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This article pertains to the beta elements of Luigi's Mansion 3.

Unused Music[]

Clip Name Description
Simple Luigi's Mansion Theme A very simple version of the Luigi's Mansion theme played on the Marimba. It was possibly used as testing track and was possibly left in by accident and forgotten during the game's development.
ScareScraper Time Running Out An unheard part of the ScareScraper Mode the the timer running out. The unheard part starts at around twenty seconds due to the track being cut by that time to a different one. Even if the collects a timer item, it will stop the music entirely.
Fishook Phase 3 Ending Segment An unheard part of the Phase 3 music for the Captain Fishook boss fight. Judging by it notes, it possible this was scrapped due to it music sounding similar to the theme of Pirates of the Caribbean.

Unused Graphics and Models[]

Image Name Description
LuigisMansion3-Colorful-Shapes
Colored Shapes Possibly used for testing purposes.
LM3-UVMapTest1
LM3-UVMapTest2
UV Map Test These were used for testing the in-game models.
LM3-RedCoin
Red Coin Red Coins were used in Scarescraper Mode for Luigi's Mansion: Dark Moon, but they are not used in this game.
LM3-PenthouseCheckers
UV Wrap Texture Possibly used for UV Wrapping testing.
LM3 UnusedScaleTexture
Scaling Texture Possibly used to test on how images would be displayed in-game.

Unused Map[]

Found in the root of the RomFS is Sandbox_Powerups. Replacing the files of one of the ScreamPark minigames (with the files changed around) allows the user to load it into the game. Although it nothing displays, RenderDoc can be used with an emulator to get a view of what the map looks like, which seems to be a test map that was used for testing the game's powerups.

LM3-Sandbox Powerups

Image shows the Unused Map

External Links[]

Luigi's Mansion 3 on The Cutting Room Floor.

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