air speed and air acceleration, and below average falling speed. Their attacks are equally as fast as the Brawler's and equally as strong as the Swordfighter's, though they trump both of the other types in terms of range. Like the Mii Brawler, they can wall jump.
Mii Gunner returned as a playable character in Super Smash Bros. Ultimate. They were confirmed as a playable character on June 12th, 2018, along with the other Mii Fighter types, Brawler and Swordfighter. Mii Gunner is classified as fighter #53.
Changes from Super Smash Bros. 3DS/Wii U
- Mii Gunner now has a different neutral attack.