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This article pertains the beta elements of Mario + Rabbids Kingdom Battle.

Unused graphics[]

Image Name Filename Description
MRKB SwitchControllerConnectionUI Texture
Switch Controller Connection \moria\baked\art\ui\coliseum\placeholder_joycon_applet.dds An image of the Nintendo Switch controller connection UI. Behind the image are multiple lines of NX, which was the original codename for Nintendo Switch.
MRKB MissingTexture Texture
Missing Texture textures\missing.dds A placeholder that reads "Missing Texture".
MRKB BootupSplash Texture
Moria Logo \moria\baked\art\ui\boot\snowdrop.dds A texture that's most likely a game bootup splash screen past the main logos, it also has a black background right behind it.
MRKB Unused Nintendo Logo Texture
Nintendo Logo moria\baked\art\ui\boot\nintendo.dds A somewhat poorly drawn Nintendo logo followed by a white background behind it. It almost has somewhat of a similar style to the logos in Kirby's Dreamland 3.
MRKB Unused Ubisoft Logo Texture
Ubisoft Logo moria\baked\art\ui\boot\ubisoft.dds A more colorful version of the Ubisoft logo, with a black background right behind it.
MRKB Unused Cursor Texture
Plunger moria\baked\art\ui\cursors\cursor_default.tga An extremely tiny plunger that was most likely used a mouse cursor for an internal PC version of the game, with a white background present right behind it.
MRKB Fake Collision Box Texture
Fake Collision Box moria/baked/Art/Environments/zPlaceholder/fakecollision_ang_d.dds An icon for a fake collision box, as obviously said in the image.
MRKB Slide Texture
Slide N/A A simple drawing of a Slide.
MRKB ToolIcon dlc03 opponent spawnpoint bananacage 32
MRKB ToolIcon opponent spawnpoint boss1 32
MRKB ToolIcon opponent spawnpoint chomp 32
MRKB ToolIcon opponent spawnpoint commoner 32
MRKB ToolIcon opponent spawnpoint dlc03 bananahugger 32
MRKB ToolIcon opponent spawnpoint dlc03 carrier 32
MRKB ToolIcon opponent spawnpoint dlc03 midboss1 32
MRKB ToolIcon opponent spawnpoint dlc03 midboss2 32
MRKB ToolIcon opponent spawnpoint globetrotter 32
MRKB ToolIcon opponent spawnpoint hugger 32
MRKB ToolIcon opponent spawnpoint shielder 32
MRKB ToolIcon opponent spawnpoint supporter 32
Tool Icons N/A A portion of tool icons are mentioned in the fighter settings scripts. However, they seem to have been removed from the final game. Luckily, DLC 4 left a number of them along with five of it's own. However, the textures are notably to be extremely small.

Unused model[]

Mario+Rabbids-Bwapeach

An early base design for the Lava Queen (known as chr_enm_bwapeach_tpose_01) can be found the game's files under moria\sdf\nx\data\moria\baked\art\animation\01-chr\03-enm\bwapeach. The model features different hair. compared to the one used from the final Lava Queen design, and lacks many of the Lava Queen's defining features,. Some of them being her helmet, cape, and gloves.

Unused music[]

The Phantom's song in this game has three verses in the game's files, but only the first and third are used in the final game. The second one has the Phantom sing about how Mario and co's attacks are ineffective against him and was presumably going to play before the party figured out his weakness in the boss battle. In a past interview by Grant Kirkhope (the game's composer), the second verse was scrapped because of the developers not having the time to animate it in-game.

Unused code[]

file PVP ./spawnlocations/pvp-spawnlocations.juice

Present in the base game is a call loading a spawn location file for PVP, which was later added in a semi-recent update. This could most likely have indicate that Ubisoft was internally working on the PVP mode since Day One.

Leftover data[]

Many files mention rouge and directories, which is the internal name for Tom Clancy's The Division. This likely indicates that Mario + Rabbids Kingdom Battle was built off a build of that game.

External links[]

Mario + Rabbids Kingdom Battle on The Cutting Room Floor.

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