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Mario Party 5 is a party video game developed by Hudson Soft and published by Nintendo for the Nintendo GameCube. It is the fifth mainline installment of the Mario Party series, and it was released in 2003. The game's story concerns Mario and his friends trying to restore peace to the Dream Depot which is being invaded by Bowser.

The game has an arcade counterpart titled Super Mario Fushigi no Korokoro Party, released exclusively in Japan in 2004. It was developed by Capcom, and up to six players could play, unlike Mario Party 5, which only allows for up to four players.

Plot[]

From the Mario Party 5 instruction booklet:

In the night sky, past the moon and beyond the stars, there's a dream world known as Dream Depot, where everyone's dreams come together. This is the real land of dreams... In this land, there are Star Guards who protect the dreams of all.

One dreamy night, the Star Guards thought of something.

Many dreams arrive here at Dream Depot every day," they said, "so... why don't we offer those with the power of dreaming a chance to visit?

In the end, they decided to invite Mario and his closest friends because, when it comes to dreamers, nobody dreams bigger than they do!

So the Star Guards prepared for their guests' arrival by creating many fun-filled games for them to play. And that is how the story of Mario and his friends both old and new began!

In Story Mode, Bowser and Koopa Kid are planning to ruin everyone's dreams, and players must stop Bowser from taking over said dreams. After winning the 5 boards, the player delves in Bowser Nightmare where if the player wins against the Koopa Kids, the final fight with Bowser begins in Frightmare.

Gameplay[]

Mario Party 5 Title Screen

Mario Party 5's Title Screen.

Mario Party 5 drastically improves the gameplay from the previous game with new innovations to the series. Mario Party 5 keeps the same modes from the previous games. The player will have a choice to choose between Party Mode, Story Mode, and Mini-game Mode. The rules for Party Mode remain unchanged for the most part. The player will have the choice to play up to four players on the board, with computer players filling in the role for human players that are absent. They will be able to customize the rules that they would like for the board maps, which includes the number of turns and types of mini-games that are played on the board. At the beginning of the game, the characters will hit a Dice Block to determine the turn order for the board. Once the turns are determined, the players will travel around the board and collect coins from spaces and events that lie around the board. The general idea is for the player to collect enough coins to purchase a Star, that is randomly placed around the board. At the end of each turn, a special type of mini-game is played, where the players engage in a small game with the opportunity to win more coins.

One new change that was introduced in this game was the size of the board maps. In the past Mario Party games, the boards were flat and levelled evenly. Mario Party 5 breaks this tradition by making the boards into "3D". The board are now no longer flat and contain a number of elevated pathways that are reached by climbing ladders and steps. This makes the board look bigger and allows for different events to be incorporated at different sections of the board, without them being jumbled up. Like the past Mario Party games, the board maps in this game follow a dream theme. Each board contains its own theme, which contains props and events that relate to this theme. For example, the board map Toy Dream is filled with toys scattered around the boards, and events that deal with the many toys on the board.

Capsule System[]

Mushroomspace

A capsule that is thrown on the board by a player.

One new major feature to Mario Party 5 is the introduction of the Capsule System. The capsule system was designed to replace the old item system from the previous Mario Party games. The players can receive a capsule by collecting them from the Capsule Machines that are scattered around the board. The Capsule Machine will dispense the capsules for free. The player has a chance to get four different capsules which are based on color. A green capsule will affect the player's movement, a yellow capsule will affect the player's Coin count, a red capsule will affect the player's capsules, and a blue capsule contains a variety of events. Each of the capsules represents a different Mario character. Once a player collects a capsule, they have the option of either using it on themselves or throwing it on the board and create a "trap" space. If a player decides to use a capsule on themselves, then they will be forced to pay a certain fee and receive the effects of the capsule. The player can also throw the capsule up to ten spaces in front of them on the board, creating a trap space for other players to land on. When a capsule is thrown on the board, the Blue Space or Red Space that it's thrown on will receive a symbol to indicate that a capsule is thrown on the board. Any player can land on any of the capsule spaces on the board. This could be an advantage or disadvantage to the characters.

Story Mode[]

Story Mode was drastically changed from the previous Mario Party games. In Mario Party 5, the gameplay for Story Mode is sped up to make the game go faster. The general gameplay for Story Mode has changed also. In the past Mario Party games, the player would have to compete with three other characters to win a board map similar to the Party Mode rules. However, the player will be dueling the Koopa Kids on the board maps to determine the winner. The main objective is for the player to reduce the Coins to zero from each one of the three Koopa Kids to eliminate them from the game. They will have to do this in 15 turns or less. The board maps that the characters will play on is a much smaller version than the normal size of the board maps. The player will still be able to collect capsules, although some capsules effects change, while other capsules don't exist in this mode. The main way to get the Koopa Kids to lose their Coins is by dueling them. Every time a Koopa Kid places the player, they will be forced to participate in a duel. The loser of the duel will lose Coins. When a character doesn't have any coins remaining, then they will be eliminated from the game. If a player doesn't defeat the Koopa within 15 turns, then the game is over. The player is ranked at the end of each board depending on the number of turns it takes to eliminate all 3 Koopa Kids.

For duels, if the player passes the Koopa Kid, the player loses 5 coins (if they win) or Koopa Kid loses 15 coins (if they win). If the Koopa Kid passes the player, the player loses 10 coins (if they win) or Koopa Kid loses 5 coins (if they win). On the Last Five Turns Event, Bowser says the duels are double the coins. If the player passes the Koopa Kid, the player loses 10 coins (if they win) or Koopa Kid loses 30 (if they win). If the Koopa Kid passes the player, the player loses 20 coins (if they win), or Koopa Kid loses 10 (if they win).

On VS Spaces, if there are 3 Koopa Kids, a 1 vs. 3 minigame occurs. If the player wins they get 15 coins (5 from each of the losing Koopa Kids) but must pay each of the winning Koopa Kids 5 coins if they lose. If there are 2 Koopa Kids remaining, a 2 vs. 2 minigame occurs (with Toad as the player's CPU partner). If the player wins they get 20 coins (10 from each of the losing Koopa Kids) but must pay each of the winning Koopa Kids 10 coins if they lose. And if there is 1 Koopa Kid remaining, a duel occurs. If the player wins they get 20 coins (20 from the losing Koopa Kid) but must pay the winning Koopa Kid 20 coins if they lose.

Super Duel Mode[]

Main article: Super Duel Mode

Plot[]

Somewhere beyond human Stars lies a dream world known as the Dream Depot, where all of the dreams made on Earth merge into one. On one particular night, the guardians of this world, the Star Spirits (who last appeared in Paper Mario), decided to allow certain particularly powerful dreamers into the Dream Depot for a chance to visit. In the end, they invite Mario and his closest allies into their world, as they are the biggest dreamers on Earth. However, Bowser, Mario's nemesis, has somehow snuck his way into the Dream Depot and is now threatening to replace everyone's dreams with his own megalomaniacal delusions. The Star Spirits now look to their guests to play their minigames and stop Bowser's evil plot.

Characters[]

MP5 character selection

Mario Party 5 is the first game to introduce new characters to the series since Mario Party 3. The three new characters include Toad, Boo, and Koopa Kid. However, Donkey Kong leaves the playable character roster and does not return until the home console games Mario Party 10, Super Mario Party, and Mario Party Superstars, and Super Mario Party Jamboree. Starting with this installment (and up to Mario Party 6, 7, 8, and 9), he is a space character for the new space DK Space. That is, which appears on the boards. And it is the opposite of the Bowser Space. Mario Party 5 also introduces a new set of hosts, the Star Spirits. The Star Spirits are responsible for hosting each of the modes and events in this game.

On Story Mode, Toad, Boo, and Koopa Kid are not playable. (This is similar to Mario Party 3 where Daisy and Waluigi are not playable characters but only on Party Mode.) This is because Koopa Kid is an opponent character on all 5 stages, while Toad occurs if there are 2 Koopa Kids remaining (in which he appears as the player's CPU partner for a 2 vs. 2 minigame). So the only characters who are playable on Story Mode are Mario, Luigi, Wario, Waluigi, Peach, Daisy, and Yoshi.

Playable[]

New[]

Tag teams[]

Mario Luigi Princess Peach Princess Daisy Yoshi Wario Waluigi Toad Boo Koopa Kid
Mario Mario Bros. Cutest Couple Nice Couple Famous Combo Alter Egos Pseudo Bros. Best Buds Old Acquaintances Uneasy Allies
Luigi Mario Bros. Green Escort Steady Sweeties Green Bros. Unloving Bros Unlikely Bros. Good Pals Scare Pair Friendly Enemies
Princess Peach Cutest Couple Green Escort Lordly Ladies Regal Friends Royal Pain< Anti-Couple Royal Family Royally Spooky Trouble Brewing
Princess Daisy Nice Couple Steady Sweeties Lordly Ladies Royal Ride Mismatched Pair Awkward Date Royal Pals Haunted Flower Grudging Allies
Yoshi Famous Combo Green Bros. Regal Friends Royal Ride Food Fanatics Unhappy Dino Cute Buddies Scary Dino Dino Cousins
Wario Alter Egos Unloving Bros. Royal Pain Mismatched Pair Food Fanatics Wicked Bros. Mushroom Stinkers Spooky Spoilsports Bad Baddies
Waluigi Pseudo Bros. Unlikely Bros. Anti-Couple Awkward Date Unhappy Dino Wicked Bros. Tall 'n' Small Scary Screechers Cheap Chaps
Toad Best Buds Good Pals Royal Family Royal Pals Cute Buddies Mushroom Stinkers Tall 'n' Small Scaredy Toad Little Guys
Boo Old Acquaintances Scare Pair Royally Spooky Haunted Flower Scary Dino Spooky Spoilsports Scary Screechers Scaredy Toad Pure Evil
Koopa Kid Uneasy Allies Friendly Enemies Trouble Brewing Grudging Allies Dino Cousins Bad Baddies Cheap Chaps Little Guys Pure Evil

Default Teams[]

  • Mario and Luigi
  • Wario and Waluigi
  • Peach and Daisy
  • Yoshi and Toad
  • Boo and Koopa Kid

Non-playable[]

  • Star Spirits - The Star Spirits are responsible for hosting the different modes in Mario Party 5. Each Star Spirit hosts a different mode and will instruct the character in that specific mode.
  • Donkey Kong - For the first time in the Mario Party series, Donkey Kong appears as a non-playable character DK now owns his own space on the board map called the DK Space. When a player lands on the DK space, they will participate in an event that could net them coins or a star. DK also appears sometimes to help the player out when they land on the Bowser Space.
  • Bowser - Bowser appears as the antagonist in Mario Party 5. He invades the Dream Depot and wrecks the dreams that exist within the Depot. Bowser hosts his own space like in the past games. When a player lands on Bowser's space, they will usually engage in an event that will affect their coins, capsules, or stars. He is also the final boss that is fought at the end of Story Mode.
  • Capsule Machines - These dispensers are scattered throughout the board. When a player approaches a Capsule Machine, the player will be asked if they would like a free capsule, which is then dispensed by the machine.
  • Koopa Kid Gang - These Koopa Kids appear in Story Mode, and fight team up against the main player in order to prevent them from winning the board. These Koopa Kids are classified by their colors: blue, green, and red

Capsules[]

Capsules are items in Mario Party 5 that can be obtained by passing a capsule machine.

This is the list of the capsules.

Boards[]

Mini-games[]

Main Article: List of minigames in Mario Party 5

Trivia[]


Navigation[]

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