MarioWiki

Vote for a featured article!

READ MORE

MarioWiki
mNo edit summary
No edit summary
(7 intermediate revisions by 5 users not shown)
Line 15: Line 15:
 
|borderradius = 6}}
 
|borderradius = 6}}
 
{{Game infobox
 
{{Game infobox
|title = Mario Party 5
+
|title = ''Mario Party 5''
 
|image = [[File:Mario Party 5 - NA Boxart.png|250px]]
 
|image = [[File:Mario Party 5 - NA Boxart.png|250px]]
 
|caption = The North American boxart for ''Mario Party 5''.
 
|caption = The North American boxart for ''Mario Party 5''.
|developer = [[wikipedia:Hudson Soft|Hudson Soft]]
+
|developer = [[Hudson Soft]]
|publisher = [[wikipedia:Nintendo|Nintendo]]
+
|publisher = [[Nintendo]]
|series = [[Mario Party (series)|''Mario Party'']]
+
|series = ''[[Mario Party (series)|Mario Party]]''
 
|release = {{Vgrelease|JP=November 28, 2003|NA=November 11, 2003|EU=December 5, 2003|AUS=December 6, 2003|ESP=Januray 29, 2002}}
 
|release = {{Vgrelease|JP=November 28, 2003|NA=November 11, 2003|EU=December 5, 2003|AUS=December 6, 2003|ESP=Januray 29, 2002}}
 
|genre = Party
 
|genre = Party
|modes = Single Player, Multiplayer
+
|modes = Single-player, Multiplayer
 
|ratings = '''ACB''': Parental guidance<br />'''CERO''': All ages<br />'''ESRB''': Everyone<br />'''PEGI''': Three years and older
 
|ratings = '''ACB''': Parental guidance<br />'''CERO''': All ages<br />'''ESRB''': Everyone<br />'''PEGI''': Three years and older
 
|platform = [[Nintendo GameCube|GameCube]]
 
|platform = [[Nintendo GameCube|GameCube]]
|pregame = ''[[Mario Party 4]]''
+
|pregame = ''[[Mario Party 4]]'' (2002)
|nxtgame = ''[[Mario Party 6]]''
+
|nxtgame = ''[[Mario Party 6]]'' (2004)
 
}}
 
}}
 
'''''Mario Party 5''''' is a party video game published by [[Nintendo]] and developed by [[Hudson Soft]].
 
'''''Mario Party 5''''' is a party video game published by [[Nintendo]] and developed by [[Hudson Soft]].
   
''Mario Party 5'' is the fifth installment in the ''Mario Party'' video game series, which began with ''Mario Party'' in 2009 (2010 in North America). The game's story concerns Mario and his friends trying to restore peace to the [[Dream Depot]] which is being invaded by [[Bowser]] [[Rayman]] [[Globox]] [[Baby Peach]].
+
''Mario Party 5'' is the fifth installment in the ''Mario Party'' video game series, which began with ''Mario Party'' in 2009 (2010 in North America). The game's story concerns [[Mario]] and his friends trying to restore peace to the [[Dream Depot]] which is being invaded by [[Bowser]].
   
 
==Story==
 
==Story==
The [[Star Spirits]] from [[Paper Mario|''Paper Mario'']] invite Mario and friends to Dream Depot. Then, however after, Bowser comes and ruins Dream Depot. Due to this, Mario and his friends must fight him in order to restore Dream Depot.
+
The [[Star Spirits]] from ''[[Paper Mario]]'' invite Mario and friends to Dream Depot. Then, however after, Bowser comes and ruins Dream Depot. Due to this, Mario and his friends must fight him in order to restore Dream Depot.
   
 
{{Sectstub}}
 
{{Sectstub}}
   
 
==Gameplay==
 
==Gameplay==
[[File:Mario Party 5 Title Screen.png|thumb|266px|left|''Mario Party 5'''s Title Screen]]
+
[[File:Mario Party 5 Title Screen.png|thumb|266px|left|''Mario Party 5'''s Title Screen.]]
''Mario Party 5'' drastically improves the gameplay from the previous game with new innovations to the series. ''Mario Party 5'' keeps the same modes from the previous games. The player will have a choice to choose between [[Party Mode]], [[Story Mode]], and [[Mini-Game Mode|Mini-game Mode]]. The rules for Party Mode remain unchanged for the most part. The player will have the choice to play up to four players on the board, with computer players filling in the role for human players that are absent. They will be able to customize the rules that they would like for the board maps, which includes the number of turns and types of mini-games that are played on the board. At the beginning of the game, the characters will hit a [[Dice Block]] to determine the turn order for the board. Once the turns are determined, the players will travel around the board and collect coins from spaces and events that lie around the board. The general idea is for the player to collect enough coins to purchase a [[star]], that is randomly placed around the board. At the end of each turn, a special type of [[mini-game]] is played, where the players engage in a small game with the opportunity to win more coins.
+
''Mario Party 5'' drastically improves the gameplay from the previous game with new innovations to the series. ''Mario Party 5'' keeps the same modes from the previous games. The player will have a choice to choose between [[Party Mode]], [[Story Mode]], and [[Mini-Game Mode|Mini-game Mode]]. The rules for Party Mode remain unchanged for the most part. The player will have the choice to play up to four players on the board, with computer players filling in the role for human players that are absent. They will be able to customize the rules that they would like for the board maps, which includes the number of turns and types of mini-games that are played on the board. At the beginning of the game, the characters will hit a [[Dice Block]] to determine the turn order for the board. Once the turns are determined, the players will travel around the board and collect coins from spaces and events that lie around the board. The general idea is for the player to collect enough coins to purchase a [[Star]], that is randomly placed around the board. At the end of each turn, a special type of [[mini-game]] is played, where the players engage in a small game with the opportunity to win more coins.
   
One new change that was introduced in this game was the size of the board maps. In the past ''Mario Party'' games, the boards were flat and levelled evenly. ''Mario Party 5'' breaks this tradition by making the boards into "3D". The board are now no longer flat and contain a number of elevated pathways that are reached by climbing ladders and steps. This makes the board look bigger, and allows for different events to be incorporated at different sections of the board, without them being jumbled up. Like past ''Mario Party'' games, the board maps in this game follow a dream theme. Each board contains its own theme, which contains props and events that relate to this theme. For example, the board map [[Toy Dream]] is filled with toys scattered around the boards, and events that deal with the many toys on the board.
+
One new change that was introduced in this game was the size of the board maps. In the past ''Mario Party'' games, the boards were flat and levelled evenly. ''Mario Party 5'' breaks this tradition by making the boards into "3D". The board are now no longer flat and contain a number of elevated pathways that are reached by climbing ladders and steps. This makes the board look bigger, and allows for different events to be incorporated at different sections of the board, without them being jumbled up. Like the past ''Mario Party'' games, the board maps in this game follow a dream theme. Each board contains its own theme, which contains props and events that relate to this theme. For example, the board map [[Toy Dream]] is filled with toys scattered around the boards, and events that deal with the many toys on the board.
   
 
===Capsule System===
 
===Capsule System===
 
[[File:Mushroomspace.jpg|thumb|266px|A capsule that is thrown on the board by a player.]]
 
[[File:Mushroomspace.jpg|thumb|266px|A capsule that is thrown on the board by a player.]]
One new major feature to ''Mario Party 5'' is the introduction of the [[Capsule]] System. The capsule system was designed to replace the old item system from the previous ''Mario Party'' games. The players can receive a capsule by collecting them from the [[Capsule Machine]]s that are scattered around the board. The Capsule Machine will dispense the capsules for free. The player has a chance to get four different capsules which are based on color. A green capsule will affect the player's movement, a yellow capsule will affect the player's coin count, a red capsule will effect the player's capsules, and a blue capsule contains a variety of events. Each of the capsules represents a different ''Mario'' character. Once a player collects a capsule, they have the option of either using it on themselves or throwing it on the board and create a "trap" space. If a player decides to use a capsule on themselves, then they will be forced to pay a certain fee and receive the effects of the capsule. The player can also throw the capsule up to ten spaces in front of them on the board, creating a trap space for other players to land on. When a capsule is thrown on the board, the [[Blue Space]] or [[Red Space]] that it's thrown on will receive a symbol to indicate that a capsule is thrown on the board. Any player can land on any of the capsule spaces on the board. This could be an advantage or disadvantage to the characters.
+
One new major feature to ''Mario Party 5'' is the introduction of the [[Capsule]] System. The capsule system was designed to replace the old item system from the previous ''Mario Party'' games. The players can receive a capsule by collecting them from the [[Capsule Machine]]s that are scattered around the board. The Capsule Machine will dispense the capsules for free. The player has a chance to get four different capsules which are based on color. A green capsule will affect the player's movement, a yellow capsule will affect the player's coin count, a red capsule will affect the player's capsules, and a blue capsule contains a variety of events. Each of the capsules represents a different ''Mario'' character. Once a player collects a capsule, they have the option of either using it on themselves or throwing it on the board and create a "trap" space. If a player decides to use a capsule on themselves, then they will be forced to pay a certain fee and receive the effects of the capsule. The player can also throw the capsule up to ten spaces in front of them on the board, creating a trap space for other players to land on. When a capsule is thrown on the board, the [[Blue Space]] or [[Red Space]] that it's thrown on will receive a symbol to indicate that a capsule is thrown on the board. Any player can land on any of the capsule spaces on the board. This could be an advantage or disadvantage to the characters.
   
 
===Story Mode===
 
===Story Mode===
Story Mode was drastically changed from the previous ''Mario Party'' games. In ''Mario Party 5'', the gameplay for Story Mode is sped up to make the game go faster. The general gameplay for Story Mode has changed also. In past ''Mario Party'' games, the player would have to compete with three other characters to win a board map similar to the Party Mode rules. However, the player will be duelling the [[Koopa Kid]]s on the board maps to determine the winner. The main objective is for the player to deplete all the coins from each one of the three Koopa Kids to eliminate them from the game. They will have to do this in 15 turns or less. The board maps that the characters will play on is a much smaller version than the normal size of the board maps. The player will still be able to collect capsules, although some capsules effects change, while other capsules don't exist in this mode. The main way to get the Koopa Kids to lose their coins is by duelling them. Every time a Koopa Kid places the player, they will be forced to participate in a duel. The loser of the duel will lose coins. When a character doesn't have any coins remaining, then they will be eliminated from the game. The player is ranked at the end of each board depending on the number of turns it takes to eliminate all 3 Koopa Kids.
+
Story Mode was drastically changed from the previous ''Mario Party'' games. In ''Mario Party 5'', the gameplay for Story Mode is sped up to make the game go faster. The general gameplay for Story Mode has changed also. In the past ''Mario Party'' games, the player would have to compete with three other characters to win a board map similar to the Party Mode rules. However, the player will be dueling the [[Koopa Kid]]s on the board maps to determine the winner. The main objective is for the player to deplete all the Coins from each one of the three Koopa Kids to eliminate them from the game. They will have to do this in 15 turns or less. The board maps that the characters will play on is a much smaller version than the normal size of the board maps. The player will still be able to collect capsules, although some capsules effects change, while other capsules don't exist in this mode. The main way to get the Koopa Kids to lose their Coins is by dueling them. Every time a Koopa Kid places the player, they will be forced to participate in a duel. The loser of the duel will lose Coins. When a character doesn't have any coins remaining, then they will be eliminated from the game. The player is ranked at the end of each board depending on the number of turns it takes to eliminate all 3 Koopa Kids.
   
 
===Super Duel Mode===
 
===Super Duel Mode===
Line 55: Line 55:
   
 
==Plot==
 
==Plot==
Somewhere beyond human stars lies a dream world known as the [[Dream Depot]], where all of the dreams made on Earth merge into one. On one particular night, the guardians of this world, the Star Spirits (who last appeared in ''Paper Mario''), decided to allow certain particularly powerful dreamers into the [[Dream Depot]] for a chance to visit. In the end, they invite [[Mario]] and his closest allies into their world, as they are the biggest dreamers on Earth. However, [[Bowser]], Mario's nemesis, has somehow snuck his way into the [[Dream Depot]] and is now threatening to replace everyone's dreams with his own megalomaniacal delusions. The Star Spirits now look to their guests to play their minigames and stop Bowser's evil plot.
+
Somewhere beyond human Stars lies a dream world known as the [[Dream Depot]], where all of the dreams made on Earth merge into one. On one particular night, the guardians of this world, the Star Spirits (who last appeared in ''Paper Mario''), decided to allow certain particularly powerful dreamers into the Dream Depot for a chance to visit. In the end, they invite Mario and his closest allies into their world, as they are the biggest dreamers on Earth. However, Bowser, Mario's nemesis, has somehow snuck his way into the Dream Depot and is now threatening to replace everyone's dreams with his own megalomaniacal delusions. The Star Spirits now look to their guests to play their minigames and stop Bowser's evil plot.
   
 
==Characters==
 
==Characters==
Line 62: Line 62:
   
 
===Playable Characters===
 
===Playable Characters===
 
 
<center><gallery perrow="4">
 
<center><gallery perrow="4">
 
File:Mario Mugshot Party 5.png|<center>{{color-link|Mario|red}}</center>
 
File:Mario Mugshot Party 5.png|<center>{{color-link|Mario|red}}</center>
Line 70: Line 69:
 
File:MP5Yoshi.PNG|<center>{{color-link|Yoshi|limegreen}}</center>
 
File:MP5Yoshi.PNG|<center>{{color-link|Yoshi|limegreen}}</center>
 
File:MP5Wario.png|<center>{{color-link|Wario|purple}}</center>
 
File:MP5Wario.png|<center>{{color-link|Wario|purple}}</center>
File:WallyShot Party 5.png|<center>{{color-link|Waluigi|blue}}</center>
+
File:WallyShot Party 5.png|<center>{{color-link|Waluigi|black}}</center>
 
</gallery></center>
 
</gallery></center>
   
Line 81: Line 80:
   
 
===Non-playable Characters===
 
===Non-playable Characters===
* '''[[Star Spirits]]''' - The Star Spirits are responsible for hosting the different modes in ''Mario Party 5''. Each Star Spirit hosts a different mode and will instruct the character in that specific mode.
+
*'''[[Star Spirits]]''' - The Star Spirits are responsible for hosting the different modes in ''Mario Party 5''. Each Star Spirit hosts a different mode and will instruct the character in that specific mode.
* '''[[Donkey Kong]]''' - For the first time in the ''Mario Party'' series, Donkey Kong appears as a non-playable character DK now owns his own space on the board map called the [[DK Space]]. When a player lands on the DK space, they will participate in an event that could net them coins or a star. DK also appears sometimes to help the player out when they land on the [[Bowser Space]].
+
*'''[[Donkey Kong]]''' - For the first time in the ''Mario Party'' series, Donkey Kong appears as a non-playable character DK now owns his own space on the board map called the [[DK Space]]. When a player lands on the DK space, they will participate in an event that could net them coins or a star. DK also appears sometimes to help the player out when they land on the [[Bowser Space]].
* '''[[Bowser]]''' - Bowser appears as the antagonist in ''Mario Party 5''. He invades the Dream Depot and wrecks the dreams that exist within the Depot. Bowser hosts his own space like in past games. When a player lands on Bowser's space, they will usually engage in an event that will affect their coins, capsules, or stars. He is also the final boss that is fought at the end of Story Mode.
+
*'''Bowser''' - Bowser appears as the antagonist in ''Mario Party 5''. He invades the Dream Depot and wrecks the dreams that exist within the Depot. Bowser hosts his own space like in the past games. When a player lands on Bowser's space, they will usually engage in an event that will affect their coins, capsules, or stars. He is also the final boss that is fought at the end of Story Mode.
* '''[[Capsule Machine]]s''' - These dispensers are scattered throughout the board. When a player approaches a Capsule Machine, the player will be asked if they would like a free capsule, which is then dispensed by the machine.
+
*'''[[Capsule Machine]]s''' - These dispensers are scattered throughout the board. When a player approaches a Capsule Machine, the player will be asked if they would like a free capsule, which is then dispensed by the machine.
* '''[[Koopa Kid|Koopa Kid Gang]]''' - These Koopa Kids appear in Story Mode, and fight team up against the main player in order to prevent them from winning the board. These Koopa Kids are classified by their colors: blue, green, and red
+
*'''[[Koopa Kid|Koopa Kid Gang]]''' - These Koopa Kids appear in Story Mode, and fight team up against the main player in order to prevent them from winning the board. These Koopa Kids are classified by their colors: blue, green, and red
   
 
==Capsules==
 
==Capsules==
Capsules are Items in Mario Party 5 that can be obtained by passing a capsule machine.
+
Capsules are items in ''Mario Party 5'' that can be obtained by passing a capsule machine.
   
 
This is the list of the capsules.
 
This is the list of the capsules.
Line 130: Line 129:
   
 
==Arcade version==
 
==Arcade version==
'''''Super Mario Fushigi no Korokoro Party''''' (literally, ''Super Mario: The Mysterious Rolling Party'') is an arcade version of ''Mario Party 5'' released exclusively in Japan in 2004. It was developed by Capcom instead of Hudson Soft.
+
'''''Super Mario Fushigi no Korokoro Party''''' (translated as ''Super Mario: The Mysterious Rolling Party'') is an arcade version of ''Mario Party 5'' released exclusively in Japan in 2004. It was developed by Capcom instead of Hudson Soft.
   
 
Up to six players could play, unlike ''Mario Party 5'' which only allowed four players that can battle each other.
 
Up to six players could play, unlike ''Mario Party 5'' which only allowed four players that can battle each other.
Line 141: Line 140:
 
*This is also the first ''Mario Party'' game to have Wario wears his short sleeved shirt.
 
*This is also the first ''Mario Party'' game to have Wario wears his short sleeved shirt.
 
*Daisy's voice in this game is actually a higher pitched version of her voice in the [[Mario Party 4|previous game]], similar to how her voice in ''[[Mario Party 3]]'' was.
 
*Daisy's voice in this game is actually a higher pitched version of her voice in the [[Mario Party 4|previous game]], similar to how her voice in ''[[Mario Party 3]]'' was.
*The capsule depicting a [[Toady]] is incorrectly labelled as "[[Magikoopa]] Capsule." Later Mario Party games correctly labelled it as "Toady Orb."
+
*The capsule depicting a [[Toady]] is incorrectly labeled as "[[Magikoopa]] Capsule." Later Mario Party games correctly labeled it as "Toady Orb."
 
*This is the last ''Mario'' game where Jen Taylor voices Daisy. For ''[[Mario Golf: Toadstool Tour]]'' onward, she is replaced by Deanna Mustard.
 
*This is the last ''Mario'' game where Jen Taylor voices Daisy. For ''[[Mario Golf: Toadstool Tour]]'' onward, she is replaced by Deanna Mustard.
 
*This is also the last ''Mario Party'' game to feature Bowser's sound effects from the first four ''Mario Party'' games.
 
*This is also the last ''Mario Party'' game to feature Bowser's sound effects from the first four ''Mario Party'' games.
*Several voice clips are reused from Mario Party 4.
+
*Several voice clips are reused from ''Mario Party 4''.
   
 
{{Mario Party}}
==Navigation==
 
  +
{{GamecubeNav}}
{{NavTemplate|{{Mario Party}}{{MP5Nav}}}}[[de:Mario Party 5]]
 
  +
{{MP5Nav}}
[[it:Mario Party 5]]
 
  +
[[fr:Mario Party 5]]
 
  +
[[da:Mario Party 5]]
  +
[[de:Mario Party 5]]
 
[[es:Mario Party 5]]
 
[[es:Mario Party 5]]
  +
[[fi:Mario Party 5]]
 
[[fr:Mario Party 5]]
  +
[[it:Mario Party 5]]
 
[[nl:Mario Party 5]]
 
[[nl:Mario Party 5]]
  +
[[no:Mario Party 5]]
 
[[pt-br:Mario Party 5]]
 
[[pt-br:Mario Party 5]]
 
[[Category:GameCube games]]
 
[[Category:GameCube games]]

Revision as of 02:58, 9 December 2019


Template:Parent Tab Template:Game infobox Mario Party 5 is a party video game published by Nintendo and developed by Hudson Soft.

Mario Party 5 is the fifth installment in the Mario Party video game series, which began with Mario Party in 2009 (2010 in North America). The game's story concerns Mario and his friends trying to restore peace to the Dream Depot which is being invaded by Bowser.

Story

The Star Spirits from Paper Mario invite Mario and friends to Dream Depot. Then, however after, Bowser comes and ruins Dream Depot. Due to this, Mario and his friends must fight him in order to restore Dream Depot.

Attention MarioWiki users!: This section is short or lacks sufficient information. Whether you are commenting or editing, we would appreciate it if you help MarioWiki by expanding it.

Gameplay

Mario Party 5 Title Screen

Mario Party 5's Title Screen.

Mario Party 5 drastically improves the gameplay from the previous game with new innovations to the series. Mario Party 5 keeps the same modes from the previous games. The player will have a choice to choose between Party Mode, Story Mode, and Mini-game Mode. The rules for Party Mode remain unchanged for the most part. The player will have the choice to play up to four players on the board, with computer players filling in the role for human players that are absent. They will be able to customize the rules that they would like for the board maps, which includes the number of turns and types of mini-games that are played on the board. At the beginning of the game, the characters will hit a Dice Block to determine the turn order for the board. Once the turns are determined, the players will travel around the board and collect coins from spaces and events that lie around the board. The general idea is for the player to collect enough coins to purchase a Star, that is randomly placed around the board. At the end of each turn, a special type of mini-game is played, where the players engage in a small game with the opportunity to win more coins.

One new change that was introduced in this game was the size of the board maps. In the past Mario Party games, the boards were flat and levelled evenly. Mario Party 5 breaks this tradition by making the boards into "3D". The board are now no longer flat and contain a number of elevated pathways that are reached by climbing ladders and steps. This makes the board look bigger, and allows for different events to be incorporated at different sections of the board, without them being jumbled up. Like the past Mario Party games, the board maps in this game follow a dream theme. Each board contains its own theme, which contains props and events that relate to this theme. For example, the board map Toy Dream is filled with toys scattered around the boards, and events that deal with the many toys on the board.

Capsule System

Mushroomspace

A capsule that is thrown on the board by a player.

One new major feature to Mario Party 5 is the introduction of the Capsule System. The capsule system was designed to replace the old item system from the previous Mario Party games. The players can receive a capsule by collecting them from the Capsule Machines that are scattered around the board. The Capsule Machine will dispense the capsules for free. The player has a chance to get four different capsules which are based on color. A green capsule will affect the player's movement, a yellow capsule will affect the player's coin count, a red capsule will affect the player's capsules, and a blue capsule contains a variety of events. Each of the capsules represents a different Mario character. Once a player collects a capsule, they have the option of either using it on themselves or throwing it on the board and create a "trap" space. If a player decides to use a capsule on themselves, then they will be forced to pay a certain fee and receive the effects of the capsule. The player can also throw the capsule up to ten spaces in front of them on the board, creating a trap space for other players to land on. When a capsule is thrown on the board, the Blue Space or Red Space that it's thrown on will receive a symbol to indicate that a capsule is thrown on the board. Any player can land on any of the capsule spaces on the board. This could be an advantage or disadvantage to the characters.

Story Mode

Story Mode was drastically changed from the previous Mario Party games. In Mario Party 5, the gameplay for Story Mode is sped up to make the game go faster. The general gameplay for Story Mode has changed also. In the past Mario Party games, the player would have to compete with three other characters to win a board map similar to the Party Mode rules. However, the player will be dueling the Koopa Kids on the board maps to determine the winner. The main objective is for the player to deplete all the Coins from each one of the three Koopa Kids to eliminate them from the game. They will have to do this in 15 turns or less. The board maps that the characters will play on is a much smaller version than the normal size of the board maps. The player will still be able to collect capsules, although some capsules effects change, while other capsules don't exist in this mode. The main way to get the Koopa Kids to lose their Coins is by dueling them. Every time a Koopa Kid places the player, they will be forced to participate in a duel. The loser of the duel will lose Coins. When a character doesn't have any coins remaining, then they will be eliminated from the game. The player is ranked at the end of each board depending on the number of turns it takes to eliminate all 3 Koopa Kids.

Super Duel Mode

Main article: Super Duel Mode

Plot

Somewhere beyond human Stars lies a dream world known as the Dream Depot, where all of the dreams made on Earth merge into one. On one particular night, the guardians of this world, the Star Spirits (who last appeared in Paper Mario), decided to allow certain particularly powerful dreamers into the Dream Depot for a chance to visit. In the end, they invite Mario and his closest allies into their world, as they are the biggest dreamers on Earth. However, Bowser, Mario's nemesis, has somehow snuck his way into the Dream Depot and is now threatening to replace everyone's dreams with his own megalomaniacal delusions. The Star Spirits now look to their guests to play their minigames and stop Bowser's evil plot.

Characters

File:90987-mario-party-5-gamecube-screenshot-choose-your-characters-s.png

Mario Party 5 is the first game to introduce new characters to the series since Mario Party 3. The three new characters include Boo, Toad, and Koopa Kid. In addition to these three characters, Donkey Kong was removed from the playable character line-up. He becomes a host of the new DK Space that appears on the boards, which acts opposite of the Bowser Space. Mario Party 5 also introduces a new set of hosts, the Star Spirits. The Star Spirits are responsible for hosting each of the modes and events in this game.

Playable Characters

New Playable Characters

Non-playable Characters

  • Star Spirits - The Star Spirits are responsible for hosting the different modes in Mario Party 5. Each Star Spirit hosts a different mode and will instruct the character in that specific mode.
  • Donkey Kong - For the first time in the Mario Party series, Donkey Kong appears as a non-playable character DK now owns his own space on the board map called the DK Space. When a player lands on the DK space, they will participate in an event that could net them coins or a star. DK also appears sometimes to help the player out when they land on the Bowser Space.
  • Bowser - Bowser appears as the antagonist in Mario Party 5. He invades the Dream Depot and wrecks the dreams that exist within the Depot. Bowser hosts his own space like in the past games. When a player lands on Bowser's space, they will usually engage in an event that will affect their coins, capsules, or stars. He is also the final boss that is fought at the end of Story Mode.
  • Capsule Machines - These dispensers are scattered throughout the board. When a player approaches a Capsule Machine, the player will be asked if they would like a free capsule, which is then dispensed by the machine.
  • Koopa Kid Gang - These Koopa Kids appear in Story Mode, and fight team up against the main player in order to prevent them from winning the board. These Koopa Kids are classified by their colors: blue, green, and red

Capsules

Capsules are items in Mario Party 5 that can be obtained by passing a capsule machine.

This is the list of the capsules.

Boards

  1. Toy Dream
  2. Sweet Dream
  3. Future Dream
  4. Rainbow Dream
  5. Undersea Dream
  6. Pirate Dream
  7. Bowser Nightmare

Arcade version

Super Mario Fushigi no Korokoro Party (translated as Super Mario: The Mysterious Rolling Party) is an arcade version of Mario Party 5 released exclusively in Japan in 2004. It was developed by Capcom instead of Hudson Soft.

Up to six players could play, unlike Mario Party 5 which only allowed four players that can battle each other.

Trivia

  • This is the first Mario Party game to not have Donkey Kong as a playable character.
    • However, he is still playable only in Super Duel Mode if you build his machine together.
    • This is also the first game that makes former supporting/host characters Koopa Kid, Toad, and Boo as playable characters.
  • This is the first Mario Party game not to include any Battle Spaces. Instead, Battle mini-games randomly appear whenever a 4-player mini-game was going to be played.
  • This is also the first Mario Party game to have Wario wears his short sleeved shirt.
  • Daisy's voice in this game is actually a higher pitched version of her voice in the previous game, similar to how her voice in Mario Party 3 was.
  • The capsule depicting a Toady is incorrectly labeled as "Magikoopa Capsule." Later Mario Party games correctly labeled it as "Toady Orb."
  • This is the last Mario game where Jen Taylor voices Daisy. For Mario Golf: Toadstool Tour onward, she is replaced by Deanna Mustard.
  • This is also the last Mario Party game to feature Bowser's sound effects from the first four Mario Party games.
  • Several voice clips are reused from Mario Party 4.