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Mario & Luigi


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Mario & Luigi: Dream Team (known in Japan as Mario & Luigi RPG 4: Dream Adventure (マリオ&ルイージRPG4 ドリームアドベンチャー Mario ando Ruīji Aru Pī Jī Fō: Dorīmu Adobenchā) and in Europe and Australia as Mario & Luigi: Dream Team Bros.) is the title for the Nintendo 3DS game. It was first released in Europe on July 12, 2013.

It is the fourth installment in the Mario & Luigi series. It was released in North America on August 11, 2013.

Gameplay[]

The gameplay shifts between Luigi's dream world, where Mario and Dreamy Luigi move in a 2-D fashion, and the regular world, where they freely roam the overworld, unlike the previous three titles. While Mario is inside Luigi's dreams, Starlow can move Luigi's face to affect the area, such as spinning platforms. The battles give the player coins directly from enemies in battle, like Paper Mario: Sticker Star. Badges similar to those in Mario & Luigi: Bowser's Inside Story return in this game. Sometimes Gifts may also appear in between or after battles. Giant battles from Mario & Luigi's Bowser Inside Story return, only this time with Luigi being the giant instead of Bowser. The game's art style has also changed in this installment. Unlike the previous games' basic sprite look, this entry uses a pre-rendered look that makes the sprites integrate smoothly with backgrounds.

There is also a Hard mode that is unlocked after completing the game. In this mode, the player can't start again after losing a battle and must instead go back to the title screen and continue from where they last saved. They can also only carry 10 of each item. The enemies are also tougher.

A new feature during battles is if the player fails at Bro. moves a numerous number of times, a slow-motion feature will activate allowing for easier hits. The game also has an added hint option which appears in battle if the player is struggling with an enemy, if chosen this gives information on the enemies' weaknesses and attacks.

The battle style is partially the same except for the dream world battles. Instead of fighting alongside Mario, Dreamy Luigi fuses himself into Mario, powering up his jump and hammer attacks and giving a portion of Luigi's HP and BP to Mario. Whenever Mario jumps on an enemy, a bunch of Luigi clones will then follow in the attack damaging most of the enemies on screen. For the hammer, when Mario attacks, he slams the ground, and the Luigi clones appear as well damaging all the enemies on the field. First Strikes also return with their purpose still the same. Also, Mario can run from enemy fights without losing Coins.

The Attack pieces from the previous game also come back, with the same 10 pieces to make an attack, varying from Mario and co. picking from block to block to other events such as an NPC giving 1 to 10 pieces by free will. But this time, Mario and Luigi have both their own list of attacks, although they are the same if one has an attack the other doesn't, only he can use it until the other gains it as well.

Inside Luigi's dreams, the attacks are called "Luiginary" attacks (a mix of "Luigi" with "imaginary") which involves many absurd ways of Mario using a whole crowd of Luigis but spend Bros points equally.

The bottom screen of the 3DS displays the area map; unlike the previous installments, the map shows and follows the actual location of the Bros.

Another new feature is the ability to save at any time and anywhere during the course of the game, though the player can still use Save Blocks if they want to.

Story[]

Ghostt Spoiler warning : Don't you even dare read the spoiler! Because if you do… Hoo hoo hoo hoo hoooooo… A horrible fate awaits you.


Arriving in the Pi'illo Kingdom[]

One day at the Mushroom Kingdom, Mario, Luigi, Princess Peach, and Toadsworth are given a message from Broggy from Dr. Snoozemore inviting them to Pi'illo Island of the Pi'illo Kingdom. Peach gladly accepts the invitation and the rest all head out on a zeppelin for Pi'illo Island called the Zeeppelin. However, it is soon attacked by strange, shadow creature which Mario defeats in battle. The Zeeppelin suddenly makes a crash landing for Pi'illo Island but it turns that Luigi was dreaming the whole thing. Mario, Luigi, Peach, and Toadsworth then arrive at Pi'illo Island where they are greeted by Broque Monsieur. Unfortunately, Luigi is knocked unconscious when he falls off the zeppelin. Mario and Luigi. catch up to Peach, Toadsworth and Broque Monsieur while learning about the fundamentals of the game. Broque invites the guests to play a game as part of the welcoming festivities. They must answer two true or false questions and will be rewarded with coins, with no penalty of failure. Once they reach Pi'illo Castle Luigi arrives, and the Mario Bros. will play another game to multiply their current coins.

Trouble at Pi'illo Castle[]

At Pi'illo Castle, Mario, Luigi, and Princess Peach meet up with Starlow again where he says that Peach was invited to Pi'illo Castle to represent the Star Sprites. Broque tells everyone to meet him at the north bottom floor of the castle when they are ready. Mario & Luigi could purchase items from the shops in the east, and talk to workers in the room to the west. After informing Broque that they are ready, Mario and Co. follow him. Broque leads them to a room with a projector screen, where Dr. Snoozemore teaches them more about the island lore. It is discovered that there was an ancient civilisation, called the Pi'illo Folk, who disappeared. After the presentation ended, Peach stepped onto a platform with Toadsworth which blasted them off to underneath the castle.

Immediately, Mario & Luigi jumped into action. Once the rocket platform returned, they used it to follow Peach and Toadsworth. After being flung off it they are greeted by Poltergeist who attempts to scare them off. Not worried by the threats, Mario and his brother continue. After solving many puzzles and fighting many enemies Mario & Luigi find Peach and Toasdworth. Near them is an odd stone rock. After getting it (and getting their first set of badges) four Poltergeists appear and do battle with the Mario Bros. After vanquishing them, Mario and Luigi clears the areas ahead to allow Peach and Toadsworth to return to the castle.

Welcome to the Dream World[]

The Mario Bros make their way to the treasure room of the castle, surprising a guard who didn't think people could enter from that direction. Peach and Toadsworth soon follow. Inside, they are all intrigued by the collection of Pi'illo antiques, ranging from small stones to a full bed. After showing Broque Monsieur the strange stone rock, he identifies it as possibly being the pillow of the prince of the ancient civilisation. Luigi places the rock on the bed and jumps onto it and instantly falls asleep. Above his head a mysterious portal opens above his head. Princess Peach falls victim to her own curiosity and, despite Toadsworth's pleas, moves closer to the portal. She gets sucked in as she cries for help. Being the hero that he is, Mario dives into the portal, desperate to save the princess.

Mario finds himself in a dreamy version of the castle he was in and is confused by his surroundings. Thankfully, a dreamy version of Broque Monsieur was ready to help him adjust to his new surroundings. As Mario tracked down a purple cloud which was holding Peach prisoner, he was surprised to see Luigi behind him. But Luigi was sleeping in the real world, how could this be?! They came to the conclusion that this was Dreamy Luigi, a manifestation of how Luigi saw himself. These two would team up everytime Mario entered the Dream World. Mario eventually approached the villainous cloud with the intention of battling for the princess. However, this creature was not to fight, and instead summoned a dreamy version of Mario to do battle. After defeating this corruption of himself, Mario watched helplessly as this creature flew away with the princess. This rescue mission was a failure.

As Mario and Dreamy Luigi pressed on, they found a strange purple rock calling to them. Mario jumped up and destroyed the rock, releasing a spirit. Returning to the real world, this spirit turned out to be Prince Dreambert, the prince of the ancient Pi'illo civilisation. Dreambert recounted the story of how his kind disappeared. An evil being named Antasma (the purple beast they fought) sought the power of the Dream Stone which could grant wishes. It was denied from him. He instead turned his eyes to the Dark Stone, and the Pi'illo began to seal him in the dream world. As the portal closed Antasma crushed the Dark Stone, turning the Pi'illo to stony pillows. Dreambert offers his help in return for the Mario Bros helping free his people. With that, they set off to Mushrise Park to find Eldream, a Pi'illo elder who may know of Peach's location.

Ghostt Spoiler ends here: You looked! Even if I told you not too!

Features[]

Gameplay is very similar to the previous game, Mario & Luigi: Bowser's Inside Story, with nearly-identical controls. Bowser resigned his role as a playable character, however, which frees up the X and Y buttons for other purposes. Just like in previous games, the Mario brothers are controlled by the A and B buttons for their overworld actions. Mario can also be shrunk if his brother Luigi strikes him with his hammer, allowing Mario to enter small spaces. However, doing this on soft ground causes Mario to go under the sand in a move called Mole Mario, which mimics the Luigi Dunk from Superstar Saga.

There are two worlds: the real world and the dream world.

Battling is the same as in Bowser's Inside Story, except now the Mario brothers can hold their hammers high indefinitely for the hammer defense.

Special Attacks[]

Special attacks return from the previous game, grouped into two categories that are determined by their user's location, world-wise. Their use requires the consumption of Special Points (BP), which are refillable through jars of syrup.

Bros. Attacks[]

Just like in Superstar Saga and Bowser's Inside Story, Bros. attacks return, requiring both Bros. for their usage just like they always have. Just like in Superstar Saga, the Bros. attacks are grouped into two groups: one used by Mario and one by Luigi.

Mario[]

Mario tends to target a single target for his Bros. Attacks.

  • 3D Red Shell: Found in Mushrise Fields. The Mario brothers run 40 metres (about 43.7 yards) south of their target enemy and kick a red Koopa shell into their target. Mario and Luigi must repeatedly kick the shell, similarly to the Green Shell Bros. Attack. This targets a single foe on the ground and, if the bros. kill their target, targets another random foe. Both bros. use their equipped boots for damage calculation and effect application.
    • Special Point cost: 4
    • Ratings: Targeting a flying foe automatically forces the Bad rating.
      • Bad: 1 or 2 kicks. (Getting zero kicks is impossible.)
      • Okay: 3 or 4 kicks.
      • Good: 5 to 8 kicks.
      • Great: 9 or 10 kicks. (The tenth kick deals no damage)
      • Excellent: 11 kicks.
    • Target: Single (serial)
  • Bye-bye Cannon: Found in Wake Isle. The Mario brothers launch from a cannon, split into 3 each, and stomp their target. This targets one foe by default, but goes after a second foe if one of the first six hits kills the original target. This move is similar to the Cannonballer Bros. Item from Mario & Luigi: Partners in Time. Since the bros. stomp their target, the Bros.' boots are used for damage calculation and effect application.
    • Special Point cost: 7
    • Ratings: Targeting a spiny foe automatically forces the Bad rating.
      • Bad: 1 or 2 stomps.
      • Okay: 3 to 5 stomps.
      • Good: 6 to 8 stomps.
      • Great: 9 to 11 stomps.
      • Excellent: 12 stomps.
    • Target: Single (serial)
    • In the Mad Skillathon: Unchanged except the total number of Marios and Luigis that appear starts at 3, then increases to 4, then 5, then 6, then 7 along with the speed gradually increasing.
  • Bomb Derby: Found in Driftwood Shore. Just like with the 3D Red Shell, Mario and Luigi run south of their target. Luigi relays bombs to Mario, and Mario smacks them with his hammer towards the target enemy. This targets a single foe but the bombs have a chance to jump off target and strike someone else on their way to the foe, hence the description, "Attack multiple foes with the equipped hammer." which is similar to the Zee Egg. Mario's hammer is used for damage calculation and effect application.
    • Special Point cost: 10
    • Ratings:
      • Bad: 1 to 4 bombs.
      • Okay: 5 to 7 bombs.
      • Good: 8 or 9 bombs.
      • Great: 10 or 11 bombs.
      • Excellent: 12 bombs.
    • Target: Single*
    • In the Mad Skillathon: The stack is endless. Bombs that can change gameplay have gotten into the mix and are worth five points. Normal bombs are worth 2. Dropping the boss earns an additional 20 points. The targeting is changed to All (random).
  • Jet Board Bash: Found in Somnom Woods. The Mario brothers skate towards their target on a rocket-powered skateboard, and Luigi speeds the skateboard up for more power. As the Bros. draw near their target, Mario readies his hammer, which is taken into account for damage calculation and effects. Mario has to strike his target the exact moment the skateboard hits the foe. This move can only hit one target that is on the ground. If you target a midair foe, the attack just misses.
    • Special Point cost: 12
    • Ratings: The following ratings are considered for top speed. Subtract one second from the criteria below for time limits for every 50% short of top speed the player was. If you target a flying enemy, the only possible rating is a Bad rating.
      • Bad: Mario fails to hit the target.
      • Okay: All time criteria below broken.
      • Good: 3/4 second before impact.
      • Great: 1/2 second before impact.
      • Excellent: Almost immediately before impact.
    • Target: Single.
  • Zee Egg: Obtained by freeing the Pi'illo Folk. The Zeekeeper rises into the sky with the Bros. on his back and unleashes the Wakeorb from his third eye. Line up the Zeekeeper with the projectile and the Bros. will attack it with their hammers (which are used in calculating the damage dealt and applying effects) to send it crashing down. The more the Bros. strike it, the faster it speeds toward its target. At the bottom, the Wakeorb crushes the target which causes it to explode, dealing massive damage to him and damaging other enemies with the blast for decent damage.
    • Special Point cost: 15
    • Ratings:
      • Bad: 1 hit or missed the Wakeorb.
      • Okay: 2 or more hits.
      • Good: 5 or more hits.
      • Great: 8 or more hits.
      • Excellent: 10 or more hits.
    • Target: Single*

*The move can technically strike anyone.

Luigi[]

Luigi tends to target multiple foes with his Bros. attacks.

  • 3D Green Shell: Obtained when the Mario brothers free Boss Brickle when the latter falls down the fountain in his crazed Keep Away game in Mushrise Park. Same as the 3D Red Shell, but Luigi starts the move and the move randomly targets grounded foes.
    • Special Point cost: 4
    • Ratings: Targeting flying enemies causes a Bad rating, regardless the player's performance otherwise.
      • Bad: 1 or 2 kicks. (Kicking the shell 0 times cannot be done, and the Bad rating can also be triggered by targeting a flying foe.)
      • Okay: 3 or 4 kicks.
      • Good: 5 to 8 kicks.
      • Great: 9 to 10 kicks. (The tenth kick deals no damage.)
      • Excellent: 11 kicks.
    • Target: All (random)
    • In the Mad Skillathon: Keep kicking the shell into the foes. Each successful hit deals 3 points. Dropping the boss nets 3 * 7 plus 20 points for a total of 41 points.
  • Fire Flower: Obtained in the Dozing Sands worksite. The Mario brothers consume Fire Flowers to transform into their Fire forms, charging up fireballs and throwing them. After 20 fireballs, the second phase, which plays just like the final phase of the Bowser's Inside Story version, occurs. This deals fire damage and can deal critical damage to plant-based enemies except Gold Beanies, who are strangely immune to fire damage. The move targets enemies at random.
    • Special Point cost: 5
    • Ratings: If the player targets a Gold Beanie, they will automatically get the Bad rating.
      • Bad: 10 fireballs or less. (OR you targeted a Gold Beanie.)
      • Okay: 11 to 14 fireballs.
      • Good: 15 to 17 fireballs.
      • Great: 18 to 20 fireballs.
      • Excellent: Throw at least one fireball in the bonfire phase.
    • Target: All (random)
    • In the Mad Skillathon: Unchanged except the power does not wear off provided the player still continues to throw Fireballs correctly.
  • Dropchopper: Obtained while the Mario brothers climb Mount Pajamaja during the first Massive Vert tour. Mario and Luigi run south of their target and activate the Dropchopper. During the move, Mario and Luigi run back north to the battlefield, attempting to grab onto the Dropchopper to rise above their opponent. Once the Mario brothers are above their target, press the button of the Bro. who grabbed on first to perform a powerful drill stomp. The bottom brother's boots are applied to the targeted enemy for effects.
    • Special Point cost: 7
    • Ratings: Targeting a spiny foe automatically forces the Bad rating.
      • Bad: Only one bro. grabbed on.
      • Okay: Both Bros. grabbed on.
      • Good: Both Bros. grabbed on with 2 to 2.5 seconds to spare.
      • Great: Both Bros. grabbed on with 2.5 to 3 seconds to spare.
      • Excellent: Both Bros. grabbed with more than 3 seconds to spare.
    • Target: Choose
    • In the Mad Skillathon: Grab the timers to increase the time, then stomp the monsters to earn points.
  • Slingsniper: Obtained while the Mario brothers climb Mount Pajamaja during the second Massive Vert tour in their search for the Ultibed's Pajamaja Rock Frame and solve a Ball Hop puzzle. The Mario brothers run south of their target and drag the slingshot back. Then, the Mario brothers aim at their target and fire. When the Mario brothers are preparing to attack, the targeting textbox says, "Select target".
    • Special Point cost: 9
    • Ratings:
      • Bad: Take too long aiming, miss the target, or fire prematurely.
      • Okay: Take at least 3 seconds to fire.
      • Good: Take 3 to 1.5 seconds to fire.
      • Great: Take 1.5 seconds or less to fire.
      • Excellent: Fire almost immediately.
    • Target: Choose
    • In the Mad Skillathon: Just tapping the B button now causes the launch to occur. Strike down the enemies to earn points. Missing or running out of time costs a chance.
  • Star Rocket: Obtained while the Mario brothers raid Neo Bowser Castle. The Mario brothers must ride a vehicle that acts like the Warpstar from Kirby and then collect the little stars to increase their power. Afterwards, the Bros. rise up and stomp their target. This is the only one of Luigi's Bros. Attacks that targets a single foe by default, but if Mario kills his target during the second phase, Luigi will rise up and hit someone else.
    • Special Point cost: 12
    • Ratings: Targeting a spiny foe automatically forces the Bad rating.
      • Bad: Miss one or both stomps.
      • Okay: 10 Stars or less; both Bros. stomp their target.
      • Good: 11 to 16 Stars; both Bros. stomp their target.
      • Great: 17 to 19 Stars; both Bros. stomp their target.
      • Excellent: 20 Stars; both Bros. stomp their target.
    • Target: Single (serial)
    • In the Mad Skillathon: The first phase permeates the event. The Mad Skillathon also adds black balloons that must not be popped. Players earn one point per Golden Star collected, and 10 per Purple star. Getting an invincibility Star adds 10 points at first and causes the balloons to be considered as Golden Stars and doubles the point values for collected Stars. Getting a Blue Star adds one point, but causes the star to move faster, tripling subsequent point values for Stars, but the balloons can still destroy the Star Rocket.

Luiginary Attacks[]

Luiginary Atacks are usable during the battles in the Dream world. Their special point cost is higher.

  • Luiginary Ball: Obtained in Dreamy Mushrise Park in the Dream World that Eldream leads to. The Mario brothers run south of their target and Luigi forms a ball that the bros. roll, grabbing the Luigi clones to increase the ball's size and power. Mario then has to kick the ball (thus applying his boots), to finish the attack.
    • Special Point cost: 6
    • Ratings:
      • Bad: You failed to kick the ball.
      • Okay: 50% or less Luigi clones gathered.
      • Good: 50 to 80% of Luigi clones gathered.
      • Great: 80 to 97.7% of Luigi clones gathered.
      • Excellent: 97.7% of Luigi clones gathered.
    • Target: Single**
    • In Broque Madame's Challenge: Bowl over the small Broque Madames and then crash into the big Broque Madame, hitting the spikes cause the ball to lose Luiginoids, but hitting a bomb automatically causes the game to end prematurely.
  • Luiginary Stack: Obtained in Dreamy Dozing Sands's Dreampoint. Mario and Luigi must stack the Luigi clones into a tower and then stomp their target. At the end, Mario stomps down. Both Bros.' boots are applied for damage. This targets one enemy by default, but the falling clones can deviate towards other enemies.
    • Special Point cost: 10
    • Ratings: Decrease the rating by one increment (minimum Okay) if the stack stomps down, but Mario flubs his stomp. Targeting a spiny foe forces a Bad rating.
      • Bad: Mistimed stack stomp.
      • Okay: One to 4 layers stacked properly.
      • Good: 5 or 6 layers stacked properly.
      • Great: 7 layers stacked properly.
      • Excellent: Complete stack.
    • Target: Single*
    • In Broque Madame's Challenge: Same as before, but there are spikes and bombs thrown into the mix and the stack can go up to nine layers. Spines destroy a layer of the stack, and bombs cause failure.
  • Luiginary Hammer: Obtained in Dreamy Mount Pajamaja's Dreampoint. Mario and Luigi must gather the Luigi clones onto the hammer. Mario then runs towards his target, then must slam down with A. Mario's hammer is applied for damage.
    • Special Point cost: 10
    • Ratings:
      • Bad: Mismade hammer.
      • Okay: 25% of clones stacked on.
      • Good: 50% of clones stacked on.
      • Great: 75% of clones stacked on.
      • Excellent: Complete hammer.
    • Target: Single**
  • Luiginary Flame: Obtained in Dreamy Driftwood Shore's Seadric Dreampoint. The Mario Bros. must bounce a fireball towards their target, increasing the fireballs size. At the end, Mario has to attack the fireball via his hammer to send it flying into his target. This targets multiple foes but tends toward a single foe. Mario's hammer is applied for damage.
    • Special Point cost: 14
    • Ratings:
      • Bad: Completely flubbed or Mario failed to strike the fireball properly. (Mario takes some damage if this happens.)
      • Okay: Mario strikes the fireball properly.
      • Good: 7 mistakes or less; Mario strikes the fireball properly.
      • Great: 3 mistakes or less; Mario strikes the fireball properly.
      • Excellent: 1 or no mistakes; Mario strikes the fireball properly.
    • Target: Single*
    • In Broque Madame's Challenge: The move repeats with a new command where you have to hit A and B simultaneously.
  • Luiginary Wall: Obtained in the Bedsmith's Dream world of Dreamy Wake Isle. Luigi spins his hammer in a cyclone and Mario knocks him into the foe. This can hit multiple foes and both Bros.'s hammers are applied for damage.
    • Special Point cost: 14
    • Ratings:
      • Bad: 2 hits or less.
      • Okay: 3 to 6 hits.
      • Good: 7 to 9 hits.
      • Great: 10 or 11 hits.
      • Excellent: 12 hits.
    • Target: Choose
    • In Broque Madame's Challenge: Luiginoids return to repair the wall.
  • Luiginary Typhoon: Obtained in Dreamy Somnom Woods's Dreampoint. Mario winds the Luiginary typhoon and Luigi and his clones smack enemies with their hammers (which are applied for damage unless Mario fails to wind the typhoon properly, at which point his boots are applied instead).
    • Special Point Cost: 16
    • Ratings:
      • Bad: Flubbed windup.
      • Okay: 1 to 21 hammer strikes.
      • Good: 22 to 33 hammer strikes.
      • Great: 34 to 39 hammer strikes.
      • Excellent: 40 or more hammer strikes.
    • Target: Choose

Playable Character(s)[]

Antagonist(s)[]

Others[]

Locations[]

Enemies[]

Real World[]

Dream World[]

Bosses[]

Name HP Location
Antasma 2 Turns Zeeppelin
Smoldergeist 12 (each)
48 (total)
Pi'illo Castle
Dreamy Mario 96 (the real copy) Dreamy Pi'illo Castle
Grobot 288 Mushrise Park
Bowser & Antasma 233 (Bowser)
6 (Antasma bats)
Dream's Deep
Torkscrew 656 Dozing Sands
Sorrow Fist 395 Dreamy Wakeport
Beef Cloud 357
Heavy Zest 282
Thunder Sass 140
Big Massif 864
28 (Hooraw)
Mammoshka 918
1 (Block Monolift)
Mount Pajamaja
Elite Trio 415 (Corporal Paraplonk)
249 (Private Goomp)
581 (Sergeant Guy)

1,245 (total)
1 (Sergeant Guy's Cannon)
80 (Sub-Goomba)
Dreamy Driftwood Shore
Fly Guy R Thieves 149 (each)
447 (total)
Pi'illo Blimport
Wiggler & Popple 1,485 (Wiggler)
999 (Popple)
2,484 (total)
Wakeport
Pi'illodium 1,673 (Body)
172 (Wings)
1 (Mini-Pi'illoid)
Somnom Woods
Kamek 1,428 (#1) Dreamy Neo Bowser Castle
1,743 (#2)
1,496
816 (Green)
544 (Red)
626 (White)
3,482 (total)
Antasma 2,435
90 (Antasmunchine)
Dreamy Darker World
Dreamy Bowser 2,417 (Body)
350 (Left Arm)
464 (Right Arm)
3,231 (total)
Neo Bowser Castle

Giant[]

Name Dream World
Robo-Drilldigger Dozing Sands
Mount Pajamaja (boss) Mount Pajamaja
Earthwake Wakeport
Zeekeeper Somnom Woods
Giant Bowser Neo Bowser Castle

Battle Ring[]

Name HP Recommended Mode Level One-Time Coin Fee Turn Limit Coin Reward
Normal Hard
Grobot X 1,133 17 22 100 Coins 6 600 and Zeekeeper's Feathers
Bowser X & Antasma X 771 (Bowser X)
19 (Antasma Bat X)
19 24 150 8 900
Torkscrew X 1,594 23 28 200 1,200
Big Massif X 1,901
53 (Hooraw X)
26 31 250 12 1,500
Mammoshka X 1,771
1 (Block Monolift X)
30 35 300 16 1,800
Elite Trio X 780 (Corporal Paraplonk X)
468 (Private Goomp X)
1,092 (Sergeant Guy X)

2,340 (total)
1 (Sergeant Guy Cannon X)
149 (Sub-Goomba X)
33 38 350 12 2,100
Pi'illodium X 2,742 (Body)
282 (Wings)
86 (Mini-Pi'illoid X)
40 45 400 26 2,400
Antasma X 3,336
132 (Antasmunchie X)
45 50 500 14 3,000
Battle Medley + Bowser Jr. 4,099 (Bowser Jr.)
512 (Junior Clown Car)
1 (Monty Mole)
50 55 1,000 45 10,000

Giant Battles[]

Name One-Time Coin Fee Mode Turn Limit Coin Reward
Normal Hard
Robo-Drilldigger X 200 10 7 1,200
Mount Pajamaja X 250 13 11 1,500
Earthwake X 300 10 1,800
Zeekeeper X 350 6 4 2,100
Giant Bowser X 400 6 2,400
Giant Medley 800 41 42 8,000

Reception[]

Mario & Luigi: Dream Team received generally positive reviews, as demonstrated by 81% based on 75 critics in Metacritic.[1]

Reviewers praised the game's characters and their diverse and defined personality traits.[2][3][4][5] Justin Towell of GamesRadar+ gave the game four stars out of five, describing the game's nature as "laid-back" but complimenting the vibrant art style, superb soundtrack, and cartoon-like character expressions.[2] GameSpot's Mark Walton applauded the characters found in the Dream World, and felt they populated the area well by being diverse in nature, which made exploration overall more enjoyable.[4] Writing for VentureBeat, Stephanie Carmichael considered that Dream Team celebrated the Year of Luigi successfully with how the game used the Dream World to emphasize a contrast between real-world Luigi and his Dream World variant, where he is much more charismatic and talented.[5] Nintendo Life's Thomas Whitehead liked the fact that the game never took its antagonists seriously and the diversity of personality among them.[3] In contrast, the plot length was criticized, in part due to the use of tedious plot aspects and excessive tutorials.[3][6][7][5] Whitehead believed the plot was too long, but interesting dialogue kept the story from feeling excessive in length; however, certain side quests felt tedious in comparison.[3] Carmichael often found that the game required back-tracking to an unnecessary degree, especially towards the game's final hours.[5] Simon Parkin of Eurogamer and Daniel Krupa of IGN felt that the excessive use of tutorials made Dream Team begin slowly, but the game fell into a "satisfying rhythm", according to Parkin, when the tutorials were completed.[6][7]

Game Informer's Dan Ryckert felt that the use of stat increase and properly timed minigames offered a necessary distraction from the main storyline.[8] Likewise, Whitehead positively recalled the amount of obtainable weaponry and utilities, and how the choice of Easy and Hard difficulty gave the game a change of pace.[3] Krupa, similar to previous titles, called the concept of controlling Mario and Luigi simultaneously "surprisingly intuitive", even more so with the new mechanics introduced.[7]

The combat was lauded amongst critics for its use of player interaction and engagement.[6][8][4][7] Whitehead found the Bros. Attacks were successfully weaved into its platforming elements.[3] Parkin praised the game's decision to use timing-based skill instead of tactical strategy, a form of combat he considered unique and what helped Dream Team set itself apart from other RPGs.[6] Ryckert revered the variety of attack options and gimmicks, which made every combat scenario enjoyable.[8] While Walton personally noted a lack of variety, the use of constant player engagement made up for it.[4] Krupa enjoyed how each battle was unique, with each enemy having different weaknesses and perks that helped keep combat fresh all throughout gameplay.[7] Carmichael also praised the combat in a similar fashion; the timing aspect fared well in comparison to other RPGs that merely involved button mashing, and the addition of three-dimensional graphics allowed for more innovative abilities. However, she derided the boss battles, which were too generic and difficult to be enjoyable.[5]

Gameplay mechanics and the use of Luigi-based gimmicks in the game's dream aspects were also well received.[3][8][4] Ryckert likened the dream phases to old Super Mario titles, and especially enjoyed the use of Dreamy Luigi interaction for more platforming opportunities.[8] Parkin felt that Luigi-based gimmicks were often too restricted and did not leave much experimental opportunity for the player.[6] Walton found the Dream World and its respective gimmicks to be the best part of the game, which offered diverse content that stood out from other Mario & Luigi titles.[4] Ryckert lauded the various gimmicks oriented around Luigi in the Dream World and how they helped break up the storyline's pacing successfully. He, alongside Whitehead, also singled out a specific gameplay element that had the player rotate the 3DS sideways to display portrait-style gameplay, which they considered one of many "stand-out moments".[3][8] Towell praised the various use and amount of gimmicks in both universes but ultimately felt they were used too well, making the platforming sessions dull in comparison.[2] Some critics, however, felt the dream gimmick was not used to its full potential. Although Krupa saw the Dream World gimmicks to be unique and worthy of exploring further, they felt the game oftentimes moved on from them too quickly to allow each mechanic to be used to its full potential. According to him, "There's no room for invention and improvisation – it just tells you which power to use and when. It feels a waste of some really fantastic mechanics."[6][7]

Graphics and worldbuilding were given mixed opinions; while some found them diverse and unique, others found them uninspired.[3][5][6] Carmichael called Dream Team "a wonderland of 3D graphics, color, and sound", and said the Dream World took the worldbuilding "to the next level".[5] Contrarily, Parkin believed the function of having two universes to traverse through was successfully executed, but graphics in both worlds were jagged and unappealing.[6] Krupa found the Dream World to be much more engaging than the real-world counterpart, which was much duller and graphically uninteresting in comparison.[7]

Sales[]

According to sales tracker Media Create, Dream Team sold just under 100,000 copies in its first week in Japan, double the sales of the runner-ups on their chart, Yo-kai Watch and Pikmin 3, the latter of which released for the Wii U.[9] Despite the chart-topping placement, this was below Nintendo's expectations; Bowser's Inside Story sold roughly 200,000 in its opening week, and 392,200 copies of Dream Team were shipped to stores in Japan. Only twenty-five percent of the stock was sold, and Media Create suggested that this may have been due to Pikmin 3 also being in high demand.[10] It continued to remain in top-ten charts in Japan and Europe the following month,[11] and sold roughly 250,000 copies by August 18 in Japan.[12] By the end of September, sales reached 1.37 million worldwide,[13] and 2 million by the end of the year, similar to that of Luigi's Mansion: Dark Moon.[14] As of 2020, the game had sold 2.62 million units and is one of the best-selling games on the Nintendo 3DS.[15]

Fan Reception[]

In 2016, WatchMojo placed Dream Team at the #8 spot in their "Top 10 Mario Bros. Role-Playing Games" list.[16] In 2023, WatchMojo also placed it at the #10 spot in their "All 14 Super Mario RPGs Ranked" video over on their sister channel MojoPlays.[17]

Trivia[]

  • This is the first Mario & Luigi game since Mario & Luigi: Superstar Saga to feature Popple as a character and boss. However, he is only fought once, but still plays somewhat of a major role.
  • This is the only Mario & Luigi game where one of the first fights in the game isn't against Bowser (Baby Mario's fight with Baby Bowser from Mario & Luigi: Partners in Time counts since that's just a younger Bowser).
  • This is the first Mario & Luigi game (and the first Mario RPG game overall) that the player can save anywhere at anytime. The second is Mario & Luigi: Paper Jam.
  • This is the first time in the Mario & Luigi series that the player can save right before the final boss fight with the game rather than just jump from one battle to the next.
  • Whenever the player engages in Giant fights where they must turn the Nintendo 3DS sideways, the 3D feature is temporary turned off until the fight ends.
  • The Luiginary Attacks are very similar to the special attacks from Superstar Saga as they consist of Mario and Luigi doing combos without the aid of any special item besides their own hammers, occasionally.
  • This is the fourth game where Bowser is empowered/possessed by the antagonist and the final battle resumes by something he swallowed.
    • Cackletta's spirit was unconsciously swallowed and fused with him and became Bowletta in Superstar Saga;
    • The Elder Princess Shroob's remnants were eaten and empowered Bowser manifested as a smoky self as a final battle in Partners in Time;
    • The Dark Star entered Bowser after he ate it and gathered his genetic code in Bowser's Inside Story;
    • Antasma empowered Bowser right after he entered Luigi's Dream Deep in Dream Team. And as the final battle, Bowser consumed the shards of the Dream Stone.
  • This is also the fourth game where Mario goes inside someone's body:
    • In Superstar Saga, the final battle was inside Bowletta;
    • In Partners in Time, Mario, Luigi and their baby selves are swallowed by a monstrous Yoob;
    • In Bowser's Inside Story, the whole plot is based in Mario and Luigi's shenanigans inside Bowser's body;
    • In Dream Team, the whole plot is also based in Mario entering Luigi's dreams, ipso fatso, his subconscious.
  • Bowser calls Luigi by his real name for the first time in the Mario & Luigi series.
  • This is the first Mario & Luigi game not to feature any appearances by Fawful (mainly because he was defeated for good in the previous Mario & Luigi game).
  • This is the first game in the Mario & Luigi series where Mario and Luigi do not venture inside another character throughout the storyline (in Mario & Luigi: Superstar Saga, Mario and Luigi battle Cackletta's Soul inside Bowletta, in Mario & Luigi: Partners in Time, Mario, Luigi, and their baby selves, amongst others, are swallowed by Yoob and venture to escape its belly, and in Mario & Luigi: Bowser's Inside Story, Mario and Luigi remain in Bowser's Body for a large portion of the game).
  • This is the first Mario & Luigi game where Bowser is the main antagonist.
  • This is the only Mario & Luigi game where Princess Peach's Castle does not appear.

Gallery[]

Hat mario To view Mario & Luigi: Dream Team's
image gallery, click here.

External links[]

  1. "Mario & Luigi: Dream Team". Metacritic. Archived from the original on 2019-11-27. Retrieved 2012-07-14.
  2. 2.0 2.1 2.2 Towell, Justin (2013-08-07). "Mario & Luigi: Dream Team Review". GamesRadar. Archived from the original on 2022-03-15. Retrieved 2022-03-15.
  3. 3.0 3.1 3.2 3.3 3.4 3.5 3.6 3.7 3.8 Whitehead, Thomas (2013-07-11). "Mario & Luigi: Dream Team Review (3DS)". Nintendo Life. Archived from the original on 2022-03-15. Retrieved 2022-03-15.
  4. 4.0 4.1 4.2 4.3 4.4 4.5 Walton, Mark (2013-09-29). "Mario & Luigi: Dream Team Review". GameSpot. Archived from the original on 2020-10-23. Retrieved 2022-03-15.
  5. 5.0 5.1 5.2 5.3 5.4 5.5 5.6 Carmichael, Stephanie (2013-08-07). "Mario & Luigi: Dream Team is a wonderful celebration of Year of Luigi (review)". VentureBeat. Archived from the original on 2022-03-15. Retrieved 2022-03-15.
  6. 6.0 6.1 6.2 6.3 6.4 6.5 6.6 6.7 Parkin, Simon (2013-07-12). "Mario & Luigi: Dream Team Bros. review". Eurogamer. Archived from the original on 2021-01-08. Retrieved 2022-03-15.
  7. 7.0 7.1 7.2 7.3 7.4 7.5 7.6 Krupa, Daniel (2013-07-11). "Mario & Luigi: Dream Team Review". IGN. Archived from the original on 2020-11-12. Retrieved 2022-03-15.
  8. 8.0 8.1 8.2 8.3 8.4 8.5 Ryckert, Dan (2013-08-07). "Mario & Luigi: Dream Team Review". Game Informer. GameStop. Archived from the original on 2013-08-08. Retrieved 2022-06-07.
  9. Nunneley, Stephanie (2013-07-24). "Mario & Luigi: Dream Team tops Media Create charts with 99,972 units". VG247. Retrieved 2022-03-31.
  10. Sahdev, Ishaan (2013-07-29). "Pikmin 3 Might Be Cutting Into Mario & Luigi: Dream Team Sales". Siliconera. Retrieved 2022-03-31.
  11. Whitehead, Thomas (2013-07-22). "Mario & Luigi: Dream Team Bros. Retains Third Spot in UK Charts". Nintendo Life. Archived from the original on 2017-09-09. Retrieved 2022-03-31.
  12. Romano, Sal (2013-08-21). "Media Create Sales: 8/12/13 – 8/18/13". Gematsu. Archived from the original on 2021-11-06. Retrieved 2022-03-31.
  13. Makuch, Eddie (2013-10-31). "Animal Crossing: New Leaf sales pass 6 million". GameSpot. Archived from the original on 2014-06-17. Retrieved 2022-03-31.
  14. Phillips, Tom (2014-05-07). "Nintendo slumps to another annual loss after dismal Wii U sales". Eurogamer. Archived from the original on 2021-03-07. Retrieved 2022-03-31.
  15. 2020CESAゲーム白書 (2020 CESA Games White Papers). Computer Entertainment Supplier's Association. 2020. ISBN 978-4-902346-42-8.
  16. Spake, N. (2016). Top 10 Mario Bros. Role-Playing Games. WatchMojo. Retrieved November 12, 2023
  17. MojoPlays (WatchMojo). (2023). All 14 Super Mario RPGs Ranked. YouTube. Retrieved November 12, 2023.
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