old_mario_gc_b[]
An almost identical course for GCN Mario Circuit, but with some small differences. This may in fact be a direct port of the data from Mario Kart: Double Dash!! as it's indicated by the model similarities, as well as the behavior of a few objects in comparison to the final version of the course.
Image (Early) | Image (Final) | Type | Description |
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Course | The original version looks brighter compared to it's final counterpart. |
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Texture | The castle's roof now uses the same texture as the one that was used in DS Peach Gardens (aside of being slightly darker), and the stars seen in the tunnel's walls were made brighter in the final version compared to the older variant. |
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Minimap | The map model inside the course's file is the same one seen in Mario Circuit for the Flower Cup, with a slight difference in the vertex shading in the tunnel part, being slightly brighter in the final version compared to it's original variant. |
N/A | N/A | Skybox | The skybox does not rotate in this version as it doesn't have a texture animation associated to it. |
N/A | N/A | Objects and Enemies |
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old_mario_gc_hayasi[]
Another unused version of GCN Mario Circuit, named after Yugo Hayashi from the game's Planning team. Unlike the previous unused course, this track is impossible to load (even if the user swaps it out with another course) as most of its subfiles are stored in an early version of their respective formats.
General[]
- The course does not have a multiplayer version (those whose filenames end with *_d).
- The course lacks a minimap model, which will make the game crash upon loading it in.
Parameters[]
Other Sections[]
All of the other sections that the final game expects are missing, which is already enough for the game to crash.
old_mario_gc_narita[]
Another unused version of GCN Mario Circuit, named after Minoru Narita from the game's planning team. Just like old_mario_gc_hayasi, this track is impossible to load (even if the user swaps it out with another course) as most of its subfiles are stored in an early version of their respective formats. There seems to be little to no difference between the two tracks as they are the exact same thing except being played in reverse.
Image (Early) | Image (Final) | Parameter | Filename |
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Starting Position | KTPT |
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CPU Points | ENPT |
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Checkpoints | CKPT
CKPH |
old_mario_gc_yabuki[]
Another unused version of GCN Mario Circuit, named after Kosuke Yabuki from the game's planning team. Just like old_mario_gc_hayasi and old_mario_gc_narita, this track is impossible to load (even if the user swaps it out with another course) as most of its subfiles are stored in an early version of their respective formats. The track is identical to old_mario_gc_narita with the difference between the two are the parameters for the CPU Points and Checkpoints
course.0[]
An early version of Bowser's Castle, with only one room being the most detailed. A couple differences between the two is two sets to item boxes across a curve when going up and a no jump panel being present just before reaching the end of a lap.
draw_demo[]
An early version of Mario Circuit. However, the track is incredibly glitched out. The characters will also never move possibly since no goal is placed in the track. The graphics can be restored showing to be basically the exact same thing as the one in the final game aside of no object placement.
draw_demo_d[]
A multiplayer version of draw_demo. It's similar to the single player version, with almost all of its subfiles being identical to it. The only exception is the course model, which was made less complex.
winningrun_demo_d[]
This is the multiplayer version of winningrun_demo, which is the version of Mario Circuit used for the award ceremony. This file is never used as the game loads the single player version even when playing in multiplayer mode. It's similar to the single player version, with almost all of its subfiles being identical to it. The only exception is the course model, which was made less complex. There are also a couple trees that are duplicated in the map, having animations inside of each other play out one after the other.
loser_demo_d[]
This is the multiplayer version of loser_demo, the version of Mario Circuit used when a player loses a Grand Prix/VS. Race/Battle. Just like with winningrun_demo_d, this file is never used, since the game loads the single player version when playing in multiplayer instead. It acts just like winningrun_demo_d.
Other Unused Courses[]
These two are impossible to access as both are meant for single-player mode only.
Filename | Description | Category |
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ending_demo_d | Multiplayer version of the ending version of Luigi Circuit. | Grand Prix |
ring_mission_d | Multiplayer version of the Galaxy Colosseum tournament stage. | Competitions/Tournaments |