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Mario Party


Mario Party 6 is a Nintendo GameCube party game that is the sixth installment of the Mario Party series. It was released in Japan on November 18, 2004, in North America on December 6, 2004 and in Europe on March 18, 2005. Mario Party 6 is the first Nintendo GameCube game to make use of the Nintendo GameCube Microphone accessory, which came bundled with some copies of the game, and one of two Mario games to make use of the accessory, the other one being its sequel Mario Party 7.

Plot[]

From the Mario Party 6 instruction booklet:

Brighton and Twila; the sun and the moon; watch over Mario Party World from the sky and host the best parties. The two celestial party animals have always been good friends. That is, until the day Brighton asked Twila, "Who's more impressive, you or me?"

Brighton and Twila argued furiously over who was more popular and impressive. The sky thundered with the fury of their cataclysmic squabble!

Mario and his party-hearty friends tried to get them to make up, but nothing they said could settle their spat in the sky. That's when Mario came up with a brilliant plan to harness the power of the Stars to end the feud!

"They decided to throw a massive Mario Party to collect Stars and fill the great Star Bank! Determined to end Brighton and Twila's feud, they started partying right away.

...But will the power of the Stars be enough to end the furious feud?

Brighton and Twila, the hosts of Mario Party 6, have watched over Mario Party World from the sky. Despite their close friendship, one day, Brighton asks Twila which of the duo is better. An argument then breaks out between him and Twila, and because it causes major disruption, Mario and friends attempt to calm them down. When they are unable to do so, Mario decides to throw a Mario Party to collect and harness the power of the Stars to fill the Star Bank.

By collecting Stars, Mario and friends are able to obtain pages to the Miracle Book. After the Miracle Book is filled out, Brighton and Twila see the Star Bank, filled with Stars. Noting how hard Mario and friends had worked to obtain the Stars, Brighton, and Twila apologize to them for the hassle their quarrel had caused, and make up. To show their appreciation for the effort, the hosts send the Stars flying into the sky. The ending goes on to state that Brighton and Twila "watched over Mario Party world until the end of time," and that "everyone got back to partying as usual." The words "Party On!" then appear on the screen.

Attention MarioWiki users!: This section is short or lacks sufficient information. Whether you are commenting or editing, we would appreciate it if you help MarioWiki by expanding it.

Gameplay[]

Whackas popping up

Gameplay screenshot

In Mario Party 6 up to four players take turns moving on board game-style stages, often playing multiplayer mini-games to earn Coins and Stars. While the object of the game is to amass the most coins and stars before completing a set number of turns, the focus is on the competition itself more than the outcome.

Orbs[]

Main article: Orb

Orbs are items that players can either collect on the board or buy with coins at the Orb Hut. They can be used in many ways to give a player an advantage, such as stealing coins from rivals, hampering a rival's progress, or quickly obtaining stars. In Mario Party 5, these are called capsules. Unlike in Mario Party 5, the player does not have to pay orbs on his or herself and may find coins in Orbs. How Orbs are used is determined by the Orb's type. These are Self, Space, Roadblock and Special. Roadblock type Orbs are one-use only on a space and trigger when passed while a Space type Orb transforms a space into a character space and only works if a rival lands on the space. If a player stops on their own character space, they gain 5 Coins.

Day and Night[]

On multiplayer boards the sun will periodically set or rise (every three turns), producing different effects. Changes include spaces moving, different characters appearing, and changes to mini-games. This is reflected in two new characters, Brighton and Twila. This day and night system is reminiscent of the Horror Land board form Mario Party 2.

Solo Mode[]

Solo mode is where a single player embarks on a special single-row board with a set number of spaces to collect mini-games. The player may also choose a teammate, (for 2 vs. 2 mini-game) also the player plays mini-games with Red, Green, and Blue Koopa Kid. The dice block for Solo Mode only has the numbers 1-6 on it. At the end of the board, there is an exclusive rare Mini-Game space, where the player, as the name states, gets a rare Mini-Game without needing to play it. If the player goes past the rare Mini-Game space, they fall off the board and lose all of the mini-games they have acquired. So to win, the player must land on the rare Mini-Game space, or call it quits (without getting a rare mini-game). Solo Mode is one of the most efficient ways to get both Mini-Games and Stars.

Boards[]

This game also features a difficulty on the boards. An E, M, or H represents its difficulty.

Party Mode Boards[]

Solo Mode Boards[]

Playable characters[]

Default Teams[]

Yoshi is the only character who doesn't have a default partner. However before Toadette is unlocked, Yoshi and Toad are considered default partners.

  • Mario and Luigi
  • Peach and Daisy
  • Wario and Waluigi
  • Boo and Koopa Kid
  • Toad and Toadette


Mini-games[]

There are over 80 mini-games in Mario Party 6. Once again, no mini-games from the previous versions return. The mini-game controls range from pressing A repeatedly to using the control stick and A. New to this edition are mic and rare mini-games. In Mic games, players must say words into the mic to perform different actions. Rare games are usually obtained by stopping on the space at the end of Solo Mode, although one is purchased in the Star Bank. The mini-games are divided into 4-player, 1-vs.-3, 2-vs.-2, Battle, Duel, DK, Bowser, Mic, and Rare.

Star Bank[]

The Star Bank is a place where the player can buy characters, boards, and even mini-games for the Stars that they have collected from Party Mode or Solo Mode. The Miracle Book can also be bought along with the pages and can be viewed anytime. The Credits can also be bought and viewed here as well. Also, the player can purchase harder difficulties, Toadette, secrets and a new design for the mini game bus in the mini game mode.

Regional differences[]

Japanese American
Mario Party 6 Box JP Mario Party 6 Coverart

Attention MarioWiki users!: This section is short or lacks sufficient information. Whether you are commenting or editing, we would appreciate it if you help MarioWiki by expanding it.

Trivia[]

  • Mario Party 7 also carries over Snowflake Lake's board mechanic for Pyramid Park.
  • The Mr. Blizzard Orb description refers to whoever lands on it as a female. This was altered in the PAL version of the game.
  • This is the first Mario Party game to have Bowser's main voice and in which Deanna Mustard voices Daisy.
  • In the German version of the game, the genders of Brighton and Twila are reversed. Brighton is called "Sonnja," which is derived from a female given name and Twila is called "Raimond," which derives from a male given name. This is most likely because on German, the genders for the words sun and moon are reversed, too. The sun has a feminine article while the moon has a masculine article.
  • This is the first Mario Party game where the credits are only shown when they are purchased.
  • This game replaces Story Mode with Solo Mode (which the former was present in Mario Party 3, Mario Party 4, and Mario Party 5).
  • This is the final Mario Party game to feature Koopa Kid as a playable character.  Koopa Kid does appear in Mario Party 7, but then disappears completely in favor of Bowser Jr.
  • This game along with Mario Party 1, 2, and 10 are the only Mario Party games without a Story Mode and final boss.
  • This is the only Mario Party game to have a Koopa Kid playable in every mode and to spell minigame as "mini-game."

Navigation[]

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