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Not to be confused with Kamek, the character often identified as "Magikoopa".

Magikoopas are a recurring enemy in the Mario franchise, and they first appear in Super Mario World.

A Magikoopa character named Kamek was introduced in Super Mario World 2: Yoshi's Island, in which he is the main antagonist and the only Magikoopa to appear in said game, let alone the Yoshi franchise and certain Mario installments too, such as Super Mario Party.

Profile[]

Physical description[]

Magikoopas are Koopas that wear blue robes and hats resembling the garb of a wizard, and wield golden wands. They are generally considered to be high-ranking members of the Koopa Troop, and some act as personal advisers for King Bowser.

Behavior[]

Magikoopas are are trained in the arts of witchcraft and possess wands used for firing magic projectiles and other weapons. They are generally considered to be high-ranking members of the Koopa Troop, and some act as personal advisors for Bowser.

In Super Mario series[]

Super Mario World[]

Magikoopa Debut SNES

Magikoopas are encountered in two different castles, and the magic from their wands can transform Rotating Blocks into various enemies, including Koopa Troopas with a Yellow Shell, and items. Magikoopas mainly attack by firing magic projectiles (which cause damage upon contact) and teleporting. A Magikoopa can be defeated by either catching them with stomps or with the effects of a Fire Flower, Cape Feather, or a Starman. Defeating a Magikoopa is worth 200 points.

While they are named Magikoopa in the American version, the PAL versions name them Kamek, later used as the name for a specific Magikoopa character introduced in Super Mario World 2: Yoshi's Island.

Super Mario Advance 4: Super Mario Bros. 3[]

Magikoopas exclusively appear in the World-e level Bowser's Last Stand. They behave similarly as in Super Mario World, transforming Brick Blocks into green Koopa Troopas, but a Magikoopa's spell can sometimes produce a Super Mushroom instead.

Super Mario Galaxy[]

Magikoopas Appear

Kamella summons two Magikoopas in battle.

Magikoopas return as a semi-common enemy commonly being found in Koopa Troop-run territories. They attack by shooting magic projectiles which transform into rolling fireballs upon hitting the ground before disappearing. Magikoopas can also teleport to other sides of the room or to other locations, Magikoopas can easily be defeated with stomps, Star Spins, or tossing projectiles at them, they can also be stunned briefly by shooting Star Bits at them and they always drop a Coin upon defeat. Magikoopas are seen in the Space Junk Galaxy, the Buoy Base Galaxy, Bowser Jr.'s Airship Armada, the Toy Time Galaxy, the Sand Spiral Galaxy, the Deep Dark Galaxy, the Matter Splatter Galaxy, and Bowser's Galaxy Reactor.

Kamella, a giant female Magikoopa appears as a boss in the Space Junk Galaxy and the Deep Dark Galaxy and shoots magic projectiles at Mario/Luigi which can either spawn fireballs which split or Shells which can be grabbed to launch back at her. She can also summon Magikoopas to aid her in battle. Kamek also makes a cameo at the beginning of the game knocking Mario off the entrance walkway of Princess Peach's Castle as it's being hoisted into space.

Super Mario Galaxy 2[]

Magikoopa Guard

The game's first Magikoopa guarding a Yoshi Egg's prison barrier.

Magikoopas make a reappearance, retaining the same behavior as in Super Mario Galaxy. They launch magic projectiles and then teleport to nearby spots or further down the track. This time, Magikoopas can spawn enemies from the wands such as Micro-Goombas or Li'l Cinders, they can also spawn fireballs just as before but this is more rare. Magikoopas can be defeated in the same ways they could in the previous game (once again only dropping a single Coin upon defeat) with the addition of Yoshi being able to swallow them for Star Bits. As a possible reference to Yoshi's Island, a Magikoopa is seen guarding an imprisoned Yoshi Egg near the entrance of the Yoshi Star Galaxy and must be defeated to free the Egg to release Yoshi. Magikoopas appear in the Yoshi Star Galaxy, Bowser Jr.'s Fiery Flotilla, Bowser's Lava Lair, Bowser Jr.'s Fearsome Fleet, Bowser's Gravity Gauntlet, the Slipsand Galaxy, Bowser's Galaxy Generator, and the Grandmaster Galaxy. Kamella is also absent from this game.

Super Mario 3D Land[]

Magikoopa 3D

A Magikoopa above the abyss on the Airship Cogs.

Magikoopas return as semi-common enemies mainly being found in Castles and Airships. They retain their behavior from the Super Mario Galaxy games and fire magic projectiles at Mario/Luigi before teleporting to a different spot and repeating. They can be defeated with basically any attack such as stomps or the effects of a Fire Flower, Starman, Super Leaf, Invincibility Leaf, Boomerang Flower, and Statue Leaf. They sometimes tend to float over edges when firing blasts as well which makes getting to them slightly more difficult.

Super Mario 3D World / Super Mario 3D World + Bowser's Fury[]

Magikoopa 3D New

A Magikoopa in Super Mario 3D World.

Magikoopas return as enemies, retaining their behavior from the previous games. Magikoopas fire magic projectiles like in previous games and then teleport to nearby spots however this time, their teleportation is slightly slower than before. Magikoopas can commonly be seen in darker areas as well as Koopa Troop-run bases. Magikoopas can be defeated with stomps or the effects of a Fire Flower, Super Bell, Super Leaf, Boomerang Flower, Lucky Bell, Starman, Invincibility Leaf, or Invincibility Bell. A Magikoopa also appears in the World 3 Enemy Blockade Magikoopa Blockade. In the Europen version of these games, they are named Kameks. Cat Magikoopas are also seen in the Bowser's Fury side of the remake.

Super Mario Maker / Super Mario Maker for Nintendo 3DS / Super Mario Maker 2[]

Magikoopa Maker

Magikoopas are placeable enemies in all three games, in any of the game styles. They attack in the same ways they usually do, firing magic projectiles and teleporting around the rooms. A Magikoopa can be given a Super Mushroom to become a Mega Magikoopa or wings to become a Winged Magikoopa, a Magikoopa can be defeated with either stomps or the effects of a Fire Flower or Starman.

In Yoshi's Safari[]

Magikoopa Yoshi's Safari sprite

There is only Magikoopa, and it appears as the boss of Cornice Cave. He attacks Mario and Yoshi by teleporting around and shooting magic blast. Mid-battle, he also makes himself larger and therefore more powerful. Magikoopa can be defeated by being blasted in the face with Mario's Super Scope repeatedly.

In Super Mario RPG: Legend of the Seven Stars[]

Magikoopa SMRPG

Super Mario RPG: Legend of the Seven Stars artwork

Several Magikoopas briefly appear at Rose Way and Moleville as minions of Bowser. Aside from this, there is a Magikoopa who appears as a boss, and he is fought at Bowser's Keep. After defeating the Magikoopa boss in battle, it turns out that he was hypnotized into working for the Smithy Gang and, upon seeing Bowser in Mario's party, decides to help out by producing a treasure chest that holds infinite amount of coins.

In Paper Mario series[]

Paper Mario[]

Magikoopas are rare enemies. One first appears in Shooting Star Summit, and they are later encountered in Bowser's Castle. Magikoopas retain their teleportation abilities, appearing and disappearing randomly and making it easy for them to land a First Strike on Mario. Some Magikoopas ride a broomstick, and have to be knocked off first before Mario can hit them with his Hammer.

Many variants are also introduced in this game, but regular Magikoopas are the strongest, having all the powers of the Magikoopa types. Aside from this, the game introduces a Magikoopa character named Kammy Koopa, who acts as Bowser's right-hand minion.

Paper Mario: The Thousand-Year Door[]

Magikoopas return as enemies. They are encountered in Rogueport Sewers during later visits, alongside Hammer Bros and Koopatrols, due to a Superbombomb blast at the end of Chapter 5 replacing most of the enemies previously found in Rogueport Sewers. Prior to this, in Glitzville, there are the Magikoopa Masters, a trio of differently colored Magikoopas. Kammy Koopa returns as Bowser's right-hand minion once more. Magikoopas are fought similarly as in Paper Mario.

Super Paper Mario[]

Magikoopas are enemies mainly encountered in The Bitlands and Castle Bleck Entry, but they also appear in the Flopside Pit of 100 Trials, specifically rooms 38, 48, and 86. Magikoopas were given a variant, Dark Magikoopas, also encountered in the Flopside Pit of 100 Trials.

Magikoopas are present in Bowser's Castle and the wedding chapel at the start of the game. At Bowser's Castle, when Bowser is giving his minions a motivational speech before they go to kidnap the princess, there is one generic Magikoopa standing by his side.

In battle, Magikoopas are fought similarly as in previous Paper Mario games, appearing either on the ground or riding their broom. Magikoopas attack by shooting spells at Mario.

Paper Mario: Sticker Star[]

Magikoopa Clones

Magikoopas in Paper Mario: Sticker Star.

Magikoopas appear as enemies during the final battle with Kamek in Bowser's Sky Castle. During the battle, Kamek will summon two Magikoopas with magic and each of them have slightly less HP than Kamek himself, Mario will have to use his Sandal Stickers to beat the Mgaikoopas and Kamek as his regular Stickers were previously transformed. The Magikoopas attacks can either damage Mario, briefly cause him to Sleep, or destroy his Stickers.

In Mario & Luigi series[]

Mario & Luigi: Superstar Saga / Mario & Luigi: Superstar Saga + Bowser's Minions[]

Magikoopa Sky Castle

A Magikoopa seen in battle.

Magikoopas appear as enemies in Bowser's Castle. Magikoopas are one of the enemies hijacked by Bowletta. On the map, when Magikoopas see Mario and Luigi, they create fire that follows them. Magikoopas can accompany Sniper Bills and Chomp Bros. during a battle. Magikoopas are vulnerable to any damage, and are more likely to be stunned. They create large fire rings to attack Mario and Luigi that can be dodged by jumping. The ring may start at either side and come through Mario or Luigi first. The ring may come immediately towards Mario, then it comes back. They boost their stats or other enemies.

In the Nintendo 3DS version, Magikoopas are seen sitting on their brooms.

Mario & Luigi: Bowser's Inside Story / Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey[]

At one point during his journey, Bowser rescues a group of Magikoopas imprisoned within a cage in Princess Peach's Castle, after it had been ruined. One of these Magikoopas is named Jerry, as revealed in dialogue. After Bowser rescues the Magikoopas by punching their cage open, they teach Bowser a Special Attck name Magikoopa Mob, which involves Bowser throwing fireballs to the Magikoopa's wands to power their blasts towards the enemy.

Aside from this, Magikoopas were given a Fawful-based variant named Magifoofas

In the remake's Bowser Jr.'s Journey campaign, Kamek, White Magikoopas, Green Magikoopas, and Red Magikoopas appear as playable allies. The story also reveals that Kamek was the Magikoopa who helped Bowser after being defeated by Mario the first time.

Mario & Luigi: Dream Team[]

Magikoopas appear in the battle against Giant Bowser, in which their attack involves combining their spells into a huge magic ball and firing it at Dreamy Luigi, who must counter it using his hammer. The Magikoopas also help Bowser grow even bigger after his initial defeat. Aside from the Magikoopa species, Kamek appears as a recurring antagonist throughout the game.

In Mario Power Tennis[]

Several Magikoopas make a cameo as spectators in Bowser Castle Court.

In Mario Baseball series[]

Mario Superstar Baseball[]

Magikoopa MSB select

Mario Superstar Baseball screenshot

Magikoopas are playable characters. Aside from the main Magikoopa, there is a Red, Green, and Yellow Magikoopa as its alternate color schemes. While batting, every playable Magikoopa uses their scepters as a baseball bat. Every Magikoopa has good fielding abilities, and some of them have average batting skills. However, all of them are very slow and have poor pitching abilities. In Challenge Mode, Magikoopas start off as members of Wario's team, Wario Greats.

Mario Super Sluggers[]

MagikoopaBlue-Batting-MSS

A blue Magikoopa preparing to bat in Mario Super Sluggers

Magikoopas return as playable characters. Just as before, there is the standard blue Magikoopa, who retains its Red, Green, Yellow alternate color schemes. All of them still using their scepter while batting.

Unlike Mario Superstar Baseball, the Magikoopas' pitching skills have greatly improved, although their batting skills have been lowered. Magikoopas are still very good fielders, but their running is still very poor. Of the Magikoopas, the red one has the slowest running skills, tied with King K. Rool's.

Magikoopas lack stamina, since they get exhausted quickly when they let up a few big runs. The Red Magikoopa's bio inconsistently states that it has good stamina.

Magikoopas have good Chemistry with Boo, Bowser, Bowser Jr., Hammer Bro, Fire Bro, and Boomerang Bro. However, they have bad chemistry with the Yoshis and the babies, a reference to the babies' main archenemy Kamek in the Yoshi's Island series.

In Challenge mode, Magikoopas are members of Bowser's team instead of Wario's, consistent to their affiliation with Bowser and the Koopa Troop in most other appearances.

In Super Princess Peach[]

Magikoopa Sky Attack

Magikoopas flying towards Peach in battle.

Magikoopas appear during the boss fight with Giant Kamek in Giddy Sky 7-6. During the battle, Giant Kamek will periodically order several broom-riding Magikoopas to attack Peach. These Magikoopas are often seen carrying Vibe Crystals and beating them is required to obtain them so in this sense, these Magikoopas are more of a help than a hinderance. They can be defeated with basically any of Peach's attacks ranging from stomps, Perry's whack, or the Rage Vibe.

Magikoopas are one of the enemies to not have a Glossary entry.

In Mario Party series[]

Mario Party 8[]

In the Test for the Best minigame, a Magikoopa can be seen holding up the 9,000 points sign.

Mario Party: Island Tour[]

Magikoopas appear as background characters on the Kamek's Carpet Ride board.

Super Mario Party[]

Aside from Kamek being a playable character, a regular Magikoopa appears as a non-playable character, being one of the puzzles in the minigame Puzzle Hustle.

In Mario Kart series[]

Mario Kart Wii[]

While Magikoopas do not appear, the Magikruiser resembles Magikoopas in the game. is named after Magikoopas, and bears their appearance on the front. The engine from behind resembles the brooms they are commonly seen riding.

Mario Kart Live: Home Circuit[]

Broom-riding Magikoopas are featured in the track Magikoopa Mirage, where they use their magic to mirror a track whenever the racers pass through the third gate.

In Captain Toad: Treasure Tracker[]

Magikoopas return as enemeies. They appear in four courses: Battle Tower Blitz, No Sleep at Magikoopa Keep, Toad Brigade to Magikoopa Keep!, and Mummy-Me Maze Forever, and they are the featured enemy in the second and third aforementioned levels. Magikoopas behave similarly as in Super Mario 3D World, and defeating them now yields three coins.

Crossover appearances[]

Puzzle & Dragons: Super Mario Bros. Edition[]

Magikoopas More

The different colors for the Magikoopas

Magikoopas are featured in five color variants: Red, Blue, Green, Yellow, and Purple. They appear only in World 8, in the Tower and Bowser's Castle stages specifically. They all attack every turn for low damage, or may use their colored Trick move to turn the colored Orb they're weak to as well as Heart Orbs into Orbs of their attribute. As an ally, they all have great stats in most areas, (Though some may vary) and have their colored Trick skills with the same effect as it does as an enemy. Their awakening is all Skill Boost, granting 1 turn of skill charge per level of the awakening at the start of a stage. For more detailed information about their traits and evolutions introduced in the 2.0 update, please visit their respective pages.

Game data[]

Mario & Luigi: Superstar Saga
Magikoopa
Magikoopa M&LSS ani LVL 42 (34) HP 100 POW 128 DEF 150 (140) SPEED 80
EXP 110 (130) COINS 20 (25) Fire Normal Thunder Normal Jump Normal
Hammer? Normal Hand? Normal Stun? 60% Burn? 0% Stat Down? 100%
Item drop Location(s)
Ultrasyrup Jar – 22.58%
•None (Ultrasyrup Jar) – 0%
Bowser's Castle
Notes
  • Parentheses indicates statistics in Japanese version.
  • Numbers and words in gray indicate coding unavailable in normal gameplay.

Trivia[]

  • Magikoopas' Japanese name translates to "Kamek," hence why the character Kamek is sometimes named Magikoopa. To a lesser extent, the Magikoopa species has been named "Kameks."

Gallery[]

Hat mario To view Magikoopa's
image gallery, click here.


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