Mechawfuls have a green body with blue eyes and an antenna with a yellow tip. They have arms that end in balls for hands, and two legs protrude from the bottom of their body, although their overworld design shows them with rockets on the bottom instead. Their dark counterpart, the Dark Mechawful, has a blue body with red eyes and the same overworld design except with a star-shaped antenna, and in combat, it has a single leg with a wheel.
In Mario & Luigi: Bowser's Inside Story[]
They are encountered in Peach's Castle Garden. In the overworld, they usually wander around, but if they spot the Mario Bros., they will fly up and attempt to crush the Bros., triggering a fight. The Mechawfuls will take a while to fly back up, thus becoming vulnerable to a preemptive strike.
In battle, Mechawfuls can attack by falling onto their target; this must be blocked by smashing them with a Hammer. The target can be identified by which Bro. has smoke around him. A second attack involves jumping in front of a Mario brother. That brother has to use his hammer to smash the Mechawful, lest it punches him. If the brother does use his hammer, the Mechawful's lights will cycle between the three primary colours of paint. The brother must strike the Mechawful with his hammer when blue lights appear, causing the Mechawful to retreat. If the light is yellow, the Mechawful punches the Bro. as though the first Hammer strike wasn't used. If the light is red, the Mechawful destroys itself, burning the target.
After enough damage, the head detaches from the body. The head can use the same stomp attack that the full Mechawful used. Mechawfuls can alternatively rebuild their body to continue the fight or run from battle.
Variations[]
A dark variant with a single leg that has a wheel for a foot appears inside Princess Peach's Castle. These Mechawfuls, called "Dark Mechawfuls," charge their foes in the overworld, and their attacks in combat are different. One attack is to punch the target with a dashing punch; this must be blocked with a well-timed hammer strike. Before it charges, the Dark Mechawful will reveal a timer hidden beneath a hatch on its chest to alert the player on when to unleash the counterattack. For the other, red harmless lasers will trace the ground, followed by a damaging array of stars that must be jumped over in the same pattern as the red laser. If it loses its body, the Dark Mechawful's star array attack will be retained, but the punch is replaced by the regular Mechawful's stomp attack. As with the regular Mechawful, Dark Mechawfuls are able to regenerate their bodies, but the new body's power and defense are increased and the timer spazzes out at around 2 seconds (in a similar manner to how Ticksquawks may obscure their timer in Mario & Luigi: Dream Team), and this new body is called a Dark Mechawful 1.5 (or Dark Mechawful.5) in-game.
Attention Mario Wiki users!: This section is short or lacks sufficient information. We would appreciate it if you help the Mario Wiki by expanding it.
Statstics[]
Regular Mechawfuls[]
Mechawfuls are considered to be Level 25 monsters with a Speed of 94. Their body has 277 hit points for the hit point maximum, an attack power of 110, a defense of 87, resistance to fire damage (taking half), an immunity to getting burned, and halved chances for getting stunned or having theirattributespenalised, with their head having only a 98-hit point maximum, an attack power of 86, a defense of 80, and lacking the immunity to getting burned and normal chances of getting stunned or having penalised attributes, but it retains the body's resistance to fire damage. When destroyed, they give 300 experience for the destruction of the body and 150 experience when their head is destroyed, for a total of 450 + an additional 300 for every time their body is regenerated. Their coin drop is 70 for the original body and 20 for the head, for a total of 90 + an additional 70 for every time their body is regenerated. Item drops include a Max Mushroom in 1 (+1 for every time the Mechawfuls regenerated their body) out of 20 drops plus a 1-Up Deluxe in 1 (+1 for ditto) out of 4 drops.
Dark Mechawfuls[]
Dark Mechawfuls, however, change their level depending on the status of their body. Their initial bodies are of Level 31 have 280 hit points for the hit point maximum, an attack power of 282, a defense of 146, and a speed of 30. Dark Mechawful bodies give 800 Experience for their destruction along with a Star Candy in 1 out of 20 drops and Power Fangs X in 1 out of 20 drops. Dark Mechawful 1.5 bodies have an attack power of 294, a defense of 157, and a speed of 35, but otherwise have the same stats.
The head is considered to be Level 27 and gives 200 experience and drops 40 coins along with a Max Nut in 1 out of 10 drops and a set of A-KO Wear in 1 out of 20 drops.
As with their regular counterparts, Dark Mechawfuls are immune to the Burn effect; however, statpenalisations, stunning, and the sudden death effect work normally.
In Minion Quest[]
Mechawfuls are unobtainable enemies. The three types are Mechawful X (Melee-type), Mechawful Y (Flying-type), and Mechawful Z (Ranged-type).
They first appear in a cutscene where Fawful is ruining Beanbean Town. Their only appearance in battle is in the final level, Believe in Bowser, where Fawful sics all three of them on Captain Goomba's squadron.
Name[]
Etymology[]
"Mechawful" is derived from "mecha" (from Greek "mékhanē" (machine)) and Fawful's name.
In other languages[]
The Japanese version calls Mechawfuls "Mekakobittsu" (written メカコビッツ; from "mecha" and "Gerakobittsu" (ゲラコビッツ), which Fawful uses for his Japanese name). The French dub calls them "Mécacowitz" (derived from mécanique (mechanical) and Gracowitz (Fawful's French name)), while the German dub calls them "Krankomat" (derived from Kankfried (Fawful's German name) and automat (machine; derived from Greek autómatos (automaton). In Italian, Mechawfuls are called "Marchinghigni" (singular Marchingigno; derived from marchingegno (gimmick), with the change from GE to GHI after Marchin- being derived from Fawful's Italian name, Sogghigno), and the Spanish dub refers to them as "Mecánovitz," derived from "mecánico" (mechanical) and Fawful's Spanish name "Grácovitz."
The Dark Mechawfuls have the same naming scheme for most languages, just with the appropriate translation of "dark" in their name:
Spanish: Mecánovitz Oscuro
Italian: Marchingigno Oscuro; the word Oscuro is abbreviated to Osc. in battle.
German: Finster-Krankomat
This does not hold true in the Japanese version, where Dark Mechawfuls are just called Dāku Mekakobittsu (Dāku (written ダーク) is a transliteration of "dark."), and in French, where their name is changed to "Black Mechawful" (Mécacowitz Noir) in spite of the Dark Mechawfuls' blue colour scheme.
Dark Mechawful 1.5's have V2 as a suffix in the "regular" Dark Mechawful's name in their Japanese, Italian, and Spanish names, read as Bī Ni (ビー ニ), Versione Due, and Versión Dos, respectfully. In French, the Dark Mechawful 1.5's name is Mécacowitz Noir 2.0, while in German, the enemy's name is Finster-Krankomat II, employing the Roman numeral for 2.
This article is too small or lacks sufficient information.
• ⋆-Enemy, boss, or stat exclusive to the main game. • ⋆⋆-Enemy, boss, or stat exclusive to Minion Quest: The Search for Bowser. • ⋆⋆⋆-Enemy variants differ in Mario & Luigi: Superstar Saga + Bowser's Minions.