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Early Vehicle Models and Graphics[]

Rosalina's Early Emblem[]

Rosalina's early version of her emblem (seen on the Offroader, Flame Runner, Wario Bike, Phantom, Standard Bike L, and Standard Kart L) have an earlier design which depicts a Power Star (similar to the one seen on the Sugarscoot), instead of a Grand Star as seen in the final versions.

Image (Early) Image (Final)
Rosalina standard bike L early emblem
Rosalina standard bike L final emblem

Quacker[]

The Quacker used to have a completely different model, having a smaller head, handlebars coming from the head instead of a pole from the seat, and a glass barrier around the driver's seat. All the characters except the Miis have an older version for this kart.

Image (Early) Image (Final) Character
MKW Baby Daisy Quacker 2 render
MKW Baby Daisy Quacker original render
Baby Daisy
MKW Baby Luigi Quacker 2 render
MKW Baby Luigi Quacker original render
Baby Luigi
MKW Baby Mario Quacker 2 render
MKW Baby Mario Quacker original render
Baby Mario
MKW Baby Peach Quacker 2 render
MKW Baby Peach Quacker original render
Baby Peach
MKW Dry Bones Quacker 2 render
MKW Dry Bones Quacker original render
Dry Bones
MKW Koopa Troopa Quacker 2 render
MKW Koopa Troopa original render
Koopa
MKW Toad Quacker 2 render
MKW Toad Quacker original render
Toad
MKW Toadette Quacker 2 render
MKW Toadette Quacker original render
Toadette

Bullet Bike[]

Textures[]

Image (Early) Image (Final) Character
MKW Bullet Baby Luigi 2
MKW Bullet Baby Luigi original
Baby Luigi
MKW Bullet Bike Baby Daisy 2
MKW Bullet Bike Baby Daisy original
Baby Daisy
MKW Bullet Bike Baby Peach 2
MKW Bullet Bike Baby Peach original
Baby Peach
MKW Bullet Bike Dry Bones 2
MKW Bullet Bike Dry Bones original
Dry Bones
MKW Bullet Bike Koopa Troopa 2
MKW Bullet Bike Koopa Troopa original
Koopa
MKW Bullet Bike Toad 2
MKW Bullet Bike Toad original
Toad
MKW Bullet Bike Toadette 2
MKW Bullet Bike Toadette original
Toadette

Shading[]

The early texture of the Bullet Bike has one additional mipmap.

Image (Early) Image (Final)
MKWii bullet bike low light UNUSED
MKWii low light shading texture UNUSED

Model[]

The early version of the Bullet Bike has the front tire and the handlebars are missing with the back tire being positioned more upwards compared to the final game.

Image (Early) Image (Final) Character Type Notes
MKWii Unused Toad Bullet Bike Model
MKWii Used Toad Bullet Bike Model
Toad Kart The early version appears more shiny compared to the final game as the reflection texture (low_light.tex0) is mapped differently within the model.
MKWii Unused Toad Bullet Bike Shadow Model
MKWii Used Toad Bullet Bike Shadow Model
Toad Shadow The early shadow, aside of having a much simpler design, is also a bit less tall compared to it's final counterpart.

Sugarscoot[]

In the early version of the Sugarscoot, which shows the front part of the bike being shorter and the handle looking more shinier. The early body model did make it into the final game where it can be shown in the vehicle selection screen, as well as in the final multiplayer version of the vehicle.

Image (Early) Image (Final) Character Notes
MKWii Sugarscoot 2
MKWii Sugarscoot final
None Image shows the differences for it's body model.
MKWii Sugarscoot 2 handle
MKWii Sugarscoot 4 and final handle
None Image shows the differences with it's handle models.
MKW Sugarscoot Birdo 2
MKW Sugarscoot Birdo original
Birdo
MKW Sugarscoot BowserJr 2
MKW Sugarscoot BowserJr original
Bowser Jr. Upong hacking the early version of these graphics, it lacks some of the textures used for the specular shading. However, the model materials still reference them. This results in some wrong shading effects when loading Bowser Jr.'s early texture graphics in-game.
MKW Sugarscoot Peach 2
MKW Sugarscoot Peach original
Peach The rest of the characters have the same texture design as the final version, but the texture itself is pixelated in a different way.
MKWii Sugarscoot early body texture diddy
MKWii Sugarscoot final body texture diddy
Diddy Kong
MKWii Sugarscoot early shadow
MKWii Sugarscoot final shadow
None The early shadow, aside of having a much simpler design, is less tall compared to it's final counterpart.

Mach Bike[]

The Mach Bike seemed to have had more textures planned into it, as compared to it's final design.

Image (Early) Image (Final)
MKWii Mach Bike Early Tire Tex
MKWii Mach Bike Final Tire Tex

Super Blooper and Sneakster[]

All of the character's unused versions of this vehicle (except for Mario) use Mario's body and tire textures. The textures themselves, however, are identical to their final counterparts.

Daytripper[]

All of the early versions of the Super Blooper contain an extra body texture that consists of an early version of Peach's Daytripper body texture. In comparison, some parts of it (such as the golden pieces or the wings) are a bit darker unlike it's final counterpart. Additionally, the early version lacks the little white square that's used to texture the back of the kart.

Image (Early) Image (Final)
MKWii Early Peach Daytripper Body texture
MKWii Final Peach Daytripper Body texture

Zip Zap[]

Image (Early) Image (Final) Character Type Notes
MKWii Mario Zip Zip Body Unused
MKWii Mario Zip Zip Body Used
Mario Body The main huge difference between the two is one of the graphics being changed from orange to grey, a color that cannot be found on the Zip Zap vehicle.
MKWii Mario Zip Zip Tire Unused
MKWii Mario Zip Zip Tire Used
Mario Tire The tire graphics on the Zip Zap are the same difference with the Mach Bike, with the color being the only noticeable thing.

Battle Team Standard Vehicles[]

Image (Early) Image (Final) Vehicle Type Notes
Early red standard bike body
Early blue standard bike body
Final red standard bike body
Final blue standard bike body
Bike Body The only noticeable change are the darker graphics being switched out to the more lighter graphics.
Early red standard bike tire
Early blue standard bike tire
Final red standard bike tire
Final blue standard bike tire
Bike Tire The pallets for the early versions of the bike are more darker compared to the final game.
Early red standard kart body
Early blue standard kart body
Final red standard kart body
Final blue standard kart body
Kart Body Loading these graphics into the game, King Boo's version will lack it's pallet from the model.
Early red standard kart tire
Early blue standard kart tire
Final red standard kart tire
Final blue standard kart tire
Kart Tire Thought the blue variant is just a brighter color between the two, the red variant was changed from red to orange between the early and final games. It's unknown why this action was changed.

Classic Dragstar[]

Textures[]

In the final game, the texture for the body uses a small portion of the graphics for the screen's coloring. The only noticeable difference for all them is a blue square being added compared to it's earlier counterpart.

Image (Early) Image (Final) Character Notes
Body peach UNUSED
Body peach USED
Peach
Body yoshi UNUSED
Body yoshi USED
Yoshi Yoshi's emblem originally had the same orientation as the front one. In the final version, the back emblem has been mirrored.
Body birdo UNUSED
Body birdo USED
Birdo
Body bjr UNUSED
Body bjr USED
Bowser Jr.
Body daisy UNUSED
Body daisy USED
Daisy
Body diddy UNUSED
Body diddy USED
Diddy Kong
Body luigi UNUSED
Body luigi USED
Luigi Luigi's front emblem is mirrored in the early version of the game, which was seen in a pre-release screenshot of the game.
Body mario UNUSED
Body mario USED
Mario

Models[]

Note: Bowser Jr. is used as an example.

Image (Early) Image (Final) Type Description
MKWii Classic Dragster BowserJR Early Model
MKWii Classic Dragster BowserJR Final Model
Geometry
  • The tire models in the unused version are missing, despite their textures being present in the file.
  • The driver's emblem seen in the plate on the back of the kart is a regular square in the early version, while in the final a few polygons have been added on its corners.
MKWii BowserJR Classic Dragster Body Front Emblem Texture Mapping UNUSED
MKWii BowserJR Classic Dragster Body Front Emblem Texture Mapping USED
Texture Mapping The texture mapping for the body of the kart is slightly different across both variants. Most notably, Bowser Jr.'s front emblem appears slightly cut because of this.
MKWii Classic Dragster Early Shadow
MKWii Classic Dragster Final Shadow
Shadow The early shadow, aside of having a much simpler design, is also less tall compared to it's final counterpart and was seen in the first trailer of the game of E3 2007. It is also seen within other pre-release footage for the game.

Jetsetter[]

Textures[]

The only noticeable difference with all of them between their counterparts is the color palettes being from darker to being more brighter.

Image (Early) Image (Final) Character Notes
MKW Jetsetter Rosalina 2
MKW Jetsetter Rosalina final
Rosalina The unused variant reveals an early version of Rosalina's emblem.
MKW Jetsetter DK 2
MKW Jetsetter DK final
Donkey Kong The DK Logo was originally surrounded with red where in the final game shows it has grey along with a white circle surrounding it.

Model[]

Image (Early) Image (Final) Type Description
N/A N/A Geometry The unused variant, while pretty much identical in design, features a lower poly model in which some elements are missing (such as the back of the seat, metallic elements in the wheel, and missing polygons on the elements found on both sides of the kart).
MKWii Jetsetter shadow Early
MKWii Jetsetter shadow Final
Shadow The early shadow, aside of having a much simpler design, is also less tall compared to it's final counterpart.

Shading[]

Image (Early) Image (Final) Filename Description
MKWii low light shading texture UNUSED
MKWii low light shading texture USED
low_light.tex0 The early texture has three additional mipmaps.
N/A N/A metal3.tex0 The early texture has three additional mipmaps.
N/A N/A metal6.tex0 The early texture has two additional mipmaps.
MKWii sphere9 shading texture UNUSED
MKWii sphere9 shading texture USED
sphere9.tex0 An early, and higher quality variant, of the sphere9.tex0 texture can be found within the early vehicle's files. It is a 64x64 (with the final game using a 32x16) and uses the RGB565 format (with the final game using I8). Almost identical variations of the final texture are also used in other vehicles with a different filename (metal5.tex0).

Miscellanious[]

The early variant, much like with most other vehicles, features an empty folder (param). Inside it are 3 additional empty folders that can also be found named lb_bike, ldf_bike and ldf_kart. The final version only has the ldf_kart folder.

Flame Runner[]

The shading texture, which is used in the screen model, is mapped differently as body's shading texture is slightly differently mapped to it. The final version adds color to the screen model, appearing brighter, which is achieved by mapping the polygons for this model inside one of Bowser's teeth in the body's texture.

Image (Early) Image (Final) Character Type Description
MKWii Flame Runner Body UNUSED
MKWii Flame Runner Body USED
Donkey Kong Geometry The tire models in the unused version are missing, even though their textures are still present in the game's file.
MKWii Flame Runner Shadow UNUSED
MKWii Flame Runner Shadow USED
Donkey Kong Shadow The early shadow, aside of having a much simpler design, is also less tall compared to it's final counterpart.

Shooting Star[]

The early version of this vehicle has the foot rest being more of a round shape, along with the glass looking darker, and the shading being a bit different comparing to it's final counterpart.

Designs[]

Image (Early) Image (Final) Character Notes
MKW ShootingStar DryBowser 2
MKWii Shooting Star Dry Bowser Early Above
MKW ShootingStar DryBowser 2 render
MKW ShootingStar DryBowser final
MKWii Shooting Star Dry Bowser Final Above
MKW ShootingStar DryBowser final render
Dry Bowser The big star in the front of the bike was originally darker and the emblem for the character is missing.
MKW ShootingStar Bowser 2
MKW ShootingStar Bowser 2 render
MKW ShootingStar Bowser final
MKW ShootingStar Bowser final render
Bowser The color pallets seem lighter in the early design compared to it's final counterpart.
MKW ShootingStar DK 2
MKW ShootingStar DK 2 render
MKW ShootingStar DK final
MKW ShootingStar DK final render
Donkey Kong
MKW ShootingStar FunkyKong 2
MKW ShootingStar FunkyKong 2 render
MKW ShootingStar FunkyKong final
MKW ShootingStar FunkyKong final render
Funky Kong The earlier design of the model is missing the emblem.
MKW ShootingStar KingBoo 2
MKW Jetsetter KingBoo 2 render
MKW ShootingStar KingBoo final
MKW ShootingStar KingBoo final render
King Boo
MKW ShootingStar Rosalina 2
MKW ShootingStar Rosalina 2 render
MKW ShootingStar Rosalina final
MKW ShootingStar Rosalina final render
Rosalina The color pallets seem lighter in the early design compared to it's final counterpart.
MKW ShootingStar Wario 2
MKW ShootingStar Wario 2 render
MKW ShootingStar Wario final
MKW ShootingStar Wario final render
Wario The colors of the big star in front of the bike was originally inverted compared to the final version (which better matches the color pallets of the vehicle overall). In the early design, it was originally colored in purple rather than orange along with having orange eyes rather than purple (much like with every other character in the final game).
MKW ShootingStar Waluigi 2
MKW ShootingStar Waluigi 2 render
MKW ShootingStar Waluigi final
MKW ShootingStar Waluigi final render
Waluigi The colors of the stripes and the big star in front of the bike were completely different in the early design as it was colored in dark purple rather than yellow. In addition, the big star had orange eyes in the early version rather than purple in it's final counterpart (much like with every other character in the final game).

Shadow[]

The early shadow, aside of having a much simpler design, is also a bit less tall compared to it's final counterpart.

Image (Early) Image (Final)
MKWii Shooting Star Shadow Early
MKWii Shooting Star Shadow Final

Standard Kart L[]

The directory /Scene/Model/Kart stores the model files for the vehicles that can be seen in the vehicle selection screen. On Battle Mode, both the kart and bike textures can be different depending on the team selected. However, the files related to these versions of the vehicles (the ones ending with "_BT") actually contain a regular texture as seen on VS and Race screens. For the characters, for both the kart and bike models, they contain Baby Mario's textures for the small vehicles, medium characters contain Mario's textures for the medium vehicles, and heavy characters contain Waluigi's bike texture and Bowser's kart texture left in the files. Out of all of these, Bowser's leftover texture is an earlier version of the texture for his Standard Kart L.

Image (Early) Image (Final) Character
MKWiiBowserEarlyKartTexture
MKWiiBowseFinalKartTexture
Bowser

Piranha Prowler[]

Image (Early) Image (Final) Type Description
MKWii Piranha Prowler Regular Version
MKWii Piranha Prowler Multiplayer Version
Model The early version of the Piranha Prowler is identical to the one seen in the vehicle selection screen, which seems to have the body centered properly with respect to the tires unlike it's used counterpart, in which the body is positioned slightly higher up. The final version also adds two animations for the vehicle for when losing (bad.chr0) and for winning (good.chr0) used a match.
MKWii Unused Toad Piranha Prowler Shadow Model
MKWii Used Toad Piranha Prowler Shadow Model
Shadow The early shadow, aside of having a much simpler design, is also a bit less tall compared to it's final counterpart.

Wario Bike[]

Although never used in gameplay, the early version of the Wario Bike did make it into the final game, as the model seen in the vehicle selection screen still has this early design. This older version also seen in several prerelease footages, including in-game videos.

Image (Early) Image (Final) Type Description
MKWii WarioBike VSS

Full Body

MKWii WarioBike 2

Seat Model

MKWii WarioBike 4

Full Body

MKWii WarioBike final body

Seat Model

Full Body and Seat Models The engine was originally located lower and also rotated a bit more downwards. Because of this, the back tire is in a higher position in the early design. The tire rim was also originally a bit shinier.
MKWii WarioBike VSS bottom
MKWii WarioBike 4 bottom
Bottom Body
  • The beginning of the exhaust pipes were originally positioned lower and were also slightly wider compared to it's final counterpart.
  • In both the used and unused multiplayer version of the vehicle, there are leftover handlebar models from the single player variant (handle_lod.mdl0). The game doesn't use this however as the handlebars appears alongside the rest of the vehicle's model in one single filename (model_lod.mdl0). This would possibly explain on why the unused multiplayer version lacks the handlebars when loaded in-game.
MKWii WarioBike 2 shadow
MKWii WarioBike final shadow
Shadow The early shadow, aside of having a much simpler design, is also a bit less tall compared to it's final counterpart.

Sprinter[]

Image (Early) Image (Final) Type Description
MKWii early Sprinter
MKWii final Sprinter
Model The Sprinter originally had much paler shading, which can be seen in the ending credits videos. The unused multiplayer version only features the body model for some odd reason. The character's emblem was also originally positioned slightly lower, generating some Z-fighting (which could explain why it was raised up in the final version).
MKWii early Sprinter shadow
MKWii final Sprinter shadow
Shadow The early shadow, aside of having a much simpler design, is also a bit less tall compared to it's final counterpart.

Booster Seat[]

Image (Early) Image (Final) Type Description
MKWii early booster seat
MKWii final booster seat
Model The unused version of the Booster Seat matches with the one for the multiplayer version in the final game as both are showing an early design of the vehicle. Part of the roof had a different shape with the inside of it being a different color too. The early version does not open the roof when throwing items as it lacks an animation filename (throw.chr0).
MKWii early booster seat shadow
MKWii final booster seat shadow
Shadow The early shadow, aside of having a much simpler design, is also a bit less tall compared to it's final counterpart.
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