Mario Circuit is a track that has appeared in many of the Mario Kart games. It makes its debut in Super Mario Kart (the first game in the series) as the first track in the Mushroom Cup. It's one of the shorter tracks in the game, and features pipes as obstacles at the second turn. It also appears in all of the other Mario Kart series, except for the Mario Kart Arcade GP games.

Super Mario Kart

In Super Mario Kart, there are four Mario Circuits.

Mario Circuit 1

Main article: Mario Circuit 1

This was the first course of the Mushroom Cup in Super Mario Kart and the first track in the entire Mario Kart series. It's a basic, almost oval shaped track. There are pipes to look out for on the second turn, and you can also use a Mushroom to cut through parts of the track. It also reappeared in Mario Kart DS. In this game, it belongs to Mario in the Standard MR.

Mario Circuit 2

Main article: Mario Circuit 2

Mario Circuit 2 is the fifth and final course of the Mushroom Cup in Super Mario Kart. It is a typical Mario Circuit course, featuring Pipes, many curves and oil slicks. In addition, there's a large jump that the player must complete, which overlaps another part of the track. When playing in Grand Prix mode, sometimes a CPU does not manage to carry out the full jump, preventing them from completing a lap. This can also happen to a player when attempting the jump too slowly. There is a shortcut on this track. Before the jump, you can use a Mushroom and send you flying past the finish line to land on the first turn. Also, you can do the jump without a mushroom. Go over it as normal, but try to land on the bounce bar inside the crash barrier.

The course returns in Mario Kart 7 as the second track of the Banana Cup, with enhanced graphics and the jump being replaced with a gliding ramp, which can be used for a shortcut by gliding through the left over the grass and bounce off the yellow bar near the crash barrier. If done correctly, you could fly further and reach the finish line before landing on the road, saving lot of time.

Mario Circuit 3

Main article: Mario Circuit 3
Mario Circuit 3

Mario Circuit 3 as it appears in Super Mario Kart.

Mario Circuit 3 is the fifth and final course of the Flower Cup in Super Mario Kart. It is a long, almost symmetrical track with many twists and turns (even bearing a faint resemblance to the Sepang International Circuit, located in Malaysia), but no obstacles other than Pipes and Oil Slicks are scattered throughout the track. One curve is extremely sharp and can be performed best by slowing down or drifting. At the end of the track there is a zipper which should be used to take the lead.

There is also a shortcut. Soon after the sharp twist, there is a less sharp curve. The gap in the crash barrier there can be used to avoid the curve. It is best to use a Mushroom or a Star here, to avoid slowing down.

This track reappears in Mario Kart: Super Circuit with the Pipes and Oil Slicks removed and in Mario Kart Wii, belonging to Baby Mario.
Mario Circuit 3 Wii

Baby Mario driving in Mario Circuit 3 as it appears in Mario Kart Wii.

In the Wii version the boost in it is still the old type, you can see it near the end of every lap.

Mario Circuit 4

Main article: Mario Circuit 4

Mario Circuit 4 is the fifth and final course of the Star Cup in the game Super Mario Kart. The longest of the Mario Circuits, it's a straightforward course of normal road, with Pipes and Oil Slicks as the only hazards. Similar to Mario Circuit 3, there is a shortcut at the end of the track. The gap in the crash barrier can be used to drive right through, best done with a Star or a Mushroom. Cape Feathers are disabled for this track to avoid jumping over the crash barriers and thus saving a lot of time. This track returns with the Pipes and Oil Slicks removed in Mario Kart: Super Circuit.

Mario Kart 64


Mario Raceway as it appears in Mario Kart Wii.

The course is known as Mario Raceway in Mario Kart 64, though it still referred to as Mario Circuit in the Japanese version. It is now a longer course with tall hills, Piranha Plants, areas with sand, a big, curvy, green tunnel near the end of the course, and a grandstand full of cheering Toads situated at the start/finish line. This track reappears as a retro course in Mario Kart Wii. The whole course is graphically updated, but one very noticeable things changed was the trees. The trees are graphically updated and seem more like 3D trees than solid trees.

Mario Raceway - Original Tree Appearance - Mario Kart 64

The trees as they appear in the original version.

Mario Kart: Super Circuit

MK8 Block Course with U 2

The course, in Mario Kart 8.

Mario Kart: Super Circuit brought back this track, alongside numerous other tracks from Super Mario Kart. The pipes were removed and an extra box was added. It reappears as a retro track in Mario Kart 8, with upgraded HD visuals and the U-turn that has modified into an anti-gravity zone that inclined at near-90 degree angle.

Mario Kart: Double Dash!!

Mario Circuit MKDD

Mario Circuit as it appears in Mario Kart: Double Dash!!.

In Mario Kart: Double Dash!!, Mario Circuit is a basic course containing various enemies, most frequently Goombas, Piranha Plants, and at one of the turns contains a Chain Chomp that can make the item thrower drag or guard the shortcut in the grass. It is the second track in the Flower Cup - the first being Mushroom Bridge, and the third being Daisy Cruiser - and this version reappears in the Mario Kart Wii re-make. It is hard to win in 150cc or Mirror mode as your opponents get free speed boosts more often.

Mario Kart DS

Mario Circuit Intro - Mario Kart DS

Mario Kart DS also returned this track in its original form as the premier track in the Shell Cup. The only difference is that the number of laps was reduced from five to three.

Mario Kart Wii

In Mario Kart Wii, the version of Mario Circuit vastly resembles the version at Mario Kart: Double Dash!!, and commences at the exterior of Princess Peach's Castle.


Mario Circuit - Beta - Mario Kart Wii

Mario racing in Mario Circuit in second place in the beta Mario Kart Wii.

The course begins with several right turns to proceed past Princess Peach's Castle into a field. There is a large off-road section, but it's guarded by an unhesitant Chain Chomp, who won't hesitate to attack, and so the player's best bet is to use a Mushroom to make him or her go faster.

Mario Kart 7

This track reappears in Mario Kart 7, similar to Mario Kart Wii, yet having many additions. Objects such as Pipes return, as well as Goombas and Princess Peach's Castle. A new feature would be the cherry blossom trees, which pink leaves and flower petals falling. With the 3D feature on the Nintendo 3DS, these leaves and flower petals are strongly 3D, and seems to "pop out" of the screen. It is also the only course that goes through Peach's Castle, which leads to a gliding ramp on the roof.

Mario Kart 8

This is the first track of the Flower Cup in Mario Kart 8. There are Goomba stacks as obstacles, and an upside-down anti-gravity section that loops below the starting line. It's shaped like an 8, like Figure-8 Circuit and Toad Circuit, but Toad Circuit's one side is shaped like a heart.

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