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A Mechakoopa (also spelt as Mecha Koopa or Mecha-Koopa and also called a Robowser, Bowser Bot, Mecha-Bowser, or Micro Mecha-Bowser) is a recurring enemy species in the Mario franchise. They first appear in Super Mario World.

Profile[]

Physical description[]

Mechakoopas are a robotic Koopas resembling a wind-up toy, and they lack any arms. Their shells are green with no spots, and a wind-up key pops out the back to allow them to keep moving. Their eyes, bearing a red and black coloration, seem somewhat displaced, and thus, they typically appear cross-eyed.

Behavior[]

Upon noticing Mario or another playable character, a Mechakoopa slowly crawls after them to try and hit them. Because they are made of plastic metal, Mechakoopas are durable, as they are unaffected by Fire Mario's fireballs and are only stunned temporarily if stomped. While it is in a stunned state, a Mechakoopa can be picked up and thrown.

Habitats[]

Mechakoopas often appear on Airships.

In Super Mario series[]

Super Mario World[]

Mechakoopa Classic

Mechakoopas first appeared as enemies in Super Mario World. They are only found in the Castle of Valley of Bowser. They walk back and forth until Mario stomps on them, like Koopa Troopas. However, when thrown or kicked down, they slide around, with this, it is possible to pick up and toss a Mechakoopa at another enemy to destroy it. They are also found in the final boss fight against Bowser where he tosses them from his Koopa Clown Car. They are used as the main weapon to defeat Bowser. Mechakoopas can be defeated with the Cape Feather or the effects of a Starman. Defeating a Mechakoopa earns the player 200 points.

Super Mario Galaxy[]

Mechakoopa Toy Zone

Two Mechakoopas in Super Mario Galaxy.

Mechakoopas return in Super Mario Galaxy. In this game, they are commonly seen dwadling around but as soon as Mario/Luigi approaches, they chase after them and spit a stream of fire at them which. When a spin attack is used on them, their heads flip upwards temporarily stunning them. Mechakoopas are immune to jumps however when a ground pound is used, they are instantly destroyed releasing a Coin upon defeat. They are mostly found around Toy Time Galaxy.

New Super Mario Bros. Wii[]

Mechakoopa Airship

The Mario Crew make encounters with Mechakoopas on the Airship.

Mechakoopas reappear in New Super Mario Bros. Wii, in this game, they are only found on Airship stages, World 4-Airship, World 6-Airship, and World 8-Airship. In this game, they commonly roam around a general area but as soon as the heroes approach, the Mechakoopa will march in their direction in an attempt to hit them. Mechakoopas cannot be destroyed with the effects of the Fire Flower, stomp attacks will stun them and from there, they can be picked up and tossed. Mechakoopas can be frozen with the effects of an Ice Flower or Penguin Suit and instantly defeated with the effects of a Starman. In the American versions of this game, they are referred to as Windup Koopas however the European version retains their traditional name.

Super Mario Galaxy 2[]

Mechakoopa Galaxy

Mechakoopas in the Cosmic Cove Galaxy.

Mechakoopas return in Super Mario Galaxy 2, retaining their appearance and behavior from Super Mario Galaxy, in this game, they can be found in two Galaxies, the Cosmic Cove Galaxy and the Flipsville Galaxy. Mechakoopas once again chase after Mario/Luigi and breathe streams of fire at the plumbers and retain their immunities to jump attacks as well as being stunned with Star Spins. A Mechakoopa can be destroyed with a Ground Pound or the effects of a Spin Drill, additionally, they are destroyed upon contact with water. One of the Mechakoopas in the Cosmic Cove Galaxy also possesses a Key which is required to progress to obtain the nearby Power Star.

New Super Mario Bros. U/New Super Luigi U/New Super Mario Bros. U Deluxe[]

Mechakoopa Aboard

The Luigi Crew encounters a Mechakoopa.

After failing to return in New Super Mario Bros. 2, Mechakoopas make a return in New Super Mario Bros. U as well as New Super Luigi U and New Super Mario Bros. U Deluxe. Their attack pattern is retained from New Super Mario Bros. Wii. The Mighty Cannonship and All Aboard! are the only levels to feature them. Stomping a Mechakoopa can stun it and from there, it can be picked up to be tossed. Once again, Mechakoopas are immune to fireballs, can be frozen with the effects of an Ice Flower or Penguin Suit and can be destroyed with the effects of a Starman.

Super Mario Maker 2[]

Mechakoopa Factory

Mechakoopas in a Factory level as seen in Super Mario Maker 2.

Mechakoopas reappear in Super Mario Maker 2, as part of update 3.0, with two new variants: One that is red called the Blasta Mechakoopa that can launch red missiles that home in one Mario like the Missile Bill, but explode after a short time and a blue version called the Zappa Mechakoopa that can shoot lasers out of it's mouth. When in the nighttime setting, they have boosters that allow them to hover for a short time. Mechakoopas can be given a Super Mushroom to become a Mega Mechakoopa or wings to become a Para-Mechakoopa. Mechakoopas can be stomped to be picked up and tossed and can be destroyed with the effects of a Starman.

In Mario & Luigi series[]

Mario & Luigi: Superstar Saga[]

Mechakoopa Mice Toy

A Mechakoopa as seen in the original Mario & Luigi: Superstar Saga

Mechakoopas appear in Mario & Luigi: Superstar Saga. In this game, they aren't fightable enemies but rather as conductors for the circuits of Bowser's Castle. Mario must use his Pump Mario ability with Luigi to spit water balls at the Mechakoopas and try to get them in the pipelines to open the way forward, the Mechakoopas function identically to the Toy Mice found in Woohoo Hooniversity.

Mario & Luigi: Dream Team[]

Mechakoopa Dreamy

Mechakoopas also appear as enemies in Mario & Luigi: Dream Team. They are only fought in Dreamy Neo Bowser Castle in groups. Outside of battle, Mechakoopas run back and forth upon sight of Mario, making them difficult to avoid. They gradually come to a screeching halt as their key unwinds, and will spend a moment rewinding it, before continuing. In battle, they mainly attack by charging and jumping into Mario (and Dreamy Luigi). This must be blocked by jumping (hammers if they come from all four sides). They can also breathe fire which can be jumped. Mechakoopas can start to malfunction if damaged too much, at which point they spark and try to throw Mario and Dreamy Luigi off by using the opposite tell. Mechakoopas are also seen during the battle with Bowser Jr. as weapons used by his Junior Clown Car.

Mario & Luigi: Paper Jam[]

Mechakoopa Paper

Mechakoopas return in Mario & Luigi: Paper Jam, haunting Neo Bowser Castle. They attack by charging, but can be blocked by jumping (unless they jump), or they can shoot fireballs that can be blocked with hammers. Once again, Mechakoopas malfunction and will reverse their tells if the heroes damage them enough.

Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey[]

Mechakoopa Minion

Mechakoopas return in Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey in the Bowser Jr.'s Journey side of the story as a melee trooper and the first recruitable trooper. They have the same moves and statistics as they do in Minion Quest: The Search for Bowser.

Mario & Luigi: Superstar Saga + Bowser's Minions[]

Mechakoopa Fight

Mechakoopas in Minion Quest

Mechakoopa in place of Mecha-Chomp

Mechakoopas in battle alongside Laser Snifits.

Mechakoopas appear in Mario & Luigi: Superstar Saga + Bowser's Minions, where they haunt the Beanbean Kingdom's university, the Woohoo Hooniversity. They attack by charging, which can be jumped. Like in their previous appearances, Mechakoopas can malfunction if you damage their body too much, causing them to spark and break their charge and attack the Bro. who was not aligned with their charge at first. Strangely, Mecha-Chomps (the enemy whose place they effectively took) do not appear. Mechakoopas appear to have relinquished their position as conductors to the toy mice from Bowser's Castle as Purple Mice now take their place.

Mechakoopas are also seen in Minion Quest: The Search for Bowser as recruitable allies commonly found in Bowser's Castle. Mechakoopas are melee troopers and attack by ramming into foes, their special move, Mega Tackle, allows them to charge into an enemy more powerfully. Mechakoopas are strong against Chargin' Chucks and weak against Broozers.

In Mario Kart series[]

Mechakoopa Collide

Toad near a Mechakoopa.

Mechakoopas are seen in Mario Kart: Super Circuit in Bowser Castle 4 as semi-common obstacles around the track alongside Thwomps and Podoboos, if a racer makes contact with a Mechakoopa, they spin out. Mega Mechakoopas appear in Mario Kart 8 and Mario Kart 8 Deluxe, as obstacles in Ribbon Road. If they hit someone, they can spin them out as well.

In Mario Party series[]

Mario Party 5[]

Mechakoopa Finale

Peach dodging several Mechakoopas.

Mechakoopas appear in Mario Party 5 as enemies found during the Frightmare boss minigame against Bowser on the first phase of the fight, they walk around normally but as you get close, they turn red and spit fireballs which must be avoided. The Mechakoopas must be either avoided or smashed together during the 60 seconds of the round. Jumping on Mechakoopas normally is simple but jumping on them while they're red, can cause damage.

Mario Party Advance[]

A Mechakoopa appears in Mario Party Advance, this Mechakoopa works at the Mushroom Library.

Mario Party 7[]

Yoshi VS Mechakoopas

Yoshi up against several Mechakoopas.

In Mario Party 7 Mechakoopas appear in the 1-player Bowser mini-game, Tunnel of Lava!, where one Mechakoopa eats the key to freedom from Bowser's mini-game area and retreats into a hole, only to come back a second later with many other Mechakoopas. The Mechakoopas would then circle the character, who would have to stomp on the correct Mechakoopa's head while they circle him/her before Bowser stomps on the character 30 seconds later. The Mechakoopas have an attack pattern similar to that found in Mario Party 5, except all the Mechakoopas will breathe fire simultaneously.

Mario Party 9[]

Mechakoopa Chase

Mechakoopas chasing players down the corridors.

Mechakoopas appear in Mario Party 9 during the luck-based minigame Mecha Choice. In this minigame, an army of Mechakoopas is seen chasing the players down a corridor, during this minigame, players have a choice of three doors only two lead forward and one leads to a room with a group of Mechakoopas, any players who enter these rooms are eliminated. The winner is whoever lasts the longest or whoever makes it to the end of the corridor and outside the manor.

Mechakoopas also appear during the first Captain Event of Bowser Station where they fill the empty spots if fewer than four players are playing to ensure that the Captain always has 3 players to match.

Mario Party 10[]

While Mechakoopas don't appear in Mario Party 10, a Mega Mechakoopa appears as a boss in Chaos Castle.

Super Mario Party[]

A Mechakoopa appears in Super Mario Party where it appears as one of the guessable characters in the minigame Absent Minded.

In Mario Tennis series[]

Mechakoopa Background

A Mechakoopa behind Bowser Jr..

Mechakoopa Round

Mechakoopas on the Court.

Mechakoopas make an appearance in Mario Power Tennis and Mario Tennis Open as the judges of the Bowser's Castle courts in those games, they also appear in Mario Tennis Aces as obstacles in Inferno Island where they walk around the court exploding on players. Players can knock Mechakoopas into other players to daze them briefly.

Crossover appearances[]

Super Smash Bros. series[]

Mechakoopa Bowser Jr

Bowser Jr. sends out a Mechakoopa.

Mechakoopas can be summoned when Bowser Jr. uses his Down Special Move, Mechakoopa. Here, they charge and explode when they collide with someone. However, they can be reflected back to Bowser Jr. Bowser Jr. can also customize his Down Special such that the Mechakoopas jump out of the Koopa Clown Car in a long jump and explode when they hit something (or someone) in a variation called Impatient Mechakoopa, or they are bigger (Big Mechakoopa). Mechakoopas can also be carried and tossed like Bob-ombs.

Trivia[]

  • The Mechakoopa's design is heavily based on Lemmy Koopa.

Gallery[]

Hat mario To view Mechakoopa's
image gallery, click here.


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